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-rw-r--r--Minecraft.Client/glWrapper.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/Minecraft.Client/glWrapper.cpp b/Minecraft.Client/glWrapper.cpp
index a356e674..d13e1a69 100644
--- a/Minecraft.Client/glWrapper.cpp
+++ b/Minecraft.Client/glWrapper.cpp
@@ -48,11 +48,12 @@ void glLoadIdentity()
RenderManager.MatrixSetIdentity();
}
-// AAR - Use calculated aspect ratio to support dynamic resizing
-extern float g_iAspectRatio;
+// AAR - Use the aspect ratio passed by the caller. For single-player this
+// equals g_iAspectRatio (screen width / height), but for split-screen
+// getFovAndAspect adjusts it to match the viewport dimensions.
void gluPerspective(float fovy, float aspect, float zNear, float zFar)
{
- RenderManager.MatrixPerspective(fovy, g_iAspectRatio, zNear, zFar);
+ RenderManager.MatrixPerspective(fovy, aspect, zNear, zFar);
}
void glOrtho(float left,float right,float bottom,float top,float zNear,float zFar)
@@ -62,7 +63,7 @@ void glOrtho(float left,float right,float bottom,float top,float zNear,float zFa
void glScaled(double x,double y,double z)
{
- RenderManager.MatrixScale((float)x,(float)y,(float)z);
+ RenderManager.MatrixScale(static_cast<float>(x),static_cast<float>(y),static_cast<float>(z));
}
void glGetFloat(int type, FloatBuffer *buff)