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-rw-r--r--Minecraft.Server/CMakeLists.txt85
1 files changed, 85 insertions, 0 deletions
diff --git a/Minecraft.Server/CMakeLists.txt b/Minecraft.Server/CMakeLists.txt
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index 00000000..52e5826e
--- /dev/null
+++ b/Minecraft.Server/CMakeLists.txt
@@ -0,0 +1,85 @@
+# Note: A lot of this file is the same as the client due to the shared code
+
+include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
+
+include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
+
+# Combine all source files into a single variable for the target
+# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
+set(MINECRAFT_SERVER_SOURCES
+ ${MINECRAFT_SERVER_COMMON}
+ ${SOURCES_COMMON}
+)
+
+add_executable(Minecraft.Server ${MINECRAFT_SERVER_SOURCES})
+
+target_include_directories(Minecraft.Server PRIVATE
+ "${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
+ "${CMAKE_SOURCE_DIR}/Minecraft.Client/"
+ "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/include"
+ "${CMAKE_CURRENT_SOURCE_DIR}"
+ "${CMAKE_SOURCE_DIR}/include/"
+)
+target_compile_definitions(Minecraft.Server PRIVATE
+ ${MINECRAFT_SHARED_DEFINES}
+ MINECRAFT_SERVER_BUILD
+)
+target_precompile_headers(Minecraft.Server PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
+set_source_files_properties("${CMAKE_SOURCE_DIR}/Minecraft.Client/compat_shims.cpp" PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
+
+configure_compiler_target(Minecraft.Server)
+
+set_target_properties(Minecraft.Server PROPERTIES
+ OUTPUT_NAME "Minecraft.Server"
+ VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Server>"
+ VS_DEBUGGER_COMMAND_ARGUMENTS "-port 25565 -bind 0.0.0.0 -name DedicatedServer"
+)
+
+target_link_libraries(Minecraft.Server PRIVATE
+ Minecraft.World
+ d3d11
+ d3dcompiler
+ XInput9_1_0
+ wsock32
+ legacy_stdio_definitions
+ $<$<CONFIG:Debug>: # Debug 4J libraries
+ "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib"
+ "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib"
+ "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib"
+ >
+ $<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries
+ "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib"
+ "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib"
+ "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib"
+ >
+)
+
+# Iggy libs
+foreach(lib IN LISTS IGGY_LIBS)
+ target_link_libraries(Minecraft.Server PRIVATE "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/lib/${lib}")
+endforeach()
+
+# ---
+# Asset / redist copy
+# ---
+include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
+
+# Copy res
+set(ASSET_FOLDER_PAIRS
+ "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/res" "Common/res"
+)
+setup_asset_folder_copy(Minecraft.Server "${ASSET_FOLDER_PAIRS}")
+
+# Copy arc media
+set(ASSET_FILES_PAIRS
+ "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/"
+)
+setup_asset_file_copy(Minecraft.Server "${ASSET_FILES_PAIRS}")
+
+# Copy redist files
+add_copyredist_target(Minecraft.Server)
+
+# Make sure GameHDD exists on Windows
+if(PLATFORM_NAME STREQUAL "Windows64")
+ add_gamehdd_target(Minecraft.Server)
+endif()