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-rw-r--r--Minecraft.World/ArmorRecipes.cpp158
1 files changed, 158 insertions, 0 deletions
diff --git a/Minecraft.World/ArmorRecipes.cpp b/Minecraft.World/ArmorRecipes.cpp
new file mode 100644
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+++ b/Minecraft.World/ArmorRecipes.cpp
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+//package net.minecraft.world.item.crafting;
+
+//import net.minecraft.world.item.*;
+//import net.minecraft.world.level.tile.Tile;
+#include "stdafx.h"
+#include "net.minecraft.world.item.h"
+#include "Tile.h"
+#include "Recipy.h"
+#include "Recipes.h"
+#include "ArmorRecipes.h"
+
+// 4J-PB - adding "" on the end of these so we can detect it
+wstring ArmorRecipes::shapes[][4] =
+{
+ {L"XXX", //
+ L"X X",L""},//
+
+ {L"X X", //
+ L"XXX",//
+ L"XXX",L""},//
+
+ {L"XXX", //
+ L"X X",//
+ L"X X",L""},//
+
+ {L"X X",//
+ L"X X",L""},//
+};
+
+/*
+ArmorRecipes::map[5] =
+{
+ {Item::leather, Tile::fire, Item::ironIngot, Item::diamond, Item::goldIngot},
+ {Item::helmet_cloth, Item::helmet_chain, Item::helmet_iron, Item::helmet_diamond, Item::helmet_gold},
+ {Item::chestplate_cloth, Item::chestplate_chain, Item::chestplate_iron, Item::chestplate_diamond, Item::chestplate_gold},
+ {Item::leggings_cloth, Item::leggings_chain, Item::leggings_iron, Item::leggings_diamond, Item::leggings_gold},
+ {Item::boots_cloth, Item::boots_chain, Item::boots_iron, Item::boots_diamond, Item::boots_gold},
+};
+*/
+
+void ArmorRecipes::_init()
+{
+ map = new vector <Object *> [MAX_ARMOUR_RECIPES];
+
+ // 4J-PB - removing the chain armour, since we show all possible recipes in the xbox game, and it's not one you can make
+ ADD_OBJECT(map[0],Item::leather);
+// ADD_OBJECT(map[0],Tile::fire);
+ ADD_OBJECT(map[0],Item::ironIngot);
+ ADD_OBJECT(map[0],Item::diamond);
+ ADD_OBJECT(map[0],Item::goldIngot);
+
+ ADD_OBJECT(map[1],Item::helmet_cloth);
+// ADD_OBJECT(map[1],Item::helmet_chain);
+ ADD_OBJECT(map[1],Item::helmet_iron);
+ ADD_OBJECT(map[1],Item::helmet_diamond);
+ ADD_OBJECT(map[1],Item::helmet_gold);
+
+ ADD_OBJECT(map[2],Item::chestplate_cloth);
+// ADD_OBJECT(map[2],Item::chestplate_chain);
+ ADD_OBJECT(map[2],Item::chestplate_iron);
+ ADD_OBJECT(map[2],Item::chestplate_diamond);
+ ADD_OBJECT(map[2],Item::chestplate_gold);
+
+ ADD_OBJECT(map[3],Item::leggings_cloth);
+// ADD_OBJECT(map[3],Item::leggings_chain);
+ ADD_OBJECT(map[3],Item::leggings_iron);
+ ADD_OBJECT(map[3],Item::leggings_diamond);
+ ADD_OBJECT(map[3],Item::leggings_gold);
+
+ ADD_OBJECT(map[4],Item::boots_cloth);
+// ADD_OBJECT(map[4],Item::boots_chain);
+ ADD_OBJECT(map[4],Item::boots_iron);
+ ADD_OBJECT(map[4],Item::boots_diamond);
+ ADD_OBJECT(map[4],Item::boots_gold);
+}
+
+// 4J-PB added for quick equip in the inventory
+ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId)
+{
+ switch(iId)
+ {
+ case Item::helmet_cloth_Id:
+ case Item::helmet_chain_Id:
+ case Item::helmet_iron_Id:
+ case Item::helmet_diamond_Id:
+ case Item::helmet_gold_Id:
+ return eArmorType_Helmet;
+ break;
+
+ case Item::chestplate_cloth_Id:
+ case Item::chestplate_chain_Id:
+ case Item::chestplate_iron_Id:
+ case Item::chestplate_diamond_Id:
+ case Item::chestplate_gold_Id:
+ return eArmorType_Chestplate;
+ break;
+
+ case Item::leggings_cloth_Id:
+ case Item::leggings_chain_Id:
+ case Item::leggings_iron_Id:
+ case Item::leggings_diamond_Id:
+ case Item::leggings_gold_Id:
+ return eArmorType_Leggings;
+ break;
+
+ case Item::boots_cloth_Id:
+ case Item::boots_chain_Id:
+ case Item::boots_iron_Id:
+ case Item::boots_diamond_Id:
+ case Item::boots_gold_Id:
+ return eArmorType_Boots;
+ break;
+ }
+
+ return eArmorType_None;
+}
+
+void ArmorRecipes::addRecipes(Recipes *r)
+{
+ wchar_t wchTypes[5];
+ wchTypes[4]=0;
+
+ for (unsigned int m = 0; m < map[0].size(); m++)
+ {
+ Object *pObjMaterial = map[0].at(m);
+
+ for (int t=0; t<MAX_ARMOUR_RECIPES-1; t++)
+ {
+ Item *target = map[t+1].at(m)->item;
+
+ wchTypes[0]=L'w';
+ wchTypes[1]=L'c';
+ wchTypes[3]=L'g';
+ if(pObjMaterial->GetType()==eType_TILE)
+ {
+ wchTypes[2]=L't';
+ r->addShapedRecipy(new ItemInstance(target),
+ wchTypes,
+ shapes[t],
+
+ L'X', pObjMaterial->tile,
+ L'A');
+ }
+ else
+ {
+ // must be Item
+ wchTypes[2]=L'i';
+ r->addShapedRecipy(new ItemInstance(target),
+ wchTypes,
+ shapes[t],
+
+ L'X', pObjMaterial->item,
+ L'A');
+ }
+ }
+ }
+}
+