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-rw-r--r--Minecraft.World/BedTile.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/Minecraft.World/BedTile.h b/Minecraft.World/BedTile.h
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+++ b/Minecraft.World/BedTile.h
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+#pragma once
+#include "DirectionalTile.h"
+
+class Pos;
+class Player;
+class Random;
+class Level;
+
+class BedTile : public DirectionalTile
+{
+private:
+ static const int PART_FOOT = 0;
+ static const int PART_HEAD = 1;
+
+ Icon **iconEnd;
+ Icon **iconSide;
+ Icon **iconTop;
+
+public:
+ static const int HEAD_PIECE_DATA = 0x8;
+ static const int OCCUPIED_DATA = 0x4;
+
+ static int HEAD_DIRECTION_OFFSETS[4][2];
+
+ BedTile(int id);
+
+ virtual void updateDefaultShape();
+ virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual Icon *getTexture(int face, int data);
+ //@Override
+ void registerIcons(IconRegister *iconRegister);
+ virtual int getRenderShape();
+ virtual bool isCubeShaped();
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+ virtual int getResource(int data, Random *random,int playerBonusLevel);
+
+private:
+ using Tile::setShape;
+ void setShape();
+
+public:
+ static bool isHeadPiece(int data);
+ static bool isOccupied(int data);
+ static void setOccupied(Level *level, int x, int y, int z, bool occupied);
+ static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount);
+
+ virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
+ virtual int getPistonPushReaction();
+ virtual int cloneTileId(Level *level, int x, int y, int z);
+};