diff options
Diffstat (limited to 'Minecraft.World/AnvilMenu.cpp')
| -rw-r--r-- | Minecraft.World/AnvilMenu.cpp | 426 |
1 files changed, 426 insertions, 0 deletions
diff --git a/Minecraft.World/AnvilMenu.cpp b/Minecraft.World/AnvilMenu.cpp new file mode 100644 index 00000000..2ef00e3e --- /dev/null +++ b/Minecraft.World/AnvilMenu.cpp @@ -0,0 +1,426 @@ +#include "stdafx.h" +#include "net.minecraft.world.inventory.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.item.enchantment.h" +#include "AnvilMenu.h" + +AnvilMenu::AnvilMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt, shared_ptr<Player> player) +{ + resultSlots = shared_ptr<ResultContainer>( new ResultContainer() ); + repairSlots = shared_ptr<RepairContainer>( new RepairContainer(this,IDS_REPAIR_AND_NAME, true, 2) ); + cost = 0; + repairItemCountCost = 0; + + this->level = level; + x = xt; + y = yt; + z = zt; + this->player = player; + + addSlot(new Slot(repairSlots, INPUT_SLOT, 27, 43 + 4)); + addSlot(new Slot(repairSlots, ADDITIONAL_SLOT, 76, 43 + 4)); + + // 4J Stu - Anonymous class here is now RepairResultSlot + addSlot(new RepairResultSlot(this, xt, yt, zt, resultSlots, RESULT_SLOT, 134, 43 + 4)); + + for (int y = 0; y < 3; y++) + { + for (int x = 0; x < 9; x++) + { + addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18)); + } + } + for (int x = 0; x < 9; x++) + { + addSlot(new Slot(inventory, x, 8 + x * 18, 142)); + } +} + +void AnvilMenu::slotsChanged(shared_ptr<Container> container) +{ + AbstractContainerMenu::slotsChanged(); + + if (container == repairSlots) createResult(); +} + +void AnvilMenu::createResult() +{ + shared_ptr<ItemInstance> input = repairSlots->getItem(INPUT_SLOT); + cost = 0; + int price = 0; + int tax = 0; + int namingCost = 0; + + if (DEBUG_COST) app.DebugPrintf("----"); + + if (input == NULL) + { + resultSlots->setItem(0, nullptr); + cost = 0; + return; + } + else + { + shared_ptr<ItemInstance> result = input->copy(); + shared_ptr<ItemInstance> addition = repairSlots->getItem(ADDITIONAL_SLOT); + unordered_map<int,int> *enchantments = EnchantmentHelper::getEnchantments(result); + bool usingBook = false; + + tax += input->getBaseRepairCost() + (addition == NULL ? 0 : addition->getBaseRepairCost()); + if (DEBUG_COST) + { + app.DebugPrintf("Starting with base repair tax of %d (%d + %d)\n", tax, input->getBaseRepairCost(), (addition == NULL ? 0 : addition->getBaseRepairCost())); + } + + repairItemCountCost = 0; + + if (addition != NULL) + { + usingBook = addition->id == Item::enchantedBook_Id && Item::enchantedBook->getEnchantments(addition)->size() > 0; + + if (result->isDamageableItem() && Item::items[result->id]->isValidRepairItem(input, addition)) + { + int repairAmount = min(result->getDamageValue(), result->getMaxDamage() / 4); + if (repairAmount <= 0) + { + resultSlots->setItem(0, nullptr); + cost = 0; + return; + } + else + { + int count = 0; + while (repairAmount > 0 && count < addition->count) + { + int resultDamage = result->getDamageValue() - repairAmount; + result->setAuxValue(resultDamage); + price += max(1, repairAmount / 100) + enchantments->size(); + + repairAmount = min(result->getDamageValue(), result->getMaxDamage() / 4); + count++; + } + repairItemCountCost = count; + } + } + else if (!usingBook && (result->id != addition->id || !result->isDamageableItem())) + { + resultSlots->setItem(0, nullptr); + cost = 0; + return; + } + else + { + if (result->isDamageableItem() && !usingBook) + { + int remaining1 = input->getMaxDamage() - input->getDamageValue(); + int remaining2 = addition->getMaxDamage() - addition->getDamageValue(); + int additional = remaining2 + result->getMaxDamage() * 12 / 100; + int remaining = remaining1 + additional; + int resultDamage = result->getMaxDamage() - remaining; + if (resultDamage < 0) resultDamage = 0; + + if (resultDamage < result->getAuxValue()) + { + result->setAuxValue(resultDamage); + price += max(1, additional / 100); + if (DEBUG_COST) + { + app.DebugPrintf("Repairing; price is now %d (went up by %d)\n", price, max(1, additional / 100) ); + } + } + } + + unordered_map<int, int> *additionalEnchantments = EnchantmentHelper::getEnchantments(addition); + + for(AUTO_VAR(it, additionalEnchantments->begin()); it != additionalEnchantments->end(); ++it) + { + int id = it->first; + Enchantment *enchantment = Enchantment::enchantments[id]; + AUTO_VAR(localIt, enchantments->find(id)); + int current = localIt != enchantments->end() ? localIt->second : 0; + int level = it->second; + level = (current == level) ? level += 1 : max(level, current); + int extra = level - current; + bool compatible = enchantment->canEnchant(input); + + if (player->abilities.instabuild || input->id == EnchantedBookItem::enchantedBook_Id) compatible = true; + + for(AUTO_VAR(it2, enchantments->begin()); it2 != enchantments->end(); ++it2) + { + int other = it2->first; + if (other != id && !enchantment->isCompatibleWith(Enchantment::enchantments[other])) + { + compatible = false; + + price += extra; + if (DEBUG_COST) + { + app.DebugPrintf("Enchantment incompatibility fee; price is now %d (went up by %d)\n", price, extra); + } + } + } + + if (!compatible) continue; + if (level > enchantment->getMaxLevel()) level = enchantment->getMaxLevel(); + (*enchantments)[id] = level; + int fee = 0; + + switch (enchantment->getFrequency()) + { + case Enchantment::FREQ_COMMON: + fee = 1; + break; + case Enchantment::FREQ_UNCOMMON: + fee = 2; + break; + case Enchantment::FREQ_RARE: + fee = 4; + break; + case Enchantment::FREQ_VERY_RARE: + fee = 8; + break; + } + + if (usingBook) fee = max(1, fee / 2); + + price += fee * extra; + if (DEBUG_COST) + { + app.DebugPrintf("Enchantment increase fee; price is now %d (went up by %d)\n", price, fee*extra); + } + } + delete additionalEnchantments; + } + } + + if (itemName.empty()) + { + if (input->hasCustomHoverName()) + { + namingCost = input->isDamageableItem() ? 7 : input->count * 5; + + price += namingCost; + if (DEBUG_COST) + { + app.DebugPrintf("Un-naming cost; price is now %d (went up by %d)", price, namingCost); + } + result->resetHoverName(); + } + } + else if (itemName.length() > 0 && !equalsIgnoreCase(itemName, input->getHoverName()) && itemName.length() > 0) + { + namingCost = input->isDamageableItem() ? 7 : input->count * 5; + + price += namingCost; + if (DEBUG_COST) + { + app.DebugPrintf("Naming cost; price is now %d (went up by %d)", price, namingCost); + } + + if (input->hasCustomHoverName()) + { + tax += namingCost / 2; + + if (DEBUG_COST) + { + app.DebugPrintf("Already-named tax; tax is now %d (went up by %d)", tax, (namingCost / 2)); + } + } + + result->setHoverName(itemName); + } + + int count = 0; + for(AUTO_VAR(it, enchantments->begin()); it != enchantments->end(); ++it) + { + int id = it->first; + Enchantment *enchantment = Enchantment::enchantments[id]; + int level = it->second; + int fee = 0; + + count++; + + switch (enchantment->getFrequency()) + { + case Enchantment::FREQ_COMMON: + fee = 1; + break; + case Enchantment::FREQ_UNCOMMON: + fee = 2; + break; + case Enchantment::FREQ_RARE: + fee = 4; + break; + case Enchantment::FREQ_VERY_RARE: + fee = 8; + break; + } + + if (usingBook) fee = max(1, fee / 2); + + tax += count + level * fee; + if (DEBUG_COST) + { + app.DebugPrintf("Enchantment tax; tax is now %d (went up by %d)", tax, (count + level * fee)); + } + } + + if (usingBook) tax = max(1, tax / 2); + + cost = tax + price; + if (price <= 0) + { + if (DEBUG_COST) app.DebugPrintf("No purchase, only tax; aborting"); + result = nullptr; + } + if (namingCost == price && namingCost > 0 && cost >= 40) + { + if (DEBUG_COST) app.DebugPrintf("Cost is too high; aborting"); + app.DebugPrintf("Naming an item only, cost too high; giving discount to cap cost to 39 levels"); + cost = 39; + } + if (cost >= 40 && !player->abilities.instabuild) + { + if (DEBUG_COST) app.DebugPrintf("Cost is too high; aborting"); + result = nullptr; + } + + if (result != NULL) + { + int baseCost = result->getBaseRepairCost(); + if (addition != NULL && baseCost < addition->getBaseRepairCost()) baseCost = addition->getBaseRepairCost(); + if (result->hasCustomHoverName()) baseCost -= 9; + if (baseCost < 0) baseCost = 0; + baseCost += 2; + + result->setRepairCost(baseCost); + EnchantmentHelper::setEnchantments(enchantments, result); + } + + resultSlots->setItem(0, result); + } + + broadcastChanges(); + + if (DEBUG_COST) + { + if (level->isClientSide) + { + app.DebugPrintf("CLIENT Cost is %d (%d price, %d tax)\n", cost, price, tax); + } + else + { + app.DebugPrintf("SERVER Cost is %d (%d price, %d tax)\n", cost, price, tax); + } + } +} + +void AnvilMenu::sendData(int id, int value) +{ + AbstractContainerMenu::sendData(id, value); +} + +void AnvilMenu::addSlotListener(ContainerListener *listener) +{ + AbstractContainerMenu::addSlotListener(listener); + listener->setContainerData(this, DATA_TOTAL_COST, cost); +} + +void AnvilMenu::setData(int id, int value) +{ + if (id == DATA_TOTAL_COST) cost = value; +} + +void AnvilMenu::removed(shared_ptr<Player> player) +{ + AbstractContainerMenu::removed(player); + if (level->isClientSide) return; + + for (int i = 0; i < repairSlots->getContainerSize(); i++) + { + shared_ptr<ItemInstance> item = repairSlots->removeItemNoUpdate(i); + if (item != NULL) + { + player->drop(item); + } + } +} + +bool AnvilMenu::stillValid(shared_ptr<Player> player) +{ + if (level->getTile(x, y, z) != Tile::anvil_Id) return false; + if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false; + return true; +} + +shared_ptr<ItemInstance> AnvilMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex) +{ + shared_ptr<ItemInstance> clicked = nullptr; + Slot *slot = slots.at(slotIndex); + if (slot != NULL && slot->hasItem()) + { + shared_ptr<ItemInstance> stack = slot->getItem(); + clicked = stack->copy(); + + if (slotIndex == RESULT_SLOT) + { + if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true)) + { + return nullptr; + } + slot->onQuickCraft(stack, clicked); + } + else if (slotIndex == INPUT_SLOT || slotIndex == ADDITIONAL_SLOT) + { + if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false)) + { + return nullptr; + } + } + else if (slotIndex >= INV_SLOT_START && slotIndex < USE_ROW_SLOT_END) + { + if (!moveItemStackTo(stack, INPUT_SLOT, RESULT_SLOT, false)) + { + return nullptr; + } + } + if (stack->count == 0) + { + slot->set(nullptr); + } + else + { + slot->setChanged(); + } + if (stack->count == clicked->count) + { + return nullptr; + } + else + { + slot->onTake(player, stack); + } + } + return clicked; +} + +void AnvilMenu::setItemName(const wstring &name) +{ + itemName = name; + if (getSlot(RESULT_SLOT)->hasItem()) + { + shared_ptr<ItemInstance> item = getSlot(RESULT_SLOT)->getItem(); + + if (name.empty()) + { + item->resetHoverName(); + } + else + { + item->setHoverName(itemName); + } + } + createResult(); +}
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