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-rw-r--r--Minecraft.World/BiomeDecorator.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/Minecraft.World/BiomeDecorator.cpp b/Minecraft.World/BiomeDecorator.cpp
index 6ca7386c..a3cbf546 100644
--- a/Minecraft.World/BiomeDecorator.cpp
+++ b/Minecraft.World/BiomeDecorator.cpp
@@ -55,8 +55,8 @@ void BiomeDecorator::_init()
lapisOreFeature = new OreFeature(Tile::lapisOre_Id, 6);
yellowFlowerFeature = new FlowerFeature(Tile::flower_Id);
roseFlowerFeature = new FlowerFeature(Tile::rose_Id);
- brownMushroomFeature = new FlowerFeature(Tile::mushroom1_Id);
- redMushroomFeature = new FlowerFeature(Tile::mushroom2_Id);
+ brownMushroomFeature = new FlowerFeature(Tile::mushroom_brown_Id);
+ redMushroomFeature = new FlowerFeature(Tile::mushroom_red_Id);
hugeMushroomFeature = new HugeMushroomFeature();
reedsFeature = new ReedsFeature();
cactusFeature = new CactusFeature();
@@ -123,12 +123,12 @@ void BiomeDecorator::decorate()
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Decorate mushrooms/flowers/grass");
- for (int i = 0; i < hugeMushrooms; i++)
+ for (int i = 0; i < hugeMushrooms; i++)
{
- int x = xo + random->nextInt(16) + 8;
- int z = zo + random->nextInt(16) + 8;
- hugeMushroomFeature->place(level, random, x, level->getHeightmap(x, z), z);
- }
+ int x = xo + random->nextInt(16) + 8;
+ int z = zo + random->nextInt(16) + 8;
+ hugeMushroomFeature->place(level, random, x, level->getHeightmap(x, z), z);
+ }
for (int i = 0; i < flowerCount; i++)
{
@@ -176,15 +176,15 @@ void BiomeDecorator::decorate()
}
if(deadBushFeature != NULL)delete deadBushFeature;
- for (int i = 0; i < waterlilyCount; i++)
+ for (int i = 0; i < waterlilyCount; i++)
{
- int x = xo + random->nextInt(16) + 8;
- int z = zo + random->nextInt(16) + 8;
- int y = random->nextInt(Level::genDepth);
- while (y > 0 && level->getTile(x, y - 1, z) == 0)
- y--;
- waterlilyFeature->place(level, random, x, y, z);
- }
+ int x = xo + random->nextInt(16) + 8;
+ int z = zo + random->nextInt(16) + 8;
+ int y = random->nextInt(Level::genDepth);
+ while (y > 0 && level->getTile(x, y - 1, z) == 0)
+ y--;
+ waterlilyFeature->place(level, random, x, y, z);
+ }
for (int i = 0; i < mushroomCount; i++)
{