aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Xbox/Sentient/Include/SenClientFame.h
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.Client/Xbox/Sentient/Include/SenClientFame.h')
-rw-r--r--Minecraft.Client/Xbox/Sentient/Include/SenClientFame.h572
1 files changed, 572 insertions, 0 deletions
diff --git a/Minecraft.Client/Xbox/Sentient/Include/SenClientFame.h b/Minecraft.Client/Xbox/Sentient/Include/SenClientFame.h
new file mode 100644
index 00000000..1e823075
--- /dev/null
+++ b/Minecraft.Client/Xbox/Sentient/Include/SenClientFame.h
@@ -0,0 +1,572 @@
+/********************************************************
+* *
+* Copyright (C) Microsoft. All rights reserved. *
+* *
+********************************************************/
+
+// Sentient Client AvatarSuperstars Fame API
+//
+// Include this to get access to all Fame-related Sentient features.
+
+#pragma once
+
+#include "SenClientSys.h"
+
+namespace Sentient
+{
+ /**********************
+ ***** Fame Types *****
+ **********************/
+ enum SenFameVIPLevel
+ {
+ SenFameVIPLevel_Unknown = 0xFFFFFFFF,
+ SenFameVIPLevel_Fan = 0,
+ SenFameVIPLevel_Newcomer = 1,
+ SenFameVIPLevel_UpAndComing = 2,
+ SenFameVIPLevel_Headliner = 3,
+ SenFameVIPLevel_Star = 4,
+ SenFameVIPLevel_Superstar = 5,
+ };
+
+ /// @brief Information about a user's VIP status
+ ///
+ /// @details This structure contains the user's current VIP level and fame points
+ ///
+ struct SenFameVIPData
+ {
+ PlayerUID user; ///< ID for the user whose VIP status this instance describes
+ unsigned int vipLevel; ///< Current VIP level [0-n]
+ unsigned int lastAckedVIPLevel; ///< VIP level last time this structure was acknowledged by a Sentient client
+ unsigned int famePointsCurrent; ///< Fame Points accrued across all Fame titles since the last VIP level passed.
+ unsigned int famePointsWeek; ///< Fame Points accrued across all Fame titles this week.
+ unsigned int famePointsLifetime; ///< Fame Points accrued across all Fame titles over the user's entire history.
+ unsigned int pointsToNextLevel; ///< Incremental Fame Points that must be acquired to gain a new VIP level.
+ unsigned int superstarCounter; ///< Number of times the user has achieved the maximum possible VIP level.
+ SYSTEMTIME vipLevelExpiresAt; ///< Date at which current VIP level will expire. Only relevant when vipLevelExpires is true.
+ bool vipLevelExpires; ///< Whether or not the current VIP level will expire.
+ };
+
+ /// @brief Information about a single row in a Fame leaderboard
+ ///
+ /// @details This structure contains the identity of the user and summary information about their Fame status
+ ///
+ struct SenFameLeaderboardEntry
+ {
+ PlayerUID user; ///< ID for the user this row describes
+ unsigned int vipLevel; ///< Current VIP level[0-n]
+ unsigned int famePoints; ///< Fame Points accrued. May be weekly or lifetime depending on leaderboard type queried.
+ unsigned int superstarCounter; ///< Number of times the user has achieved the maximum possible VIP level.
+ unsigned int rank; ///< Global rank in the leaderboard [1-n]
+ };
+
+ /// @brief Leaderboard query ranking options
+ ///
+ /// @details When querying leaderboards, these are the options for how the leaderboard is ranked.
+ ///
+ enum SenFameLeaderboardRankType
+ {
+ SenFameLeaderboardRankType_Week, ///< Return ranking for fame points earned this week.
+ SenFameLeaderboardRankType_Lifetime, ///< Return ranking for fame points earned all time
+ SenFameLeaderboardRankType_Superstar ///< Return ranking for superstar counter
+ };
+
+ /// @brief Leaderboard query filter options
+ ///
+ /// @details When querying leaderboards, these are the options for how the leaderboard is filtered.
+ ///
+ enum SenFameLeaderboardFilter
+ {
+ SenFameLeaderboardFilter_Everyone = 0, ///< Return the unfiltered leaderboard
+ SenFameLeaderboardFilter_Friends, ///< Filter leaderboard by friends.
+ };
+
+ /// @brief Information about the parameters for a leaderboard query
+ ///
+ /// @details This structure should be filled in to specify parameters for a leaderboard query
+ ///
+ struct SenFameLeaderboardRequest
+ {
+ SenFameLeaderboardRankType type; ///< Ranking option for this query.
+ SenFameLeaderboardFilter filter; ///< Filter option for this query.
+ int startIndex; ///< Rank at which leaderboard query should start. Set to -1 to center on querying user.
+ };
+
+ /// @brief Information about the results of a leaderboard query
+ ///
+ /// @details This structure contains information about the results of a leaderboard query.
+ ///
+ struct SenFameLeaderboardResults
+ {
+ unsigned int playerIndex; ///< When playerIndex < numEntriesReturned, provides the index into result set at which the row for the querying user is located.
+ size_t numEntriesReturned; ///< Number of rows returned by the query.
+ size_t numLeaderboardEntries; ///< Total number of rows in the leaderboard.
+ };
+
+ /// @brief Fame progress (challenge) types
+ ///
+ /// @details Defines a set of well-known challenge types, plus a range for titles to use for their custom challenge types
+ ///
+ enum SenFameProgressID
+ {
+ SenFameProgressID_TitleDefinedFirst = 0, ///< First possible ID for a title-defined challenge.
+ SenFameProgressID_TitleDefinedLast = 1023, ///< Last possible ID for a title-defined challenge.
+
+ SenFameProgressID_FirstPlay = 1024, ///< Challenge tracks the first time a user plays a given title. This challenge is implemented on the Sentient server. Do not submit updates for it.
+ SenFameProgressID_AvatarAward1, ///< Challenge tracks the user receiving the first available Avatar Award. Progress against this challenge must be submitted by titles.
+ SenFameProgressID_AvatarAward2, ///< Challenge tracks the user receiving the second available Avatar Award. Progress against this challenge must be submitted by titles.
+ SenFameProgressID_FriendsOwnTitle,
+
+ // These challenges are not currently implemented. Contact senhelp@microsoft.com before using.
+ SenFameProgressID_MPWithFriend,
+ SenFameProgressID_MPWithVIP1,
+ SenFameProgressID_MPWithVIP2,
+ SenFameProgressID_MPWithVIP3,
+ SenFameProgressID_MPWithVIP4,
+ SenFameProgressID_MPWithVIP5,
+ SenFameProgressID_FriendsAtVIP1,
+ SenFameProgressID_FriendsAtVIP2,
+ SenFameProgressID_FriendsAtVIP3,
+ SenFameProgressID_FriendsAtVIP4,
+ SenFameProgressID_FriendsAtVIP5,
+
+ SenFameProgressID_Invalid = 0xffffffff ///< Reserved identifier for an invalid challenge.
+ };
+
+ /// @brief Constants that may be reported when Fame APIs return a count.
+ enum SenFameCount : unsigned int
+ {
+ SenFameCount_Unbounded = 0xffffffff ///< Indicates that there is no fixed limit on the number of items.
+ };
+
+ /// @brief Information about a granted award (milestone)
+ ///
+ /// @details When querying for awards, this structure will be filled out with summary information about any award granted to the user.
+ struct SenAwardMessageData
+ {
+ wchar_t awardDesc[128]; ///< Localized string containing a message for display.
+ unsigned int awardPoints; ///< Fame Points granted as a result of this award.
+ unsigned int awardTrigger; ///< Progress within the associated Challenge that caused the award to trigger.
+ };
+
+ /// @brief Measures a time period.
+ ///
+ /// @details Provides a display-friendly way to report time differences - e.g. the time until the current Fame week expires.
+ struct SenFameTime
+ {
+ int days;
+ int hours;
+ int minutes;
+ int seconds;
+ };
+
+ /// @brief Information about a user's progress against a single Challenge
+ ///
+ /// @details Provides a display-friendly format for retrieving information about a user's progress against Fame Challenges.
+ ///
+ struct SenFameDisplayData
+ {
+ wchar_t milestoneTypeDescription[128]; ///< Localized string that describes the challenge.
+ SenFameProgressID milestoneTypeID; ///< ID for the Challenge.
+ unsigned int milestoneCount; ///< Total number of milestones (awards) available for this Challenge. May be SenFameCount_Unbounded.
+ unsigned int currentMilestone; ///< Index of the milestone the user is currently working towards (i.e. 0 indicates no milestones have been passed).
+ unsigned int xpSinceLastMilestone; ///< Progress achieved since the last milestone in this Challenge was passed.
+ unsigned int xpToNextMilestone; ///< Progress required to hit the next milestone in this Challenge. Expressed as the progress difference between milestones, i.e. does not vary with xpSinceLastMilestone
+ unsigned int famePointsSoFar; ///< Fame Points achieved in this Challenge.
+ unsigned int famePointsMaximum; ///< Total Fame Points available from this Challenge. May be SenFameCount_Unbounded.
+ bool isWeekly; ///< When true, progress against this Challenge is reset weekly.
+ };
+
+ /// @brief Information about a participant in a multiplayer game.
+ ///
+ /// @details Use for reporting information about multiplayer games to the Sentient server.
+ ///
+ struct SenFameMPGameParticipant
+ {
+ PlayerUID user; ///< ID of a user who should be credited with participation in the game.
+ bool winner; ///< When true, this user should be considered among the winners of the game. There are no restrictions on the number of 'winners' a game may have.
+ };
+
+
+ /**************************
+ ***** Fame Functions *****
+ **************************/
+
+ /// @brief Query the server for VIP status information for a collection of arbitrary users.
+ ///
+ /// @param[in] userIndex
+ /// The index of the initiating user on the console. Note: This is NOT a XUID.
+ ///
+ /// @param[in] userIDCount
+ /// The number of valid XUIDs in @a userIDArray
+ ///
+ /// @param[in] userIDArray
+ /// Users for whom VIP data should be retrieved.
+ ///
+ /// @param[out] out_userFameVIPArray
+ /// The structures to fill in with the retrieved information.
+ /// It is assumed that this is preallocated to at least @a userIDCount entries.
+ ///
+ /// @param[in] userCallback
+ /// If this call returns a success code, the userCallback will be called at the end of the asynchronous process.
+ ///
+ /// @param[in] userCallbackData
+ /// Data to be passed to the @a userCallback on completion.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// SENTIENT_E_GUEST_ACCESS_VIOLATION: A guest may not spawn this call.
+ /// E_POINTER: out_userFameVIPArray is NULL.
+ /// SENTIENT_E_TOO_MANY_CALLS: This call has been rejected to avoid excessive server load. Try again later.
+ /// E_FAIL: Failed to spawn server call.
+ /// S_OK: Server call spawned successfully.
+ ///
+ /// @details This overload can be used to retrieve VIP status for friends or remote participants in a multiplayer session.
+ /// For local users, prefer SenGetFameVIPLevel(int, SenFameVIPData*)
+ ///
+ HRESULT SenGetFameVIPLevel(
+ int userIndex,
+ size_t userIDCount,
+ const PlayerUID *userIDArray,
+ SenFameVIPData *out_userFameVIPArray,
+ SenSysCompletedCallback userCallback,
+ void *userCallbackData );
+
+ /// @brief Query for VIP status information for a local user.
+ ///
+ /// @param[in] userIndex
+ /// The index of the initiating user on the console. Note: This is NOT a XUID.
+ ///
+ /// @param[out] out_fameVIPData
+ /// The structure to fill in with the retrieved information.
+ /// It is assumed that this is preallocated to fit at least 1 entry.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// SENTIENT_E_GUEST_ACCESS_VIOLATION: A guest may not spawn this call.
+ /// E_POINTER: out_fameVIPData is NULL.
+ /// SENTIENT_S_OPERATION_IN_PROGRESS: The call could not be completed immediately and out_fameVIPData has not been filled in.
+ /// S_OK: The operation completed successfully.
+ ///
+ /// @details This overload is preferred when retrieving information about local users.
+ /// There are no restrictions on the call frequency and it will typically return immediately.
+ /// In rare cases where SENTIENT_S_OPERATION_IN_PROGRESS is returned the title should call again
+ /// on the next scheduled iteration of their Sentient update loop.
+ ///
+ HRESULT SenGetFameVIPLevel(
+ int userIndex,
+ SenFameVIPData *out_fameVIPData );
+
+ /// @brief Acknowledge a change in user VIP level reported by the server.
+ ///
+ /// @param[in] userIndex
+ /// The index of the initiating user on the console. Note: This is NOT a XUID.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// SENTIENT_E_GUEST_ACCESS_VIOLATION: A guest may not spawn this call.
+ /// E_FAIL: Failed to spawn server call.
+ /// S_OK: Server call spawned successfully.
+ ///
+ /// @details When retrieving user VIP status, the server will include the user's last VIP level
+ /// for which it has not received an acknowledgement message. Titles can use this information
+ /// to highlight changes in VIP level. Once a change has been messaged titles should
+ /// call this API to clear the server state.
+ HRESULT SenAcknowledgeVIPLevelChange(
+ int userIndex );
+
+ /// @brief Query a Fame leaderboard
+ ///
+ /// @param[in] userIndex
+ /// The index of the initiating user on the console. Note: This is NOT a XUID.
+ ///
+ /// @param[in] leaderboardRequest
+ /// Defines the parameters for the leaderboard query.
+ ///
+ /// @param[in] entryCountMax
+ /// The maximum number of leaderboard rows to return.
+ ///
+ /// @param[out] out_entryArray
+ /// The structures to fill in with the rows returned from the leaderboard query.
+ /// It is assumed that this is preallocated to hold at least entryCountMax entries.
+ ///
+ /// @param[out] out_leaderboardResults
+ /// Summary information about the results of the leaderboard query.
+ ///
+ /// @param[out] out_senHandle
+ /// Provides a handle to the async task, which will allow for calling SentientCancel
+ ///
+ /// @param[in] userCallback
+ /// If this call returns a success code, the userCallback will be called at the end of the asynchronous process.
+ ///
+ /// @param[in] userCallbackData
+ /// Data to be passed to the @a userCallback on completion.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// SENTIENT_E_GUEST_ACCESS_VIOLATION: A guest may not spawn this call.
+ /// E_POINTER: out_entryArray or out_leaderboardResults is NULL.
+ /// E_INVALIDARG: userCallback is NULL and out_senHandle is non-NULL. Task handles are not supported for synchronous requests.
+ /// SENTIENT_E_TOO_MANY_CALLS: This call has been rejected to avoid excessive server load. Try again later.
+ /// E_FAIL: Failed to spawn server call.
+ /// S_OK: Server call spawned successfully.
+ ///
+ HRESULT SenGetFameLeaderboard(
+ int userIndex,
+ const SenFameLeaderboardRequest &leaderboardRequest,
+ size_t entryCountMax,
+ SenFameLeaderboardEntry *out_entryArray,
+ SenFameLeaderboardResults *out_leaderboardResults,
+ SenHandle *out_senHandle,
+ SenSysCompletedCallback userCallback,
+ void *userCallbackData );
+
+
+ /// @brief Poll for notifications of when a user passes a Fame milestone.
+ ///
+ /// @param[in] userIndex
+ /// The index of the initiating user on the console. Note: This is NOT a XUID.
+ ///
+ /// @param[out] out_awardData
+ /// Structure to fill in with information about any new award.
+ ///
+ /// @return SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// SENTIENT_E_GUEST_ACCESS_VIOLATION: A guest may not spawn this call.
+ /// E_POINTER: out_awardData is NULL.
+ /// SENTIENT_S_OPERATION_IN_PROGRESS: The call could not be completed immediately and out_awardData has not been filled in.
+ /// S_FALSE: The operation completed successfully but there were no awards to report. out_awardData has not been filled in.
+ /// S_OK: The operation completed successfully and there was a valid award to report. out_awardData contains information about the award.
+ ///
+ /// @details There are no restrictions on how frequently this API may be called, and it returnes immediately, so titles should poll
+ /// in all states where they can display award messages. When a message is returned it is popped from an internal queue
+ /// and will not be returned again by further calls.
+ ///
+ HRESULT SenGetAwardMessage(
+ int userIndex,
+ SenAwardMessageData *out_awardData );
+
+ /// @brief Retrieve the time left before weekly fame progress is reset.
+ ///
+ /// @param[out] out_timeRemaining
+ /// Structure to fill in with information about time remaining.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// E_POINTER: out_timeRemaining is NULL.
+ /// SENTIENT_S_OPERATION_IN_PROGRESS: The call could not be completed immediately and out_timeRemaining has not been filled in.
+ /// E_FAIL: Internal failure. Check log for output.
+ /// S_OK: Call completed successfully and out_timeRemaining has been filled in.
+ ///
+ /// @details Some Fame Challenges are reset weekly. Use this API when displaying a timer for the reset.
+ ///
+ HRESULT SenGetTimeLeftInFameWeek(
+ SenFameTime *out_timeRemaining );
+
+ //
+ /// @brief Retrieve the time left before transient VIP level is reset.
+ ///
+ /// @param[in] userIndex
+ /// The index of the initiating user on the console. Note: This is NOT a XUID.
+ ///
+ /// @param[out] out_timeRemaining
+ /// Structure to fill in with information about time remaining.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// SENTIENT_E_GUEST_ACCESS_VIOLATION: A guest may not spawn this call.
+ /// E_POINTER: out_timeRemaining is NULL.
+ /// SENTIENT_S_OPERATION_IN_PROGRESS: The call could not be completed immediately and out_timeRemaining has not been filled in.
+ /// S_FALSE: The VIP level of the supplied user does not expire. out_timeRemaining has not been filled in.
+ /// E_FAIL: Internal failure. Check log for output.
+ /// S_OK: Call completed successfully and out_timeRemaining has been filled in.
+ ///
+ /// @details Some VIP levels are reset if the user does not actively maintain them. Use this API
+ /// when displaying a timer for the reset.
+ ///
+ HRESULT SenGetTimeLeftInVIPLevel(
+ int userIndex,
+ SenFameTime *out_timeRemaining );
+
+ /// @brief Get a localized string that names the given VIP level.
+ ///
+ /// @param[in] vipLevel
+ /// The level whose name should be returned.
+ ///
+ /// @param[in] maxNameLength
+ /// The maximum length (including null terminating character) of the string to return.
+ ///
+ /// @param[out] out_name
+ /// The string to fill in with the VIP level name.
+ /// It is assumed that this is preallocated to fit at least @a maxNameLength characters.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// E_POINTER: out_name is NULL.
+ /// E_INVALIDARG: vipLevel is outside the range of known VIP levels.
+ /// SENTIENT_S_OPERATION_IN_PROGRESS: The call could not be completed immediately and out_name has not been filled in.
+ /// S_OK: The operation completed successfully.
+ ///
+ /// @details Titles can use this API to get the server-defined name for a VIP level for additional flexibility post-release.
+ /// In rare cases where SENTIENT_S_OPERATION_IN_PROGRESS is returned the title should call again
+ /// on the next scheduled iteration of their Sentient update loop.
+ ///
+ HRESULT SenGetVIPLevelName(
+ unsigned int vipLevel,
+ size_t maxNameLength,
+ wchar_t *out_name);
+
+
+ /// @brief Get the maximum number of items that will be returned by a call to SenGetFameDisplayData
+ ///
+ /// @param[out] out_count
+ /// Location to be filled in with the number of display data items available.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// SENTIENT_E_GUEST_ACCESS_VIOLATION: A guest may not spawn this call.
+ /// E_POINTER: out_count is NULL.
+ /// SENTIENT_S_OPERATION_IN_PROGRESS: The call could not be completed immediately and out_count has not been filled in.
+ /// E_FAIL: Internal failure. Check log for output.
+ /// S_OK: The operation completed successfully.
+ ///
+ /// @details Titles can use this API to ensure that they allocate a buffer of appropriate size
+ /// before making a call to SenGetFameDisplayData.
+ ///
+ HRESULT SenGetFameDisplayDataCount(
+ size_t *out_count );
+
+ /// @brief Retrieve a summary of a user's progress against Fame Challenges.
+ ///
+ /// @param[in] userIndex
+ /// The index of the initiating user on the console. Note: This is NOT a XUID.
+ ///
+ /// @param[in] startIndex
+ /// Global index of first item to return.
+ /// This parameter can be used to support results paging.
+ ///
+ /// @param[in] maxDisplayDataCount
+ /// Maximum number of items to return.
+ ///
+ /// @param[out] out_dataCount
+ /// Location to fill in with number of items actually returned.
+ ///
+ /// @param[out] out_displayData
+ /// The structures to fill in with the retrieved information.
+ /// It is assumed that this is preallocated to at least @a maxDisplayDataCount entries.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// SENTIENT_E_GUEST_ACCESS_VIOLATION: A guest may not spawn this call.
+ /// E_POINTER: out_dataCount or out_displayData is NULL.
+ /// E_INVALIDARG: startIndex is greater than the total number of items available.
+ /// SENTIENT_S_OPERATION_IN_PROGRESS: The call could not be completed immediately and output parameters have not been filled in.
+ /// E_FAIL: Internal failure. Check log for output.
+ /// S_OK: The operation completed successfully.
+ ///
+ /// @details For titles with weekly Challenge rotations, only Challenges active for the current week are reported.
+ /// Use SenGetFameDisplayDataCount() to dynamically size a buffer large enough to obtain all the display data entries
+ /// in a single call, or use the startIndex parameter for paging.
+ ///
+ HRESULT SenGetFameDisplayData(
+ int userIndex,
+ size_t startIndex,
+ size_t maxDisplayDataCount,
+ size_t *out_dataCount,
+ SenFameDisplayData *out_displayData );
+
+ /// @brief Notify Sentient about user progress against a Fame Challenge.
+ ///
+ /// @param[in] userIndex
+ /// The index of the initiating user on the console. Note: This is NOT a XUID.
+ ///
+ /// @param[in] milestoneTypeID
+ /// The id of the Challenge for which progress has been achieved.
+ ///
+ /// @param[in] xpGained
+ /// Incremental progress. For binary milestones this can be safely set to 1 each time the awarding event takes place.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// SENTIENT_E_GUEST_ACCESS_VIOLATION: A guest may not spawn this call.
+ /// SENTIENT_E_BUFFER_EXHAUSTED: The progress update failed because Sentient's internal buffer is full.
+ /// E_FAIL: Internal failure. Check log for output.
+ /// S_OK: The operation completed successfully.
+ ///
+ /// @details Titles should call this API whenever a user makes progress against a Fame Challenge. Long-term storage for progress exists
+ /// on the Sentient server, but it may be buffered on the client to prevent excessive server load. Titles should call
+ /// SenFlushFameProgress as appropriate (e.g. on game save) to ensure that all progress writes are committed to the server.
+ /// Titles should not submit updates against Fame Challenges whose progress is determined by the server(e.g. First Play)
+ HRESULT SenUpdateFameProgress(
+ int userIndex,
+ unsigned int milestoneTypeID,
+ unsigned int xpGained );
+
+ /// @brief Ensure that all progress writes are committed to the Sentient server.
+ ///
+ /// @param[in] userIndex
+ /// The index of the initiating user on the console. Note: This is NOT a XUID.
+ ///
+ /// @param[in] userCallback
+ /// If this call returns a success code, the userCallback will be called at the end of the asynchronous process.
+ ///
+ /// @param[in] userCallbackData
+ /// Data to be passed to the @a userCallback on completion.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// SENTIENT_E_GUEST_ACCESS_VIOLATION: A guest may not spawn this call.
+ /// SENTIENT_E_TOO_MANY_CALLS: This call has been rejected to avoid excessive server load. Try again later.
+ /// E_FAIL: Failed to spawn server call. This may be because there is already a flush scheduled.
+ /// S_OK: The operation completed successfully.
+ ///
+ /// @details Long-term storage for progress exists on the Sentient server, but it may be buffered on the client to
+ /// prevent excessive server load. Titles should call this API as appropriate (e.g. on game save) to ensure
+ /// that all progress writes are committed to the server. The callback parameters provide a mechanism for
+ /// detecting when the server call has completed and updating user interface appropriately.
+ /// When there is no local data that needs flushing, the supplied callback will be invoked before execution
+ /// returns from this function, and the return code will be S_OK.
+ ///
+ HRESULT SenFlushFameProgress(
+ int userIndex,
+ SenSysCompletedCallback userCallback,
+ void *userCallbackData );
+
+ /// @brief Inform the Sentient server about the results of a multiplayer game.
+ ///
+ /// @param[in] userIndex
+ /// The index of the initiating user on the console. Note: This is NOT a XUID.
+ ///
+ /// @param[in] participantCount
+ /// The number of valid items in @a participants.
+ ///
+ /// @param[in] participants
+ /// Structures describing the users who participated in this multiplayer game.
+ ///
+ /// @param[out] out_senHandle
+ /// Provides a handle to the async task, which will allow for calling SentientCancel
+ ///
+ /// @param[in] userCallback
+ /// If this call returns a success code, the userCallback will be called at the end of the asynchronous process.
+ ///
+ /// @param[in] userCallbackData
+ /// Data to be passed to the @a userCallback on completion.
+ ///
+ /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
+ /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
+ /// SENTIENT_E_GUEST_ACCESS_VIOLATION: A guest may not spawn this call.
+ /// E_INVALIDARG: Either userCallback is NULL and out_senHandle is non-NULL, or participantCount is less than 2.
+ /// E_POINTER: participants is NULL.
+ /// E_FAIL: Failed to spawn server call.
+ /// S_OK: Server call spawned successfully.
+ ///
+ /// @details Titles should report multiplayer sessions to the Sentient server via this API in order to support
+ /// tracking of progress against certain Fame Challenges. For proper tracking each user in the multiplayer
+ /// session should independently call this function on completion of a game.
+ HRESULT SenRegisterFameMPGame(
+ int userIndex,
+ size_t participantCount,
+ const SenFameMPGameParticipant *participants,
+ SenHandle *out_senHandle,
+ SenSysCompletedCallback userCallback,
+ void *userCallbackData );
+
+} // namespace Sentient