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-rw-r--r--Minecraft.Client/WolfRenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/WolfRenderer.cpp b/Minecraft.Client/WolfRenderer.cpp
index 96b3ee7e..a8287422 100644
--- a/Minecraft.Client/WolfRenderer.cpp
+++ b/Minecraft.Client/WolfRenderer.cpp
@@ -11,7 +11,7 @@ WolfRenderer::WolfRenderer(Model *model, Model *armor, float shadow) : MobRender
float WolfRenderer::getBob(std::shared_ptr<Mob> _mob, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
- std::shared_ptr<Wolf> mob = dynamic_pointer_cast<Wolf>(_mob);
+ std::shared_ptr<Wolf> mob = std::dynamic_pointer_cast<Wolf>(_mob);
return mob->getTailAngle();
}
@@ -20,7 +20,7 @@ int WolfRenderer::prepareArmor(std::shared_ptr<Mob> mob, int layer, float a)
{
if (mob->isInvisibleTo(Minecraft::GetInstance()->player)) return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'.
- std::shared_ptr<Wolf> wolf = dynamic_pointer_cast<Wolf>(mob);
+ std::shared_ptr<Wolf> wolf = std::dynamic_pointer_cast<Wolf>(mob);
if (layer == 0 && wolf->isWet())
{
float brightness = wolf->getBrightness(a) * wolf->getWetShade(a);