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-rw-r--r--Minecraft.Client/ZombieRenderer.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp
new file mode 100644
index 00000000..5408736d
--- /dev/null
+++ b/Minecraft.Client/ZombieRenderer.cpp
@@ -0,0 +1,91 @@
+#include "stdafx.h"
+#include "ZombieModel.h"
+#include "VillagerZombieModel.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
+#include "ZombieRenderer.h"
+
+ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f)
+{
+ modelVersion = 1;
+ defaultModel = humanoidModel;
+ villagerModel = new VillagerZombieModel();
+
+ defaultArmorParts1 = NULL;
+ defaultArmorParts2 = NULL;
+
+ villagerArmorParts1 = NULL;
+ villagerArmorParts2 = NULL;
+
+ createArmorParts();
+}
+
+void ZombieRenderer::createArmorParts()
+{
+ delete armorParts1;
+ delete armorParts2;
+
+ armorParts1 = new ZombieModel(1.0f, true);
+ armorParts2 = new ZombieModel(0.5f, true);
+
+ defaultArmorParts1 = armorParts1;
+ defaultArmorParts2 = armorParts2;
+
+ villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true);
+ villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
+}
+
+int ZombieRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
+{
+ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ swapArmor(mob);
+ return HumanoidMobRenderer::prepareArmor(_mob, layer, a);
+}
+
+void ZombieRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
+{
+ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ swapArmor(mob);
+ HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
+}
+
+void ZombieRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
+{
+ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ swapArmor(mob);
+ HumanoidMobRenderer::additionalRendering(_mob, a);
+}
+
+void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
+{
+ if (mob->isVillager())
+ {
+ //if (modelVersion != villagerModel->version())
+ //{
+ // villagerModel = new VillagerZombieModel();
+ // modelVersion = villagerModel->version();
+ // villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true);
+ // villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
+ //}
+ model = villagerModel;
+ armorParts1 = villagerArmorParts1;
+ armorParts2 = villagerArmorParts2;
+ }
+ else
+ {
+ model = defaultModel;
+ armorParts1 = defaultArmorParts1;
+ armorParts2 = defaultArmorParts2;
+ }
+
+ humanoidModel = (HumanoidModel *) model;
+}
+
+void ZombieRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
+{
+ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ if (mob->isConverting())
+ {
+ bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f);
+ }
+ HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a);
+} \ No newline at end of file