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-rw-r--r--Minecraft.Client/Common/Consoles_App.cpp3
-rw-r--r--Minecraft.Client/Common/PostProcesser.h57
-rw-r--r--Minecraft.Client/GameRenderer.cpp349
-rw-r--r--Minecraft.Client/GameRenderer.h13
-rw-r--r--Minecraft.Client/Minecraft.Client.vcxproj45
-rw-r--r--Minecraft.Client/Minecraft.Client.vcxproj.filters10
-rw-r--r--Minecraft.Client/Windows64/PostProcesser.cpp451
-rw-r--r--Minecraft.Client/Windows64/Windows64_Minecraft.cpp3
8 files changed, 811 insertions, 120 deletions
diff --git a/Minecraft.Client/Common/Consoles_App.cpp b/Minecraft.Client/Common/Consoles_App.cpp
index d17d0678..00dedbe1 100644
--- a/Minecraft.Client/Common/Consoles_App.cpp
+++ b/Minecraft.Client/Common/Consoles_App.cpp
@@ -1,5 +1,4 @@
-
-#include "stdafx.h"
+#include "stdafx.h"
#include "..\..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
diff --git a/Minecraft.Client/Common/PostProcesser.h b/Minecraft.Client/Common/PostProcesser.h
new file mode 100644
index 00000000..ab7aedf6
--- /dev/null
+++ b/Minecraft.Client/Common/PostProcesser.h
@@ -0,0 +1,57 @@
+#pragma once
+
+#include <d3d11.h>
+
+class PostProcesser
+{
+public:
+ static PostProcesser& GetInstance()
+ {
+ static PostProcesser instance;
+ return instance;
+ }
+
+ void Init();
+ void Apply() const;
+ void SetViewport(const D3D11_VIEWPORT& viewport);
+ void ResetViewport();
+ void CopyBackbuffer(); // Copy backbuffer once before multi-pass gamma
+ void ApplyFromCopied() const; // Apply gamma using already-copied offscreen texture
+ void Cleanup();
+ void SetGamma(float gamma);
+ float GetGamma() const { return m_gamma; }
+ PostProcesser(const PostProcesser&) = delete;
+ PostProcesser& operator=(const PostProcesser&) = delete;
+
+private:
+ PostProcesser();
+ ~PostProcesser();
+
+ static bool IsRunningUnderWine();
+
+ ID3D11Texture2D* m_pGammaOffscreenTex = nullptr;
+ ID3D11ShaderResourceView* m_pGammaOffscreenSRV = nullptr;
+ ID3D11RenderTargetView* m_pGammaOffscreenRTV = nullptr;
+ ID3D11VertexShader* m_pGammaVS = nullptr;
+ ID3D11PixelShader* m_pGammaPS = nullptr;
+ ID3D11Buffer* m_pGammaCB = nullptr;
+ ID3D11SamplerState* m_pGammaSampler = nullptr;
+ ID3D11RasterizerState* m_pGammaRastState = nullptr;
+ ID3D11DepthStencilState* m_pGammaDepthState = nullptr;
+ ID3D11BlendState* m_pGammaBlendState = nullptr;
+
+ bool m_initialized = false;
+ float m_gamma = 1.0f;
+ bool m_wineMode = false;
+ D3D11_VIEWPORT m_customViewport;
+ bool m_useCustomViewport = false;
+
+ struct GammaCBData
+ {
+ float gamma;
+ float pad[3];
+ };
+
+ static const char* g_gammaVSCode;
+ static const char* g_gammaPSCode;
+}; \ No newline at end of file
diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp
index 5a936c82..390f114d 100644
--- a/Minecraft.Client/GameRenderer.cpp
+++ b/Minecraft.Client/GameRenderer.cpp
@@ -51,6 +51,7 @@
#include "TexturePackRepository.h"
#include "TexturePack.h"
#include "TextureAtlas.h"
+#include "Common/PostProcesser.h"
bool GameRenderer::anaglyph3d = false;
int GameRenderer::anaglyphPass = 0;
@@ -832,124 +833,253 @@ void GameRenderer::tickLightTexture()
void GameRenderer::updateLightTexture(float a)
{
- // 4J-JEV: Now doing light textures on PER PLAYER basis.
- // 4J - we *had* added separate light textures for all dimensions, and this loop to update them all here
- for(int j = 0; j < XUSER_MAX_COUNT; j++ )
- {
- // Loop over all the players
- shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
- if (player == NULL) continue;
-
- Level *level = player->level; // 4J - was mc->level when it was just to update the one light texture
-
- float skyDarken1 = level->getSkyDarken((float) 1);
- for (int i = 0; i < 256; i++)
- {
- float darken = skyDarken1 * 0.95f + 0.05f;
- float sky = level->dimension->brightnessRamp[i / 16] * darken;
- float block = level->dimension->brightnessRamp[i % 16] * (blr * 0.1f + 1.5f);
-
- if (level->skyFlashTime > 0)
- {
- sky = level->dimension->brightnessRamp[i / 16];
- }
+ CachePlayerGammas();
- float rs = sky * (skyDarken1 * 0.65f + 0.35f);
- float gs = sky * (skyDarken1 * 0.65f + 0.35f);
- float bs = sky;
-
- float rb = block;
- float gb = block * ((block * 0.6f + 0.4f) * 0.6f + 0.4f);
- float bb = block * ((block * block) * 0.6f + 0.4f);
-
- float _r = (rs + rb);
- float _g = (gs + gb);
- float _b = (bs + bb);
+ for (int j = 0; j < XUSER_MAX_COUNT; j++)
+ {
+ shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
+ if (player == nullptr)
+ continue;
+
+ Level *level = player->level;
+
+ const float skyDarken1 = level->getSkyDarken(1.0f);
+ for (int i = 0; i < 256; i++)
+ {
+ const float darken = skyDarken1 * 0.95f + 0.05f;
+ float sky = level->dimension->brightnessRamp[i / 16] * darken;
+ const float block = level->dimension->brightnessRamp[i % 16] * (blr * 0.1f + 1.5f);
+
+ if (level->skyFlashTime < 0)
+ {
+ sky = level->dimension->brightnessRamp[i / 16];
+ }
+
+ const float rs = sky * (skyDarken1 * 0.65f + 0.35f);
+ const float gs = sky * (skyDarken1 * 0.65f + 0.35f);
+ const float bs = sky;
+
+ const float rb = block;
+ const float gb = block * ((block * 0.6f + 0.4f) * 0.6f + 0.4f);
+ const float bb = block * ((block * block) * 0.6f + 0.4f);
+
+ float _r = (rs + rb);
+ float _g = (gs + gb);
+ float _b = (bs + bb);
+
+ _r = _r * 0.96f + 0.03f;
+ _g = _g * 0.96f + 0.03f;
+ _b = _b * 0.96f + 0.03f;
+
+ if (darkenWorldAmount > 0)
+ {
+ const float amount = darkenWorldAmountO + (darkenWorldAmount - darkenWorldAmountO) * a;
+ _r = _r * (1.0f - amount) + (_r * 0.7f) * amount;
+ _g = _g * (1.0f - amount) + (_g * 0.6f) * amount;
+ _b = _b * (1.0f - amount) + (_b * 0.6f) * amount;
+ }
+
+ if (level->dimension->id == 1)
+ {
+ _r = (0.22f + rb * 0.75f);
+ _g = (0.28f + gb * 0.75f);
+ _b = (0.25f + bb * 0.75f);
+ }
+
+ if (player->hasEffect(MobEffect::nightVision))
+ {
+ const float scale = getNightVisionScale(player, a);
+ float dist = 1.0f / _r;
+ if (dist > (1.0f / _g))
+ dist = (1.0f / _g);
+ if (dist > (1.0f / _b))
+ dist = (1.0f / _b);
+ _r = _r * (1.0f - scale) + (_r * dist) * scale;
+ _g = _g * (1.0f - scale) + (_g * dist) * scale;
+ _b = _b * (1.0f - scale) + (_b * dist) * scale;
+ }
+
+ if (_r > 1.0f)
+ _r = 1.0f;
+ if (_r < 0.0f)
+ _r = 0.0f;
+ if (_g > 1.0f)
+ _g = 1.0f;
+ if (_g < 0.0f)
+ _g = 0.0f;
+ if (_b > 1.0f)
+ _b = 1.0f;
+ if (_b < 0.0f)
+ _b = 0.0f;
+
+ constexpr int alpha = 255;
+ const int r = static_cast<int>(_r * 255);
+ const int g = static_cast<int>(_g * 255);
+ const int b = static_cast<int>(_b * 255);
- _r = _r * 0.96f + 0.03f;
- _g = _g * 0.96f + 0.03f;
- _b = _b * 0.96f + 0.03f;
+#if ( defined _DURANGO || defined _WIN64 || __PSVITA__ )
+ lightPixels[j][i] = alpha << 24 | b << 16 | g << 8 | r;
+#elif ( defined _XBOX || defined __ORBIS__ )
+ lightPixels[j][i] = alpha << 24 | r << 16 | g << 8 | b;
+#else
+ lightPixels[j][i] = r << 24 | g << 16 | b << 8 | alpha;
+#endif
+ }
- if (darkenWorldAmount > 0)
- {
- float amount = darkenWorldAmountO + (darkenWorldAmount - darkenWorldAmountO) * a;
- _r = _r * (1.0f - amount) + (_r * .7f) * amount;
- _g = _g * (1.0f - amount) + (_g * .6f) * amount;
- _b = _b * (1.0f - amount) + (_b * .6f) * amount;
- }
+ mc->textures->replaceTextureDirect(lightPixels[j], 16, 16, getLightTexture(j, level));
+ }
+}
- if (level->dimension->id == 1)
- {
- _r = (0.22f + rb * 0.75f);
- _g = (0.28f + gb * 0.75f);
- _b = (0.25f + bb * 0.75f);
- }
+float GameRenderer::ComputeGammaFromSlider(float slider0to100)
+{
+ float slider = slider0to100;
+ slider = max(slider, 0.0f);
+ slider = min(slider, 100.0f);
+
+ if (slider > 50.0f)
+ return 1.0f + (slider - 50.0f) / 50.0f * 3.0f; // 1.0 -> 4.0
+ else
+ return 1.0f - (50.0f - slider) / 50.0f * 0.85f; // 1.0 -> 0.15
+}
- if (player->hasEffect(MobEffect::nightVision))
- {
- float scale = getNightVisionScale(player, a);
- {
- float dist = 1.0f / _r;
- if (dist > (1.0f / _g))
- {
- dist = (1.0f / _g);
- }
- if (dist > (1.0f / _b))
- {
- dist = (1.0f / _b);
- }
- _r = _r * (1.0f - scale) + (_r * dist) * scale;
- _g = _g * (1.0f - scale) + (_g * dist) * scale;
- _b = _b * (1.0f - scale) + (_b * dist) * scale;
- }
- }
+void GameRenderer::CachePlayerGammas()
+{
+ for (int j = 0; j < XUSER_MAX_COUNT && j < NUM_LIGHT_TEXTURES; ++j)
+ {
+ std::shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
+ if (!player)
+ {
+ m_cachedGammaPerPlayer[j] = 1.0f;
+ continue;
+ }
+
+ const float slider = app.GetGameSettings(j, eGameSetting_Gamma); // 0..100
+ m_cachedGammaPerPlayer[j] = ComputeGammaFromSlider(slider);
+ }
+}
- if (_r > 1) _r = 1;
- if (_g > 1) _g = 1;
- if (_b > 1) _b = 1;
-
- float brightness = mc->options->gamma;
-
- float ir = 1 - _r;
- float ig = 1 - _g;
- float ib = 1 - _b;
- ir = 1 - (ir * ir * ir * ir);
- ig = 1 - (ig * ig * ig * ig);
- ib = 1 - (ib * ib * ib * ib);
- _r = _r * (1 - brightness) + ir * brightness;
- _g = _g * (1 - brightness) + ig * brightness;
- _b = _b * (1 - brightness) + ib * brightness;
-
- _r = _r * 0.96f + 0.03f;
- _g = _g * 0.96f + 0.03f;
- _b = _b * 0.96f + 0.03f;
-
- if (_r > 1) _r = 1;
- if (_g > 1) _g = 1;
- if (_b > 1) _b = 1;
- if (_r < 0) _r = 0;
- if (_g < 0) _g = 0;
- if (_b < 0) _b = 0;
-
- int alpha = 255;
- int r = (int) (_r * 255);
- int g = (int) (_g * 255);
- int b = (int) (_b * 255);
+bool GameRenderer::ComputeViewportForPlayer(int j, D3D11_VIEWPORT &outViewport) const
+{
+ int active = 0;
+ int indexMap[NUM_LIGHT_TEXTURES] = {-1, -1, -1, -1};
+ for (int i = 0; i < XUSER_MAX_COUNT && i < NUM_LIGHT_TEXTURES; ++i)
+ {
+ if (Minecraft::GetInstance()->localplayers[i])
+ indexMap[active++] = i;
+ }
-#if ( defined _DURANGO || defined _WIN64 || __PSVITA__ )
- lightPixels[j][i] = alpha << 24 | b << 16 | g << 8 | r;
-#elif ( defined _XBOX || defined __ORBIS__ )
- lightPixels[j][i] = alpha << 24 | r << 16 | g << 8 | b;
-#else
- lightPixels[j][i] = r << 24 | g << 16 | b << 8 | alpha;
-#endif
- }
+ if (active <= 1)
+ {
+ outViewport.TopLeftX = 0.0f;
+ outViewport.TopLeftY = 0.0f;
+ outViewport.Width = static_cast<FLOAT>(mc->width);
+ outViewport.Height = static_cast<FLOAT>(mc->height);
+ outViewport.MinDepth = 0.0f;
+ outViewport.MaxDepth = 1.0f;
+ return true;
+ }
+
+ int k = -1;
+ for (int ord = 0; ord < active; ++ord)
+ if (indexMap[ord] == j)
+ {
+ k = ord;
+ break;
+ }
+ if (k < 0)
+ return false;
+
+ const float width = static_cast<float>(mc->width);
+ const float height = static_cast<float>(mc->height);
+
+ if (active == 2)
+ {
+ const float halfH = height * 0.5f;
+ outViewport.TopLeftX = 0.0f;
+ outViewport.Width = width;
+ outViewport.MinDepth = 0.0f;
+ outViewport.MaxDepth = 1.0f;
+ if (k == 0)
+ {
+ outViewport.TopLeftY = 0.0f;
+ outViewport.Height = halfH;
+ }
+ else
+ {
+ outViewport.TopLeftY = halfH;
+ outViewport.Height = halfH;
+ }
+ return true;
+ }
+ else
+ {
+ const float halfW = width * 0.5f;
+ const float halfH = height * 0.5f;
+ const int row = (k >= 2) ? 1 : 0;
+ const int col = (k % 2);
+ outViewport.TopLeftX = col ? halfW : 0.0f;
+ outViewport.TopLeftY = row ? halfH : 0.0f;
+ outViewport.Width = halfW;
+ outViewport.Height = halfH;
+ outViewport.MinDepth = 0.0f;
+ outViewport.MaxDepth = 1.0f;
+ return true;
+ }
+}
- mc->textures->replaceTextureDirect( lightPixels[j], 16, 16, getLightTexture(j,level) );
- // lightTexture->upload(); // 4J: not relevant
+uint32_t GameRenderer::BuildPlayerViewports(D3D11_VIEWPORT *outViewports, float *outGammas, UINT maxCount) const
+{
+ UINT count = 0;
+ for (int j = 0; j < XUSER_MAX_COUNT && j < NUM_LIGHT_TEXTURES && count < maxCount; ++j)
+ {
+ if (!Minecraft::GetInstance()->localplayers[j])
+ continue;
+ D3D11_VIEWPORT vp;
+ if (!ComputeViewportForPlayer(j, vp))
+ continue;
+ outViewports[count] = vp;
+ outGammas[count] = m_cachedGammaPerPlayer[j];
+ ++count;
+ }
+ return count;
+}
- //_updateLightTexture = false;
- }
+void GameRenderer::ApplyGammaPostProcess() const
+{
+ D3D11_VIEWPORT vps[NUM_LIGHT_TEXTURES];
+ float gammas[NUM_LIGHT_TEXTURES];
+ const UINT n = BuildPlayerViewports(vps, gammas, NUM_LIGHT_TEXTURES);
+ if (n == 0)
+ return;
+
+ bool anyEffect = false;
+ for (UINT i = 0; i < n; ++i)
+ {
+ if (gammas[i] < 0.99f || gammas[i] > 1.01f)
+ {
+ anyEffect = true;
+ break;
+ }
+ }
+ if (!anyEffect)
+ return;
+
+ if (n == 1)
+ {
+ PostProcesser::GetInstance().SetGamma(gammas[0]);
+ PostProcesser::GetInstance().Apply();
+ }
+ else
+ {
+ PostProcesser::GetInstance().CopyBackbuffer();
+ for (UINT i = 0; i < n; ++i)
+ {
+ PostProcesser::GetInstance().SetGamma(gammas[i]);
+ PostProcesser::GetInstance().SetViewport(vps[i]);
+ PostProcesser::GetInstance().ApplyFromCopied();
+ }
+ PostProcesser::GetInstance().ResetViewport();
+ }
}
float GameRenderer::getNightVisionScale(shared_ptr<Player> player, float a)
@@ -1039,6 +1169,7 @@ void GameRenderer::render(float a, bool bFirst)
lastNsTime = System::nanoTime();
+ ApplyGammaPostProcess();
if (!mc->options->hideGui || mc->screen != NULL)
{
diff --git a/Minecraft.Client/GameRenderer.h b/Minecraft.Client/GameRenderer.h
index 1db7713a..70fbe8b3 100644
--- a/Minecraft.Client/GameRenderer.h
+++ b/Minecraft.Client/GameRenderer.h
@@ -1,4 +1,9 @@
#pragma once
+
+#ifdef _WIN64
+#include <d3d11.h>
+#endif
+
class Minecraft;
class Entity;
class Random;
@@ -72,6 +77,14 @@ private:
float darkenWorldAmount;
float darkenWorldAmountO;
+ // Gamma caching
+ float m_cachedGammaPerPlayer[NUM_LIGHT_TEXTURES];
+ static float ComputeGammaFromSlider(float slider0to100);
+ void CachePlayerGammas();
+ void ApplyGammaPostProcess() const;
+ bool ComputeViewportForPlayer(int j, D3D11_VIEWPORT& outViewport) const;
+ uint32_t BuildPlayerViewports(D3D11_VIEWPORT* outViewports, float* outGammas, UINT maxCount) const;
+
bool isInClouds;
float m_fov;
diff --git a/Minecraft.Client/Minecraft.Client.vcxproj b/Minecraft.Client/Minecraft.Client.vcxproj
index 6a4a3e1b..31a595a0 100644
--- a/Minecraft.Client/Minecraft.Client.vcxproj
+++ b/Minecraft.Client/Minecraft.Client.vcxproj
@@ -1571,7 +1571,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
- <AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Debug\Minecraft.World.lib;%(AdditionalDependencies);XInput9_1_0.lib;..\Minecraft.Client\Windows64\Miles\Lib\mss64.lib;wsock32.lib</AdditionalDependencies>
+ <AdditionalDependencies>legacy_stdio_definitions.lib;d3d11.lib;d3dcompiler.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
@@ -1800,7 +1800,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
- <AdditionalDependencies>legacy_stdio_definitions.lib;d3d11.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>legacy_stdio_definitions.lib;d3d11.lib;d3dcompiler.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
@@ -1846,7 +1846,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
- <AdditionalDependencies>legacy_stdio_definitions.lib;d3d11.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>legacy_stdio_definitions.lib;d3d11.lib;d3dcompiler.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
@@ -1891,7 +1891,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
- <AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
@@ -1932,7 +1932,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
- <AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
@@ -1973,7 +1973,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
- <AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
@@ -2014,7 +2014,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
- <AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
@@ -6082,6 +6082,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">false</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Common\Potion_Macros.h" />
+ <ClInclude Include="Common\PostProcesser.h" />
<ClInclude Include="Common\Telemetry\TelemetryManager.h" />
<ClInclude Include="Common\Trial\TrialMode.h" />
<ClInclude Include="Common\Tutorial\AreaConstraint.h" />
@@ -38458,6 +38459,36 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
+ <ClCompile Include="Windows64\PostProcesser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Durango'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugContentPackage|Durango'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ORBIS'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ORBIS'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
+ </ClCompile>
<ClCompile Include="Windows64\KeyboardMouseInput.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
diff --git a/Minecraft.Client/Minecraft.Client.vcxproj.filters b/Minecraft.Client/Minecraft.Client.vcxproj.filters
index 2be7710a..e7de632e 100644
--- a/Minecraft.Client/Minecraft.Client.vcxproj.filters
+++ b/Minecraft.Client/Minecraft.Client.vcxproj.filters
@@ -723,10 +723,10 @@
<Filter Include="PSVita\Miles Sound System\lib">
<UniqueIdentifier>{0061db22-43de-4b54-a161-c43958cdcd7e}</UniqueIdentifier>
</Filter>
- <Filter Include="net\minecraft\client\resources">
+ <Filter Include="net\minecraft\client\resources">
<UniqueIdentifier>{889a84db-3009-4a7c-8234-4bf93d412690}</UniqueIdentifier>
</Filter>
- <Filter Include="Windows64\Source Files\Network">
+ <Filter Include="Windows64\Source Files\Network">
<UniqueIdentifier>{e5d7fb24-25b8-413c-84ec-974bf0d4a3d1}</UniqueIdentifier>
</Filter>
</ItemGroup>
@@ -2098,6 +2098,9 @@
<ClInclude Include="Common\Potion_Macros.h">
<Filter>Common</Filter>
</ClInclude>
+ <ClInclude Include="Common\PostProcesser.h">
+ <Filter>Common</Filter>
+ </ClInclude>
<ClInclude Include="PS3\4JLibs\inc\4J_Input.h">
<Filter>PS3\4JLibs\inc</Filter>
</ClInclude>
@@ -4920,6 +4923,9 @@
<ClCompile Include="Windows64\Windows64_Minecraft.cpp">
<Filter>Windows64\Source Files</Filter>
</ClCompile>
+ <ClCompile Include="Windows64\PostProcesser.cpp">
+ <Filter>Windows64\Source Files</Filter>
+ </ClCompile>
<ClCompile Include="Windows64\KeyboardMouseInput.cpp">
<Filter>Windows64\Source Files</Filter>
</ClCompile>
diff --git a/Minecraft.Client/Windows64/PostProcesser.cpp b/Minecraft.Client/Windows64/PostProcesser.cpp
new file mode 100644
index 00000000..5abd83b4
--- /dev/null
+++ b/Minecraft.Client/Windows64/PostProcesser.cpp
@@ -0,0 +1,451 @@
+#include "stdafx.h"
+#include "..\Common\PostProcesser.h"
+#include <d3dcompiler.h>
+#include <vector>
+
+#pragma comment(lib, "d3dcompiler.lib")
+
+extern ID3D11Device* g_pd3dDevice;
+extern ID3D11DeviceContext* g_pImmediateContext;
+extern IDXGISwapChain* g_pSwapChain;
+extern ID3D11RenderTargetView* g_pRenderTargetView;
+
+const char* PostProcesser::g_gammaVSCode =
+ "void main(uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD0)\n"
+ "{\n"
+ " uv = float2((id << 1) & 2, id & 2);\n"
+ " pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);\n"
+ "}\n";
+
+const char* PostProcesser::g_gammaPSCode =
+ "cbuffer GammaCB : register(b0)\n"
+ "{\n"
+ " float gamma;\n"
+ " float3 pad;\n"
+ "};\n"
+ "Texture2D sceneTex : register(t0);\n"
+ "SamplerState sceneSampler : register(s0);\n"
+ "float4 main(float4 pos : SV_Position, float2 uv : TEXCOORD0) : SV_Target\n"
+ "{\n"
+ " float4 color = sceneTex.Sample(sceneSampler, uv);\n"
+ " color.rgb = pow(max(color.rgb, 0.0), 1.0 / gamma);\n"
+ " return color;\n"
+ "}\n";
+
+PostProcesser::PostProcesser() = default;
+
+PostProcesser::~PostProcesser()
+{
+ Cleanup();
+}
+
+bool PostProcesser::IsRunningUnderWine()
+{
+ const HMODULE ntdll = GetModuleHandleA("ntdll.dll");
+ if (ntdll)
+ {
+ if (GetProcAddress(ntdll, "wine_get_version"))
+ return true;
+ }
+ return false;
+}
+
+void PostProcesser::SetGamma(float gamma)
+{
+ m_gamma = gamma;
+}
+
+void PostProcesser::Init()
+{
+ if (!g_pd3dDevice || !g_pSwapChain)
+ return;
+
+ if (m_initialized)
+ return;
+
+ m_wineMode = IsRunningUnderWine();
+
+ HRESULT hr;
+ ID3D11Texture2D* pBackBuffer = nullptr;
+ hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast<LPVOID*>(&pBackBuffer));
+ if (FAILED(hr))
+ return;
+
+ D3D11_TEXTURE2D_DESC bbDesc;
+ pBackBuffer->GetDesc(&bbDesc);
+ pBackBuffer->Release();
+
+ DXGI_FORMAT texFormat = bbDesc.Format;
+ if (m_wineMode)
+ {
+ texFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
+ }
+
+ D3D11_TEXTURE2D_DESC texDesc;
+ ZeroMemory(&texDesc, sizeof(texDesc));
+ texDesc.Width = bbDesc.Width;
+ texDesc.Height = bbDesc.Height;
+ texDesc.MipLevels = 1;
+ texDesc.ArraySize = 1;
+ texDesc.Format = texFormat;
+ texDesc.SampleDesc.Count = 1;
+ texDesc.SampleDesc.Quality = 0;
+ texDesc.Usage = D3D11_USAGE_DEFAULT;
+ texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+
+ hr = g_pd3dDevice->CreateTexture2D(&texDesc, nullptr, &m_pGammaOffscreenTex);
+ if (FAILED(hr))
+ return;
+
+ hr = g_pd3dDevice->CreateShaderResourceView(m_pGammaOffscreenTex, nullptr, &m_pGammaOffscreenSRV);
+ if (FAILED(hr))
+ return;
+
+ hr = g_pd3dDevice->CreateRenderTargetView(m_pGammaOffscreenTex, nullptr, &m_pGammaOffscreenRTV);
+ if (FAILED(hr))
+ return;
+
+ ID3DBlob* vsBlob = nullptr;
+ ID3DBlob* errBlob = nullptr;
+ UINT compileFlags = D3DCOMPILE_ENABLE_STRICTNESS;
+ if (m_wineMode)
+ {
+ compileFlags |= D3DCOMPILE_AVOID_FLOW_CONTROL;
+ }
+ hr = D3DCompile(g_gammaVSCode, strlen(g_gammaVSCode), "GammaVS", nullptr, nullptr, "main", "vs_4_0", compileFlags, 0, &vsBlob, &errBlob);
+ if (FAILED(hr))
+ {
+ if (errBlob)
+ errBlob->Release();
+ return;
+ }
+
+ hr = g_pd3dDevice->CreateVertexShader(vsBlob->GetBufferPointer(), vsBlob->GetBufferSize(), nullptr, &m_pGammaVS);
+ vsBlob->Release();
+ if (errBlob)
+ errBlob->Release();
+ if (FAILED(hr))
+ return;
+
+ errBlob = nullptr;
+ ID3DBlob* psBlob = nullptr;
+ hr = D3DCompile(g_gammaPSCode, strlen(g_gammaPSCode), "GammaPS", nullptr, nullptr, "main", "ps_4_0", compileFlags, 0, &psBlob, &errBlob);
+ if (FAILED(hr))
+ {
+ if (errBlob)
+ errBlob->Release();
+ return;
+ }
+
+ hr = g_pd3dDevice->CreatePixelShader(psBlob->GetBufferPointer(), psBlob->GetBufferSize(), nullptr, &m_pGammaPS);
+ psBlob->Release();
+ if (errBlob)
+ errBlob->Release();
+ if (FAILED(hr))
+ return;
+
+ D3D11_BUFFER_DESC cbDesc;
+ ZeroMemory(&cbDesc, sizeof(cbDesc));
+ cbDesc.ByteWidth = sizeof(GammaCBData);
+ cbDesc.Usage = D3D11_USAGE_DYNAMIC;
+ cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+
+ GammaCBData initData = {1.0f, {0, 0, 0}};
+ D3D11_SUBRESOURCE_DATA srData;
+ srData.pSysMem = &initData;
+ srData.SysMemPitch = 0;
+ srData.SysMemSlicePitch = 0;
+
+ hr = g_pd3dDevice->CreateBuffer(&cbDesc, &srData, &m_pGammaCB);
+ if (FAILED(hr))
+ return;
+
+ D3D11_SAMPLER_DESC sampDesc;
+ ZeroMemory(&sampDesc, sizeof(sampDesc));
+ sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
+ sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+
+ hr = g_pd3dDevice->CreateSamplerState(&sampDesc, &m_pGammaSampler);
+ if (FAILED(hr))
+ return;
+
+ D3D11_RASTERIZER_DESC rasDesc;
+ ZeroMemory(&rasDesc, sizeof(rasDesc));
+ rasDesc.FillMode = D3D11_FILL_SOLID;
+ rasDesc.CullMode = D3D11_CULL_NONE;
+ rasDesc.DepthClipEnable = FALSE;
+ rasDesc.ScissorEnable = FALSE;
+
+ hr = g_pd3dDevice->CreateRasterizerState(&rasDesc, &m_pGammaRastState);
+ if (FAILED(hr))
+ return;
+
+ D3D11_DEPTH_STENCIL_DESC dsDesc;
+ ZeroMemory(&dsDesc, sizeof(dsDesc));
+ dsDesc.DepthEnable = FALSE;
+ dsDesc.StencilEnable = FALSE;
+
+ hr = g_pd3dDevice->CreateDepthStencilState(&dsDesc, &m_pGammaDepthState);
+ if (FAILED(hr))
+ return;
+
+ D3D11_BLEND_DESC blendDesc;
+ ZeroMemory(&blendDesc, sizeof(blendDesc));
+ blendDesc.RenderTarget[0].BlendEnable = FALSE;
+ blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+
+ hr = g_pd3dDevice->CreateBlendState(&blendDesc, &m_pGammaBlendState);
+ if (FAILED(hr))
+ return;
+
+ m_initialized = true;
+}
+
+void PostProcesser::Apply() const
+{
+ if (!m_initialized)
+ return;
+
+ if (m_gamma > 0.99f && m_gamma < 1.01f)
+ return;
+
+ ID3D11DeviceContext *ctx = g_pImmediateContext;
+
+ ID3D11Texture2D *pBackBuffer = nullptr;
+ HRESULT hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast<LPVOID *>(&pBackBuffer));
+ if (FAILED(hr))
+ return;
+
+ ctx->CopyResource(m_pGammaOffscreenTex, pBackBuffer);
+
+ D3D11_MAPPED_SUBRESOURCE mapped;
+ const D3D11_MAP mapType = m_wineMode ? D3D11_MAP_WRITE_NO_OVERWRITE : D3D11_MAP_WRITE_DISCARD;
+ hr = ctx->Map(m_pGammaCB, 0, mapType, 0, &mapped);
+ if (SUCCEEDED(hr))
+ {
+ GammaCBData *cb = static_cast<GammaCBData *>(mapped.pData);
+ cb->gamma = m_gamma;
+ ctx->Unmap(m_pGammaCB, 0);
+ }
+
+ ID3D11RenderTargetView* oldRTV = nullptr;
+ ID3D11DepthStencilView* oldDSV = nullptr;
+ ctx->OMGetRenderTargets(1, &oldRTV, &oldDSV);
+
+ UINT numViewports = 1;
+ D3D11_VIEWPORT oldViewport;
+ ctx->RSGetViewports(&numViewports, &oldViewport);
+
+ ID3D11RenderTargetView* bbRTV = g_pRenderTargetView;
+ ctx->OMSetRenderTargets(1, &bbRTV, nullptr);
+
+ D3D11_TEXTURE2D_DESC bbDesc;
+ pBackBuffer->GetDesc(&bbDesc);
+ pBackBuffer->Release();
+
+ D3D11_VIEWPORT vp;
+ if (m_useCustomViewport)
+ {
+ vp = m_customViewport;
+ }
+ else
+ {
+ vp.Width = static_cast<FLOAT>(bbDesc.Width);
+ vp.Height = static_cast<FLOAT>(bbDesc.Height);
+ vp.MinDepth = 0.0f;
+ vp.MaxDepth = 1.0f;
+ vp.TopLeftX = 0;
+ vp.TopLeftY = 0;
+ }
+
+ ctx->RSSetViewports(1, &vp);
+
+ ctx->IASetInputLayout(nullptr);
+ ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ctx->VSSetShader(m_pGammaVS, nullptr, 0);
+ ctx->PSSetShader(m_pGammaPS, nullptr, 0);
+ ctx->PSSetShaderResources(0, 1, &m_pGammaOffscreenSRV);
+ ctx->PSSetSamplers(0, 1, &m_pGammaSampler);
+ ctx->PSSetConstantBuffers(0, 1, &m_pGammaCB);
+ ctx->RSSetState(m_pGammaRastState);
+ ctx->OMSetDepthStencilState(m_pGammaDepthState, 0);
+
+ constexpr float blendFactor[4] = {0, 0, 0, 0};
+ ctx->OMSetBlendState(m_pGammaBlendState, blendFactor, 0xFFFFFFFF);
+
+ ctx->Draw(3, 0);
+
+ ID3D11ShaderResourceView* nullSrv = nullptr;
+ ctx->PSSetShaderResources(0, 1, &nullSrv);
+
+ ctx->OMSetRenderTargets(1, &oldRTV, oldDSV);
+ ctx->RSSetViewports(1, &oldViewport);
+
+ if (oldRTV)
+ oldRTV->Release();
+ if (oldDSV)
+ oldDSV->Release();
+}
+
+void PostProcesser::SetViewport(const D3D11_VIEWPORT& viewport)
+{
+ m_customViewport = viewport;
+ m_useCustomViewport = true;
+}
+
+void PostProcesser::ResetViewport()
+{
+ m_useCustomViewport = false;
+}
+
+void PostProcesser::CopyBackbuffer()
+{
+ if (!m_initialized)
+ return;
+
+ ID3D11DeviceContext* ctx = g_pImmediateContext;
+
+ ID3D11Texture2D* pBackBuffer = nullptr;
+ HRESULT hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast<LPVOID*>(&pBackBuffer));
+ if (FAILED(hr))
+ return;
+
+ ctx->CopyResource(m_pGammaOffscreenTex, pBackBuffer);
+ pBackBuffer->Release();
+}
+
+void PostProcesser::ApplyFromCopied() const
+{
+ if (!m_initialized)
+ return;
+
+ if (m_gamma > 0.99f && m_gamma < 1.01f)
+ return;
+
+ ID3D11DeviceContext* ctx = g_pImmediateContext;
+
+ D3D11_MAPPED_SUBRESOURCE mapped;
+ const D3D11_MAP mapType = m_wineMode ? D3D11_MAP_WRITE_NO_OVERWRITE : D3D11_MAP_WRITE_DISCARD;
+ const HRESULT hr = ctx->Map(m_pGammaCB, 0, mapType, 0, &mapped);
+ if (SUCCEEDED(hr))
+ {
+ const auto cb = static_cast<GammaCBData*>(mapped.pData);
+ cb->gamma = m_gamma;
+ ctx->Unmap(m_pGammaCB, 0);
+ }
+
+ ID3D11RenderTargetView* oldRTV = nullptr;
+ ID3D11DepthStencilView* oldDSV = nullptr;
+ ctx->OMGetRenderTargets(1, &oldRTV, &oldDSV);
+
+ UINT numViewports = 1;
+ D3D11_VIEWPORT oldViewport;
+ ctx->RSGetViewports(&numViewports, &oldViewport);
+
+ ID3D11RenderTargetView* bbRTV = g_pRenderTargetView;
+ ctx->OMSetRenderTargets(1, &bbRTV, nullptr);
+
+ D3D11_VIEWPORT vp;
+ if (m_useCustomViewport)
+ {
+ vp = m_customViewport;
+ }
+ else
+ {
+ D3D11_TEXTURE2D_DESC texDesc;
+ m_pGammaOffscreenTex->GetDesc(&texDesc);
+ vp.Width = static_cast<FLOAT>(texDesc.Width);
+ vp.Height = static_cast<FLOAT>(texDesc.Height);
+ vp.MinDepth = 0.0f;
+ vp.MaxDepth = 1.0f;
+ vp.TopLeftX = 0;
+ vp.TopLeftY = 0;
+ }
+
+ ctx->RSSetViewports(1, &vp);
+
+ ctx->IASetInputLayout(nullptr);
+ ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ctx->VSSetShader(m_pGammaVS, nullptr, 0);
+ ctx->PSSetShader(m_pGammaPS, nullptr, 0);
+ ctx->PSSetShaderResources(0, 1, &m_pGammaOffscreenSRV);
+ ctx->PSSetSamplers(0, 1, &m_pGammaSampler);
+ ctx->PSSetConstantBuffers(0, 1, &m_pGammaCB);
+ ctx->RSSetState(m_pGammaRastState);
+ ctx->OMSetDepthStencilState(m_pGammaDepthState, 0);
+
+ constexpr float blendFactor[4] = {0, 0, 0, 0};
+ ctx->OMSetBlendState(m_pGammaBlendState, blendFactor, 0xFFFFFFFF);
+
+ ctx->Draw(3, 0);
+
+ ID3D11ShaderResourceView* nullSrv = nullptr;
+ ctx->PSSetShaderResources(0, 1, &nullSrv);
+
+ ctx->OMSetRenderTargets(1, &oldRTV, oldDSV);
+ ctx->RSSetViewports(1, &oldViewport);
+
+ if (oldRTV)
+ oldRTV->Release();
+ if (oldDSV)
+ oldDSV->Release();
+}
+
+void PostProcesser::Cleanup()
+{
+ if (m_pGammaBlendState)
+ {
+ m_pGammaBlendState->Release();
+ m_pGammaBlendState = nullptr;
+ }
+ if (m_pGammaDepthState)
+ {
+ m_pGammaDepthState->Release();
+ m_pGammaDepthState = nullptr;
+ }
+ if (m_pGammaRastState)
+ {
+ m_pGammaRastState->Release();
+ m_pGammaRastState = nullptr;
+ }
+ if (m_pGammaSampler)
+ {
+ m_pGammaSampler->Release();
+ m_pGammaSampler = nullptr;
+ }
+ if (m_pGammaCB)
+ {
+ m_pGammaCB->Release();
+ m_pGammaCB = nullptr;
+ }
+ if (m_pGammaPS)
+ {
+ m_pGammaPS->Release();
+ m_pGammaPS = nullptr;
+ }
+ if (m_pGammaVS)
+ {
+ m_pGammaVS->Release();
+ m_pGammaVS = nullptr;
+ }
+ if (m_pGammaOffscreenRTV)
+ {
+ m_pGammaOffscreenRTV->Release();
+ m_pGammaOffscreenRTV = nullptr;
+ }
+ if (m_pGammaOffscreenSRV)
+ {
+ m_pGammaOffscreenSRV->Release();
+ m_pGammaOffscreenSRV = nullptr;
+ }
+ if (m_pGammaOffscreenTex)
+ {
+ m_pGammaOffscreenTex->Release();
+ m_pGammaOffscreenTex = nullptr;
+ }
+
+ m_initialized = false;
+}
diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
index f5989c42..f1bc9eb8 100644
--- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
+++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
@@ -40,6 +40,7 @@
#include "Resource.h"
#include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h"
+#include "Common/PostProcesser.h"
#include "Network\WinsockNetLayer.h"
#include "Xbox/resource.h"
@@ -874,6 +875,8 @@ HRESULT InitDevice()
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
+ PostProcesser::GetInstance().Init();
+
return S_OK;
}