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path: root/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.h
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-rw-r--r--Minecraft.Client/Xbox/Network/NetworkPlayerXbox.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.h b/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.h
new file mode 100644
index 00000000..1822717c
--- /dev/null
+++ b/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.h
@@ -0,0 +1,39 @@
+#pragma once
+
+#include "..\..\Common\Network\NetworkPlayerInterface.h"
+
+// This is an implementation of the INetworkPlayer interface, for Xbox 360. It effectively wraps the IQNetPlayer class in a non-platform-specific way. It is
+// managed by PlatformNetworkManagerXbox.
+
+class NetworkPlayerXbox : public INetworkPlayer
+{
+public:
+ // Common player interface
+ NetworkPlayerXbox(IQNetPlayer *qnetPlayer);
+ virtual unsigned char GetSmallId();
+ virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority);
+ virtual bool IsSameSystem(INetworkPlayer *player);
+ virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority );
+ virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority );
+ virtual int GetCurrentRtt();
+ virtual bool IsHost();
+ virtual bool IsGuest();
+ virtual bool IsLocal();
+ virtual int GetSessionIndex();
+ virtual bool IsTalking();
+ virtual bool IsMutedByLocalUser(int userIndex);
+ virtual bool HasVoice();
+ virtual bool HasCamera();
+ virtual int GetUserIndex();
+ virtual void SetSocket(Socket *pSocket);
+ virtual Socket *GetSocket();
+ virtual const wchar_t *GetOnlineName();
+ virtual std::wstring GetDisplayName();
+ virtual PlayerUID GetUID();
+
+ // Extra xbox-specific things
+ IQNetPlayer *GetQNetPlayer();
+private:
+ IQNetPlayer *m_qnetPlayer;
+ Socket *m_pSocket;
+}; \ No newline at end of file