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-rw-r--r--Minecraft.Client/WitherSkullRenderer.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/Minecraft.Client/WitherSkullRenderer.cpp b/Minecraft.Client/WitherSkullRenderer.cpp
new file mode 100644
index 00000000..87873574
--- /dev/null
+++ b/Minecraft.Client/WitherSkullRenderer.cpp
@@ -0,0 +1,52 @@
+#include "stdafx.h"
+#include "WitherSkullRenderer.h"
+#include "SkeletonHeadModel.h"
+#include "../Minecraft.World/WitherSkull.h"
+
+ResourceLocation WitherSkullRenderer::WITHER_ARMOR_LOCATION(TN_MOB_WITHER_INVULNERABLE);
+ResourceLocation WitherSkullRenderer::WITHER_LOCATION(TN_MOB_WITHER);
+
+WitherSkullRenderer::WitherSkullRenderer()
+{
+ model = new SkeletonHeadModel();
+}
+
+void WitherSkullRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
+{
+ glPushMatrix();
+ glDisable(GL_CULL_FACE);
+
+ float headRot = rotlerp(entity->yRotO, entity->yRot, a);
+ float headRotx = entity->xRotO + (entity->xRot - entity->xRotO) * a;
+
+ glTranslatef((float) x, (float) y, (float) z);
+
+ float scale = 1 / 16.0f;
+ glEnable(GL_RESCALE_NORMAL);
+ glScalef(-1, -1, 1);
+
+ glEnable(GL_ALPHA_TEST);
+
+ bindTexture(entity);
+
+ model->render(entity, 0, 0, 0, headRot, headRotx, scale, true);
+
+ glPopMatrix();
+}
+
+ResourceLocation *WitherSkullRenderer::getTextureLocation(shared_ptr<Entity> entity)
+{
+ shared_ptr<WitherSkull> mob = dynamic_pointer_cast<WitherSkull>(entity);
+
+ return mob->isDangerous() ? &WITHER_ARMOR_LOCATION : &WITHER_LOCATION;
+}
+
+float WitherSkullRenderer::rotlerp(float from, float to, float a)
+{
+ float diff = to - from;
+ while (diff < -180)
+ diff += 360;
+ while (diff >= 180)
+ diff -= 360;
+ return from + a * diff;
+} \ No newline at end of file