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Diffstat (limited to 'Minecraft.Client/ZombieRenderer.cpp')
-rw-r--r--Minecraft.Client/ZombieRenderer.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp
index b2125701..5408736d 100644
--- a/Minecraft.Client/ZombieRenderer.cpp
+++ b/Minecraft.Client/ZombieRenderer.cpp
@@ -34,28 +34,28 @@ void ZombieRenderer::createArmorParts()
villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
}
-int ZombieRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
+int ZombieRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
{
- std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
return HumanoidMobRenderer::prepareArmor(_mob, layer, a);
}
-void ZombieRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
+void ZombieRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
- std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
}
-void ZombieRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
+void ZombieRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
{
- std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::additionalRendering(_mob, a);
}
-void ZombieRenderer::swapArmor(std::shared_ptr<Zombie> mob)
+void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
{
if (mob->isVillager())
{
@@ -80,9 +80,9 @@ void ZombieRenderer::swapArmor(std::shared_ptr<Zombie> mob)
humanoidModel = (HumanoidModel *) model;
}
-void ZombieRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
+void ZombieRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
{
- std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting())
{
bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f);