diff options
Diffstat (limited to 'Minecraft.Server/CMakeLists.txt')
| -rw-r--r-- | Minecraft.Server/CMakeLists.txt | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/Minecraft.Server/CMakeLists.txt b/Minecraft.Server/CMakeLists.txt new file mode 100644 index 00000000..52e5826e --- /dev/null +++ b/Minecraft.Server/CMakeLists.txt @@ -0,0 +1,85 @@ +# Note: A lot of this file is the same as the client due to the shared code + +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake") + +include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake") + +# Combine all source files into a single variable for the target +# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder +set(MINECRAFT_SERVER_SOURCES + ${MINECRAFT_SERVER_COMMON} + ${SOURCES_COMMON} +) + +add_executable(Minecraft.Server ${MINECRAFT_SERVER_SOURCES}) + +target_include_directories(Minecraft.Server PRIVATE + "${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h + "${CMAKE_SOURCE_DIR}/Minecraft.Client/" + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/include" + "${CMAKE_CURRENT_SOURCE_DIR}" + "${CMAKE_SOURCE_DIR}/include/" +) +target_compile_definitions(Minecraft.Server PRIVATE + ${MINECRAFT_SHARED_DEFINES} + MINECRAFT_SERVER_BUILD +) +target_precompile_headers(Minecraft.Server PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>") +set_source_files_properties("${CMAKE_SOURCE_DIR}/Minecraft.Client/compat_shims.cpp" PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH + +configure_compiler_target(Minecraft.Server) + +set_target_properties(Minecraft.Server PROPERTIES + OUTPUT_NAME "Minecraft.Server" + VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Server>" + VS_DEBUGGER_COMMAND_ARGUMENTS "-port 25565 -bind 0.0.0.0 -name DedicatedServer" +) + +target_link_libraries(Minecraft.Server PRIVATE + Minecraft.World + d3d11 + d3dcompiler + XInput9_1_0 + wsock32 + legacy_stdio_definitions + $<$<CONFIG:Debug>: # Debug 4J libraries + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib" + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib" + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib" + > + $<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib" + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib" + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib" + > +) + +# Iggy libs +foreach(lib IN LISTS IGGY_LIBS) + target_link_libraries(Minecraft.Server PRIVATE "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/lib/${lib}") +endforeach() + +# --- +# Asset / redist copy +# --- +include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake") + +# Copy res +set(ASSET_FOLDER_PAIRS + "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/res" "Common/res" +) +setup_asset_folder_copy(Minecraft.Server "${ASSET_FOLDER_PAIRS}") + +# Copy arc media +set(ASSET_FILES_PAIRS + "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/" +) +setup_asset_file_copy(Minecraft.Server "${ASSET_FILES_PAIRS}") + +# Copy redist files +add_copyredist_target(Minecraft.Server) + +# Make sure GameHDD exists on Windows +if(PLATFORM_NAME STREQUAL "Windows64") + add_gamehdd_target(Minecraft.Server) +endif() |
