diff options
Diffstat (limited to 'Minecraft.World/ButtonTile.cpp')
| -rw-r--r-- | Minecraft.World/ButtonTile.cpp | 366 |
1 files changed, 366 insertions, 0 deletions
diff --git a/Minecraft.World/ButtonTile.cpp b/Minecraft.World/ButtonTile.cpp new file mode 100644 index 00000000..16055a7e --- /dev/null +++ b/Minecraft.World/ButtonTile.cpp @@ -0,0 +1,366 @@ +#include "stdafx.h" +#include "net.minecraft.world.entity.projectile.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.phys.h" +#include "net.minecraft.h" +#include "ButtonTile.h" +#include "SoundTypes.h" + +ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration,isSolidRender()) +{ + this->setTicking(true); + this->sensitive = sensitive; +} + +Icon *ButtonTile::getTexture(int face, int data) +{ + if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP); + else return Tile::rock->getTexture(Facing::UP); +} + +AABB *ButtonTile::getAABB(Level *level, int x, int y, int z) +{ + return NULL; +} + +int ButtonTile::getTickDelay() +{ + return sensitive ? 30 : 20; +} + +bool ButtonTile::blocksLight() +{ + return false; +} + +bool ButtonTile::isSolidRender(bool isServerLevel) +{ + return false; +} + +bool ButtonTile::isCubeShaped() +{ + return false; +} + +bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face) +{ + if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true; + if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true; + if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true; + if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true; + return false; +} + +bool ButtonTile::mayPlace(Level *level, int x, int y, int z) +{ + if (level->isSolidBlockingTile(x - 1, y, z)) + { + return true; + } + else if (level->isSolidBlockingTile(x + 1, y, z)) + { + return true; + } + else if (level->isSolidBlockingTile(x, y, z - 1)) + { + return true; + } + else if (level->isSolidBlockingTile(x, y, z + 1)) + { + return true; + } + return false; +} + +int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) +{ + int dir = level->getData(x, y, z); + + int oldFlip = dir & 8; + dir &= 7; + + if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4; + else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; + else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2; + else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1; + else dir = findFace(level, x, y, z); + + return dir + oldFlip; +} + +int ButtonTile::findFace(Level *level, int x, int y, int z) +{ + if (level->isSolidBlockingTile(x - 1, y, z)) + { + return 1; + } + else if (level->isSolidBlockingTile(x + 1, y, z)) + { + return 2; + } + else if (level->isSolidBlockingTile(x, y, z - 1)) + { + return 3; + } + else if (level->isSolidBlockingTile(x, y, z + 1)) + { + return 4; + } + return 1; +} + +void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + if (checkCanSurvive(level, x, y, z)) + { + int dir = level->getData(x, y, z) & 7; + bool replace = false; + + if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true; + if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true; + if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true; + if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true; + + if (replace) + { + this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->setTile(x, y, z, 0); + } + } +} + +bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z) +{ + if (!mayPlace(level, x, y, z)) + { + this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->setTile(x, y, z, 0); + return false; + } + return true; +} + +void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param +{ + int data = level->getData(x, y, z); + updateShape(data); +} + +void ButtonTile::updateShape(int data) +{ + int dir = data & 7; + bool pressed = (data & 8) > 0; + + float h0 = 6 / 16.0f; + float h1 = 10 / 16.0f; + float r = 3 / 16.0f; + float d = 2 / 16.0f; + if (pressed) d = 1 / 16.0f; + + if (dir == 1) + { + setShape(0, h0, 0.5f - r, d, h1, 0.5f + r); + } + else if (dir == 2) + { + setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r); + } + else if (dir == 3) + { + setShape(0.5f - r, h0, 0, 0.5f + r, h1, d); + } + else if (dir == 4) + { + setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1); + } +} + +void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player) +{ + //use(level, x, y, z, player, 0, 0, 0, 0); +} + +// 4J-PB - Adding a TestUse for tooltip display +bool ButtonTile::TestUse() +{ + return true; +} + +bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +{ + if( soundOnly) + { + // 4J - added - just do enough to play the sound + level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); + return false; + } + int data = level->getData(x, y, z); + int dir = data & 7; + int open = 8 - (data & 8); + if (open == 0) return true; + + level->setData(x, y, z, dir + open); + level->setTilesDirty(x, y, z, x, y, z); + + level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); + + updateNeighbours(level, x, y, z, dir); + + level->addToTickNextTick(x, y, z, id, getTickDelay()); + + return true; +} + +void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data) +{ + if ((data & 8) > 0) + { + int dir = data & 7; + updateNeighbours(level, x, y, z, dir); + } + Tile::onRemove(level, x, y, z, id, data); +} + +bool ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir) +{ + return (level->getData(x, y, z) & 8) > 0; +} + +bool ButtonTile::getDirectSignal(Level *level, int x, int y, int z, int dir) +{ + int data = level->getData(x, y, z); + if ((data & 8) == 0) return false; + int myDir = data & 7; + + if (myDir == 5 && dir == 1) return true; + if (myDir == 4 && dir == 2) return true; + if (myDir == 3 && dir == 3) return true; + if (myDir == 2 && dir == 4) return true; + if (myDir == 1 && dir == 5) return true; + + return false; +} + +bool ButtonTile::isSignalSource() +{ + return true; +} + +void ButtonTile::tick(Level *level, int x, int y, int z, Random *random) +{ + if (level->isClientSide) return; + int data = level->getData(x, y, z); + if ((data & 8) == 0) + { + return; + } + if(sensitive) + { + checkPressed(level, x, y, z); + } + else + { + level->setData(x, y, z, data & 7); + + int dir = data & 7; + updateNeighbours(level, x, y, z, dir); + + level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f); + level->setTilesDirty(x, y, z, x, y, z); + } +} + +void ButtonTile::updateDefaultShape() +{ + float x = 3 / 16.0f; + float y = 2 / 16.0f; + float z = 2 / 16.0f; + setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z); +} + +void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity) +{ + if (level->isClientSide) return; + if (!sensitive) return; + + if ((level->getData(x, y, z) & 8) != 0) + { + return; + } + + checkPressed(level, x, y, z); +} + +void ButtonTile::checkPressed(Level *level, int x, int y, int z) +{ + int data = level->getData(x, y, z); + int dir = data & 7; + bool wasPressed = (data & 8) != 0; + bool shouldBePressed; + + updateShape(data); + Tile::ThreadStorage *tls = (Tile::ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1)); + shouldBePressed = !entities->empty(); + delete entities; + + if (shouldBePressed && !wasPressed) + { + level->setData(x, y, z, dir | 8); + updateNeighbours(level, x, y, z, dir); + level->setTilesDirty(x, y, z, x, y, z); + + level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); + } + if (!shouldBePressed && wasPressed) + { + level->setData(x, y, z, dir); + updateNeighbours(level, x, y, z, dir); + level->setTilesDirty(x, y, z, x, y, z); + + level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f); + } + + if (shouldBePressed) + { + level->addToTickNextTick(x, y, z, id, getTickDelay()); + } +} + +void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir) +{ + level->updateNeighborsAt(x, y, z, id); + + if (dir == 1) + { + level->updateNeighborsAt(x - 1, y, z, id); + } + else if (dir == 2) + { + level->updateNeighborsAt(x + 1, y, z, id); + } + else if (dir == 3) + { + level->updateNeighborsAt(x, y, z - 1, id); + } + else if (dir == 4) + { + level->updateNeighborsAt(x, y, z + 1, id); + } + else + { + level->updateNeighborsAt(x, y - 1, z, id); + } +} + +bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z) +{ + int currentData = level->getData(x, y, z); + return (currentData & 8) != 0; +} + +void ButtonTile::registerIcons(IconRegister *iconRegister) +{ + // None +} |
