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Diffstat (limited to 'Minecraft.Server/WorldManager.h')
| -rw-r--r-- | Minecraft.Server/WorldManager.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/Minecraft.Server/WorldManager.h b/Minecraft.Server/WorldManager.h new file mode 100644 index 00000000..a4a8e77b --- /dev/null +++ b/Minecraft.Server/WorldManager.h @@ -0,0 +1,92 @@ +#pragma once + +#include <string> +#include <windows.h> + +#include "ServerProperties.h" + +struct _LoadSaveDataThreadParam; +typedef struct _LoadSaveDataThreadParam LoadSaveDataThreadParam; + +namespace ServerRuntime +{ + /** Tick callback used while waiting on async storage/network work */ + typedef void (*WorldManagerTickProc)(); + /** Optional action handler used while waiting for server actions */ + typedef void (*WorldManagerHandleActionsProc)(); + + /** + * **World Bootstrap Status** + * + * Result type for world startup preparation, either loading an existing world or creating a new one + * ワールド起動準備の結果種別 + */ + enum EWorldBootstrapStatus + { + /** Found and loaded an existing world */ + eWorldBootstrap_Loaded, + /** No matching save was found, created a new world context */ + eWorldBootstrap_CreatedNew, + /** Bootstrap failed and server startup should be aborted */ + eWorldBootstrap_Failed + }; + + /** + * **World Bootstrap Result** + * + * Output payload returned by world startup preparation + * ワールド起動準備の出力データ + */ + struct WorldBootstrapResult + { + /** Bootstrap status */ + EWorldBootstrapStatus status; + /** Save data used for server initialization, `NULL` when creating a new world */ + LoadSaveDataThreadParam *saveData; + /** Save ID that was actually selected */ + std::string resolvedSaveId; + + WorldBootstrapResult() + : status(eWorldBootstrap_Failed) + , saveData(NULL) + { + } + }; + + /** + * **Bootstrap Target World For Server Startup** + * + * Resolves whether the target world should be loaded from an existing save or created as new + * - Applies `level-name` and `level-id` from `server.properties` + * - Loads when a matching save exists + * - Creates a new world context only when no save matches + * サーバー起動時のロードか新規作成かを確定する + * + * @param config Normalized `server.properties` values + * @param actionPad padId used by async storage APIs + * @param tickProc Tick callback run while waiting for async completion + * @return Bootstrap result including whether save data was loaded + */ + WorldBootstrapResult BootstrapWorldForServer( + const ServerPropertiesConfig &config, + int actionPad, + WorldManagerTickProc tickProc); + + /** + * **Wait Until Server Action Returns To Idle** + * + * Waits until server action state reaches `Idle` + * サーバーアクションの待機処理 + * + * @param actionPad padId to monitor + * @param timeoutMs Timeout in milliseconds + * @param tickProc Tick callback run inside the wait loop + * @param handleActionsProc Optional action handler callback + * @return `true` when `Idle` is reached before timeout + */ + bool WaitForWorldActionIdle( + int actionPad, + DWORD timeoutMs, + WorldManagerTickProc tickProc, + WorldManagerHandleActionsProc handleActionsProc); +} |
