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Diffstat (limited to 'Minecraft.Server/Console/ServerCliEngine.h')
| -rw-r--r-- | Minecraft.Server/Console/ServerCliEngine.h | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/Minecraft.Server/Console/ServerCliEngine.h b/Minecraft.Server/Console/ServerCliEngine.h new file mode 100644 index 00000000..b2d72bac --- /dev/null +++ b/Minecraft.Server/Console/ServerCliEngine.h @@ -0,0 +1,127 @@ +#pragma once + +#include <memory> +#include <mutex> +#include <queue> +#include <string> +#include <vector> + +#include "..\..\Minecraft.World\ArrayWithLength.h" +#include "..\..\Minecraft.World\CommandsEnum.h" + +class GameType; +class ServerPlayer; +class CommandSender; + +namespace ServerRuntime +{ + class ServerCliRegistry; + + /** + * **CLI execution engine** + * + * Handles parsing, command dispatch, completion suggestions, and server-side helpers. + * 解析・実行・補完エンジン + */ + class ServerCliEngine + { + public: + ServerCliEngine(); + ~ServerCliEngine(); + + /** + * **Queue one raw command line** + * + * Called by input thread; execution is deferred to `Poll()`. + * 入力行を実行キューに追加 + */ + void EnqueueCommandLine(const std::string &line); + + /** + * **Execute queued commands** + * + * Drains pending lines and dispatches them in order. + * キュー済みコマンドを順番に実行 + */ + void Poll(); + + /** + * **Execute one command line immediately** + * + * Parses and dispatches a normalized line to a registered command. + * 1行を直接パースしてコマンド実行 + */ + bool ExecuteCommandLine(const std::string &line); + + /** + * **Build completion candidates for current line** + * + * Produces command or argument suggestions based on parser context. + * 現在入力に対する補完候補を作成 + */ + void BuildCompletions(const std::string &line, std::vector<std::string> *out) const; + + void LogInfo(const std::string &message) const; + void LogWarn(const std::string &message) const; + void LogError(const std::string &message) const; + void RequestShutdown() const; + + /** + * **List connected players as UTF-8 names** + * + * ここら辺は分けてもいいかも + */ + std::vector<std::string> GetOnlinePlayerNamesUtf8() const; + + /** + * **Find a player by UTF-8 name** + */ + std::shared_ptr<ServerPlayer> FindPlayerByNameUtf8(const std::string &name) const; + + /** + * **Suggest player-name arguments** + * + * Appends matching player candidates using the given completion prefix. + * プレイヤー名の補完候補 + */ + void SuggestPlayers(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const; + + /** + * **Suggest gamemode arguments** + * + * Appends standard gamemode aliases (survival/creative/0/1). + * ゲームモードの補完候補 + */ + void SuggestGamemodes(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const; + + /** + * **Parse gamemode token** + * + * Supports names, short aliases, and numeric ids. + * 文字列からゲームモードを解決 + */ + GameType *ParseGamemode(const std::string &token) const; + + /** + * **Dispatch one Minecraft.World game command** + * + * Uses `Minecraft.World::CommandDispatcher` for actual execution. + * When `sender` is null, an internal console command sender is used. + * + * Minecraft.Worldのコマンドを実行するためのディスパッチャーのラッパー + * 内部でsenderがnullの場合はコンソールコマンド送信者を使用 + */ + bool DispatchWorldCommand(EGameCommand command, byteArray commandData, const std::shared_ptr<CommandSender> &sender = nullptr) const; + + const ServerCliRegistry &Registry() const; + + private: + void RegisterDefaultCommands(); + + private: + mutable std::mutex m_queueMutex; + std::queue<std::string> m_pendingLines; + std::unique_ptr<ServerCliRegistry> m_registry; + std::shared_ptr<CommandSender> m_consoleSender; + }; +} |
