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-rw-r--r--Minecraft.World/BaseRailTile.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/Minecraft.World/BaseRailTile.h b/Minecraft.World/BaseRailTile.h
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+++ b/Minecraft.World/BaseRailTile.h
@@ -0,0 +1,89 @@
+#pragma once
+#include "Tile.h"
+#include "TilePos.h"
+#include "Definitions.h"
+
+class Random;
+class HitResult;
+class ChunkRebuildData;
+
+using namespace std;
+
+class BaseRailTile : public Tile
+{
+ friend class Tile;
+ friend class ChunkRebuildData;
+public:
+ static const int DIR_FLAT_Z = 0;
+ static const int DIR_FLAT_X = 1;
+ // the data bit is used by boosters and detectors, so they can't turn
+ static const int RAIL_DATA_BIT = 8;
+ static const int RAIL_DIRECTION_MASK = 7;
+
+private:
+ Icon *iconTurn;
+
+protected:
+ bool usesDataBit;
+
+ class Rail
+ {
+ friend class BaseRailTile;
+ friend class RailTile;
+ private:
+ Level *level;
+ int x, y, z;
+ bool usesDataBit;
+ vector<TilePos *> connections;
+ bool m_bValidRail; // 4J added
+
+ public:
+ Rail(Level *level, int x, int y, int z);
+ ~Rail();
+ private:
+ void updateConnections(int direction);
+ void removeSoftConnections();
+ bool hasRail(int x, int y, int z);
+ Rail *getRail(TilePos *p);
+ bool connectsTo(Rail *rail);
+ bool hasConnection(int x, int y, int z);
+
+ protected:
+ int countPotentialConnections();
+
+ private:
+ bool canConnectTo(Rail *rail);
+ void connectTo(Rail *rail);
+ bool hasNeighborRail(int x, int y, int z);
+ public:
+ void place(bool hasSignal, bool first);
+ };
+public:
+ static bool isRail(Level *level, int x, int y, int z);
+ static bool isRail(int id);
+protected:
+ BaseRailTile(int id, bool usesDataBit);
+public:
+ using Tile::getResourceCount;
+
+ bool isUsesDataBit();
+ virtual AABB *getAABB(Level *level, int x, int y, int z);
+ virtual bool blocksLight();
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual bool isCubeShaped();
+ virtual int getRenderShape();
+ virtual int getResourceCount(Random random);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual void onPlace(Level *level, int x, int y, int z);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+
+protected:
+ virtual void updateState(Level *level, int x, int y, int z, int data, int dir, int type);
+ virtual void updateDir(Level *level, int x, int y, int z, bool first);
+
+public:
+ int getPistonPushReaction();
+ void onRemove(Level *level, int x, int y, int z, int id, int data);
+};