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-rw-r--r--Minecraft.World/Animal.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/Minecraft.World/Animal.h b/Minecraft.World/Animal.h
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+++ b/Minecraft.World/Animal.h
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+#pragma once
+#include "AgableMob.h"
+#include "Creature.h"
+
+class Level;
+class CompoundTag;
+class DamageSource;
+
+class Animal : public AgableMob, public Creature
+{
+private:
+ static const int DATA_IN_LOVE = 13; // 4J added
+
+// int inLove; // 4J removed - now synched data
+ int loveTime;
+ weak_ptr<Player> loveCause;
+
+public:
+ Animal(Level *level);
+
+protected:
+ virtual void defineSynchedData();
+ virtual void serverAiMobStep();
+
+public:
+ virtual void aiStep();
+
+protected:
+ virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
+
+private:
+ virtual void breedWith(shared_ptr<Animal> target);
+
+public:
+ virtual float getWalkTargetValue(int x, int y, int z);
+
+public:
+ virtual bool hurt(DamageSource *source, int dmg);
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+ virtual void readAdditionalSaveData(CompoundTag *tag);
+
+protected:
+ virtual shared_ptr<Entity> findAttackTarget();
+
+public:
+ virtual bool canSpawn();
+ virtual int getAmbientSoundInterval();
+
+protected:
+ virtual bool removeWhenFarAway();
+ virtual int getExperienceReward(shared_ptr<Player> killedBy);
+
+public:
+ virtual bool isFood(shared_ptr<ItemInstance> itemInstance);
+ virtual bool interact(shared_ptr<Player> player);
+
+protected:
+ int getInLoveValue(); // 4J added
+
+public:
+ void setInLoveValue(int value); // 4J added
+ void setInLove(shared_ptr<Player> player); // 4J added, then modified to match latest Java for XboxOne achievements
+ shared_ptr<Player> getLoveCause();
+ bool isInLove();
+ void resetLove();
+ virtual bool canMate(shared_ptr<Animal> partner);
+
+ // 4J added for determining whether animals are enclosed or not
+private:
+ bool m_isDespawnProtected;
+
+ static const int MAX_WANDER_DISTANCE = 20; // Maximum distance that the entity can wander before being considered as not enclosed & therefore not protected (in tiles)
+ short m_minWanderX, m_maxWanderX; // Bounding x values that this has moved since last being set to protected ( in tiles )
+ short m_minWanderZ, m_maxWanderZ; // Bounding z values that this has moved since last being set to protected ( in tiles )
+ void updateDespawnProtectedState();
+public:
+ virtual bool isDespawnProtected();
+ virtual void setDespawnProtected();
+
+};