aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/WolfRenderer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.Client/WolfRenderer.cpp')
-rw-r--r--Minecraft.Client/WolfRenderer.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/Minecraft.Client/WolfRenderer.cpp b/Minecraft.Client/WolfRenderer.cpp
new file mode 100644
index 00000000..a21affa2
--- /dev/null
+++ b/Minecraft.Client/WolfRenderer.cpp
@@ -0,0 +1,42 @@
+#include "stdafx.h"
+#include "WolfRenderer.h"
+#include "MultiPlayerLocalPlayer.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
+
+WolfRenderer::WolfRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
+{
+ setArmor(armor);
+}
+
+float WolfRenderer::getBob(shared_ptr<Mob> _mob, float a)
+{
+ // 4J - dynamic cast required because we aren't using templates/generics in our version
+ shared_ptr<Wolf> mob = dynamic_pointer_cast<Wolf>(_mob);
+
+ return mob->getTailAngle();
+}
+
+int WolfRenderer::prepareArmor(shared_ptr<Mob> mob, int layer, float a)
+{
+ if (mob->isInvisibleTo(Minecraft::GetInstance()->player)) return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'.
+
+ shared_ptr<Wolf> wolf = dynamic_pointer_cast<Wolf>(mob);
+ if (layer == 0 && wolf->isWet())
+ {
+ float brightness = wolf->getBrightness(a) * wolf->getWetShade(a);
+ bindTexture(wolf->getTexture());
+ glColor3f(brightness, brightness, brightness);
+
+ return 1;
+ }
+ if (layer == 1 && wolf->isTame())
+ {
+ bindTexture(TN_MOB_WOLF_COLLAR);
+ float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : wolf->getBrightness(a);
+ int color = wolf->getCollarColor();
+ glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]);
+
+ return 1;
+ }
+ return -1;
+}