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-rw-r--r--Minecraft.World/ButtonTile.cpp366
1 files changed, 366 insertions, 0 deletions
diff --git a/Minecraft.World/ButtonTile.cpp b/Minecraft.World/ButtonTile.cpp
new file mode 100644
index 00000000..16055a7e
--- /dev/null
+++ b/Minecraft.World/ButtonTile.cpp
@@ -0,0 +1,366 @@
+#include "stdafx.h"
+#include "net.minecraft.world.entity.projectile.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.phys.h"
+#include "net.minecraft.h"
+#include "ButtonTile.h"
+#include "SoundTypes.h"
+
+ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration,isSolidRender())
+{
+ this->setTicking(true);
+ this->sensitive = sensitive;
+}
+
+Icon *ButtonTile::getTexture(int face, int data)
+{
+ if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP);
+ else return Tile::rock->getTexture(Facing::UP);
+}
+
+AABB *ButtonTile::getAABB(Level *level, int x, int y, int z)
+{
+ return NULL;
+}
+
+int ButtonTile::getTickDelay()
+{
+ return sensitive ? 30 : 20;
+}
+
+bool ButtonTile::blocksLight()
+{
+ return false;
+}
+
+bool ButtonTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+bool ButtonTile::isCubeShaped()
+{
+ return false;
+}
+
+bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face)
+{
+ if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true;
+ if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true;
+ if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true;
+ if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true;
+ return false;
+}
+
+bool ButtonTile::mayPlace(Level *level, int x, int y, int z)
+{
+ if (level->isSolidBlockingTile(x - 1, y, z))
+ {
+ return true;
+ }
+ else if (level->isSolidBlockingTile(x + 1, y, z))
+ {
+ return true;
+ }
+ else if (level->isSolidBlockingTile(x, y, z - 1))
+ {
+ return true;
+ }
+ else if (level->isSolidBlockingTile(x, y, z + 1))
+ {
+ return true;
+ }
+ return false;
+}
+
+int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
+{
+ int dir = level->getData(x, y, z);
+
+ int oldFlip = dir & 8;
+ dir &= 7;
+
+ if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4;
+ else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
+ else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
+ else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
+ else dir = findFace(level, x, y, z);
+
+ return dir + oldFlip;
+}
+
+int ButtonTile::findFace(Level *level, int x, int y, int z)
+{
+ if (level->isSolidBlockingTile(x - 1, y, z))
+ {
+ return 1;
+ }
+ else if (level->isSolidBlockingTile(x + 1, y, z))
+ {
+ return 2;
+ }
+ else if (level->isSolidBlockingTile(x, y, z - 1))
+ {
+ return 3;
+ }
+ else if (level->isSolidBlockingTile(x, y, z + 1))
+ {
+ return 4;
+ }
+ return 1;
+}
+
+void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ if (checkCanSurvive(level, x, y, z))
+ {
+ int dir = level->getData(x, y, z) & 7;
+ bool replace = false;
+
+ if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true;
+ if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
+ if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
+ if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
+
+ if (replace)
+ {
+ this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->setTile(x, y, z, 0);
+ }
+ }
+}
+
+bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z)
+{
+ if (!mayPlace(level, x, y, z))
+ {
+ this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->setTile(x, y, z, 0);
+ return false;
+ }
+ return true;
+}
+
+void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ int data = level->getData(x, y, z);
+ updateShape(data);
+}
+
+void ButtonTile::updateShape(int data)
+{
+ int dir = data & 7;
+ bool pressed = (data & 8) > 0;
+
+ float h0 = 6 / 16.0f;
+ float h1 = 10 / 16.0f;
+ float r = 3 / 16.0f;
+ float d = 2 / 16.0f;
+ if (pressed) d = 1 / 16.0f;
+
+ if (dir == 1)
+ {
+ setShape(0, h0, 0.5f - r, d, h1, 0.5f + r);
+ }
+ else if (dir == 2)
+ {
+ setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r);
+ }
+ else if (dir == 3)
+ {
+ setShape(0.5f - r, h0, 0, 0.5f + r, h1, d);
+ }
+ else if (dir == 4)
+ {
+ setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1);
+ }
+}
+
+void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
+{
+ //use(level, x, y, z, player, 0, 0, 0, 0);
+}
+
+// 4J-PB - Adding a TestUse for tooltip display
+bool ButtonTile::TestUse()
+{
+ return true;
+}
+
+bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
+{
+ if( soundOnly)
+ {
+ // 4J - added - just do enough to play the sound
+ level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
+ return false;
+ }
+ int data = level->getData(x, y, z);
+ int dir = data & 7;
+ int open = 8 - (data & 8);
+ if (open == 0) return true;
+
+ level->setData(x, y, z, dir + open);
+ level->setTilesDirty(x, y, z, x, y, z);
+
+ level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
+
+ updateNeighbours(level, x, y, z, dir);
+
+ level->addToTickNextTick(x, y, z, id, getTickDelay());
+
+ return true;
+}
+
+void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data)
+{
+ if ((data & 8) > 0)
+ {
+ int dir = data & 7;
+ updateNeighbours(level, x, y, z, dir);
+ }
+ Tile::onRemove(level, x, y, z, id, data);
+}
+
+bool ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
+{
+ return (level->getData(x, y, z) & 8) > 0;
+}
+
+bool ButtonTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
+{
+ int data = level->getData(x, y, z);
+ if ((data & 8) == 0) return false;
+ int myDir = data & 7;
+
+ if (myDir == 5 && dir == 1) return true;
+ if (myDir == 4 && dir == 2) return true;
+ if (myDir == 3 && dir == 3) return true;
+ if (myDir == 2 && dir == 4) return true;
+ if (myDir == 1 && dir == 5) return true;
+
+ return false;
+}
+
+bool ButtonTile::isSignalSource()
+{
+ return true;
+}
+
+void ButtonTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ if (level->isClientSide) return;
+ int data = level->getData(x, y, z);
+ if ((data & 8) == 0)
+ {
+ return;
+ }
+ if(sensitive)
+ {
+ checkPressed(level, x, y, z);
+ }
+ else
+ {
+ level->setData(x, y, z, data & 7);
+
+ int dir = data & 7;
+ updateNeighbours(level, x, y, z, dir);
+
+ level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
+ level->setTilesDirty(x, y, z, x, y, z);
+ }
+}
+
+void ButtonTile::updateDefaultShape()
+{
+ float x = 3 / 16.0f;
+ float y = 2 / 16.0f;
+ float z = 2 / 16.0f;
+ setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
+}
+
+void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
+{
+ if (level->isClientSide) return;
+ if (!sensitive) return;
+
+ if ((level->getData(x, y, z) & 8) != 0)
+ {
+ return;
+ }
+
+ checkPressed(level, x, y, z);
+}
+
+void ButtonTile::checkPressed(Level *level, int x, int y, int z)
+{
+ int data = level->getData(x, y, z);
+ int dir = data & 7;
+ bool wasPressed = (data & 8) != 0;
+ bool shouldBePressed;
+
+ updateShape(data);
+ Tile::ThreadStorage *tls = (Tile::ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
+ vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1));
+ shouldBePressed = !entities->empty();
+ delete entities;
+
+ if (shouldBePressed && !wasPressed)
+ {
+ level->setData(x, y, z, dir | 8);
+ updateNeighbours(level, x, y, z, dir);
+ level->setTilesDirty(x, y, z, x, y, z);
+
+ level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
+ }
+ if (!shouldBePressed && wasPressed)
+ {
+ level->setData(x, y, z, dir);
+ updateNeighbours(level, x, y, z, dir);
+ level->setTilesDirty(x, y, z, x, y, z);
+
+ level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
+ }
+
+ if (shouldBePressed)
+ {
+ level->addToTickNextTick(x, y, z, id, getTickDelay());
+ }
+}
+
+void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir)
+{
+ level->updateNeighborsAt(x, y, z, id);
+
+ if (dir == 1)
+ {
+ level->updateNeighborsAt(x - 1, y, z, id);
+ }
+ else if (dir == 2)
+ {
+ level->updateNeighborsAt(x + 1, y, z, id);
+ }
+ else if (dir == 3)
+ {
+ level->updateNeighborsAt(x, y, z - 1, id);
+ }
+ else if (dir == 4)
+ {
+ level->updateNeighborsAt(x, y, z + 1, id);
+ }
+ else
+ {
+ level->updateNeighborsAt(x, y - 1, z, id);
+ }
+}
+
+bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z)
+{
+ int currentData = level->getData(x, y, z);
+ return (currentData & 8) != 0;
+}
+
+void ButtonTile::registerIcons(IconRegister *iconRegister)
+{
+ // None
+}