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-rw-r--r--Minecraft.Client/Common/UI/UIScene_HUD.cpp2
-rw-r--r--Minecraft.Client/Gui.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HUD.cpp b/Minecraft.Client/Common/UI/UIScene_HUD.cpp
index e01757ab..5f401c39 100644
--- a/Minecraft.Client/Common/UI/UIScene_HUD.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_HUD.cpp
@@ -753,7 +753,7 @@ void UIScene_HUD::handleTimerComplete(int id)
float opacity = pGui->getOpacity(m_iPad, i);
if( opacity > 0 )
{
-#ifdef _WINDOWS64
+#if 0 // def _WINDOWS64 // Use Iggy chat until Gui::render has visual parity
// Chat drawn by Gui::render with color codes. Hides Iggy chat to avoid double chats.
m_controlLabelBackground[i].setOpacity(0);
m_labelChatText[i].setOpacity(0);
diff --git a/Minecraft.Client/Gui.cpp b/Minecraft.Client/Gui.cpp
index 365ddeac..0a890d93 100644
--- a/Minecraft.Client/Gui.cpp
+++ b/Minecraft.Client/Gui.cpp
@@ -971,7 +971,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_ALPHA_TEST);
-#if defined(_WINDOWS64)
+#if 0 // defined(_WINDOWS64) // Temporarily disable this chat in favor of iggy chat until we have better visual parity
glPushMatrix();
glTranslatef(0.0f, static_cast<float>(screenHeight - iSafezoneYHalf - iTooltipsYOffset - 16 - 3 + 22) - 24.0f, 0.0f);