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path: root/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp
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Diffstat (limited to 'Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp')
-rw-r--r--Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp121
1 files changed, 121 insertions, 0 deletions
diff --git a/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp b/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp
new file mode 100644
index 00000000..37e24f7a
--- /dev/null
+++ b/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp
@@ -0,0 +1,121 @@
+#include "stdafx.h"
+#include "NetworkPlayerXbox.h"
+
+NetworkPlayerXbox::NetworkPlayerXbox(IQNetPlayer *qnetPlayer)
+{
+ m_qnetPlayer = qnetPlayer;
+ m_pSocket = NULL;
+}
+
+unsigned char NetworkPlayerXbox::GetSmallId()
+{
+ return m_qnetPlayer->GetSmallId();
+}
+
+void NetworkPlayerXbox::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority)
+{
+ DWORD flags;
+ flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
+ if( lowPriority ) flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
+ m_qnetPlayer->SendData(((NetworkPlayerXbox *)player)->m_qnetPlayer, pvData, dataSize, flags);
+}
+
+bool NetworkPlayerXbox::IsSameSystem(INetworkPlayer *player)
+{
+ return ( m_qnetPlayer->IsSameSystem(((NetworkPlayerXbox *)player)->m_qnetPlayer) == TRUE );
+}
+
+int NetworkPlayerXbox::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
+{
+ DWORD flags = QNET_GETSENDQUEUESIZE_BYTES;
+ if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
+ return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags);
+}
+
+int NetworkPlayerXbox::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority )
+{
+ DWORD flags = QNET_GETSENDQUEUESIZE_MESSAGES;
+ if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
+ return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags);
+}
+
+int NetworkPlayerXbox::GetCurrentRtt()
+{
+ return m_qnetPlayer->GetCurrentRtt();
+}
+
+bool NetworkPlayerXbox::IsHost()
+{
+ return ( m_qnetPlayer->IsHost() == TRUE );
+}
+
+bool NetworkPlayerXbox::IsGuest()
+{
+ return ( m_qnetPlayer->IsGuest() == TRUE );
+}
+
+bool NetworkPlayerXbox::IsLocal()
+{
+ return ( m_qnetPlayer->IsLocal() == TRUE );
+}
+
+int NetworkPlayerXbox::GetSessionIndex()
+{
+ return m_qnetPlayer->GetSessionIndex();
+}
+
+bool NetworkPlayerXbox::IsTalking()
+{
+ return ( m_qnetPlayer->IsTalking() == TRUE );
+}
+
+bool NetworkPlayerXbox::IsMutedByLocalUser(int userIndex)
+{
+ return ( m_qnetPlayer->IsMutedByLocalUser(userIndex) == TRUE );
+}
+
+bool NetworkPlayerXbox::HasVoice()
+{
+ return ( m_qnetPlayer->HasVoice() == TRUE );
+}
+
+bool NetworkPlayerXbox::HasCamera()
+{
+ return ( m_qnetPlayer->HasCamera() == TRUE );
+}
+
+int NetworkPlayerXbox::GetUserIndex()
+{
+ return m_qnetPlayer->GetUserIndex();
+}
+
+void NetworkPlayerXbox::SetSocket(Socket *pSocket)
+{
+ m_pSocket = pSocket;
+}
+
+Socket *NetworkPlayerXbox::GetSocket()
+{
+ return m_pSocket;
+}
+
+PlayerUID NetworkPlayerXbox::GetUID()
+{
+ return m_qnetPlayer->GetXuid();
+}
+
+const wchar_t *NetworkPlayerXbox::GetOnlineName()
+{
+ return m_qnetPlayer->GetGamertag();
+}
+
+std::wstring NetworkPlayerXbox::GetDisplayName()
+{
+ return m_qnetPlayer->GetGamertag();
+}
+
+IQNetPlayer *NetworkPlayerXbox::GetQNetPlayer()
+{
+ return m_qnetPlayer;
+}
+