diff options
Diffstat (limited to 'Minecraft.World/BottleItem.cpp')
| -rw-r--r-- | Minecraft.World/BottleItem.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/Minecraft.World/BottleItem.cpp b/Minecraft.World/BottleItem.cpp new file mode 100644 index 00000000..3aecafee --- /dev/null +++ b/Minecraft.World/BottleItem.cpp @@ -0,0 +1,99 @@ +#include "stdafx.h" +#include "net.minecraft.world.phys.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.material.h" +#include "net.minecraft.world.item.h" +#include "BottleItem.h" + +BottleItem::BottleItem(int id) : Item(id) +{ +} + +Icon *BottleItem::getIcon(int auxValue) +{ + return Item::potion->getIcon(0); +} + +shared_ptr<ItemInstance> BottleItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player) +{ + HitResult *hr = getPlayerPOVHitResult(level, player, true); + if (hr == NULL) return itemInstance; + + if (hr->type == HitResult::TILE) + { + int xt = hr->x; + int yt = hr->y; + int zt = hr->z; + delete hr; + + if (!level->mayInteract(player, xt, yt, zt, 0)) + { + return itemInstance; + } + if (!player->mayBuild(xt, yt, zt)) + { + return itemInstance; + } + if (level->getMaterial(xt, yt, zt) == Material::water) + { + itemInstance->count--; + if (itemInstance->count <= 0) + { + return shared_ptr<ItemInstance>( new ItemInstance( (Item *)Item::potion) ); + } + else + { + if (!player->inventory->add(shared_ptr<ItemInstance>( new ItemInstance( (Item *)Item::potion) ))) + { + player->drop( shared_ptr<ItemInstance>( new ItemInstance(Item::potion_Id, 1, 0) )); + } + } + } + } + else + { + delete hr; + } + + return itemInstance; +} + +// 4J-PB - added to allow tooltips +bool BottleItem::TestUse(Level *level, shared_ptr<Player> player) +{ + HitResult *hr = getPlayerPOVHitResult(level, player, true); + if (hr == NULL) return false; + + if (hr->type == HitResult::TILE) + { + int xt = hr->x; + int yt = hr->y; + int zt = hr->z; + delete hr; + + if (!level->mayInteract(player, xt, yt, zt, 0)) + { + return false; + } + if (!player->mayBuild(xt, yt, zt)) + { + return false; + } + if (level->getMaterial(xt, yt, zt) == Material::water) + { + return true; + } + } + else + { + delete hr; + } + + return false; +} + +void BottleItem::registerIcons(IconRegister *iconRegister) +{ + // We reuse another texture. +}
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