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Diffstat (limited to 'Minecraft.World/AddPlayerPacket.cpp')
-rw-r--r--Minecraft.World/AddPlayerPacket.cpp142
1 files changed, 142 insertions, 0 deletions
diff --git a/Minecraft.World/AddPlayerPacket.cpp b/Minecraft.World/AddPlayerPacket.cpp
new file mode 100644
index 00000000..f3d8a32b
--- /dev/null
+++ b/Minecraft.World/AddPlayerPacket.cpp
@@ -0,0 +1,142 @@
+#include "stdafx.h"
+#include <iostream>
+#include "InputOutputStream.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.item.h"
+#include "PacketListener.h"
+#include "AddPlayerPacket.h"
+
+
+
+AddPlayerPacket::AddPlayerPacket()
+{
+ id = -1;
+ name = L"";
+ x = 0;
+ y = 0;
+ z = 0;
+ yRot = 0;
+ xRot = 0;
+ carriedItem = 0;
+ xuid = INVALID_XUID;
+ m_playerIndex = 0;
+ m_skinId = 0;
+ m_capeId = 0;
+ m_uiGamePrivileges = 0;
+ entityData = nullptr;
+ unpack = NULL;
+}
+
+AddPlayerPacket::~AddPlayerPacket()
+{
+ if(unpack != NULL) delete unpack;
+}
+
+AddPlayerPacket::AddPlayerPacket(shared_ptr<Player> player, PlayerUID xuid, PlayerUID OnlineXuid,int xp, int yp, int zp, int yRotp, int xRotp, int yHeadRotp)
+{
+ id = player->entityId;
+ name = player->name;
+
+ // 4J Stu - Send "previously sent" value of position as well so that we stay in sync
+ x = xp;//Mth::floor(player->x * 32);
+ y = yp;//Mth::floor(player->y * 32);
+ z = zp;//Mth::floor(player->z * 32);
+ // 4J - changed - send current "previously sent" value of rotations to put this in sync with other clients
+ yRot = yRotp;
+ xRot = xRotp;
+ yHeadRot = yHeadRotp; // 4J Added
+ // yRot = (byte) (player->yRot * 256 / 360);
+ // xRot = (byte) (player->xRot * 256 / 360);
+
+ //printf("%d: New add player (%f,%f,%f) : (%d,%d,%d) : xRot %d, yRot %d\n",id,player->x,player->y,player->z,x,y,z,xRot,yRot);
+
+ shared_ptr<ItemInstance> itemInstance = player->inventory->getSelected();
+ carriedItem = itemInstance == NULL ? 0 : itemInstance->id;
+
+ this->xuid = xuid;
+ this->OnlineXuid = OnlineXuid;
+ m_playerIndex = (BYTE)player->getPlayerIndex();
+ m_skinId = player->getCustomSkin();
+ m_capeId = player->getCustomCape();
+ m_uiGamePrivileges = player->getAllPlayerGamePrivileges();
+
+ entityData = player->getEntityData();
+ unpack = NULL;
+}
+
+void AddPlayerPacket::read(DataInputStream *dis) //throws IOException
+{
+ id = dis->readInt();
+ name = readUtf(dis, Player::MAX_NAME_LENGTH);
+ x = dis->readInt();
+ y = dis->readInt();
+ z = dis->readInt();
+ yRot = dis->readByte();
+ xRot = dis->readByte();
+ yHeadRot = dis->readByte(); // 4J Added
+ carriedItem = dis->readShort();
+ xuid = dis->readPlayerUID();
+ OnlineXuid = dis->readPlayerUID();
+ m_playerIndex = dis->readByte();
+ INT skinId = dis->readInt();
+ m_skinId = *(DWORD *)&skinId;
+ INT capeId = dis->readInt();
+ m_capeId = *(DWORD *)&capeId;
+ INT privileges = dis->readInt();
+ m_uiGamePrivileges = *(unsigned int *)&privileges;
+ MemSect(1);
+ unpack = SynchedEntityData::unpack(dis);
+ MemSect(0);
+}
+
+void AddPlayerPacket::write(DataOutputStream *dos) //throws IOException
+{
+ dos->writeInt(id);
+ writeUtf(name, dos);
+ dos->writeInt(x);
+ dos->writeInt(y);
+ dos->writeInt(z);
+ dos->writeByte(yRot);
+ dos->writeByte(xRot);
+ dos->writeByte(yHeadRot); // 4J Added
+ dos->writeShort(carriedItem);
+ dos->writePlayerUID(xuid);
+ dos->writePlayerUID(OnlineXuid);
+ dos->writeByte(m_playerIndex);
+ dos->writeInt(m_skinId);
+ dos->writeInt(m_capeId);
+ dos->writeInt(m_uiGamePrivileges);
+ entityData->packAll(dos);
+
+}
+
+void AddPlayerPacket::handle(PacketListener *listener)
+{
+ listener->handleAddPlayer(shared_from_this());
+}
+
+int AddPlayerPacket::getEstimatedSize()
+{
+ int iSize= sizeof(int) + Player::MAX_NAME_LENGTH + sizeof(int) + sizeof(int) + sizeof(int) + sizeof(BYTE) + sizeof(BYTE) +sizeof(short) + sizeof(PlayerUID) + sizeof(PlayerUID) + sizeof(int) + sizeof(BYTE) + sizeof(unsigned int) + sizeof(byte);
+
+ if( entityData != NULL )
+ {
+ iSize += entityData->getSizeInBytes();
+ }
+ else if( unpack != NULL )
+ {
+ // 4J Stu - This is an incoming value which we aren't currently analysing
+ //iSize += unpack->get
+ }
+
+ return iSize;
+}
+
+vector<shared_ptr<SynchedEntityData::DataItem> > *AddPlayerPacket::getUnpackedData()
+{
+ if (unpack == NULL)
+ {
+ unpack = entityData->getAll();
+ }
+ return unpack;
+}