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-rw-r--r--Minecraft.Client/LevelRenderer.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/Minecraft.Client/LevelRenderer.h b/Minecraft.Client/LevelRenderer.h
index d9e56e34..a9e73a60 100644
--- a/Minecraft.Client/LevelRenderer.h
+++ b/Minecraft.Client/LevelRenderer.h
@@ -52,8 +52,10 @@ public:
static const int CHUNK_SIZE = 16;
#endif
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
-#if (defined _XBOX_ONE || defined _WINDOWS64)
- static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
+#if defined _WINDOWS64
+ static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
+#elif defined _XBOX_ONE
+ static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
#elif defined __ORBIS__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
#elif defined __PS3__