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-rw-r--r--Minecraft.Client/glWrapper.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/Minecraft.Client/glWrapper.cpp b/Minecraft.Client/glWrapper.cpp
index 540271b9..a356e674 100644
--- a/Minecraft.Client/glWrapper.cpp
+++ b/Minecraft.Client/glWrapper.cpp
@@ -48,13 +48,11 @@ void glLoadIdentity()
RenderManager.MatrixSetIdentity();
}
-extern int g_iScreenWidth;
-extern int g_iScreenHeight;
-
+// AAR - Use calculated aspect ratio to support dynamic resizing
+extern float g_iAspectRatio;
void gluPerspective(float fovy, float aspect, float zNear, float zFar)
{
- float dynamicAspect = (float)g_iScreenWidth / (float)g_iScreenHeight;
- RenderManager.MatrixPerspective(fovy, dynamicAspect, zNear, zFar);
+ RenderManager.MatrixPerspective(fovy, g_iAspectRatio, zNear, zFar);
}
void glOrtho(float left,float right,float bottom,float top,float zNear,float zFar)