diff options
Diffstat (limited to 'Minecraft.World/ButtonTile.cpp')
| -rw-r--r-- | Minecraft.World/ButtonTile.cpp | 216 |
1 files changed, 109 insertions, 107 deletions
diff --git a/Minecraft.World/ButtonTile.cpp b/Minecraft.World/ButtonTile.cpp index 16055a7e..045d5597 100644 --- a/Minecraft.World/ButtonTile.cpp +++ b/Minecraft.World/ButtonTile.cpp @@ -1,6 +1,7 @@ #include "stdafx.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.redstone.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.h" #include "ButtonTile.h" @@ -15,7 +16,7 @@ ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration,i Icon *ButtonTile::getTexture(int face, int data) { if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP); - else return Tile::rock->getTexture(Facing::UP); + else return Tile::stone->getTexture(Facing::UP); } AABB *ButtonTile::getAABB(Level *level, int x, int y, int z) @@ -23,7 +24,7 @@ AABB *ButtonTile::getAABB(Level *level, int x, int y, int z) return NULL; } -int ButtonTile::getTickDelay() +int ButtonTile::getTickDelay(Level *level) { return sensitive ? 30 : 20; } @@ -45,100 +46,100 @@ bool ButtonTile::isCubeShaped() bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face) { - if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true; - if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true; - if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true; - if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true; - return false; + if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true; + if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true; + if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true; + if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true; + return false; } bool ButtonTile::mayPlace(Level *level, int x, int y, int z) { - if (level->isSolidBlockingTile(x - 1, y, z)) + if (level->isSolidBlockingTile(x - 1, y, z)) { - return true; - } + return true; + } else if (level->isSolidBlockingTile(x + 1, y, z)) { - return true; - } + return true; + } else if (level->isSolidBlockingTile(x, y, z - 1)) { - return true; - } + return true; + } else if (level->isSolidBlockingTile(x, y, z + 1)) { - return true; - } - return false; + return true; + } + return false; } int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) { - int dir = level->getData(x, y, z); + int dir = level->getData(x, y, z); - int oldFlip = dir & 8; - dir &= 7; + int oldFlip = dir & 8; + dir &= 7; - if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4; - else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; - else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2; - else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1; - else dir = findFace(level, x, y, z); + if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4; + else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; + else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2; + else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1; + else dir = findFace(level, x, y, z); - return dir + oldFlip; + return dir + oldFlip; } int ButtonTile::findFace(Level *level, int x, int y, int z) { - if (level->isSolidBlockingTile(x - 1, y, z)) + if (level->isSolidBlockingTile(x - 1, y, z)) { - return 1; - } + return 1; + } else if (level->isSolidBlockingTile(x + 1, y, z)) { - return 2; - } + return 2; + } else if (level->isSolidBlockingTile(x, y, z - 1)) { - return 3; - } + return 3; + } else if (level->isSolidBlockingTile(x, y, z + 1)) { - return 4; - } - return 1; + return 4; + } + return 1; } void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type) { - if (checkCanSurvive(level, x, y, z)) + if (checkCanSurvive(level, x, y, z)) { - int dir = level->getData(x, y, z) & 7; - bool replace = false; + int dir = level->getData(x, y, z) & 7; + bool replace = false; - if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true; - if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true; - if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true; - if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true; + if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true; + if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true; + if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true; + if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true; - if (replace) + if (replace) { - this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); - level->setTile(x, y, z, 0); - } - } + spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->removeTile(x, y, z); + } + } } bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z) { - if (!mayPlace(level, x, y, z)) + if (!mayPlace(level, x, y, z)) { - this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); - level->setTile(x, y, z, 0); - return false; - } - return true; + this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->removeTile(x, y, z); + return false; + } + return true; } void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param @@ -149,31 +150,31 @@ void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceD void ButtonTile::updateShape(int data) { - int dir = data & 7; - bool pressed = (data & 8) > 0; + int dir = data & 7; + bool pressed = (data & 8) > 0; - float h0 = 6 / 16.0f; - float h1 = 10 / 16.0f; - float r = 3 / 16.0f; - float d = 2 / 16.0f; - if (pressed) d = 1 / 16.0f; + float h0 = 6 / 16.0f; + float h1 = 10 / 16.0f; + float r = 3 / 16.0f; + float d = 2 / 16.0f; + if (pressed) d = 1 / 16.0f; - if (dir == 1) + if (dir == 1) { - setShape(0, h0, 0.5f - r, d, h1, 0.5f + r); - } + setShape(0, h0, 0.5f - r, d, h1, 0.5f + r); + } else if (dir == 2) { - setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r); - } + setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r); + } else if (dir == 3) { - setShape(0.5f - r, h0, 0, 0.5f + r, h1, d); - } + setShape(0.5f - r, h0, 0, 0.5f + r, h1, d); + } else if (dir == 4) { - setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1); - } + setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1); + } } void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player) @@ -189,57 +190,58 @@ bool ButtonTile::TestUse() bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { - if( soundOnly) + if (soundOnly) { // 4J - added - just do enough to play the sound level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); return false; } - int data = level->getData(x, y, z); - int dir = data & 7; - int open = 8 - (data & 8); - if (open == 0) return true; - level->setData(x, y, z, dir + open); - level->setTilesDirty(x, y, z, x, y, z); + int data = level->getData(x, y, z); + int dir = data & 7; + int open = 8 - (data & 8); + if (open == 0) return true; + + level->setData(x, y, z, dir + open, Tile::UPDATE_ALL); + level->setTilesDirty(x, y, z, x, y, z); - level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); + level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); - updateNeighbours(level, x, y, z, dir); + updateNeighbours(level, x, y, z, dir); - level->addToTickNextTick(x, y, z, id, getTickDelay()); + level->addToTickNextTick(x, y, z, id, getTickDelay(level)); - return true; + return true; } void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data) { - if ((data & 8) > 0) + if ((data & 8) > 0) { - int dir = data & 7; - updateNeighbours(level, x, y, z, dir); - } - Tile::onRemove(level, x, y, z, id, data); + int dir = data & 7; + updateNeighbours(level, x, y, z, dir); + } + Tile::onRemove(level, x, y, z, id, data); } -bool ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir) +int ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir) { - return (level->getData(x, y, z) & 8) > 0; + return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE; } -bool ButtonTile::getDirectSignal(Level *level, int x, int y, int z, int dir) +int ButtonTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir) { - int data = level->getData(x, y, z); - if ((data & 8) == 0) return false; - int myDir = data & 7; + int data = level->getData(x, y, z); + if ((data & 8) == 0) return Redstone::SIGNAL_NONE; + int myDir = data & 7; - if (myDir == 5 && dir == 1) return true; - if (myDir == 4 && dir == 2) return true; - if (myDir == 3 && dir == 3) return true; - if (myDir == 2 && dir == 4) return true; - if (myDir == 1 && dir == 5) return true; + if (myDir == 5 && dir == 1) return Redstone::SIGNAL_MAX; + if (myDir == 4 && dir == 2) return Redstone::SIGNAL_MAX; + if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX; + if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX; + if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX; - return false; + return false; } bool ButtonTile::isSignalSource() @@ -261,7 +263,7 @@ void ButtonTile::tick(Level *level, int x, int y, int z, Random *random) } else { - level->setData(x, y, z, data & 7); + level->setData(x, y, z, data & 7, Tile::UPDATE_ALL); int dir = data & 7; updateNeighbours(level, x, y, z, dir); @@ -273,10 +275,10 @@ void ButtonTile::tick(Level *level, int x, int y, int z, Random *random) void ButtonTile::updateDefaultShape() { - float x = 3 / 16.0f; - float y = 2 / 16.0f; - float z = 2 / 16.0f; - setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z); + float x = 3 / 16.0f; + float y = 2 / 16.0f; + float z = 2 / 16.0f; + setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z); } void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity) @@ -307,7 +309,7 @@ void ButtonTile::checkPressed(Level *level, int x, int y, int z) if (shouldBePressed && !wasPressed) { - level->setData(x, y, z, dir | 8); + level->setData(x, y, z, dir | 8, Tile::UPDATE_ALL); updateNeighbours(level, x, y, z, dir); level->setTilesDirty(x, y, z, x, y, z); @@ -315,7 +317,7 @@ void ButtonTile::checkPressed(Level *level, int x, int y, int z) } if (!shouldBePressed && wasPressed) { - level->setData(x, y, z, dir); + level->setData(x, y, z, dir, Tile::UPDATE_ALL); updateNeighbours(level, x, y, z, dir); level->setTilesDirty(x, y, z, x, y, z); @@ -324,7 +326,7 @@ void ButtonTile::checkPressed(Level *level, int x, int y, int z) if (shouldBePressed) { - level->addToTickNextTick(x, y, z, id, getTickDelay()); + level->addToTickNextTick(x, y, z, id, getTickDelay(level)); } } @@ -357,7 +359,7 @@ void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir) bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z) { int currentData = level->getData(x, y, z); - return (currentData & 8) != 0; + return (currentData & 8) != 0; } void ButtonTile::registerIcons(IconRegister *iconRegister) |
