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-rw-r--r--Minecraft.Client/Xbox/Sentient/Include/SenClientSys.h58
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diff --git a/Minecraft.Client/Xbox/Sentient/Include/SenClientSys.h b/Minecraft.Client/Xbox/Sentient/Include/SenClientSys.h
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+/********************************************************
+* *
+* Copyright (C) Microsoft. All rights reserved. *
+* *
+********************************************************/
+
+// Sentient Client System API
+//
+// Include this to get access to all System Sentient features.
+
+#pragma once
+
+#include "SenClientTypes.h"
+
+
+namespace Sentient
+{
+ /************************
+ ***** System Types *****
+ ************************/
+
+ // Standardized callback that all asynchronous functions call either on completion or on failure.
+ typedef void (*SenSysCompletedCallback)( HRESULT taskResult, void *userCallbackData );
+
+ typedef void *(*SenSysMemAllocCallback)( size_t size );
+
+ typedef void (*SenSysMemFreeCallback)( void *ptr );
+
+ typedef void (*SenSysOutputCallback)( const wchar_t *outputString );
+
+
+ /****************************
+ ***** System Functions *****
+ ****************************/
+
+#ifdef _XBOX
+ // Call this to get the XDK version number that Sentient was compiled against
+ int SenSysGetXDKVersion();
+#endif
+#ifdef __WINLIVE__
+ // Call this to get the GFWL version number that Sentient was compiled against
+ int SenSysGetGFWLSDKVersion();
+#endif
+
+ // Sentient calls this to get total allocated memory.
+ // (this is only tracked in debug mode - in release mode, this will return 0)
+ size_t SenSysMemAllocated();
+
+ // Redirects all of Sentient's internal memory allocs to a custom allocator.
+ void SenSysSetMemAllocCallback( SenSysMemAllocCallback callback );
+
+ // Redirects all of Sentient's internal memory frees to a custom allocator.
+ void SenSysSetMemFreeCallback( SenSysMemFreeCallback callback );
+
+ // Redirects all of Sentient's internal output to a custom routine.
+ void SenSysSetOutputCallback( SenSysOutputCallback callback );
+
+} // namespace Sentient