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path: root/Minecraft.World/BonusChestFeature.cpp
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-rw-r--r--Minecraft.World/BonusChestFeature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/BonusChestFeature.cpp b/Minecraft.World/BonusChestFeature.cpp
index 7fa6c489..2d7690ee 100644
--- a/Minecraft.World/BonusChestFeature.cpp
+++ b/Minecraft.World/BonusChestFeature.cpp
@@ -58,7 +58,7 @@ bool BonusChestFeature::place(Level *level, Random *random, int x, int y, int z,
if (force || ( level->isEmptyTile(x2, y2, z2) && level->isTopSolidBlocking(x2, y2 - 1, z2)))
{
level->setTile(x2, y2, z2, Tile::chest_Id);
- std::shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x2, y2, z2));
+ shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x2, y2, z2));
if (chest != NULL)
{
WeighedTreasure::addChestItems(random, treasureList, chest, numRolls);