diff options
Diffstat (limited to 'Minecraft.Client/Windows64Media')
| -rw-r--r-- | Minecraft.Client/Windows64Media/Media/languages.loc | bin | 1469999 -> 1345627 bytes | |||
| -rw-r--r-- | Minecraft.Client/Windows64Media/Sound/Minecraft.msscmp | bin | 0 -> 12276954 bytes | |||
| -rw-r--r-- | Minecraft.Client/Windows64Media/loc/4J_stringsGeneric.xml | 8 | ||||
| -rw-r--r-- | Minecraft.Client/Windows64Media/loc/4J_stringsPlatformSpecific.xml | 4 | ||||
| -rw-r--r-- | Minecraft.Client/Windows64Media/loc/AdditionalStrings.xml | 123 | ||||
| -rw-r--r-- | Minecraft.Client/Windows64Media/loc/EULA.xml | 99 | ||||
| -rw-r--r-- | Minecraft.Client/Windows64Media/loc/extra.xml | 14 | ||||
| -rw-r--r-- | Minecraft.Client/Windows64Media/loc/stringsDynafont.xml | 7 | ||||
| -rw-r--r-- | Minecraft.Client/Windows64Media/loc/stringsGeneric.xml | 2078 | ||||
| -rw-r--r-- | Minecraft.Client/Windows64Media/loc/stringsLanguages.xml | 40 | ||||
| -rw-r--r-- | Minecraft.Client/Windows64Media/loc/stringsLeaderboards.xml | 91 | ||||
| -rw-r--r-- | Minecraft.Client/Windows64Media/loc/stringsRichPresence.xml | 66 | ||||
| -rw-r--r-- | Minecraft.Client/Windows64Media/strings.h | 4214 |
13 files changed, 4199 insertions, 2545 deletions
diff --git a/Minecraft.Client/Windows64Media/Media/languages.loc b/Minecraft.Client/Windows64Media/Media/languages.loc Binary files differindex 3f4659e3..e3d9162b 100644 --- a/Minecraft.Client/Windows64Media/Media/languages.loc +++ b/Minecraft.Client/Windows64Media/Media/languages.loc diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft.msscmp b/Minecraft.Client/Windows64Media/Sound/Minecraft.msscmp Binary files differnew file mode 100644 index 00000000..13983f6d --- /dev/null +++ b/Minecraft.Client/Windows64Media/Sound/Minecraft.msscmp diff --git a/Minecraft.Client/Windows64Media/loc/4J_stringsGeneric.xml b/Minecraft.Client/Windows64Media/loc/4J_stringsGeneric.xml index 461ff6f0..7adcacc4 100644 --- a/Minecraft.Client/Windows64Media/loc/4J_stringsGeneric.xml +++ b/Minecraft.Client/Windows64Media/loc/4J_stringsGeneric.xml @@ -178,13 +178,12 @@ <data name="IDS_PRO_NOPROFILEOPTIONS_TEXT"> <value>Saving of settings to gamer profile has failed.</value> </data> - <data name="IDS_PRO_GUESTPROFILE_TITLE"> - <value>Guest Gamer Profile</value> + <value>Guest Player</value> </data> <data name="IDS_PRO_GUESTPROFILE_TEXT"> - <value>Guest gamer profile cannot access this feature. Please use a different gamer profile.</value> + <value>Guest players cannot access the "PSN".</value> </data> <data name="IDS_STO_SAVING_SHORT"> @@ -192,13 +191,12 @@ </data> <data name="IDS_STO_SAVING_LONG"> - <value>Saving content. Please don't turn off your console.</value> + <value>Saving content. Please don't turn off your system.</value> </data> <data name="IDS_PRO_UNLOCKGAME_TITLE"> <value>Unlock Full Game</value> </data> - <data name="IDS_PRO_UNLOCKGAME_TEXT"> <value>This is the Minecraft trial game. If you had the full game, you would just have earned an achievement! Unlock the full game to experience the joy of Minecraft and to play with your friends across the globe through Xbox LIVE. diff --git a/Minecraft.Client/Windows64Media/loc/4J_stringsPlatformSpecific.xml b/Minecraft.Client/Windows64Media/loc/4J_stringsPlatformSpecific.xml index 8d705a63..79e76680 100644 --- a/Minecraft.Client/Windows64Media/loc/4J_stringsPlatformSpecific.xml +++ b/Minecraft.Client/Windows64Media/loc/4J_stringsPlatformSpecific.xml @@ -99,6 +99,10 @@ </value> </data> + <data name="IDS_SAVE_TRANSFER_WRONG_VERSION"> + <value>The save file in the save transfer area has a version number that this version doesn't support yet.</value> + </data> + <data name="IDS_PRO_PROFILEPROBLEM_TEXT"> <value>You are being returned to the main menu because of a problem reading your profile.</value> </data> diff --git a/Minecraft.Client/Windows64Media/loc/AdditionalStrings.xml b/Minecraft.Client/Windows64Media/loc/AdditionalStrings.xml new file mode 100644 index 00000000..9834da86 --- /dev/null +++ b/Minecraft.Client/Windows64Media/loc/AdditionalStrings.xml @@ -0,0 +1,123 @@ +<root> + <data name="IDS_UNHIDE_MASHUP_WORLDS"> + <value>Show all Mash-up Worlds</value> + </data> + + <data name="IDS_TOOLTIPS_HIDE"> + <value>Hide</value> + </data> + + <data name="IDS_GAMENAME"> + <value>Minecraft: PlayStation®3 Edition</value> + </data> + + <data name="IDS_OPTIONSFILE"> + <value>Options</value> + </data> + + <data name="IDS_SAVECACHEFILE"> + <value>Save Cache</value> + </data> + + <data name="IDS_ERROR_NETWORK"> + <value>A network error has occurred.</value> + </data> + + <data name="IDS_ERROR_NETWORK_TITLE"> + <value>Network Error</value> + </data> + + <data name="IDS_ERROR_NETWORK_EXIT"> + <value>A network error has occurred. Exiting to Main Menu.</value> + </data> + + <data name="IDS_CHAT_RESTRICTION_UGC"> + <value>Online service is disabled on your Sony Entertainment Network account due to chat restrictions.</value> + </data> + + <data name="IDS_CONTENT_RESTRICTION"> + <value>Online service is disabled on your Sony Entertainment Network account due to parental control settings.</value> + </data> + + <data name="IDS_ONLINE_SERVICE_TITLE"> + <value>Online Service</value> + </data> + + <data name="IDS_ERROR_PSN_SIGN_OUT"> + <value>You have been signed out from the "PSN". Online features of the game will not be available until you sign back into the "PSN".</value> + </data> + + <data name="IDS_ERROR_PSN_SIGN_OUT_EXIT"> + <value>You have been signed out from the "PSN". Online features of the game will not be available until you sign back into the "PSN". Exiting to Main Menu.</value> + </data> + + <data name="IDS_PLAYER_LIST_TITLE"> + <value>Choose user for player %d (or cancel to play as guest)</value> + </data> + + <data name="IDS_DLC_PRICE_FREE"> + <value>Free</value> + </data> + + <data name="IDS_CORRUPT_OPTIONS"> + <value>Your Options file is corrupt and needs to be deleted.</value> + </data> + + <data name="IDS_CORRUPT_OPTIONS_DELETE"> + <value>Delete options file.</value> + </data> + + <data name="IDS_CORRUPT_OPTIONS_RETRY"> + <value>Retry loading options file.</value> + </data> + + <data name="IDS_CORRUPT_SAVECACHE"> + <value>Your Save Cache file is corrupt and needs to be deleted.</value> + </data> + + <data name="IDS_SAVEDATA_COPIED_TITLE"> + <value>Trophies Disabled</value> + </data> + + <data name="IDS_SAVEDATA_COPIED_TEXT"> + <value>Trophies will be disabled because this save belongs to another user.</value> + </data> + + <data name="IDS_FATAL_TROPHY_ERROR"> + <value>Fatal error: Trophy Initialization failed. Please exit game.</value> + </data> + + <data name="IDS_TOOLTIPS_GAME_INVITES"> + <value>View Game Invites</value> + </data> + + <data name="IDS_CORRUPT_FILE"> + <value>Corrupt File</value> + </data> + + <data name="IDS_CONTROLER_DISCONNECT_TITLE"> + <value>Controller Disconnected</value> + </data> + + <data name="IDS_CONTROLER_DISCONNECT_TEXT"> + <value>Your controller has been disconnected. Please reconnect the controller.</value> + </data> + + <data name="IDS_CONTENT_RESTRICTION_MULTIPLAYER"> + <value>Online service is disabled on your Sony Entertainment Network account due to parental control settings for one of your local players.</value> + </data> + <data name="IDS_CONTENT_RESTRICTION_PATCH_AVAILABLE"> + <value>Online features are disabled due to a game update being available.</value> + </data> + <data name="IDS_NO_DLCCATEGORIES"> + <value>There are no downloadable content offers available for this title at the moment.</value> + </data> + + <data name="IDS_INVITATION_SUBJECT_MAX_18_CHARS"> + <value>Invitation</value> + </data> + + <data name="IDS_INVITATION_BODY"> + <value>Please come and play a game of Minecraft: PlayStation®Vita Edition!</value> + </data> +</root>
\ No newline at end of file diff --git a/Minecraft.Client/Windows64Media/loc/EULA.xml b/Minecraft.Client/Windows64Media/loc/EULA.xml new file mode 100644 index 00000000..42a075b4 --- /dev/null +++ b/Minecraft.Client/Windows64Media/loc/EULA.xml @@ -0,0 +1,99 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <data name="IDS_EULA"> + <value> Minecraft: PlayStation®Vita Edition - TERMS OF USE + These Terms set out some rules for using Minecraft: PlayStation®Vita Edition ("Minecraft"). In order to protect Minecraft and the members of our community, we need these terms to set out some rules for downloading and using Minecraft. We don't like rules any more than you do, so we have tried to keep this as short as possible but if you buy, download, use or play Minecraft, you are agreeing to stick to these terms ("Terms"). + Before we get going there is one thing we want to make really clear. Minecraft is a game that allows players to build and break things. If you play with other people (multiplayer) you can build with them or you can break what they have been building - and they can do the same to you. So don't play with other people if they don't behave like you want them to. Also sometimes people do things that they shouldn't. We don't like it but there is not a lot we can do to stop it except ask that everyone behaves properly. We rely on you and others like you in the community to let us know if someone isn’t behaving properly and if that is the case and / or you think someone is breaching the rules or these Terms or using Minecraft improperly please do tell us. We have a flagging / reporting system for doing that so please use it and we will do what is necessary to deal with it. + To flag or report any issues please email us at support@mojang.com and give us as much information as you can such as the user's details and what has happened. + Now back to the Terms: + ONE MAJOR RULE + The one major rule is that you must not distribute anything we've made. By "distribute anything we've made" what we mean is "give copies of Minecraft away, make commercial use of, try to make money from, or let other people get access to Minecraft and its parts in a way that is unfair or unreasonable". So the one major rule is that (unless we specifically agree it – such as in our Brand and Asset Usage Guidelines) you must not: + • give copies of Minecraft to anyone else; + • make commercial use of anything we've made; + • try to make money from anything we've made; or + • let other people get access to anything we've made in a way that is unfair or unreasonable. + ...and so that we are crystal clear, what we have made includes, but is not limited to, the client or the server software for Minecraft. It also includes modified versions of a Game, part of it or anything else we've made. + Otherwise we are quite relaxed about what you do - in fact we really encourage you to do cool stuff (see below) - but just don't do those things that we say you can't. + USING MINECRAFT + • You have bought Minecraft so you can use it, yourself, on your PlayStation®Vita system. + • Below we also give you limited rights to do other things but we have to draw a line somewhere or else people will go too far. If you wish to make something related to anything we've made we're humbled, but please make sure that it can't be interpreted as being official and that it complies with these Terms and above all do not make commercial use of anything we've made. + • The permission we give you to use and play Minecraft can be revoked if you break these Terms. + • When you buy Minecraft, we give you permission to install Minecraft on your own PlayStation®Vita system and use and play it on that PlayStation®Vita system as set out in these Terms. This permission is personal to you, so you are not allowed to distribute Minecraft (or any part of it) to anyone else (except as expressly permitted by us of course). + • Within reason you're free to do whatever you want with screenshots and videos of Minecraft. By "within reason" we mean that you can't make any commercial use of them or do things that are unfair or adversely affect our rights. Also, don't just rip art resources and pass them around, that's no fun. + • Essentially the simple rule is do not make commercial use of anything we've made unless specifically agreed by us, either in our brand and asset usage guidelines or under these Terms. Oh and if the law expressly allows it, such as under a "fair use" or "fair dealing" doctrine then that's ok too – but only to the extent that the law says so. + OWNERSHIP OF MINECRAFT AND OTHER THINGS + • Although we give you permission to play Minecraft, we are still the owners of it. We are also the owners of our brands and any content contained in Minecraft, which is made up of our software, textures, assets, tools, infrastructure and a whole load of other clever (and not so clever) stuff that we own. All our rights in that stuff are asserted and reserved but you can use it subject to these Terms. + • That doesn’t mean we own the cool stuff that you create using Minecraft - you just have to accept that we own each part of Minecraft and Minecraft as a product and service and those things mentioned in the previous sentence – and we also own the copyright and other so called intellectual property rights ("IPRs") associated with those things and the names and brands associated with Minecraft. + • You of course are going to make your own stuff in and using Minecraft. We don’t own the original stuff that you create and we don’t claim any ownership of anything that we shouldn’t. We will however own things that are copies (or substantial copies) or derivatives of our property and creations (outlined above) - but if you create original things they aren’t ours. So, as an example: + - a single block – we own that; + - a Gothic Cathedral with a rollercoaster running through it – we don't own that. + • Therefore, when you pay for the use of Minecraft, you are only buying a permission to use the Minecraft product in accordance with these Terms. The only permissions you have in connection with Minecraft are the permissions set out in these Terms. + CONTENT + • If you make any content available on or through Minecraft, you must give us permission to use, copy, modify and adapt that content. This permission must be irrevocable and unrestricted. You must also let us permit other people to use your content and you must let the other people you let access it (such as those you play multiplayer games with) use it. + • Please think carefully before you make any content available, because it may be made public and may be used by other people in a way you don't like. + • If you are going to make something available on or through Minecraft, it must not be offensive to people or illegal, it must be honest, and it must be your own creation. The types of things you must not make available using Minecraft include: posts that include racist or homophobic language; posts that are bullying or trolling; posts that might damage our or another person's reputation; posts that include porn, advertising or someone else's creation or image; or posts that impersonate a moderator or try to trick or exploit people. + • Any content you make available on Minecraft must also be your creation. You must not make any content available, using Minecraft, that infringes the rights of anyone else. If you post content on Minecraft, and we get challenged, threatened or sued by someone because the content infringes that persons rights, we may hold you responsible and that means you may have to pay us back for any damage we suffer as a result. Therefore it is really important that you only make content available that you have created and you don't do so with any content created by anyone else. + • Please take care over who you play with. It is hard for either you or us to know for sure that what people say is true, or even if people are really who they say they are. You should also not give out information about yourself through Minecraft. + If you are going to make content ("Your Content") available using Minecraft it must: + - comply with all Sony Computer Entertainment’s rules including the ToSUA which are the "PSN" Terms of Service and the User Agreement and any other guidelines that you have to agree to in order to use your PlayStation®Vita system and the "PSN"; + - not be offensive to people; + - not be illegal or unlawful; + - be honest and not mislead, trick or exploit anyone else nor impersonate others; + - not infringe anyone’s copyright or other rights; + - not be racist, sexist or homophobic; + - not be bullying or trolling; + - not damage our or another person’s reputation; + - not include pornography; + - not include advertising. + - You must not make any content available using Minecraft that infringes the rights of anyone else. + • You are responsible for all Your Content that is made available by you using Minecraft. + • By making Your Content available you warrant and are telling us that you are fully entitled to do so under these Terms and that we are entitled to exercise the rights you have granted to us under these Terms. + • If we get challenged, threatened or sued by someone because of any content that you make available using Minecraft or is made available by anyone on or through Minecraft it may be removed, you may be held responsible and you may have to compensate us back for any damage we suffer as a result. Your access to certain aspects of Minecraft may be removed or suspended too. + USER CONTENT + The following sets out some terms concerning both Your Content and content made available by others which are referred to simply as "User Content". Minecraft is an entertainment service and ancillary to this we (and our licensees (like Sony Computer Entertainment) are involved in the transmission, distribution, storage and retrieval of User Content without review, selection or alteration of the content. What that means is that we do not review the User Content and so we won't know what is being circulated by you or other people. We have these rules in the Terms so that you and other people have to comply with but we can’t know everything that goes on. + So please note that: + • the views expressed in any User Content are the views of the individual authors or creators and not us or anyone connected with us unless we specify otherwise; + • we are not responsible for (and make no warranty or representation in relation to and disclaim all liability for) all User Content including any comments, views or remarks expressed in it; + • by using Minecraft you acknowledge that we have no responsibility to review the content of any User Content and that all User Content is made available on the basis that we are not required to and do not exercise any control or judgement over it. + HOWEVER we (or our licensees like Sony Computer Entertainment) may remove, reject or suspend access to any User Content and remove or suspend your ability to post, make available or access User Content – including removing or suspending access to Minecraft or "PSN" if we consider it is appropriate to do so, such as because you have breached these Terms or we receive a complaint. We will also act expeditiously to remove or disable access to User Content if and when we have actual knowledge of it being unlawful. + UPGRADES + • We might make upgrades and updates available from time to time, but we don't have to. We are also not obliged to provide ongoing support or maintenance of any game. Of course, we hope to continue to release new updates for Minecraft, we just can't guarantee that we will do so. + OUR LIABILITY + • When you get a copy of Minecraft, we provide it 'as is'. Updates and upgrades are also provided 'as is'. This means that we are not making any promises to you about the standard or quality of Minecraft or that Minecraft will be uninterrupted or error free or for any loss or damage that they cause. We only promise to provide Minecraft and any services with reasonable skill and care. The law in most countries says that we can't disclaim liability for death or personal injury caused by our negligence so if your computer gets up and stabs you because of something we've done wrong then we'll take the hit on that. + WE ARE NOT LIABLE FOR: + • ANY USE OR MISUSE OF MINECRAFT BY YOU OR ANY OTHER PERSON; + • ANY CONTENT THAT IS MADE AVAILABLE BY YOU USING MINECRAFT; + • ANY BREACH OF THESE TERMS BY YOU; + • ANY BREACH OF ANY TERMS BY ANY OTHER PERSON. + TERMINATION + • If we want we can terminate your right to use Minecraft if you breach these Terms. You can terminate it too, at any time, all you have to do is uninstall Minecraft from your PlayStation®Vita system. In any case the paragraphs about "Ownership of Minecraft", "Our Liability" and "General Stuff" will continue to apply even after termination. + GENERAL STUFF + • These Terms are subject to any legal rights you might have. Nothing in these Terms will limit any of your rights that may not be excluded under law nor shall it exclude or limit our liability for death or personal injury resulting from our negligence nor any fraudulent representation. + • We may also change these Terms from time to time but those changes will only be effective to the extent that they can legally apply. For example if you only use Minecraft in single player mode and don't use the updates we make available then the old EULA applies but if you do use the updates or use parts of Minecraft that rely on our providing ongoing online services then the new EULA will apply. In that case we may not be able to / don't need to tell you about the changes for them to have effect so you should check back here from time to time so you are aware of any changes to these Terms. We're not going to be unfair about this though - but sometimes the law changes or someone does something that affects other users of Minecraft and we therefore need to put a lid on it. + • If you come to us with a suggestion for Minecraft or any of our games, that suggestion is made for free. This means we can use your suggestion in any way we want and we don't have to pay you for it. If you think you have a suggestion that we would be willing to pay you for, you must tell us you expect to be paid before you tell us the suggestion. + • In addition to these Terms we also have some Brand and Asset Usage Guidelines which you can find online. + • If you break these rules we (or Sony Computer Entertainment) may stop you from using Minecraft. If you don't want to or can't agree to these rules, then you must not buy, download, use or play Minecraft. + If there’s anything legal you’re wondering about that isn’t answered from this page, don’t do it and ask us about it. Basically, don’t be ridiculous and we won’t. + We are: + Mojang AB + Maria Skolgata 83, + SE-11853 + Stockholm + Sweden + Organization number: 556819-2388 +</value> + </data> + <data name="IDS_EULA_SCEE"> + <value> + Any content purchased in an in-game store will be purchased from Sony Network Entertainment Europe Limited ("SNEE") and be subject to Sony Entertainment Network Terms of Service and User Agreement which is available on the PlayStation®Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game. + </value> + </data> + <data name="IDS_EULA_SCEA"> + <value> + Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Computer Entertainment America. + </value> + </data> + <data name="IDS_EULA_SCEE_BD"> + <value>Remember: Use of this software is subject to the Software Usage Terms at eu.playstation.com/legal.</value> + </data> +</root>
\ No newline at end of file diff --git a/Minecraft.Client/Windows64Media/loc/extra.xml b/Minecraft.Client/Windows64Media/loc/extra.xml new file mode 100644 index 00000000..982fd7f8 --- /dev/null +++ b/Minecraft.Client/Windows64Media/loc/extra.xml @@ -0,0 +1,14 @@ +<root> + <data name="IDS_INCREASE_WORLD_SIZE"> + <value>Increase World Size</value> + </data> + <data name="IDS_INCREASE_WORLD_SIZE_OVERWRITE_EDGES"> + <value>Overwrite Edges</value> + </data> + <data name="IDS_GAMEOPTION_INCREASE_WORLD_SIZE"> + <value>Increase World Size</value> + </data> + <data name="IDS_GAMEOPTION_INCREASE_WORLD_SIZE_OVERWRITE_EDGES"> + <value>Overwrite Edges</value> + </data> +</root>
\ No newline at end of file diff --git a/Minecraft.Client/Windows64Media/loc/stringsDynafont.xml b/Minecraft.Client/Windows64Media/loc/stringsDynafont.xml new file mode 100644 index 00000000..dca31ec2 --- /dev/null +++ b/Minecraft.Client/Windows64Media/loc/stringsDynafont.xml @@ -0,0 +1,7 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <data name="IDS_DYNAFONT"> + <value>DynaFont developed by DynaComware.</value> + </data> + +</root>
\ No newline at end of file diff --git a/Minecraft.Client/Windows64Media/loc/stringsGeneric.xml b/Minecraft.Client/Windows64Media/loc/stringsGeneric.xml index 4eccce8b..36b521dd 100644 --- a/Minecraft.Client/Windows64Media/loc/stringsGeneric.xml +++ b/Minecraft.Client/Windows64Media/loc/stringsGeneric.xml @@ -429,6 +429,27 @@ When loading or creating a world, you can press the "More Options" button to ent {*T2*}Host Privileges{*ETW*}{*B*} When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + {*T2*}Daylight Cycle{*ETW*}{*B*} + When disabled, the time of day will not change.{*B*}{*B*} + + {*T2*}Keep Inventory{*ETW*}{*B*} + When enabled, players will keep their inventory when they die.{*B*}{*B*} + + {*T2*}Mob Spawning{*ETW*}{*B*} + When disabled, mobs will not spawn naturally.{*B*}{*B*} + + {*T2*}Mob Griefing{*ETW*}{*B*} + When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.{*B*}{*B*} + + {*T2*}Mob Loot{*ETW*}{*B*} + When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).{*B*}{*B*} + + {*T2*}Tile Drops{*ETW*}{*B*} + When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).{*B*}{*B*} + + {*T2*}Natural Regeneration{*ETW*}{*B*} + When disabled, players will not regenerate health naturally.{*B*}{*B*} + {*T1*}World Generation Options{*ETW*}{*B*} When creating a new world there are some additional options.{*B*}{*B*} @@ -472,20 +493,20 @@ To modify the privileges for a player, select their name and press{*CONTROLLER_V When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} {*T2*}Kick Player{*ETW*}{*B*} - For players that are not on the same {*PLATFORM_NAME*} console as the host player, selecting this option will kick the player from the game and any other players on their {*PLATFORM_NAME*} console. This player will not be able to rejoin the game until it is restarted.{*B*}{*B*} + {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} {*T1*}Host Player Options{*ETW*}{*B*} If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} {*T2*}Can Fly{*ETW*}{*B*} When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*} - + {*T2*}Disable Exhaustion{*ETW*}{*B*} This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*} - + {*T2*}Invisible{*ETW*}{*B*} When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*} - + {*T2*}Can Teleport{*ETW*}{*B*} This allows the player to move players or themselves to other players in the world. </value> @@ -583,7 +604,7 @@ If "Host Privileges" is enabled the host player can modify some privileges for t <value>{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*} The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*} To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*} -Once the portal is active, jump into it to go to The End.{*B*}{*B*} +Once the portal is active, jump in to it to go to The End.{*B*}{*B*} In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*} You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself, so the first step in the battle is to destroy each of these.{*B*} @@ -605,65 +626,116 @@ so they can easily join you. </data> <data name="IDS_HOW_TO_PLAY_WHATSNEW"> - <value> -{*T3*}{*TITLE_UPDATE_NAME*}{*ETW*}{*B*}{*B*} -{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} -- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, -Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*} -- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*} -- Added new Mobs - Zombie Villagers.{*B*} -- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*} -- Added Trading with villagers.{*B*} -- Added Anvil interface.{*B*} -- Can dye leather armor.{*B*} -- Can dye wolf collars.{*B*} -- Can control riding a pig with a Carrot on a Stick.{*B*} -- Updated Bonus Chest content with more items.{*B*} -- Changed placement of half blocks and other blocks on half blocks.{*B*} -- Changed placement of upside down stairs and slabs.{*B*} -- Added different villager professions.{*B*} -- Villagers spawned from a spawn egg will have a random profession.{*B*} -- Added sideways log placement.{*B*} -- Furnaces can use wooden tools as a fuel.{*B*} -- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*} -- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*} -- Nether mobs can spawn in the Overworld from Portals.{*B*} -- Creepers and Spiders are aggressive towards the last player that hit them.{*B*} -- Mobs in Creative mode become neutral again after a short period.{*B*} -- Remove knockback when drowning.{*B*} -- Doors being broken by zombies show damage.{*B*} -- Ice melts in the nether.{*B*} -- Cauldrons fill up when out in the rain.{*B*} -- Pistons take twice as long to update.{*B*} -- Pig drops Saddle when killed (if has one).{*B*} -- Sky color in The End changed.{*B*} -- String can be placed (for Tripwires).{*B*} -- Rain drips through leaves.{*B*} -- Levers can be placed on the bottom of blocks.{*B*} -- TNT does variable damage depending on difficulty setting.{*B*} -- Book recipe changed.{*B*} -- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*} -- Pigs drop more Porkchops.{*B*} -- Slimes spawn less in Superflat worlds.{*B*} -- Creeper damage variable based on difficulty setting, more knockback.{*B*} -- Fixed Endermen not opening their jaws.{*B*} -- Added teleporting of players (using the {*BACK_BUTTON*} menu in-game).{*B*} -- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*} -- Added new tutorials to the Tutorial World for new items and features.{*B*} -- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*} + <value>{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} +- Added new items - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*} +- Added new Mobs - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*} +- Added new terrain generation features - Witch Huts.{*B*} +- Added Beacon interface.{*B*} +- Added Horse interface.{*B*} +- Added Hopper interface.{*B*} +- Added Fireworks - Fireworks interface is accessible from the Crafting Table when you have the ingredients to craft a Firework Star or Firework Rocket.{*B*} +- Added 'Adventure Mode' - You can only break blocks with the correct tools.{*B*} +- Added lots of new sounds.{*B*} +- Mobs, items and projectiles can now pass through portals.{*B*} +- Repeaters can now be locked by powering their sides with another Repeater.{*B*} +- Zombies and Skeletons can now spawn with different weapons and armor.{*B*} +- New death messages.{*B*} +- Name mobs with a Name Tag, and rename containers to change the title when the menu is open.{*B*} +- Bonemeal no longer instantly grows everything to full size, and instead randomly grows in stages.{*B*} +- A Redstone signal describing the contents of Chests, Brewing Stands, Dispensers and Jukeboxes can be detected by placing a Redstone Comparator directly against them.{*B*} +- Dispensers can face in any direction.{*B*} +- Eating a Golden Apple gives the player extra "absorption" health for a short period.{*B*} +- The longer you remain in an area the harder the monsters that spawn in that area will be.{*B*} </value> </data> <data name="IDS_TITLEUPDATE"> <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*} -There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} -{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, -Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*} - {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*} -{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*} -{*T1*}New Mini-Tutorials{*ETB*} – Learn how to use the new features in the Tutorial World!{*B*}{*B*} -{*T1*}New 'Easter Eggs'{*ETB*} – We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*} -</value> +There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} +{*T1*}New Items{*ETB*} - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*}{*B*} +{*T1*}New Mobs{*ETB*} - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*}{*B*} +{*T1*}New Features{*ETB*} - Tame and ride a horse, craft fireworks and put on a show, name animals and monsters with a Name Tag, create more advanced Redstone circuits, and new Host Options to help control what guests to your world can do!{*B*}{*B*} +{*T1*}New Tutorial World{*ETB*} – Learn how to use the old and new features in the Tutorial World. See if you can find all the secret Music Discs hidden in the world!{*B*}{*B*} + </value> + </data> + + <data name="IDS_HOW_TO_PLAY_MENU_HORSES"> + <value>Horses</value> + </data> + + <data name="IDS_HOW_TO_PLAY_HORSES"> + <value>{*T3*}HOW TO PLAY : HORSES{*ETW*}{*B*}{*B*} +Horses and Donkeys are found mainly in open plains. Mules are the offspring of a Donkey and a Horse, but are infertile themselves.{*B*} +All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.{*B*}{*B*} +Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off.{*B*} +When Love Hearts appear around the horse, it is tame, and will no longer attempt to throw the player off. To steer a horse, the player must equip the horse with a Saddle.{*B*}{*B*} +Saddles can be bought from villagers or found inside Chests hidden in the world.{*B*} +Tame Donkeys and Mules can be given saddlebags by attaching a Chest. These saddlebags can then be accessed whilst riding or sneaking.{*B*}{*B*} +Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots.{*B*} +Foals will grow into adult horses over time, although feeding them Wheat or Hay will speed this up.{*B*} + </value> + </data> + + <data name="IDS_HOW_TO_PLAY_MENU_BEACONS"> + <value>Beacons</value> + </data> + + <data name="IDS_HOW_TO_PLAY_BEACONS"> + <value>{*T3*}HOW TO PLAY : BEACONS{*ETW*}{*B*}{*B*} +Active Beacons project a bright beam of light into the sky and grant powers to nearby players.{*B*} +They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.{*B*}{*B*} +Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond.{*B*} +The material the Beacon is placed on has no effect on the power of the Beacon.{*B*}{*B*} +In the Beacon menu you can select one primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.{*B*} +A Beacon on a pyramid with at least four tiers also gives the option of either the Regeneration secondary power or a stronger primary power.{*B*}{*B*} +To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot.{*B*} +Once set, the powers will emanate from the Beacon indefinitely.{*B*} + </value> + </data> + + <data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"> + <value>Fireworks</value> + </data> + + <data name="IDS_HOW_TO_PLAY_FIREWORKS"> + <value>{*T3*}HOW TO PLAY : FIREWORKS{*ETW*}{*B*}{*B*} +Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.{*B*} +The colors, fade, shape, size, and effects (such as trails and twinkle) of Firework Stars can be customized by including additional ingredients when crafting.{*B*}{*B*} +To craft a Firework place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.{*B*} +You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.{*B*} +Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.{*B*}{*B*} +You can then take the crafted Firework out of the output slot.{*B*}{*B*} +Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.{*B*} + - The Dye will set the color of the explosion of the Firework Star.{*B*} + - The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.{*B*} + - A trail or a twinkle can be added using Diamonds or Glowstone Dust.{*B*}{*B*} +After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye. + </value> + </data> + + <data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"> + <value>Hoppers</value> + </data> + + <data name="IDS_HOW_TO_PLAY_HOPPERS"> + <value>{*T3*}HOW TO PLAY : HOPPERS{*ETW*}{*B*}{*B*} +Hoppers are used to insert or remove items from containers, and to automatically pick up items thrown into them.{*B*} +They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.{*B*}{*B*} +Hoppers will continuously attempt to suck items out of a suitable container placed above them. They will also attempt to insert stored items into an output container.{*B*} +If a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.{*B*}{*B*} +A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.{*B*} + </value> + </data> + + <data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"> + <value>Droppers</value> + </data> + + <data name="IDS_HOW_TO_PLAY_DROPPERS"> + <value>{*T3*}HOW TO PLAY : DROPPERS{*ETW*}{*B*}{*B*} +When powered by Redstone, Droppers will drop a single random item contained within them onto the ground. Use {*CONTROLLER_ACTION_USE*} to open the Dropper and then you can load the Dropper with items from your inventory.{*B*} +If the Dropper is facing a Chest or another type of Container, the item will be placed into that instead. Long chains of Droppers can be constructed to transport items over a distance, but for this to work they will have to be alternately powered on and off. + </value> </data> <data name="IDS_DESC_SWORD"> @@ -692,100 +764,103 @@ Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Qua <data name="IDS_DESC_DOOR_IRON"> <value>Iron doors can only be opened by Redstone, buttons or switches.</value> - </data> + </data> - <data name="IDS_DESC_HELMET"> - <value>NOT USED</value> - </data> - <data name="IDS_DESC_CHESTPLATE"> - <value>NOT USED</value> - </data> - <data name="IDS_DESC_LEGGINGS"> - <value>NOT USED</value> - </data> - <data name="IDS_DESC_BOOTS"> - <value>NOT USED</value> - </data> - - <data name="IDS_DESC_HELMET_LEATHER"> - <value>Gives the user 1 Armor when worn.</value> - </data> + <data name="IDS_DESC_HELMET"> + <value>NOT USED</value> + </data> - <data name="IDS_DESC_CHESTPLATE_LEATHER"> - <value>Gives the user 3 Armor when worn.</value> - </data> + <data name="IDS_DESC_CHESTPLATE"> + <value>NOT USED</value> + </data> - <data name="IDS_DESC_LEGGINGS_LEATHER"> - <value>Gives the user 2 Armor when worn.</value> - </data> + <data name="IDS_DESC_LEGGINGS"> + <value>NOT USED</value> + </data> - <data name="IDS_DESC_BOOTS_LEATHER"> - <value>Gives the user 1 Armor when worn.</value> - </data> + <data name="IDS_DESC_BOOTS"> + <value>NOT USED</value> + </data> - <data name="IDS_DESC_HELMET_CHAIN"> - <value>Gives the user 2 Armor when worn.</value> - </data> + <data name="IDS_DESC_HELMET_LEATHER"> + <value>Gives the user 1 Armor when worn.</value> + </data> - <data name="IDS_DESC_CHESTPLATE_CHAIN"> - <value>Gives the user 5 Armor when worn.</value> - </data> + <data name="IDS_DESC_CHESTPLATE_LEATHER"> + <value>Gives the user 3 Armor when worn.</value> + </data> - <data name="IDS_DESC_LEGGINGS_CHAIN"> - <value>Gives the user 4 Armor when worn.</value> - </data> + <data name="IDS_DESC_LEGGINGS_LEATHER"> + <value>Gives the user 2 Armor when worn.</value> + </data> - <data name="IDS_DESC_BOOTS_CHAIN"> - <value>Gives the user 1 Armor when worn.</value> - </data> + <data name="IDS_DESC_BOOTS_LEATHER"> + <value>Gives the user 1 Armor when worn.</value> + </data> - <data name="IDS_DESC_HELMET_IRON"> - <value>Gives the user 2 Armor when worn.</value> - </data> + <data name="IDS_DESC_HELMET_CHAIN"> + <value>Gives the user 2 Armor when worn.</value> + </data> - <data name="IDS_DESC_CHESTPLATE_IRON"> - <value>Gives the user 6 Armor when worn.</value> - </data> + <data name="IDS_DESC_CHESTPLATE_CHAIN"> + <value>Gives the user 5 Armor when worn.</value> + </data> - <data name="IDS_DESC_LEGGINGS_IRON"> - <value>Gives the user 5 Armor when worn.</value> - </data> + <data name="IDS_DESC_LEGGINGS_CHAIN"> + <value>Gives the user 4 Armor when worn.</value> + </data> - <data name="IDS_DESC_BOOTS_IRON"> - <value>Gives the user 2 Armor when worn.</value> - </data> + <data name="IDS_DESC_BOOTS_CHAIN"> + <value>Gives the user 1 Armor when worn.</value> + </data> - <data name="IDS_DESC_HELMET_GOLD"> - <value>Gives the user 2 Armor when worn.</value> - </data> + <data name="IDS_DESC_HELMET_IRON"> + <value>Gives the user 2 Armor when worn.</value> + </data> - <data name="IDS_DESC_CHESTPLATE_GOLD"> - <value>Gives the user 5 Armor when worn.</value> - </data> + <data name="IDS_DESC_CHESTPLATE_IRON"> + <value>Gives the user 6 Armor when worn.</value> + </data> - <data name="IDS_DESC_LEGGINGS_GOLD"> - <value>Gives the user 3 Armor when worn.</value> - </data> + <data name="IDS_DESC_LEGGINGS_IRON"> + <value>Gives the user 5 Armor when worn.</value> + </data> - <data name="IDS_DESC_BOOTS_GOLD"> - <value>Gives the user 1 Armor when worn.</value> - </data> + <data name="IDS_DESC_BOOTS_IRON"> + <value>Gives the user 2 Armor when worn.</value> + </data> - <data name="IDS_DESC_HELMET_DIAMOND"> - <value>Gives the user 3 Armor when worn.</value> - </data> + <data name="IDS_DESC_HELMET_GOLD"> + <value>Gives the user 2 Armor when worn.</value> + </data> - <data name="IDS_DESC_CHESTPLATE_DIAMOND"> - <value>Gives the user 8 Armor when worn.</value> - </data> + <data name="IDS_DESC_CHESTPLATE_GOLD"> + <value>Gives the user 5 Armor when worn.</value> + </data> - <data name="IDS_DESC_LEGGINGS_DIAMOND"> - <value>Gives the user 6 Armor when worn.</value> - </data> + <data name="IDS_DESC_LEGGINGS_GOLD"> + <value>Gives the user 3 Armor when worn.</value> + </data> - <data name="IDS_DESC_BOOTS_DIAMOND"> - <value>Gives the user 3 Armor when worn.</value> - </data> + <data name="IDS_DESC_BOOTS_GOLD"> + <value>Gives the user 1 Armor when worn.</value> + </data> + + <data name="IDS_DESC_HELMET_DIAMOND"> + <value>Gives the user 3 Armor when worn.</value> + </data> + + <data name="IDS_DESC_CHESTPLATE_DIAMOND"> + <value>Gives the user 8 Armor when worn.</value> + </data> + + <data name="IDS_DESC_LEGGINGS_DIAMOND"> + <value>Gives the user 6 Armor when worn.</value> + </data> + + <data name="IDS_DESC_BOOTS_DIAMOND"> + <value>Gives the user 3 Armor when worn.</value> + </data> <data name="IDS_DESC_INGOT"> <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value> @@ -912,6 +987,10 @@ The colors of the bed are always the same, regardless of the colors of wool used <value>Will create an image of an area explored while held. This can be used for path-finding.</value> </data> + <data name="IDS_DESC_MAP_EMPTY"> + <value>When used becomes a map of the part of the world that you are in, and gets filled in as you explore.</value> + </data> + <data name="IDS_DESC_BOW"> <value>Allows for ranged attacks by using arrows.</value> </data> @@ -920,6 +999,54 @@ The colors of the bed are always the same, regardless of the colors of wool used <value>Used as ammunition for bows.</value> </data> + <data name="IDS_DESC_NETHER_STAR"> + <value>Dropped by the Wither, used in crafting Beacons.</value> + </data> + + <data name="IDS_DESC_FIREWORKS"> + <value>When activated, create colorful explosions. The color, effect, shape and fade are determined by the Firework Star used when the Firework is created.</value> + </data> + + <data name="IDS_DESC_FIREWORKS_CHARGE"> + <value>Used to determine the color, effect and shape of a Firework.</value> + </data> + + <data name="IDS_DESC_COMPARATOR"> + <value>Used in Redstone circuits to maintain, compare, or subtract signal strength, or to measure certain block states.</value> + </data> + + <data name="IDS_DESC_MINECART_TNT"> + <value>Is a type of Minecart that acts as a moving TNT block.</value> + </data> + + <data name="IDS_DESC_DAYLIGHT_DETECTOR"> + <value>Is a block that outputs a Redstone signal based on sunlight (or lack of sunlight).</value> + </data> + + <data name="IDS_DESC_MINECART_HOPPER"> + <value>Is a special type of Minecart that functions similarly to a Hopper. It will collect items lying on tracks and from containers above it.</value> + </data> + + <data name="IDS_DESC_IRON_HORSE_ARMOR"> + <value>A special type of Armor that can be equipped to a horse. Provides 5 Armor.</value> + </data> + + <data name="IDS_DESC_GOLD_HORSE_ARMOR"> + <value>A special type of Armor that can be equipped to a horse. Provides 7 Armor.</value> + </data> + + <data name="IDS_DESC_DIAMOND_HORSE_ARMOR"> + <value>A special type of Armor that can be equipped to a horse. Provides 11 Armor.</value> + </data> + + <data name="IDS_DESC_LEAD"> + <value>Used to leash mobs to the player or Fence posts.</value> + </data> + + <data name="IDS_DESC_NAME_TAG"> + <value>Used to name mobs in the world.</value> + </data> + <data name="IDS_DESC_BREAD"> <value>Restores 2.5{*ICON_SHANK_01*}.</value> </data> @@ -1022,7 +1149,7 @@ Can also be used for low-level lighting.</value> </data> <data name="IDS_DESC_DETECTORRAIL"> - <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value> + <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a Minecart.</value> </data> <data name="IDS_DESC_MINECART"> @@ -1566,6 +1693,66 @@ Can also be used for low-level lighting.</value> <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value> </data> + <data name="IDS_DESC_COMMAND_BLOCK"> + <value>Used to execute commands.</value> + </data> + + <data name="IDS_DESC_BEACON"> + <value>Projects a beam of light into the sky and can provide Status Effects to nearby players.</value> + </data> + + <data name="IDS_DESC_CHEST_TRAP"> + <value>Stores blocks and items inside. Place two chest side by side to create a larger chest with double capacity. The trapped chest also creates a Redstone charge when opened.</value> + </data> + + <data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"> + <value>Provides a Redstone charge. The charge will be stronger if more items are on the plate.</value> + </data> + + <data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"> + <value>Provides a Redstone charge. The charge will be stronger if more items are on the plate. Requires more weight than the light plate.</value> + </data> + + <data name="IDS_DESC_REDSTONE_BLOCK"> + <value>Used as a redstone power source. Can be crafted back into Redstone.</value> + </data> + + <data name="IDS_DESC_HOPPER"> + <value>Used to catch items or to transfer items into and out of containers.</value> + </data> + + <data name="IDS_DESC_ACTIVATOR_RAIL"> + <value>A type of rail that can enable or disable Minecarts with Hoppers and trigger Minecarts with TNT.</value> + </data> + + <data name="IDS_DESC_DROPPER"> + <value>Used to hold and drop items, or push items into another container, when given a Redstone charge.</value> + </data> + + <data name="IDS_DESC_STAINED_CLAY"> + <value>Colorful blocks crafted by dyeing Hardened clay.</value> + </data> + + <data name="IDS_DESC_HAY"> + <value>Can be fed to Horses, Donkeys or Mules to heal up to 10 Hearts. Speeds up the growth of foals.</value> + </data> + + <data name="IDS_DESC_HARDENED_CLAY"> + <value>Created by smelting Clay in a furnace.</value> + </data> + + <data name="IDS_DESC_STAINED_GLASS"> + <value>Crafted from glass and a dye.</value> + </data> + + <data name="IDS_DESC_STAINED_GLASS_PANE"> + <value>Crafted from Stained Glass</value> + </data> + + <data name="IDS_DESC_COAL_BLOCK"> + <value>A compact way of storing Coal. Can be used as fuel in a Furnace.</value> + </data> + <data name="IDS_SQUID"> <value>Squid</value> </data> @@ -1754,6 +1941,62 @@ Can also be used for low-level lighting.</value> <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value> </data> + <data name="IDS_BAT"> + <value>Bat</value> + </data> + + <data name="IDS_DESC_BAT"> + <value>These flying creatures are found in caverns or other large enclosed spaces.</value> + </data> + + <data name="IDS_WITCH"> + <value>Witch</value> + </data> + + <data name="IDS_DESC_WITCH"> + <value>These enemies can be found in swamps and attack you by throwing Potions. They drop Potions when killed.</value> + </data> + + <data name="IDS_HORSE"> + <value>Horse</value> + </data> + + <data name="IDS_DESC_HORSE"> + <value>These animals can be tamed and can then be ridden.</value> + </data> + + <data name="IDS_DONKEY"> + <value>Donkey</value> + </data> + + <data name="IDS_DESC_DONKEY"> + <value>These animals can be tamed and can then be ridden. They can have a chest attached.</value> + </data> + + <data name="IDS_MULE"> + <value>Mule</value> + </data> + + <data name="IDS_DESC_MULE"> + <value>Born when a Horse and a Donkey breed. These animals can be tamed and can then be ridden and carry chests.</value> + </data> + + <data name="IDS_ZOMBIE_HORSE"> + <value>Zombie Horse</value> + </data> + + <data name="IDS_SKELETON_HORSE"> + <value>Skeleton Horse</value> + </data> + + <data name="IDS_WITHER"> + <value>Wither</value> + </data> + + <data name="IDS_DESC_WITHER"> + <value>These are crafted from Wither Skulls and Soul Sand. They fire exploding skulls at you.</value> + </data> + <data name="IDS_CREDITS_EXPLODANIM"> <value>Explosives Animator</value> </data> @@ -2446,6 +2689,10 @@ Can also be used for low-level lighting.</value> <value>Map</value> </data> + <data name="IDS_ITEM_MAP_EMPTY"> + <value>Empty Map</value> + </data> + <data name="IDS_ITEM_RECORD_01"> <value>Music Disc - "13"</value> </data> @@ -2650,6 +2897,50 @@ Can also be used for low-level lighting.</value> <value>Creeper Head</value> </data> + <data name="IDS_NETHER_STAR"> + <value>Nether Star</value> + </data> + + <data name="IDS_FIREWORKS"> + <value>Firework Rocket</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE"> + <value>Firework Star</value> + </data> + + <data name="IDS_ITEM_COMPARATOR"> + <value>Redstone Comparator</value> + </data> + + <data name="IDS_ITEM_MINECART_TNT"> + <value>Minecart with TNT</value> + </data> + + <data name="IDS_ITEM_MINECART_HOPPER"> + <value>Minecart with Hopper</value> + </data> + + <data name="IDS_ITEM_IRON_HORSE_ARMOR"> + <value>Iron Horse Armor</value> + </data> + + <data name="IDS_ITEM_GOLD_HORSE_ARMOR"> + <value>Gold Horse Armor</value> + </data> + + <data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"> + <value>Diamond Horse Armor</value> + </data> + + <data name="IDS_ITEM_LEAD"> + <value>Lead</value> + </data> + + <data name="IDS_ITEM_NAME_TAG"> + <value>Name Tag</value> + </data> + <data name="IDS_TILE_STONE"> <value>Stone</value> </data> @@ -2682,6 +2973,10 @@ Can also be used for low-level lighting.</value> <value>Jungle Wood Planks</value> </data> + <data name="IDS_TILE_PLANKS"> + <value>Wood Planks (any type)</value> + </data> + <data name="IDS_TILE_SAPLING"> <value>Sapling</value> </data> @@ -2880,22 +3175,21 @@ Can also be used for low-level lighting.</value> <data name="IDS_TILE_BLOCK_GOLD"> <value>Block of Gold</value> - </data> - - <data name="IDS_DESC_BLOCK_GOLD"> - <value>A compact way of storing Gold.</value> - </data> + </data> - <data name="IDS_TILE_BLOCK_IRON"> - <value>Block of Iron</value> - </data> + <data name="IDS_DESC_BLOCK_GOLD"> + <value>A compact way of storing Gold.</value> + </data> - <data name="IDS_DESC_BLOCK_IRON"> - <value>A compact way of storing Iron.</value> - </data> + <data name="IDS_DESC_BLOCK_IRON"> + <value>A compact way of storing Iron.</value> + </data> + <data name="IDS_TILE_BLOCK_IRON"> + <value>Block of Iron</value> + </data> - <data name="IDS_TILE_STONESLAB"> + <data name="IDS_TILE_STONESLAB"> <value>Stone Slab</value> </data> @@ -3001,14 +3295,13 @@ Can also be used for low-level lighting.</value> <data name="IDS_TILE_BLOCK_DIAMOND"> <value>Block of Diamond</value> - </data> - - <data name="IDS_DESC_BLOCK_DIAMOND"> - <value>A compact way of storing Diamonds.</value> - </data> + </data> + <data name="IDS_DESC_BLOCK_DIAMOND"> + <value>A compact way of storing Diamonds.</value> + </data> - <data name="IDS_TILE_WORKBENCH"> + <data name="IDS_TILE_WORKBENCH"> <value>Crafting Table</value> </data> @@ -3134,14 +3427,13 @@ Can also be used for low-level lighting.</value> <data name="IDS_TILE_BLOCK_LAPIS"> <value>Lapis Lazuli Block</value> - </data> - - <data name="IDS_DESC_BLOCK_LAPIS"> - <value>A compact way of storing Lapis Lazuli.</value> - </data> + </data> + <data name="IDS_DESC_BLOCK_LAPIS"> + <value>A compact way of storing Lapis Lazuli.</value> + </data> - <data name="IDS_TILE_DISPENSER"> + <data name="IDS_TILE_DISPENSER"> <value>Dispenser</value> </data> @@ -3357,6 +3649,374 @@ Can also be used for low-level lighting.</value> <value>Skull</value> </data> + <data name="IDS_TILE_COMMAND_BLOCK"> + <value>Command Block</value> + </data> + + <data name="IDS_TILE_BEACON"> + <value>Beacon</value> + </data> + + <data name="IDS_TILE_CHEST_TRAP"> + <value>Trapped Chest</value> + </data> + + <data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"> + <value>Weighted Pressure Plate (Light)</value> + </data> + + <data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"> + <value>Weighted Pressure Plate (Heavy)</value> + </data> + + <data name="IDS_TILE_COMPARATOR"> + <value>Redstone Comparator</value> + </data> + + <data name="IDS_TILE_DAYLIGHT_DETECTOR"> + <value>Daylight Sensor</value> + </data> + + <data name="IDS_TILE_REDSTONE_BLOCK"> + <value>Block of Redstone</value> + </data> + + <data name="IDS_TILE_HOPPER"> + <value>Hopper</value> + </data> + + <data name="IDS_TILE_ACTIVATOR_RAIL"> + <value>Activator Rail</value> + </data> + + <data name="IDS_TILE_DROPPER"> + <value>Dropper</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY"> + <value>Stained Clay</value> + </data> + + <data name="IDS_TILE_HAY"> + <value>Hay Bale</value> + </data> + + <data name="IDS_TILE_HARDENED_CLAY"> + <value>Hardened Clay</value> + </data> + + <data name="IDS_TILE_COAL"> + <value>Block of Coal</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_BLACK"> + <value>Black Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_RED"> + <value>Red Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_GREEN"> + <value>Green Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_BROWN"> + <value>Brown Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_BLUE"> + <value>Blue Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_PURPLE"> + <value>Purple Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_CYAN"> + <value>Cyan Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_SILVER"> + <value>Light Gray Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_GRAY"> + <value>Gray Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_PINK"> + <value>Pink Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_LIME"> + <value>Lime Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_YELLOW"> + <value>Yellow Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"> + <value>Light Blue Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_MAGENTA"> + <value>Magenta Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_ORANGE"> + <value>Orange Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_WHITE"> + <value>White Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS"> + <value>Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_BLACK"> + <value>Black Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_RED"> + <value>Red Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_GREEN"> + <value>Green Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_BROWN"> + <value>Brown Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_BLUE"> + <value>Blue Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PURPLE"> + <value>Purple Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_CYAN"> + <value>Cyan Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_SILVER"> + <value>Light Gray Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_GRAY"> + <value>Gray Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PINK"> + <value>Pink Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_LIME"> + <value>Lime Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_YELLOW"> + <value>Yellow Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"> + <value>Light Blue Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_MAGENTA"> + <value>Magenta Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_ORANGE"> + <value>Orange Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_WHITE"> + <value>White Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE"> + <value>Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"> + <value>Black Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_RED"> + <value>Red Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"> + <value>Green Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"> + <value>Brown Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"> + <value>Blue Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"> + <value>Purple Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"> + <value>Cyan Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"> + <value>Light Gray Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"> + <value>Gray Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_PINK"> + <value>Pink Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_LIME"> + <value>Lime Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"> + <value>Yellow Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"> + <value>Light Blue Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"> + <value>Magenta Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"> + <value>Orange Stained Glass Pane</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"> + <value>White Stained Glass Pane</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_TYPE_0"> + <value>Small Ball</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_TYPE_1"> + <value>Large Ball</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_TYPE_2"> + <value>Star-shaped</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_TYPE_3"> + <value>Creeper-shaped</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_TYPE_4"> + <value>Burst</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_TYPE"> + <value>Unknown Shape</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_BLACK"> + <value>Black</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_RED"> + <value>Red</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_GREEN"> + <value>Green</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_BROWN"> + <value>Brown</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_BLUE"> + <value>Blue</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_PURPLE"> + <value>Purple</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_CYAN"> + <value>Cyan</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_SILVER"> + <value>Light Gray</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_GRAY"> + <value>Gray</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_PINK"> + <value>Pink</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_LIME"> + <value>Lime</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_YELLOW"> + <value>Yellow</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"> + <value>Light Blue</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_MAGENTA"> + <value>Magenta</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_ORANGE"> + <value>Orange</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_WHITE"> + <value>White</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_CUSTOM"> + <value>Custom</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_FADE_TO"> + <value>Fade to</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_FLICKER"> + <value>Twinkle</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_TRAIL"> + <value>Trail</value> + </data> + + <data name="IDS_ITEM_FIREWORKS_FLIGHT"> + <value>Flight Duration:</value> + </data> + <data name="IDS_CURRENT_LAYOUT"> <value>Current Controls</value> </data> @@ -3527,7 +4187,7 @@ Can also be used for low-level lighting.</value> <data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL"> <value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*} - Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> +Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> </data> <data name="IDS_TUTORIAL_TASK_OVERVIEW"> @@ -3565,7 +4225,7 @@ At night monsters come out, make sure to build a shelter before that happens.</v <data name="IDS_TUTORIAL_TASK_INVENTORY"> <value>As you collect and craft more items, your inventory will fill up.{*B*} - Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value> +Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"> @@ -3629,21 +4289,15 @@ At night monsters come out, make sure to build a shelter before that happens.</v </data> <data name="IDS_TUTORIAL_TASK_NIGHT_DANGER"> - <value> - Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter. - </value> + <value>Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter.</value> </data> <data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER"> - <value> - Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight. - </value> + <value>Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight.</value> </data> <data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES"> - <value> - You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting. - </value> + <value>You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting.</value> </data> <data name="IDS_TUTORIAL_TASK_MINE_STONE"> @@ -3679,179 +4333,128 @@ At night monsters come out, make sure to build a shelter before that happens.</v </data> <data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE"> - <value> - You have completed the first part of the tutorial. - </value> + <value>You have completed the first part of the tutorial.</value> </data> <data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} - Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} +Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> </data> <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"> - <value> - This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here. - </value> + <value>This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.</value> </data> <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to continue.{*B*} - Press{*CONTROLLER_VK_B*} if you already know how to use the inventory. - </value> +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use the inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_INV_PICK_UP"> - <value> - Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. - If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them. - </value> + <value>Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. +If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.</value> </data> <data name="IDS_TUTORIAL_TASK_INV_MOVE"> - <value> - Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. - With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one. - </value> + <value>Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. +With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.</value> </data> <data name="IDS_TUTORIAL_TASK_INV_DROP"> - <value> - If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item. - </value> + <value>If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item.</value> </data> <data name="IDS_TUTORIAL_TASK_INV_INFO"> - <value> - If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . - </value> + <value>If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} .</value> </data> <data name="IDS_TUTORIAL_TASK_INV_EXIT"> - <value> - Press{*CONTROLLER_VK_B*} now to exit the inventory. - </value> + <value>Press{*CONTROLLER_VK_B*} now to exit the inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"> - <value> - This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from. - </value> + <value>This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from.</value> </data> <data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to continue.{*B*} - Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory. - </value> +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"> - <value> - Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. - When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item. - </value> + <value>Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. +When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"> - <value> - The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item. - </value> + <value>The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"> - <value> - If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}. - </value> + <value>If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"> - <value> - Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup. - </value> + <value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"> - <value> - If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . - </value> + <value>If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} .</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"> - <value> - Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory. - </value> + <value>Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"> - <value> - This is the crafting interface. This interface allows you to combine the items you've collected to make new items. - </value> + <value>This is the crafting interface. This interface allows you to combine the items you've collected to make new items.</value> </data> <data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"> - <value>{*B*} - Press{*CONTROLLER_VK_A*} to continue.{*B*} - Press{*CONTROLLER_VK_B*} if you already know how to craft. - </value> + <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to craft.</value> </data> <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"> <value>{*B*} - Press{*CONTROLLER_VK_X*} to show the item description. - </value> +Press{*CONTROLLER_VK_X*} to show the item description.</value> </data> <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"> <value>{*B*} - Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item. - </value> +Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item.</value> </data> <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"> <value>{*B*} - Press{*CONTROLLER_VK_X*} to show the inventory again. - </value> +Press{*CONTROLLER_VK_X*} to show the inventory again.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_NAV"> - <value> - Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft. - </value> + <value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE"> - <value> - The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. - </value> + <value>The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"> - <value> - You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients. - </value> + <value>You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY"> - <value> - The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it. - </value> + <value>The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"> - <value> - The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for. - </value> + <value>The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"> - <value> - The list of ingredients required to craft the selected item are now displayed. - </value> + <value>The list of ingredients required to craft the selected item are now displayed.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"> @@ -3859,516 +4462,356 @@ At night monsters come out, make sure to build a shelter before that happens.</v </data> <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"> - <value> - Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} - Press{*CONTROLLER_VK_B*} now to exit the crafting interface. - </value> + <value>Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} +Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"> - <value> - Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*} - </value> + <value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"> - <value> - Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*} - </value> + <value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"> - <value> - Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*} - </value> + <value>Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"> - <value> - A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*} - </value> + <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"> - <value> - With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} - Press{*CONTROLLER_VK_B*} now to exit the crafting interface. - </value> + <value>With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} +Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"> - <value> - Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*} - </value> + <value>Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"> - <value> - Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} - Press{*CONTROLLER_VK_B*} now to exit the crafting interface. - </value> + <value>Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} +Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"> - <value> - This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace. - </value> + <value>This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.</value> </data> <data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to continue.{*B*} - Press{*CONTROLLER_VK_B*} if you already know how to use a furnace. - </value> +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use a furnace.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_METHOD"> - <value> - You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot. - </value> + <value>You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_FUELS"> - <value> - Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel. - </value> + <value>Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"> - <value> - When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make. - </value> + <value>When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"> - <value> - If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress. - </value> + <value>If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"> - <value> - Charcoal can be used as a fuel, as well as being crafted into a torch with a stick. - </value> + <value>Charcoal can be used as a fuel, as well as being crafted into a torch with a stick.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"> - <value> - Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter. - </value> + <value>Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"> - <value> - This is the brewing interface. You can use this to create potions that have a variety of different effects. - </value> + <value>This is the brewing interface. You can use this to create potions that have a variety of different effects.</value> </data> <data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to continue.{*B*} - Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand. - </value> +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"> - <value> - You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time. - </value> + <value>You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"> - <value> - All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion. - </value> + <value>All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"> - <value> - Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful. - </value> + <value>Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"> - <value> - Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area. - </value> + <value>Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"> - <value> - Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream. - </value> + <value>Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"> - <value> - Press{*CONTROLLER_VK_B*} now to exit the brewing interface. - </value> + <value>Press{*CONTROLLER_VK_B*} now to exit the brewing interface.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW"> - <value> - In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing. - </value> + <value>In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing.</value> </data> <data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about brewing and potions. - </value> +Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about brewing and potions.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"> - <value> - The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest. - </value> + <value>The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"> - <value> - You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}. - </value> + <value>You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"> - <value> - If a cauldron becomes empty, you can refill it with a Water Bucket. - </value> + <value>If a cauldron becomes empty, you can refill it with a Water Bucket.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"> - <value> - Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream. - </value> + <value>Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION"> - <value> - With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. - Splash potions can be created by adding gunpowder to normal potions. - </value> + <value>With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. +Splash potions can be created by adding gunpowder to normal potions.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"> - <value> - Use your Potion of Fire Resistance on yourself. - </value> + <value>Use your Potion of Fire Resistance on yourself.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"> - <value> - Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before. - </value> + <value>Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"> - <value> - This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools. - </value> + <value>This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools.</value> </data> <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface. - </value> +Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"> - <value> - To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block. - </value> + <value>To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"> - <value> - When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments. - </value> + <value>When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"> - <value> - The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled. - </value> + <value>The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"> - <value> - Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment. - </value> + <value>Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"> - <value> - Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power. - </value> + <value>Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"> - <value> - In this area there is an Enchantment Table and some other items to help you learn about enchanting. - </value> + <value>In this area there is an Enchantment Table and some other items to help you learn about enchanting.</value> </data> <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about enchanting. - </value> +Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about enchanting.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"> - <value> - Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools. - </value> + <value>Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"> - <value> - Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments. - </value> + <value>Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"> - <value> - Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace. - </value> + <value>Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"> - <value> - You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected. - </value> + <value>You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"> - <value> - In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table. - </value> + <value>In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table.</value> </data> <data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW"> - <value> - You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*} - </value> + <value>You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*}</value> </data> <data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about minecarts. - </value> +Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about minecarts.</value> </data> <data name="IDS_TUTORIAL_TASK_MINECART_RAILS"> - <value> - A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it. - {*RailIcon*} - </value> + <value>A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it.{*RailIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"> - <value> - You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems. - {*PoweredRailIcon*} - </value> + <value>You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems.{*PoweredRailIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW"> - <value> - You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*} - </value> + <value>You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*}</value> </data> <data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about boats. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about boats.</value> </data> <data name="IDS_TUTORIAL_TASK_BOAT_STEER"> - <value> - A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}. - {*BoatIcon*} - </value> + <value>A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}.{*BoatIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW"> - <value> - You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*} - </value> + <value>You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*}</value> </data> <data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about fishing. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about fishing.</value> </data> <data name="IDS_TUTORIAL_TASK_FISHING_CAST"> - <value> - Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line. - {*FishingRodIcon*} - </value> + <value>Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line.{*FishingRodIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_FISHING_FISH"> - <value> - If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health. - {*FishIcon*} - </value> + <value>If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health.{*FishIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_FISHING_USES"> - <value> - As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated... - {*FishingRodIcon*} - </value> + <value>As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated...{*FishingRodIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_BED_OVERVIEW"> - <value> - This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*} - </value> + <value>This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about beds. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about beds.</value> </data> <data name="IDS_TUTORIAL_TASK_BED_PLACEMENT"> - <value> - A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. - {*ICON*}355{*/ICON*} - </value> + <value>A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. +{*ICON*}355{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER"> - <value> - If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. - {*ICON*}355{*/ICON*} - </value> + <value>If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. +{*ICON*}355{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_REDSTONE_OVERVIEW"> - <value> - In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits. - </value> + <value>In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits.</value> </data> <data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons.</value> </data> <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"> - <value> - Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust. - </value> + <value>Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust.</value> </data> <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"> - <value> - The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source. - </value> + <value>The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source.</value> </data> <data name="IDS_TUTORIAL_TASK_REDSTONE_DUST"> - <value> - Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. - {*ICON*}331{*/ICON*} - </value> + <value>Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. +{*ICON*}331{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER"> - <value> - Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. - {*ICON*}356{*/ICON*} - </value> + <value>Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. +{*ICON*}356{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_TASK_PISTONS"> - <value> - When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. - {*ICON*}33{*/ICON*} - </value> + <value>When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. +{*ICON*}33{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_TASK_TRY_IT"> - <value> - In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area. - </value> + <value>In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area.</value> </data> <data name="IDS_TUTORIAL_PORTAL_OVERVIEW"> - <value> - In this area there is a Portal to the Nether! - </value> + <value>In this area there is a Portal to the Nether!</value> </data> <data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether.</value> </data> <data name="IDS_TUTORIAL_TASK_BUILD_PORTAL"> - <value> - Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required. - </value> + <value>Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required.</value> </data> <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"> - <value> - To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them. - </value> + <value>To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them.</value> </data> <data name="IDS_TUTORIAL_TASK_USE_PORTAL"> - <value> - To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension. - </value> + <value>To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension.</value> </data> <data name="IDS_TUTORIAL_TASK_NETHER"> - <value> - The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light. - </value> + <value>The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light.</value> </data> <data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"> - <value> - The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld. - </value> + <value>The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld.</value> </data> <data name="IDS_TUTORIAL_CREATIVE_OVERVIEW"> - <value> - You are now in Creative mode. - </value> + <value>You are now in Creative mode.</value> </data> <data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about Creative mode. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Creative mode.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_MODE"> @@ -4388,17 +4831,13 @@ At night monsters come out, make sure to build a shelter before that happens.</v </data> <data name="IDS_TUTORIAL_FARMING_OVERVIEW"> - <value> - In this area a farm has been set up. Farming enables you to create a renewable source of food and other items. - </value> + <value>In this area a farm has been set up. Farming enables you to create a renewable source of food and other items.</value> </data> <data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about farming. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about farming.</value> </data> <data name="IDS_TUTORIAL_TASK_FARMING_SEEDS"> @@ -4438,17 +4877,13 @@ At night monsters come out, make sure to build a shelter before that happens.</v </data> <data name="IDS_TUTORIAL_BREEDING_OVERVIEW"> - <value> - In this area animals have been penned in. You can breed animals to produce baby versions of themselves. - </value> + <value>In this area animals have been penned in. You can breed animals to produce baby versions of themselves.</value> </data> <data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about animals and breeding. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about animals and breeding.</value> </data> <data name="IDS_TUTORIAL_TASK_BREEDING_FEED"> @@ -4472,9 +4907,7 @@ At night monsters come out, make sure to build a shelter before that happens.</v </data> <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"> - <value> - Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit. - </value> + <value>Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit.</value> </data> <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE"> @@ -4482,17 +4915,13 @@ At night monsters come out, make sure to build a shelter before that happens.</v </data> <data name="IDS_TUTORIAL_GOLEM_OVERVIEW"> - <value> - In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem. - </value> + <value>In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem.</value> </data> <data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about Golems. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Golems.</value> </data> <data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"> @@ -4568,9 +4997,7 @@ At night monsters come out, make sure to build a shelter before that happens.</v </data> <data name="IDS_TUTORIAL_COMPLETED"> - <value> - Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter! - </value> + <value>Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter!</value> </data> <data name="IDS_TUTORIAL_COMPLETED_EXPLORE"> @@ -4591,7 +5018,7 @@ At night monsters come out, make sure to build a shelter before that happens.</v <data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"> <value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*} - Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value> +Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value> </data> <data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA"> @@ -4603,17 +5030,233 @@ At night monsters come out, make sure to build a shelter before that happens.</v </data> <data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"> - <value> - Your food bar has depleted to a level where you will no longer heal. - </value> + <value>Your food bar has depleted to a level where you will no longer heal.</value> </data> <data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"> + <value>This is the horse inventory interface.</value> + </data> + + <data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"> + <value>{*B*}Press{*CONTROLLER_VK_A*} to continue. +{*B*}Press{*CONTROLLER_VK_B*} if you already know how to use the horse inventory.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"> + <value>The horse inventory allows you to transfer, or equip items to your Horse, Donkey or Mule.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"> + <value>Saddle your Horse by placing a Saddle in the saddle slot. Horses can be given armor by placing Horse Armor in the armor slot.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"> + <value>You can also transfer items between your own inventory and the saddlebags strapped to Donkeys and Mules in this menu.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"> + <value>You have found a Horse.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"> + <value>You have found a Donkey.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"> + <value>You have found a Mule.</value> + </data> + + <data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"> + <value>{*B*}Press{*CONTROLLER_VK_A*} to learn more about Horses, Donkeys and Mules. +{*B*}Press{*CONTROLLER_VK_B*} if you already know about Horses, Donkeys and Mules.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_INTRO"> + <value>Horses and Donkeys are found mainly in open plains. Mules can be bred from a Donkey and a Horse, but are infertile themselves.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"> + <value>All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_TAMING"> + <value>Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off. </value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"> + <value>When tamed Love Hearts will appear around them and they will no longer buck the player off. </value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_RIDE"> + <value>Try to ride this horse now. Use {*CONTROLLER_ACTION_USE*} with no items or tools in your hand to mount it.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"> + <value>To steer a horse they must then be equipped with a saddle, which can be bought from villagers or found inside chests hidden in the world.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"> + <value>Tame Donkeys and Mules can be given saddlebags by attaching a chest. These bags can be accessed whilst riding or when sneaking.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"> + <value>Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots. Foals will grow into adult horses over time, although feeding them wheat or hay will speed this up.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HORSE_AREA"> + <value>You can try to tame the Horses and Donkeys here, and there are Saddles, Horse Armor and other useful items for Horses in chests around here too.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"> + <value>This is the Beacon interface, which you can use to choose powers for your Beacon to grant.</value> + </data> + + <data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use the Beacon interface.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"> + <value>In the Beacon menu you can select 1 primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"> + <value>A Beacon on a pyramid with at least 4 tiers grants an additional option of either the Regeneration secondary power or a stronger primary power.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"> + <value>To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot. Once set, the powers will emanate from the Beacon indefinitely.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"> + <value>At the top of this pyramid there is an inactivate Beacon.</value> + </data> + + <data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Beacons.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Beacons.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"> + <value>Active Beacons project a bright beam of light into the sky and grant powers to nearby players. They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"> + <value>Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond. However the choice of material has no effect on the power of the beacon.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"> + <value>Try using the Beacon to set the powers it grants, you can use the Iron Ingots provided as the necessary payment.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"> + <value>This room contains Hoppers</value> + </data> + + <data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Hoppers.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Hoppers.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"> + <value>Hoppers are used to insert or remove items from containers, and to automatically pick-up items thrown into them.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"> + <value>They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"> + <value>Hoppers will continuously attempt to suck items out of suitable container placed above them. It will also attempt to insert stored items into an output container.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"> + <value>However if a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"> + <value>A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_HOPPER_AREA"> + <value>There are various useful Hopper layouts for you to see and experiment with in this room.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"> + <value>This is the Firework interface, which you can use to craft Fireworks and Firework Stars.</value> + </data> + + <data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use the Firework interface.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"> + <value>To craft a Firework, place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"> + <value>You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"> + <value>Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"> + <value>You can then take the crafted Firework out of the output slot when you wish to craft it.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"> + <value>Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"> + <value>The Dye will set the color of the explosion of the Firework Star.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"> + <value>The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"> + <value>A trail or a twinkle can be added using Diamonds or Glowstone Dust.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"> + <value>After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"> + <value>Contained within the chests here there are various items used in the creation of FIREWORKS!</value> + </data> + + <data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Fireworks. {*B*} +Press{*CONTROLLER_VK_B*} if you already know about Fireworks.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"> + <value>Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"> + <value>The colors, fade, shape, size, and effects (such as trails and twinkles) of Firework Stars can be customized by including additional ingredients when crafting.</value> + </data> + + <data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"> + <value>Try crafting a Firework at the Crafting Table using an assortment of ingredients from the chests.</value> </data> <data name="IDS_TOOLTIPS_SELECT"> @@ -5032,6 +5675,38 @@ At night monsters come out, make sure to build a shelter before that happens.</v <value>Clear All Slots</value> </data> + <data name="IDS_TOOLTIPS_MOUNT"> + <value>Mount</value> + </data> + + <data name="IDS_TOOLTIPS_DISMOUNT"> + <value>Dismount</value> + </data> + + <data name="IDS_TOOLTIPS_SADDLEBAGS"> + <value>Attach Chest</value> + </data> + + <data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"> + <value>Launch</value> + </data> + + <data name="IDS_TOOLTIPS_LEASH"> + <value>Leash</value> + </data> + + <data name="IDS_TOOLTIPS_UNLEASH"> + <value>Release</value> + </data> + + <data name="IDS_TOOLTIPS_ATTACH"> + <value>Attach</value> + </data> + + <data name="IDS_TOOLTIPS_NAME"> + <value>Name</value> + </data> + <data name="IDS_CONFIRM_OK"> <value>OK</value> </data> @@ -5329,6 +6004,10 @@ Would you like to unlock the full game now?</value> <value>Leaving The END</value> </data> + <data name="IDS_PROGRESS_NEW_WORLD_SEED"> + <value>Finding Seed for the World Generator</value> + </data> + <data name="IDS_TILE_BED_OCCUPIED"> <value>This bed is occupied</value> </data> @@ -5549,6 +6228,34 @@ Would you like to unlock the full game now?</value> <value>Dispenser</value> </data> + <data name="IDS_CONTAINER_ANIMAL"> + <value>Horse</value> + </data> + + <data name="IDS_CONTAINER_DROPPER"> + <value>Dropper</value> + </data> + + <data name="IDS_CONTAINER_HOPPER"> + <value>Hopper</value> + </data> + + <data name="IDS_CONTAINER_BEACON"> + <value>Beacon</value> + </data> + + <data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"> + <value>Primary Power</value> + </data> + + <data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"> + <value>Secondary Power</value> + </data> + + <data name="IDS_CONTAINER_MINECART"> + <value>Minecart</value> + </data> + <data name="IDS_NO_DLCOFFERS"> <value>There are no downloadable content offers of this type available for this title at the moment.</value> </data> @@ -5827,6 +6534,10 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>Game Mode: Creative</value> </data> + <data name="IDS_GAMEMODE_ADVENTURE"> + <value>Game Mode: Adventure</value> + </data> + <data name="IDS_SURVIVAL"> <value>Survival</value> </data> @@ -5835,6 +6546,10 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>Creative</value> </data> + <data name="IDS_ADVENTURE"> + <value>Adventure</value> + </data> + <data name="IDS_CREATED_IN_SURVIVAL"> <value>Created in Survival Mode</value> </data> @@ -5875,6 +6590,10 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>Superflat</value> </data> + <data name="IDS_GAMEOPTION_SEED"> + <value>Enter a seed to generate the same terrain again. Leave blank for a random world.</value> + </data> + <data name="IDS_GAMEOPTION_ONLINE"> <value>When enabled, the game will be an online game.</value> </data> @@ -5919,6 +6638,34 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value> </data> + <data name="IDS_GAMEOPTION_MOB_GRIEFING"> + <value>When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.</value> + </data> + + <data name="IDS_GAMEOPTION_KEEP_INVENTORY"> + <value>When enabled, players will keep their inventory when they die.</value> + </data> + + <data name="IDS_GAMEOPTION_MOB_SPAWNING"> + <value>When disabled, mobs will not spawn naturally.</value> + </data> + + <data name="IDS_GAMEOPTION_MOB_LOOT"> + <value>When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).</value> + </data> + + <data name="IDS_GAMEOPTION_TILE_DROPS"> + <value>When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).</value> + </data> + + <data name="IDS_GAMEOPTION_NATURAL_REGEN"> + <value>When disabled, players will not regenerate health naturally.</value> + </data> + + <data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"> + <value>When disabled, the time of day will not change.</value> + </data> + <data name="IDS_DLC_MENU_SKINPACKS"> <value>Skin Packs</value> </data> @@ -6016,7 +6763,91 @@ Would you like to install the mash-up pack or texture pack now?</value> </data> <data name="IDS_DEATH_INDIRECT_MAGIC"> - <value>{*PLAYER*} was killed by {*SOURCE*}</value> + <value>{*PLAYER*} was killed by {*SOURCE*} using magic</value> + </data> + + <data name="IDS_DEATH_FELL_ACCIDENT_LADDER"> + <value>{*PLAYER*} fell off a ladder</value> + </data> + + <data name="IDS_DEATH_FELL_ACCIDENT_VINES"> + <value>{*PLAYER*} fell off some vines</value> + </data> + + <data name="IDS_DEATH_FELL_ACCIDENT_WATER"> + <value>{*PLAYER*} fell out of the water</value> + </data> + + <data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"> + <value>{*PLAYER*} fell from a high place</value> + </data> + + <data name="IDS_DEATH_FELL_KILLER"> + <value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value> + </data> + + <data name="IDS_DEATH_FELL_ASSIST"> + <value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value> + </data> + + <data name="IDS_DEATH_FELL_ASSIST_ITEM"> + <value>{*PLAYER*} was doomed to fall by {*SOURCE*} using {*ITEM*}</value> + </data> + + <data name="IDS_DEATH_FELL_FINISH"> + <value>{*PLAYER*} fell too far and was finished by {*SOURCE*}</value> + </data> + + <data name="IDS_DEATH_FELL_FINISH_ITEM"> + <value>{*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*}</value> + </data> + + <data name="IDS_DEATH_INFIRE_PLAYER"> + <value>{*PLAYER*} walked into fire whilst fighting {*SOURCE*}</value> + </data> + + <data name="IDS_DEATH_ONFIRE_PLAYER"> + <value>{*PLAYER*} was burnt to a crisp whilst fighting {*SOURCE*}</value> + </data> + + <data name="IDS_DEATH_LAVA_PLAYER"> + <value>{*PLAYER*} tried to swim in lava to escape {*SOURCE*}</value> + </data> + + <data name="IDS_DEATH_DROWN_PLAYER"> + <value>{*PLAYER*} drowned whilst trying to escape {*SOURCE*}</value> + </data> + + <data name="IDS_DEATH_CACTUS_PLAYER"> + <value>{*PLAYER*} walked into a cactus whilst trying to escape {*SOURCE*}</value> + </data> + + <data name="IDS_DEATH_EXPLOSION_PLAYER"> + <value>{*PLAYER*} was blown up by {*SOURCE*}</value> + </data> + + <data name="IDS_DEATH_WITHER"> + <value>{*PLAYER*} withered away</value> + </data> + + <data name="IDS_DEATH_PLAYER_ITEM"> + <value>{*PLAYER*} was slain by {*SOURCE*} using {*ITEM*}</value> + </data> + + <data name="IDS_DEATH_ARROW_ITEM"> + <value>{*PLAYER*} was shot by {*SOURCE*} using {*ITEM*}</value> + </data> + + <data name="IDS_DEATH_FIREBALL_ITEM"> + <value>{*PLAYER*} was fireballed by {*SOURCE*} using {*ITEM*}</value> + </data> + + <data name="IDS_DEATH_THROWN_ITEM"> + <value>{*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*}</value> + </data> + + <data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"> + <value>{*PLAYER*} was killed by {*SOURCE*} using {*ITEM*}</value> </data> <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"> @@ -6263,11 +7094,11 @@ Would you like to install the mash-up pack or texture pack now?</value> </data> <data name="IDS_CANT_SHEAR_MOOSHROOM"> - <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> + <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows, Cats and Horses has been reached.</value> </data> <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"> - <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> + <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows, Cats and Horses has been reached.</value> </data> <data name="IDS_MAX_MOOSHROOMS_SPAWNED"> @@ -6286,6 +7117,10 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value> </data> + <data name="IDS_MAX_BATS_SPAWNED"> + <value>Can't use Spawn Egg at the moment. The maximum number of Bats in a world has been reached.</value> + </data> + <data name="IDS_MAX_ENEMIES_SPAWNED"> <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value> </data> @@ -6303,7 +7138,7 @@ Would you like to install the mash-up pack or texture pack now?</value> </data> <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"> - <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows and Cats has been reached.</value> + <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows, Cats and Horses has been reached.</value> </data> <data name="IDS_MAX_WOLVES_BRED"> @@ -6314,6 +7149,10 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value> </data> + <data name="IDS_MAX_HORSES_BRED"> + <value>This animal can't enter Love Mode. The maximum number of breeding horses has been reached.</value> + </data> + <data name="IDS_MAX_MUSHROOMCOWS_BRED"> <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value> </data> @@ -6362,6 +7201,10 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>Settings</value> </data> + <data name="IDS_LANGUAGE_SELECTOR"> + <value>Languages</value> + </data> + <data name="IDS_CREDITS"> <value>Credits</value> </data> @@ -6410,6 +7253,38 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>World Options</value> </data> + <data name="IDS_GAME_OPTIONS"> + <value>Game Options</value> + </data> + + <data name="IDS_MOB_GRIEFING"> + <value>Mob Griefing</value> + </data> + + <data name="IDS_KEEP_INVENTORY"> + <value>Keep Inventory</value> + </data> + + <data name="IDS_MOB_SPAWNING"> + <value>Mob Spawning</value> + </data> + + <data name="IDS_MOB_LOOT"> + <value>Mob Loot</value> + </data> + + <data name="IDS_TILE_DROPS"> + <value>Tile Drops</value> + </data> + + <data name="IDS_NATURAL_REGEN"> + <value>Natural Regeneration</value> + </data> + + <data name="IDS_DAYLIGHT_CYCLE"> + <value>Daylight Cycle</value> + </data> + <data name="IDS_CAN_BUILD_AND_MINE"> <value>Can Build and Mine</value> </data> @@ -6738,6 +7613,22 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>Poison</value> </data> + <data name="IDS_POTION_WITHER"> + <value>Wither</value> + </data> + + <data name="IDS_POTION_HEALTHBOOST"> + <value>Health Boost</value> + </data> + + <data name="IDS_POTION_ABSORPTION"> + <value>Absorption</value> + </data> + + <data name="IDS_POTION_SATURATION"> + <value>Saturation</value> + </data> + <data name="IDS_POTION_MOVESPEED_POSTFIX"> <value>of Swiftness</value> </data> @@ -6814,6 +7705,22 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>of Poison</value> </data> + <data name="IDS_POTION_WITHER_POSTFIX"> + <value>of Decay</value> + </data> + + <data name="IDS_POTION_HEALTHBOOST_POSTFIX"> + <value>of Health Boost</value> + </data> + + <data name="IDS_POTION_ABSORPTION_POSTFIX"> + <value>of Absorption</value> + </data> + + <data name="IDS_POTION_SATURATION_POSTFIX"> + <value>of Saturation</value> + </data> + <data name="IDS_POTION_POTENCY_0"> <value/> @@ -7007,6 +7914,38 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>Reduces health of the affected players, animals and monsters over time.</value> </data> + <data name="IDS_POTION_EFFECTS_WHENDRANK"> + <value>When Applied:</value> + </data> + + <data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"> + <value>Horse Jump Strength</value> + </data> + + <data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"> + <value>Zombie Reinforcements</value> + </data> + + <data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"> + <value>Max Health</value> + </data> + + <data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"> + <value>Mob Follow Range</value> + </data> + + <data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"> + <value>Knockback Resistance</value> + </data> + + <data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"> + <value>Speed</value> + </data> + + <data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"> + <value>Attack Damage</value> + </data> + <data name="IDS_ENCHANTMENT_DAMAGE_ALL"> <value>Sharpness</value> </data> @@ -7188,7 +8127,7 @@ Would you like to install the mash-up pack or texture pack now?</value> </data> <data name="IDS_DESC_POTATO_POISONOUS"> - <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland. Eating this can cause you to be poisoned.</value> + <value>Restores 1{*ICON_SHANK_01*}. Eating this can cause you to become poisoned.</value> </data> <data name="IDS_DESC_CARROT_GOLDEN"> @@ -7871,8 +8810,5 @@ All Ender Chests in a world are linked. Items placed into an Ender Chest are acc <data name="IDS_TOOLTIPS_CURE"> <value>Cure</value> - </data> - <data name="IDS_PROGRESS_NEW_WORLD_SEED"> - <value>Finding Seed for the World Generator</value> - </data> + </data> </root>
\ No newline at end of file diff --git a/Minecraft.Client/Windows64Media/loc/stringsLanguages.xml b/Minecraft.Client/Windows64Media/loc/stringsLanguages.xml new file mode 100644 index 00000000..1468a170 --- /dev/null +++ b/Minecraft.Client/Windows64Media/loc/stringsLanguages.xml @@ -0,0 +1,40 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <data name="IDS_LANG_SYSTEM"> <value>System Language</value> </data> + <data name="IDS_LANG_ENGLISH"> <value>English</value> </data> + + <data name="IDS_LANG_GERMAN"> <value>German</value> </data> + + <data name="IDS_LANG_SPANISH"> <value>Spanish</value> </data> + <data name="IDS_LANG_SPANISH_SPAIN"> <value>Spanish (Spain)</value> </data> + <data name="IDS_LANG_SPANISH_LATIN_AMERICA"> <value>Spanish (Latin America)</value> </data> + + <data name="IDS_LANG_FRENCH"> <value>French</value> </data> + + <data name="IDS_LANG_ITALIAN"> <value>Italian</value> </data> + + <data name="IDS_LANG_PORTUGUESE"> <value>Portuguese</value> </data> + <data name="IDS_LANG_PORTUGUESE_PORTUGAL"> <value>Portuguese (Portugal)</value> </data> + <data name="IDS_LANG_PORTUGUESE_BRAZIL"> <value>Portuguese (Brazil)</value> </data> + + <data name="IDS_LANG_JAPANESE"> <value>Japanese</value> </data> + + <data name="IDS_LANG_KOREAN"> <value>Korean</value> </data> + + <data name="IDS_LANG_CHINESE_TRADITIONAL"> <value>Chinese (Traditional)</value> </data> + <data name="IDS_LANG_CHINESE_SIMPLIFIED"> <value>Chinese (Simplified)</value> </data> + + <data name="IDS_LANG_DANISH"> <value>Danish</value> </data> + <data name="IDS_LANG_FINISH"> <value>Finnish</value> </data> + + <data name="IDS_LANG_DUTCH"> <value>Dutch</value> </data> + + <data name="IDS_LANG_POLISH"> <value>Polish</value> </data> + <data name="IDS_LANG_RUSSIAN"> <value>Russian</value> </data> + <data name="IDS_LANG_SWEDISH"> <value>Swedish</value> </data> + <data name="IDS_LANG_NORWEGIAN"> <value>Norwegian</value> </data> + + <data name="IDS_LANG_GREEK"> <value>Greek</value> </data> + + <data name="IDS_LANG_TURKISH"> <value>Turkish</value> </data> +</root>
\ No newline at end of file diff --git a/Minecraft.Client/Windows64Media/loc/stringsLeaderboards.xml b/Minecraft.Client/Windows64Media/loc/stringsLeaderboards.xml index 17acd1e9..233f3fa4 100644 --- a/Minecraft.Client/Windows64Media/loc/stringsLeaderboards.xml +++ b/Minecraft.Client/Windows64Media/loc/stringsLeaderboards.xml @@ -1,47 +1,48 @@ +<?xml version="1.0" encoding="utf-8"?> <root> - <data name="IDS_LEADERBOARD_KILLS_EASY"> - <value>Kills Easy</value> - </data> - <data name="IDS_LEADERBOARD_KILLS_NORMAL"> - <value>Kills Normal</value> - </data> - <data name="IDS_LEADERBOARD_KILLS_HARD"> - <value>Kills Hard</value> - </data> - <data name="IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL"> - <value>Mining Blocks Peaceful</value> - </data> - <data name="IDS_LEADERBOARD_MINING_BLOCKS_EASY"> - <value>Mining Blocks Easy</value> - </data> - <data name="IDS_LEADERBOARD_MINING_BLOCKS_NORMAL"> - <value>Mining Blocks Normal</value> - </data> - <data name="IDS_LEADERBOARD_MINING_BLOCKS_HARD"> - <value>Mining Blocks Hard</value> - </data> - <data name="IDS_LEADERBOARD_FARMING_PEACEFUL"> - <value>Farming Peaceful</value> - </data> - <data name="IDS_LEADERBOARD_FARMING_EASY"> - <value>Farming Easy</value> - </data> - <data name="IDS_LEADERBOARD_FARMING_NORMAL"> - <value>Farming Normal</value> - </data> - <data name="IDS_LEADERBOARD_FARMING_HARD"> - <value>Farming Hard</value> - </data> - <data name="IDS_LEADERBOARD_TRAVELLING_PEACEFUL"> - <value>Traveling Peaceful</value> - </data> - <data name="IDS_LEADERBOARD_TRAVELLING_EASY"> - <value>Traveling Easy</value> - </data> - <data name="IDS_LEADERBOARD_TRAVELLING_NORMAL"> - <value>Traveling Normal</value> - </data> - <data name="IDS_LEADERBOARD_TRAVELLING_HARD"> - <value>Traveling Hard</value> - </data> + <data name="IDS_LEADERBOARD_KILLS_EASY"> + <value>Kills Easy</value> + </data> + <data name="IDS_LEADERBOARD_KILLS_NORMAL"> + <value>Kills Normal</value> + </data> + <data name="IDS_LEADERBOARD_KILLS_HARD"> + <value>Kills Hard</value> + </data> + <data name="IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL"> + <value>Mining Blocks Peaceful</value> + </data> + <data name="IDS_LEADERBOARD_MINING_BLOCKS_EASY"> + <value>Mining Blocks Easy</value> + </data> + <data name="IDS_LEADERBOARD_MINING_BLOCKS_NORMAL"> + <value>Mining Blocks Normal</value> + </data> + <data name="IDS_LEADERBOARD_MINING_BLOCKS_HARD"> + <value>Mining Blocks Hard</value> + </data> + <data name="IDS_LEADERBOARD_FARMING_PEACEFUL"> + <value>Farming Peaceful</value> + </data> + <data name="IDS_LEADERBOARD_FARMING_EASY"> + <value>Farming Easy</value> + </data> + <data name="IDS_LEADERBOARD_FARMING_NORMAL"> + <value>Farming Normal</value> + </data> + <data name="IDS_LEADERBOARD_FARMING_HARD"> + <value>Farming Hard</value> + </data> + <data name="IDS_LEADERBOARD_TRAVELLING_PEACEFUL"> + <value>Traveling Peaceful</value> + </data> + <data name="IDS_LEADERBOARD_TRAVELLING_EASY"> + <value>Traveling Easy</value> + </data> + <data name="IDS_LEADERBOARD_TRAVELLING_NORMAL"> + <value>Traveling Normal</value> + </data> + <data name="IDS_LEADERBOARD_TRAVELLING_HARD"> + <value>Traveling Hard</value> + </data> </root>
\ No newline at end of file diff --git a/Minecraft.Client/Windows64Media/loc/stringsRichPresence.xml b/Minecraft.Client/Windows64Media/loc/stringsRichPresence.xml new file mode 100644 index 00000000..22f550b1 --- /dev/null +++ b/Minecraft.Client/Windows64Media/loc/stringsRichPresence.xml @@ -0,0 +1,66 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <data name="IDS_RICHPRESENCE_GAMESTATE"> + <value>{GAME_STATE}</value> + </data> + <data name="IDS_RICHPRESENCE_IDLE"> + <value>Idle</value> + </data> + <data name="IDS_RICHPRESENCE_MENUS"> + <value>In the menus</value> + </data> + <data name="IDS_RICHPRESENCE_MULTIPLAYER"> + <value>Playing Multiplayer - {GAME_STATE}</value> + </data> + <data name="IDS_RICHPRESENCE_MULTIPLAYEROFFLINE"> + <value>Offline Multiplayer - {GAME_STATE}</value> + </data> + <data name="IDS_RICHPRESENCE_MULTIPLAYER_1P"> + <value>Playing Alone - {GAME_STATE}</value> + </data> + <data name="IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE"> + <value>Offline Alone - {GAME_STATE}</value> + </data> + <data name="IDS_RICHPRESENCESTATE_BLANK"> + <value>Enjoying the view!</value> + </data> + <data name="IDS_RICHPRESENCESTATE_RIDING_PIG"> + <value>Riding a pig</value> + </data> + <data name="IDS_RICHPRESENCESTATE_RIDING_MINECART"> + <value>Riding a minecart</value> + </data> + <data name="IDS_RICHPRESENCESTATE_BOATING"> + <value>In a boat</value> + </data> + <data name="IDS_RICHPRESENCESTATE_FISHING"> + <value>Fishing</value> + </data> + <data name="IDS_RICHPRESENCESTATE_CRAFTING"> + <value>Crafting</value> + </data> + <data name="IDS_RICHPRESENCESTATE_FORGING"> + <value>Forging</value> + </data> + <data name="IDS_RICHPRESENCESTATE_NETHER"> + <value>Into the Nether</value> + </data> + <data name="IDS_RICHPRESENCESTATE_CD"> + <value>Listening to a disc</value> + </data> + <data name="IDS_RICHPRESENCESTATE_MAP"> + <value>Looking at a map</value> + </data> + <data name="IDS_RICHPRESENCESTATE_ENCHANTING"> + <value>Enchanting</value> + </data> + <data name="IDS_RICHPRESENCESTATE_BREWING"> + <value>Brewing a potion</value> + </data> + <data name="IDS_RICHPRESENCESTATE_ANVIL"> + <value>Working at the Anvil</value> + </data> + <data name="IDS_RICHPRESENCESTATE_TRADING"> + <value>Meeting the neighbours</value> + </data> +</root>
\ No newline at end of file diff --git a/Minecraft.Client/Windows64Media/strings.h b/Minecraft.Client/Windows64Media/strings.h index f4047769..63e3a7f4 100644 --- a/Minecraft.Client/Windows64Media/strings.h +++ b/Minecraft.Client/Windows64Media/strings.h @@ -1,1925 +1,2291 @@ #pragma once -#define IDS_ACHIEVEMENTS 0 -#define IDS_ACTION_BAN_LEVEL_DESCRIPTION 1 -#define IDS_ACTION_BAN_LEVEL_TITLE 2 -#define IDS_ALLOWFRIENDSOFFRIENDS 3 -#define IDS_ANY_WOOL 4 -#define IDS_AUDIO 5 -#define IDS_AUTOSAVE_COUNTDOWN 6 -#define IDS_AWARD_AVATAR1 7 -#define IDS_AWARD_AVATAR2 8 -#define IDS_AWARD_AVATAR3 9 -#define IDS_AWARD_GAMERPIC1 10 -#define IDS_AWARD_GAMERPIC2 11 -#define IDS_AWARD_THEME 12 -#define IDS_AWARD_TITLE 13 -#define IDS_BACK 14 -#define IDS_BACK_BUTTON 15 -#define IDS_BANNED_LEVEL_TITLE 16 -#define IDS_BLAZE 17 -#define IDS_BONUS_CHEST 18 -#define IDS_BOSS_ENDERDRAGON_HEALTH 19 -#define IDS_BREWING_STAND 20 -#define IDS_BUTTON_REMOVE_FROM_BAN_LIST 21 -#define IDS_CAN_ATTACK_ANIMALS 22 -#define IDS_CAN_ATTACK_PLAYERS 23 -#define IDS_CAN_BUILD_AND_MINE 24 -#define IDS_CAN_DISABLE_EXHAUSTION 25 -#define IDS_CAN_FLY 26 -#define IDS_CAN_INVISIBLE 27 -#define IDS_CAN_OPEN_CONTAINERS 28 -#define IDS_CAN_USE_DOORS_AND_SWITCHES 29 -#define IDS_CANCEL 30 -#define IDS_CANT_PLACE_NEAR_SPAWN_TEXT 31 -#define IDS_CANT_PLACE_NEAR_SPAWN_TITLE 32 -#define IDS_CANT_SHEAR_MOOSHROOM 33 -#define IDS_CANT_SPAWN_IN_PEACEFUL 34 -#define IDS_CANTJOIN_TITLE 35 -#define IDS_CARROTS 36 -#define IDS_CAVE_SPIDER 37 -#define IDS_CHANGE_SKIN 38 -#define IDS_CHECKBOX_ANIMATED_CHARACTER 39 -#define IDS_CHECKBOX_CUSTOM_SKIN_ANIM 40 -#define IDS_CHECKBOX_DEATH_MESSAGES 41 -#define IDS_CHECKBOX_DISPLAY_HAND 42 -#define IDS_CHECKBOX_DISPLAY_HUD 43 -#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 44 -#define IDS_CHECKBOX_RENDER_BEDROCKFOG 45 -#define IDS_CHECKBOX_RENDER_CLOUDS 46 -#define IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN 47 -#define IDS_CHEST 48 -#define IDS_CHEST_LARGE 49 -#define IDS_CHICKEN 50 -#define IDS_COMMAND_TELEPORT_ME 51 -#define IDS_COMMAND_TELEPORT_SUCCESS 52 -#define IDS_COMMAND_TELEPORT_TO_ME 53 -#define IDS_CONFIRM_CANCEL 54 -#define IDS_CONFIRM_DECLINE_SAVE_GAME 55 -#define IDS_CONFIRM_EXIT_GAME 56 -#define IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE 57 -#define IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST 58 -#define IDS_CONFIRM_LEAVE_VIA_INVITE 59 -#define IDS_CONFIRM_OK 60 -#define IDS_CONFIRM_SAVE_GAME 61 -#define IDS_CONFIRM_START_CREATIVE 62 -#define IDS_CONFIRM_START_HOST_PRIVILEGES 63 -#define IDS_CONFIRM_START_SAVEDINCREATIVE 64 -#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 65 -#define IDS_CONNECTION_FAILED 66 -#define IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN 67 -#define IDS_CONNECTION_LOST 68 -#define IDS_CONNECTION_LOST_LIVE 69 -#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 70 -#define IDS_CONNECTION_LOST_SERVER 71 -#define IDS_CONTROL 72 -#define IDS_CONTROLLER_A 73 -#define IDS_CONTROLLER_B 74 -#define IDS_CONTROLLER_BACK 75 -#define IDS_CONTROLLER_DPAD_D 76 -#define IDS_CONTROLLER_DPAD_L 77 -#define IDS_CONTROLLER_DPAD_R 78 -#define IDS_CONTROLLER_DPAD_U 79 -#define IDS_CONTROLLER_LEFT_BUMPER 80 -#define IDS_CONTROLLER_LEFT_STICK 81 -#define IDS_CONTROLLER_LEFT_THUMBSTICK 82 -#define IDS_CONTROLLER_LEFT_TRIGGER 83 -#define IDS_CONTROLLER_RIGHT_BUMPER 84 -#define IDS_CONTROLLER_RIGHT_STICK 85 -#define IDS_CONTROLLER_RIGHT_THUMBSTICK 86 -#define IDS_CONTROLLER_RIGHT_TRIGGER 87 -#define IDS_CONTROLLER_START 88 -#define IDS_CONTROLLER_X 89 -#define IDS_CONTROLLER_Y 90 -#define IDS_CONTROLS 91 -#define IDS_CONTROLS_ACTION 92 -#define IDS_CONTROLS_CRAFTING 93 -#define IDS_CONTROLS_DPAD 94 -#define IDS_CONTROLS_DROP 95 -#define IDS_CONTROLS_HELDITEM 96 -#define IDS_CONTROLS_INVENTORY 97 -#define IDS_CONTROLS_JUMP 98 -#define IDS_CONTROLS_JUMPFLY 99 -#define IDS_CONTROLS_LAYOUT 100 -#define IDS_CONTROLS_LOOK 101 -#define IDS_CONTROLS_MOVE 102 -#define IDS_CONTROLS_PAUSE 103 -#define IDS_CONTROLS_PLAYERS 104 -#define IDS_CONTROLS_SCHEME0 105 -#define IDS_CONTROLS_SCHEME1 106 -#define IDS_CONTROLS_SCHEME2 107 -#define IDS_CONTROLS_SNEAK 108 -#define IDS_CONTROLS_SNEAKFLY 109 -#define IDS_CONTROLS_THIRDPERSON 110 -#define IDS_CONTROLS_USE 111 -#define IDS_CORRUPT_DLC 112 -#define IDS_CORRUPT_DLC_MULTIPLE 113 -#define IDS_CORRUPT_DLC_TITLE 114 -#define IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT 115 -#define IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE 116 -#define IDS_CORRUPTSAVE_TEXT 117 -#define IDS_CORRUPTSAVE_TITLE 118 -#define IDS_COW 119 -#define IDS_CREATE_NEW_WORLD 120 -#define IDS_CREATE_NEW_WORLD_RANDOM_SEED 121 -#define IDS_CREATE_NEW_WORLD_SEED 122 -#define IDS_CREATE_NEW_WORLD_SEEDTEXT 123 -#define IDS_CREATEANEWSAVE 124 -#define IDS_CREATED_IN_CREATIVE 125 -#define IDS_CREATED_IN_SURVIVAL 126 -#define IDS_CREATIVE 127 -#define IDS_CREDITS 128 -#define IDS_CREDITS_ADDITIONALSTE 129 -#define IDS_CREDITS_ART 130 -#define IDS_CREDITS_ARTDEVELOPER 131 -#define IDS_CREDITS_ASIALOC 132 -#define IDS_CREDITS_BIZDEV 133 -#define IDS_CREDITS_BULLYCOORD 134 -#define IDS_CREDITS_CEO 135 -#define IDS_CREDITS_CHIEFARCHITECT 136 -#define IDS_CREDITS_CODENINJA 137 -#define IDS_CREDITS_COMMUNITYMANAGER 138 -#define IDS_CREDITS_CONCEPTART 139 -#define IDS_CREDITS_CRUNCHER 140 -#define IDS_CREDITS_CUSTOMERSUPPORT 141 -#define IDS_CREDITS_DESIGNTEAM 142 -#define IDS_CREDITS_DESPROG 143 -#define IDS_CREDITS_DEVELOPER 144 -#define IDS_CREDITS_DEVELOPMENTTEAM 145 -#define IDS_CREDITS_DOF 146 -#define IDS_CREDITS_EUROPELOC 147 -#define IDS_CREDITS_EXECPRODUCER 148 -#define IDS_CREDITS_EXPLODANIM 149 -#define IDS_CREDITS_GAMECRAFTER 150 -#define IDS_CREDITS_JON_KAGSTROM 151 -#define IDS_CREDITS_LEADPC 152 -#define IDS_CREDITS_LEADPRODUCER 153 -#define IDS_CREDITS_LEADTESTER 154 -#define IDS_CREDITS_MARKETING 155 -#define IDS_CREDITS_MGSCENTRAL 156 -#define IDS_CREDITS_MILESTONEACCEPT 157 -#define IDS_CREDITS_MUSICANDSOUNDS 158 -#define IDS_CREDITS_OFFICEDJ 159 -#define IDS_CREDITS_ORIGINALDESIGN 160 -#define IDS_CREDITS_PMPROD 161 -#define IDS_CREDITS_PORTFOLIODIRECTOR 162 -#define IDS_CREDITS_PRODUCER 163 -#define IDS_CREDITS_PRODUCTMANAGER 164 -#define IDS_CREDITS_PROGRAMMING 165 -#define IDS_CREDITS_PROJECT 166 -#define IDS_CREDITS_QA 167 -#define IDS_CREDITS_REDMONDLOC 168 -#define IDS_CREDITS_RELEASEMANAGEMENT 169 -#define IDS_CREDITS_RESTOFMOJANG 170 -#define IDS_CREDITS_RISE_LUGO 171 -#define IDS_CREDITS_SDET 172 -#define IDS_CREDITS_SPECIALTHANKS 173 -#define IDS_CREDITS_SRTESTLEAD 174 -#define IDS_CREDITS_TESTASSOCIATES 175 -#define IDS_CREDITS_TESTLEAD 176 -#define IDS_CREDITS_TESTMANAGER 177 -#define IDS_CREDITS_TOBIAS_MOLLSTAM 178 -#define IDS_CREDITS_USERRESEARCH 179 -#define IDS_CREDITS_WCW 180 -#define IDS_CREDITS_XBLADIRECTOR 181 -#define IDS_CREEPER 182 -#define IDS_CURRENT_LAYOUT 183 -#define IDS_DEATH_ARROW 184 -#define IDS_DEATH_CACTUS 185 -#define IDS_DEATH_DRAGON_BREATH 186 -#define IDS_DEATH_DROWN 187 -#define IDS_DEATH_EXPLOSION 188 -#define IDS_DEATH_FALL 189 -#define IDS_DEATH_FALLING_ANVIL 190 -#define IDS_DEATH_FALLING_TILE 191 -#define IDS_DEATH_FIREBALL 192 -#define IDS_DEATH_GENERIC 193 -#define IDS_DEATH_INDIRECT_MAGIC 194 -#define IDS_DEATH_INFIRE 195 -#define IDS_DEATH_INWALL 196 -#define IDS_DEATH_LAVA 197 -#define IDS_DEATH_MAGIC 198 -#define IDS_DEATH_MOB 199 -#define IDS_DEATH_ONFIRE 200 -#define IDS_DEATH_OUTOFWORLD 201 -#define IDS_DEATH_PLAYER 202 -#define IDS_DEATH_STARVE 203 -#define IDS_DEATH_THORNS 204 -#define IDS_DEATH_THROWN 205 -#define IDS_DEBUG_SETTINGS 206 -#define IDS_DEFAULT_SAVENAME 207 -#define IDS_DEFAULT_SKINS 208 -#define IDS_DEFAULT_TEXTUREPACK 209 -#define IDS_DEFAULT_WORLD_NAME 210 -#define IDS_DEFAULTS_TEXT 211 -#define IDS_DEFAULTS_TITLE 212 -#define IDS_DESC_ANVIL 213 -#define IDS_DESC_APPLE 214 -#define IDS_DESC_ARROW 215 -#define IDS_DESC_BED 216 -#define IDS_DESC_BEDROCK 217 -#define IDS_DESC_BEEF_COOKED 218 -#define IDS_DESC_BEEF_RAW 219 -#define IDS_DESC_BLAZE 220 -#define IDS_DESC_BLAZE_POWDER 221 -#define IDS_DESC_BLAZE_ROD 222 -#define IDS_DESC_BLOCK 223 -#define IDS_DESC_BLOCK_DIAMOND 224 -#define IDS_DESC_BLOCK_GOLD 225 -#define IDS_DESC_BLOCK_IRON 226 -#define IDS_DESC_BLOCK_LAPIS 227 -#define IDS_DESC_BOAT 228 -#define IDS_DESC_BONE 229 -#define IDS_DESC_BOOK 230 -#define IDS_DESC_BOOKSHELF 231 -#define IDS_DESC_BOOTS 232 -#define IDS_DESC_BOOTS_CHAIN 233 -#define IDS_DESC_BOOTS_DIAMOND 234 -#define IDS_DESC_BOOTS_GOLD 235 -#define IDS_DESC_BOOTS_IRON 236 -#define IDS_DESC_BOOTS_LEATHER 237 -#define IDS_DESC_BOW 238 -#define IDS_DESC_BOWL 239 -#define IDS_DESC_BREAD 240 -#define IDS_DESC_BREWING_STAND 241 -#define IDS_DESC_BRICK 242 -#define IDS_DESC_BUCKET 243 -#define IDS_DESC_BUCKET_LAVA 244 -#define IDS_DESC_BUCKET_MILK 245 -#define IDS_DESC_BUCKET_WATER 246 -#define IDS_DESC_BUTTON 247 -#define IDS_DESC_CACTUS 248 -#define IDS_DESC_CAKE 249 -#define IDS_DESC_CARPET 250 -#define IDS_DESC_CARROT_GOLDEN 251 -#define IDS_DESC_CARROT_ON_A_STICK 252 -#define IDS_DESC_CARROTS 253 -#define IDS_DESC_CAULDRON 254 -#define IDS_DESC_CAVE_SPIDER 255 -#define IDS_DESC_CHEST 256 -#define IDS_DESC_CHESTPLATE 257 -#define IDS_DESC_CHESTPLATE_CHAIN 258 -#define IDS_DESC_CHESTPLATE_DIAMOND 259 -#define IDS_DESC_CHESTPLATE_GOLD 260 -#define IDS_DESC_CHESTPLATE_IRON 261 -#define IDS_DESC_CHESTPLATE_LEATHER 262 -#define IDS_DESC_CHICKEN 263 -#define IDS_DESC_CHICKEN_COOKED 264 -#define IDS_DESC_CHICKEN_RAW 265 -#define IDS_DESC_CLAY 266 -#define IDS_DESC_CLAY_TILE 267 -#define IDS_DESC_CLOCK 268 -#define IDS_DESC_COAL 269 -#define IDS_DESC_COBBLESTONE_WALL 270 -#define IDS_DESC_COCOA 271 -#define IDS_DESC_COMPASS 272 -#define IDS_DESC_COOKIE 273 -#define IDS_DESC_COW 274 -#define IDS_DESC_CRAFTINGTABLE 275 -#define IDS_DESC_CREEPER 276 -#define IDS_DESC_CROPS 277 -#define IDS_DESC_DEAD_BUSH 278 -#define IDS_DESC_DETECTORRAIL 279 -#define IDS_DESC_DIAMONDS 280 -#define IDS_DESC_DIRT 281 -#define IDS_DESC_DISPENSER 282 -#define IDS_DESC_DOOR_IRON 283 -#define IDS_DESC_DOOR_WOOD 284 -#define IDS_DESC_DRAGONEGG 285 -#define IDS_DESC_DYE_BLACK 286 -#define IDS_DESC_DYE_BLUE 287 -#define IDS_DESC_DYE_BROWN 288 -#define IDS_DESC_DYE_CYAN 289 -#define IDS_DESC_DYE_GRAY 290 -#define IDS_DESC_DYE_GREEN 291 -#define IDS_DESC_DYE_LIGHTBLUE 292 -#define IDS_DESC_DYE_LIGHTGRAY 293 -#define IDS_DESC_DYE_LIME 294 -#define IDS_DESC_DYE_MAGENTA 295 -#define IDS_DESC_DYE_ORANGE 296 -#define IDS_DESC_DYE_PINK 297 -#define IDS_DESC_DYE_PURPLE 298 -#define IDS_DESC_DYE_RED 299 -#define IDS_DESC_DYE_SILVER 300 -#define IDS_DESC_DYE_WHITE 301 -#define IDS_DESC_DYE_YELLOW 302 -#define IDS_DESC_EGG 303 -#define IDS_DESC_EMERALD 304 -#define IDS_DESC_EMERALDBLOCK 305 -#define IDS_DESC_EMERALDORE 306 -#define IDS_DESC_ENCHANTED_BOOK 307 -#define IDS_DESC_ENCHANTED_GOLDENAPPLE 308 -#define IDS_DESC_ENCHANTMENTTABLE 309 -#define IDS_DESC_END_PORTAL 310 -#define IDS_DESC_ENDER_PEARL 311 -#define IDS_DESC_ENDERCHEST 312 -#define IDS_DESC_ENDERDRAGON 313 -#define IDS_DESC_ENDERMAN 314 -#define IDS_DESC_ENDPORTALFRAME 315 -#define IDS_DESC_EXP_BOTTLE 316 -#define IDS_DESC_EYE_OF_ENDER 317 -#define IDS_DESC_FARMLAND 318 -#define IDS_DESC_FEATHER 319 -#define IDS_DESC_FENCE 320 -#define IDS_DESC_FENCE_GATE 321 -#define IDS_DESC_FERMENTED_SPIDER_EYE 322 -#define IDS_DESC_FIREBALL 323 -#define IDS_DESC_FISH_COOKED 324 -#define IDS_DESC_FISH_RAW 325 -#define IDS_DESC_FISHINGROD 326 -#define IDS_DESC_FLINT 327 -#define IDS_DESC_FLINTANDSTEEL 328 -#define IDS_DESC_FLOWER 329 -#define IDS_DESC_FLOWERPOT 330 -#define IDS_DESC_FURNACE 331 -#define IDS_DESC_GHAST 332 -#define IDS_DESC_GHAST_TEAR 333 -#define IDS_DESC_GLASS 334 -#define IDS_DESC_GLASS_BOTTLE 335 -#define IDS_DESC_GLOWSTONE 336 -#define IDS_DESC_GOLD_NUGGET 337 -#define IDS_DESC_GOLDENAPPLE 338 -#define IDS_DESC_GRASS 339 -#define IDS_DESC_GRAVEL 340 -#define IDS_DESC_HALFSLAB 341 -#define IDS_DESC_HATCHET 342 -#define IDS_DESC_HELL_ROCK 343 -#define IDS_DESC_HELL_SAND 344 -#define IDS_DESC_HELMET 345 -#define IDS_DESC_HELMET_CHAIN 346 -#define IDS_DESC_HELMET_DIAMOND 347 -#define IDS_DESC_HELMET_GOLD 348 -#define IDS_DESC_HELMET_IRON 349 -#define IDS_DESC_HELMET_LEATHER 350 -#define IDS_DESC_HOE 351 -#define IDS_DESC_ICE 352 -#define IDS_DESC_INGOT 353 -#define IDS_DESC_IRON_FENCE 354 -#define IDS_DESC_IRONGOLEM 355 -#define IDS_DESC_ITEM_NETHERBRICK 356 -#define IDS_DESC_ITEMFRAME 357 -#define IDS_DESC_JACKOLANTERN 358 -#define IDS_DESC_JUKEBOX 359 -#define IDS_DESC_LADDER 360 -#define IDS_DESC_LAVA 361 -#define IDS_DESC_LAVA_SLIME 362 -#define IDS_DESC_LEATHER 363 -#define IDS_DESC_LEAVES 364 -#define IDS_DESC_LEGGINGS 365 -#define IDS_DESC_LEGGINGS_CHAIN 366 -#define IDS_DESC_LEGGINGS_DIAMOND 367 -#define IDS_DESC_LEGGINGS_GOLD 368 -#define IDS_DESC_LEGGINGS_IRON 369 -#define IDS_DESC_LEGGINGS_LEATHER 370 -#define IDS_DESC_LEVER 371 -#define IDS_DESC_LOG 372 -#define IDS_DESC_MAGMA_CREAM 373 -#define IDS_DESC_MAP 374 -#define IDS_DESC_MELON_BLOCK 375 -#define IDS_DESC_MELON_SEEDS 376 -#define IDS_DESC_MELON_SLICE 377 -#define IDS_DESC_MINECART 378 -#define IDS_DESC_MINECARTWITHCHEST 379 -#define IDS_DESC_MINECARTWITHFURNACE 380 -#define IDS_DESC_MOB_SPAWNER 381 -#define IDS_DESC_MONSTER_SPAWNER 382 -#define IDS_DESC_MOSS_STONE 383 -#define IDS_DESC_MUSHROOM 384 -#define IDS_DESC_MUSHROOM_COW 385 -#define IDS_DESC_MUSHROOMSTEW 386 -#define IDS_DESC_MYCEL 387 -#define IDS_DESC_NETHER_QUARTZ 388 -#define IDS_DESC_NETHER_QUARTZ_ORE 389 -#define IDS_DESC_NETHER_STALK_SEEDS 390 -#define IDS_DESC_NETHERBRICK 391 -#define IDS_DESC_NETHERFENCE 392 -#define IDS_DESC_NETHERSTALK 393 -#define IDS_DESC_NOTEBLOCK 394 -#define IDS_DESC_OBSIDIAN 395 -#define IDS_DESC_ORE_COAL 396 -#define IDS_DESC_ORE_DIAMOND 397 -#define IDS_DESC_ORE_GOLD 398 -#define IDS_DESC_ORE_IRON 399 -#define IDS_DESC_ORE_LAPIS 400 -#define IDS_DESC_ORE_REDSTONE 401 -#define IDS_DESC_OZELOT 402 -#define IDS_DESC_PAPER 403 -#define IDS_DESC_PICKAXE 404 -#define IDS_DESC_PICTURE 405 -#define IDS_DESC_PIG 406 -#define IDS_DESC_PIGZOMBIE 407 -#define IDS_DESC_PISTON 408 -#define IDS_DESC_PORKCHOP_COOKED 409 -#define IDS_DESC_PORKCHOP_RAW 410 -#define IDS_DESC_PORTAL 411 -#define IDS_DESC_POTATO 412 -#define IDS_DESC_POTATO_BAKED 413 -#define IDS_DESC_POTATO_POISONOUS 414 -#define IDS_DESC_POTION 415 -#define IDS_DESC_POWEREDRAIL 416 -#define IDS_DESC_PRESSUREPLATE 417 -#define IDS_DESC_PUMPKIN 418 -#define IDS_DESC_PUMPKIN_PIE 419 -#define IDS_DESC_PUMPKIN_SEEDS 420 -#define IDS_DESC_QUARTZ_BLOCK 421 -#define IDS_DESC_RAIL 422 -#define IDS_DESC_RECORD 423 -#define IDS_DESC_REDSTONE_DUST 424 -#define IDS_DESC_REDSTONE_LIGHT 425 -#define IDS_DESC_REDSTONEREPEATER 426 -#define IDS_DESC_REDSTONETORCH 427 -#define IDS_DESC_REEDS 428 -#define IDS_DESC_ROTTEN_FLESH 429 -#define IDS_DESC_SADDLE 430 -#define IDS_DESC_SAND 431 -#define IDS_DESC_SANDSTONE 432 -#define IDS_DESC_SAPLING 433 -#define IDS_DESC_SHEARS 434 -#define IDS_DESC_SHEEP 435 -#define IDS_DESC_SHOVEL 436 -#define IDS_DESC_SIGN 437 -#define IDS_DESC_SILVERFISH 438 -#define IDS_DESC_SKELETON 439 -#define IDS_DESC_SKULL 440 -#define IDS_DESC_SLAB 441 -#define IDS_DESC_SLIME 442 -#define IDS_DESC_SLIMEBALL 443 -#define IDS_DESC_SNOW 444 -#define IDS_DESC_SNOWBALL 445 -#define IDS_DESC_SNOWMAN 446 -#define IDS_DESC_SPECKLED_MELON 447 -#define IDS_DESC_SPIDER 448 -#define IDS_DESC_SPIDER_EYE 449 -#define IDS_DESC_SPONGE 450 -#define IDS_DESC_SQUID 451 -#define IDS_DESC_STAIRS 452 -#define IDS_DESC_STICK 453 -#define IDS_DESC_STICKY_PISTON 454 -#define IDS_DESC_STONE 455 -#define IDS_DESC_STONE_BRICK 456 -#define IDS_DESC_STONE_BRICK_SMOOTH 457 -#define IDS_DESC_STONE_SILVERFISH 458 -#define IDS_DESC_STONESLAB 459 -#define IDS_DESC_STRING 460 -#define IDS_DESC_STRUCTBLOCK 461 -#define IDS_DESC_SUGAR 462 -#define IDS_DESC_SULPHUR 463 -#define IDS_DESC_SWORD 464 -#define IDS_DESC_TALL_GRASS 465 -#define IDS_DESC_THIN_GLASS 466 -#define IDS_DESC_TNT 467 -#define IDS_DESC_TOP_SNOW 468 -#define IDS_DESC_TORCH 469 -#define IDS_DESC_TRAPDOOR 470 -#define IDS_DESC_TRIPWIRE 471 -#define IDS_DESC_TRIPWIRE_SOURCE 472 -#define IDS_DESC_VILLAGER 473 -#define IDS_DESC_VINE 474 -#define IDS_DESC_WATER 475 -#define IDS_DESC_WATERLILY 476 -#define IDS_DESC_WEB 477 -#define IDS_DESC_WHEAT 478 -#define IDS_DESC_WHEAT_SEEDS 479 -#define IDS_DESC_WHITESTONE 480 -#define IDS_DESC_WOLF 481 -#define IDS_DESC_WOODENPLANKS 482 -#define IDS_DESC_WOODSLAB 483 -#define IDS_DESC_WOOL 484 -#define IDS_DESC_WOOLSTRING 485 -#define IDS_DESC_YELLOW_DUST 486 -#define IDS_DESC_ZOMBIE 487 -#define IDS_DEVICEGONE_TEXT 488 -#define IDS_DEVICEGONE_TITLE 489 -#define IDS_DIFFICULTY_EASY 490 -#define IDS_DIFFICULTY_HARD 491 -#define IDS_DIFFICULTY_NORMAL 492 -#define IDS_DIFFICULTY_PEACEFUL 493 -#define IDS_DIFFICULTY_TITLE_EASY 494 -#define IDS_DIFFICULTY_TITLE_HARD 495 -#define IDS_DIFFICULTY_TITLE_NORMAL 496 -#define IDS_DIFFICULTY_TITLE_PEACEFUL 497 -#define IDS_DISABLE_EXHAUSTION 498 -#define IDS_DISABLE_SAVING 499 -#define IDS_DISCONNECTED 500 -#define IDS_DISCONNECTED_BANNED 501 -#define IDS_DISCONNECTED_CLIENT_OLD 502 -#define IDS_DISCONNECTED_FLYING 503 -#define IDS_DISCONNECTED_KICKED 504 -#define IDS_DISCONNECTED_LOGIN_TOO_LONG 505 -#define IDS_DISCONNECTED_NO_FRIENDS_IN_GAME 506 -#define IDS_DISCONNECTED_SERVER_FULL 507 -#define IDS_DISCONNECTED_SERVER_OLD 508 -#define IDS_DISCONNECTED_SERVER_QUIT 509 -#define IDS_DISPENSER 510 -#define IDS_DLC_COST 511 -#define IDS_DLC_MENU_AVATARITEMS 512 -#define IDS_DLC_MENU_GAMERPICS 513 -#define IDS_DLC_MENU_MASHUPPACKS 514 -#define IDS_DLC_MENU_SKINPACKS 515 -#define IDS_DLC_MENU_TEXTUREPACKS 516 -#define IDS_DLC_MENU_THEMES 517 -#define IDS_DLC_TEXTUREPACK_GET_FULL_TITLE 518 -#define IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE 519 -#define IDS_DLC_TEXTUREPACK_NOT_PRESENT 520 -#define IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE 521 -#define IDS_DLC_TEXTUREPACK_UNLOCK_TITLE 522 -#define IDS_DONE 523 -#define IDS_DONT_RESET_NETHER 524 -#define IDS_DOWNLOADABLE_CONTENT_OFFERS 525 -#define IDS_DOWNLOADABLECONTENT 526 -#define IDS_EDIT_SIGN_MESSAGE 527 -#define IDS_ENABLE_TELEPORT 528 -#define IDS_ENCHANT 529 -#define IDS_ENCHANTMENT_ARROW_DAMAGE 530 -#define IDS_ENCHANTMENT_ARROW_FIRE 531 -#define IDS_ENCHANTMENT_ARROW_INFINITE 532 -#define IDS_ENCHANTMENT_ARROW_KNOCKBACK 533 -#define IDS_ENCHANTMENT_DAMAGE_ALL 534 -#define IDS_ENCHANTMENT_DAMAGE_ARTHROPODS 535 -#define IDS_ENCHANTMENT_DAMAGE_UNDEAD 536 -#define IDS_ENCHANTMENT_DIGGING 537 -#define IDS_ENCHANTMENT_DURABILITY 538 -#define IDS_ENCHANTMENT_FIRE 539 -#define IDS_ENCHANTMENT_KNOCKBACK 540 -#define IDS_ENCHANTMENT_LEVEL_1 541 -#define IDS_ENCHANTMENT_LEVEL_10 542 -#define IDS_ENCHANTMENT_LEVEL_2 543 -#define IDS_ENCHANTMENT_LEVEL_3 544 -#define IDS_ENCHANTMENT_LEVEL_4 545 -#define IDS_ENCHANTMENT_LEVEL_5 546 -#define IDS_ENCHANTMENT_LEVEL_6 547 -#define IDS_ENCHANTMENT_LEVEL_7 548 -#define IDS_ENCHANTMENT_LEVEL_8 549 -#define IDS_ENCHANTMENT_LEVEL_9 550 -#define IDS_ENCHANTMENT_LOOT_BONUS 551 -#define IDS_ENCHANTMENT_LOOT_BONUS_DIGGER 552 -#define IDS_ENCHANTMENT_OXYGEN 553 -#define IDS_ENCHANTMENT_PROTECT_ALL 554 -#define IDS_ENCHANTMENT_PROTECT_EXPLOSION 555 -#define IDS_ENCHANTMENT_PROTECT_FALL 556 -#define IDS_ENCHANTMENT_PROTECT_FIRE 557 -#define IDS_ENCHANTMENT_PROTECT_PROJECTILE 558 -#define IDS_ENCHANTMENT_THORNS 559 -#define IDS_ENCHANTMENT_UNTOUCHING 560 -#define IDS_ENCHANTMENT_WATER_WORKER 561 -#define IDS_ENDERDRAGON 562 -#define IDS_ENDERMAN 563 -#define IDS_ERROR_NETWORK 564 -#define IDS_ERROR_NETWORK_TITLE 565 -#define IDS_EXIT_GAME 566 -#define IDS_EXIT_GAME_NO_SAVE 567 -#define IDS_EXIT_GAME_SAVE 568 -#define IDS_EXITING_GAME 569 -#define IDS_FAILED_TO_CREATE_GAME_TITLE 570 -#define IDS_FAILED_TO_LOADSAVE_TEXT 571 -#define IDS_FAILED_TO_SAVE_TEXT 572 -#define IDS_FAILED_TO_SAVE_TITLE 573 -#define IDS_FATAL_ERROR_TEXT 574 -#define IDS_FATAL_ERROR_TITLE 575 -#define IDS_FAVORITES_SKIN_PACK 576 -#define IDS_FIRE_SPREADS 577 -#define IDS_FLOWERPOT 578 -#define IDS_FUEL 579 -#define IDS_FURNACE 580 -#define IDS_GAME_HOST_NAME 581 -#define IDS_GAME_HOST_NAME_UNKNOWN 582 -#define IDS_GAME_MODE_CHANGED 583 -#define IDS_GAME_OPTIONS 584 -#define IDS_GAMEMODE_CREATIVE 585 -#define IDS_GAMEMODE_SURVIVAL 586 -#define IDS_GAMEOPTION_ALLOWFOF 587 -#define IDS_GAMEOPTION_BONUS_CHEST 588 -#define IDS_GAMEOPTION_DISABLE_SAVING 589 -#define IDS_GAMEOPTION_FIRE_SPREADS 590 -#define IDS_GAMEOPTION_HOST_PRIVILEGES 591 -#define IDS_GAMEOPTION_INVITEONLY 592 -#define IDS_GAMEOPTION_ONLINE 593 -#define IDS_GAMEOPTION_PVP 594 -#define IDS_GAMEOPTION_RESET_NETHER 595 -#define IDS_GAMEOPTION_SEED 596 -#define IDS_GAMEOPTION_STRUCTURES 597 -#define IDS_GAMEOPTION_SUPERFLAT 598 -#define IDS_GAMEOPTION_TNT_EXPLODES 599 -#define IDS_GAMEOPTION_TRUST 600 -#define IDS_GAMEOPTION_WORLD_SIZE 601 -#define IDS_GAMERPICS 602 -#define IDS_GENERATE_STRUCTURES 603 -#define IDS_GENERIC_ERROR 604 -#define IDS_GHAST 605 -#define IDS_GRAPHICS 606 -#define IDS_GROUPNAME_ARMOUR 607 -#define IDS_GROUPNAME_BUILDING_BLOCKS 608 -#define IDS_GROUPNAME_DECORATIONS 609 -#define IDS_GROUPNAME_FOOD 610 -#define IDS_GROUPNAME_MATERIALS 611 -#define IDS_GROUPNAME_MECHANISMS 612 -#define IDS_GROUPNAME_MISCELLANEOUS 613 -#define IDS_GROUPNAME_POTIONS 614 -#define IDS_GROUPNAME_POTIONS_480 615 -#define IDS_GROUPNAME_REDSTONE_AND_TRANSPORT 616 -#define IDS_GROUPNAME_STRUCTURES 617 -#define IDS_GROUPNAME_TOOLS 618 -#define IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR 619 -#define IDS_GROUPNAME_TRANSPORT 620 -#define IDS_GROUPNAME_WEAPONS 621 -#define IDS_GUEST_ORDER_CHANGED_TEXT 622 -#define IDS_GUEST_ORDER_CHANGED_TITLE 623 -#define IDS_HELP_AND_OPTIONS 624 -#define IDS_HINTS 625 -#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 626 -#define IDS_HOST_OPTIONS 627 -#define IDS_HOST_PRIVILEGES 628 -#define IDS_HOW_TO_PLAY 629 -#define IDS_HOW_TO_PLAY_ANVIL 630 -#define IDS_HOW_TO_PLAY_BANLIST 631 -#define IDS_HOW_TO_PLAY_BASICS 632 -#define IDS_HOW_TO_PLAY_BREEDANIMALS 633 -#define IDS_HOW_TO_PLAY_BREWING 634 -#define IDS_HOW_TO_PLAY_CHEST 635 -#define IDS_HOW_TO_PLAY_CRAFT_TABLE 636 -#define IDS_HOW_TO_PLAY_CRAFTING 637 -#define IDS_HOW_TO_PLAY_CREATIVE 638 -#define IDS_HOW_TO_PLAY_DISPENSER 639 -#define IDS_HOW_TO_PLAY_ENCHANTMENT 640 -#define IDS_HOW_TO_PLAY_ENDERCHEST 641 -#define IDS_HOW_TO_PLAY_FARMANIMALS 642 -#define IDS_HOW_TO_PLAY_FURNACE 643 -#define IDS_HOW_TO_PLAY_HOSTOPTIONS 644 -#define IDS_HOW_TO_PLAY_HUD 645 -#define IDS_HOW_TO_PLAY_INVENTORY 646 -#define IDS_HOW_TO_PLAY_LARGECHEST 647 -#define IDS_HOW_TO_PLAY_MENU_ANVIL 648 -#define IDS_HOW_TO_PLAY_MENU_BANLIST 649 -#define IDS_HOW_TO_PLAY_MENU_BASICS 650 -#define IDS_HOW_TO_PLAY_MENU_BREEDANIMALS 651 -#define IDS_HOW_TO_PLAY_MENU_BREWING 652 -#define IDS_HOW_TO_PLAY_MENU_CHESTS 653 -#define IDS_HOW_TO_PLAY_MENU_CRAFTING 654 -#define IDS_HOW_TO_PLAY_MENU_CREATIVE 655 -#define IDS_HOW_TO_PLAY_MENU_DISPENSER 656 -#define IDS_HOW_TO_PLAY_MENU_ENCHANTMENT 657 -#define IDS_HOW_TO_PLAY_MENU_FARMANIMALS 658 -#define IDS_HOW_TO_PLAY_MENU_FURNACE 659 -#define IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS 660 -#define IDS_HOW_TO_PLAY_MENU_HUD 661 -#define IDS_HOW_TO_PLAY_MENU_INVENTORY 662 -#define IDS_HOW_TO_PLAY_MENU_MULTIPLAYER 663 -#define IDS_HOW_TO_PLAY_MENU_NETHERPORTAL 664 -#define IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA 665 -#define IDS_HOW_TO_PLAY_MENU_SPRINT 666 -#define IDS_HOW_TO_PLAY_MENU_THEEND 667 -#define IDS_HOW_TO_PLAY_MENU_TRADING 668 -#define IDS_HOW_TO_PLAY_MENU_WHATSNEW 669 -#define IDS_HOW_TO_PLAY_MULTIPLAYER 670 -#define IDS_HOW_TO_PLAY_NETHERPORTAL 671 -#define IDS_HOW_TO_PLAY_NEXT 672 -#define IDS_HOW_TO_PLAY_PREV 673 -#define IDS_HOW_TO_PLAY_SOCIALMEDIA 674 -#define IDS_HOW_TO_PLAY_THEEND 675 -#define IDS_HOW_TO_PLAY_TRADING 676 -#define IDS_HOW_TO_PLAY_WHATSNEW 677 -#define IDS_ICON_SHANK_01 678 -#define IDS_ICON_SHANK_03 679 -#define IDS_IN_GAME_GAMERTAGS 680 -#define IDS_IN_GAME_TOOLTIPS 681 -#define IDS_INGREDIENT 682 -#define IDS_INGREDIENTS 683 -#define IDS_INVENTORY 684 -#define IDS_INVERT_LOOK 685 -#define IDS_INVISIBLE 686 -#define IDS_INVITE_ONLY 687 -#define IDS_IRONGOLEM 688 -#define IDS_ITEM_APPLE 689 -#define IDS_ITEM_APPLE_GOLD 690 -#define IDS_ITEM_ARROW 691 -#define IDS_ITEM_BED 692 -#define IDS_ITEM_BEEF_COOKED 693 -#define IDS_ITEM_BEEF_RAW 694 -#define IDS_ITEM_BLAZE_POWDER 695 -#define IDS_ITEM_BLAZE_ROD 696 -#define IDS_ITEM_BOAT 697 -#define IDS_ITEM_BONE 698 -#define IDS_ITEM_BOOK 699 -#define IDS_ITEM_BOOTS_CHAIN 700 -#define IDS_ITEM_BOOTS_CLOTH 701 -#define IDS_ITEM_BOOTS_DIAMOND 702 -#define IDS_ITEM_BOOTS_GOLD 703 -#define IDS_ITEM_BOOTS_IRON 704 -#define IDS_ITEM_BOW 705 -#define IDS_ITEM_BOWL 706 -#define IDS_ITEM_BREAD 707 -#define IDS_ITEM_BREWING_STAND 708 -#define IDS_ITEM_BRICK 709 -#define IDS_ITEM_BUCKET 710 -#define IDS_ITEM_BUCKET_LAVA 711 -#define IDS_ITEM_BUCKET_MILK 712 -#define IDS_ITEM_BUCKET_WATER 713 -#define IDS_ITEM_CAKE 714 -#define IDS_ITEM_CARROT_GOLDEN 715 -#define IDS_ITEM_CARROT_ON_A_STICK 716 -#define IDS_ITEM_CAULDRON 717 -#define IDS_ITEM_CHARCOAL 718 -#define IDS_ITEM_CHESTPLATE_CHAIN 719 -#define IDS_ITEM_CHESTPLATE_CLOTH 720 -#define IDS_ITEM_CHESTPLATE_DIAMOND 721 -#define IDS_ITEM_CHESTPLATE_GOLD 722 -#define IDS_ITEM_CHESTPLATE_IRON 723 -#define IDS_ITEM_CHICKEN_COOKED 724 -#define IDS_ITEM_CHICKEN_RAW 725 -#define IDS_ITEM_CLAY 726 -#define IDS_ITEM_CLOCK 727 -#define IDS_ITEM_COAL 728 -#define IDS_ITEM_COMPASS 729 -#define IDS_ITEM_COOKIE 730 -#define IDS_ITEM_DIAMOND 731 -#define IDS_ITEM_DIODE 732 -#define IDS_ITEM_DOOR_IRON 733 -#define IDS_ITEM_DOOR_WOOD 734 -#define IDS_ITEM_DYE_POWDER 735 -#define IDS_ITEM_DYE_POWDER_BLACK 736 -#define IDS_ITEM_DYE_POWDER_BLUE 737 -#define IDS_ITEM_DYE_POWDER_BROWN 738 -#define IDS_ITEM_DYE_POWDER_CYAN 739 -#define IDS_ITEM_DYE_POWDER_GRAY 740 -#define IDS_ITEM_DYE_POWDER_GREEN 741 -#define IDS_ITEM_DYE_POWDER_LIGHT_BLUE 742 -#define IDS_ITEM_DYE_POWDER_LIME 743 -#define IDS_ITEM_DYE_POWDER_MAGENTA 744 -#define IDS_ITEM_DYE_POWDER_ORANGE 745 -#define IDS_ITEM_DYE_POWDER_PINK 746 -#define IDS_ITEM_DYE_POWDER_PURPLE 747 -#define IDS_ITEM_DYE_POWDER_RED 748 -#define IDS_ITEM_DYE_POWDER_SILVER 749 -#define IDS_ITEM_DYE_POWDER_WHITE 750 -#define IDS_ITEM_DYE_POWDER_YELLOW 751 -#define IDS_ITEM_EGG 752 -#define IDS_ITEM_EMERALD 753 -#define IDS_ITEM_ENCHANTED_BOOK 754 -#define IDS_ITEM_ENDER_PEARL 755 -#define IDS_ITEM_EXP_BOTTLE 756 -#define IDS_ITEM_EYE_OF_ENDER 757 -#define IDS_ITEM_FEATHER 758 -#define IDS_ITEM_FERMENTED_SPIDER_EYE 759 -#define IDS_ITEM_FIREBALL 760 -#define IDS_ITEM_FIREBALLCHARCOAL 761 -#define IDS_ITEM_FIREBALLCOAL 762 -#define IDS_ITEM_FISH_COOKED 763 -#define IDS_ITEM_FISH_RAW 764 -#define IDS_ITEM_FISHING_ROD 765 -#define IDS_ITEM_FLINT 766 -#define IDS_ITEM_FLINT_AND_STEEL 767 -#define IDS_ITEM_GHAST_TEAR 768 -#define IDS_ITEM_GLASS_BOTTLE 769 -#define IDS_ITEM_GOLD_NUGGET 770 -#define IDS_ITEM_HATCHET_DIAMOND 771 -#define IDS_ITEM_HATCHET_GOLD 772 -#define IDS_ITEM_HATCHET_IRON 773 -#define IDS_ITEM_HATCHET_STONE 774 -#define IDS_ITEM_HATCHET_WOOD 775 -#define IDS_ITEM_HELMET_CHAIN 776 -#define IDS_ITEM_HELMET_CLOTH 777 -#define IDS_ITEM_HELMET_DIAMOND 778 -#define IDS_ITEM_HELMET_GOLD 779 -#define IDS_ITEM_HELMET_IRON 780 -#define IDS_ITEM_HOE_DIAMOND 781 -#define IDS_ITEM_HOE_GOLD 782 -#define IDS_ITEM_HOE_IRON 783 -#define IDS_ITEM_HOE_STONE 784 -#define IDS_ITEM_HOE_WOOD 785 -#define IDS_ITEM_INGOT_GOLD 786 -#define IDS_ITEM_INGOT_IRON 787 -#define IDS_ITEM_ITEMFRAME 788 -#define IDS_ITEM_LEATHER 789 -#define IDS_ITEM_LEGGINGS_CHAIN 790 -#define IDS_ITEM_LEGGINGS_CLOTH 791 -#define IDS_ITEM_LEGGINGS_DIAMOND 792 -#define IDS_ITEM_LEGGINGS_GOLD 793 -#define IDS_ITEM_LEGGINGS_IRON 794 -#define IDS_ITEM_MAGMA_CREAM 795 -#define IDS_ITEM_MAP 796 -#define IDS_ITEM_MELON_SEEDS 797 -#define IDS_ITEM_MELON_SLICE 798 -#define IDS_ITEM_MINECART 799 -#define IDS_ITEM_MINECART_CHEST 800 -#define IDS_ITEM_MINECART_FURNACE 801 -#define IDS_ITEM_MONSTER_SPAWNER 802 -#define IDS_ITEM_MUSHROOM_STEW 803 -#define IDS_ITEM_NETHER_QUARTZ 804 -#define IDS_ITEM_NETHER_STALK_SEEDS 805 -#define IDS_ITEM_NETHERBRICK 806 -#define IDS_ITEM_PAINTING 807 -#define IDS_ITEM_PAPER 808 -#define IDS_ITEM_PICKAXE_DIAMOND 809 -#define IDS_ITEM_PICKAXE_GOLD 810 -#define IDS_ITEM_PICKAXE_IRON 811 -#define IDS_ITEM_PICKAXE_STONE 812 -#define IDS_ITEM_PICKAXE_WOOD 813 -#define IDS_ITEM_PORKCHOP_COOKED 814 -#define IDS_ITEM_PORKCHOP_RAW 815 -#define IDS_ITEM_POTATO_BAKED 816 -#define IDS_ITEM_POTATO_POISONOUS 817 -#define IDS_ITEM_POTION 818 -#define IDS_ITEM_PUMPKIN_PIE 819 -#define IDS_ITEM_PUMPKIN_SEEDS 820 -#define IDS_ITEM_RECORD_01 821 -#define IDS_ITEM_RECORD_02 822 -#define IDS_ITEM_RECORD_03 823 -#define IDS_ITEM_RECORD_04 824 -#define IDS_ITEM_RECORD_05 825 -#define IDS_ITEM_RECORD_06 826 -#define IDS_ITEM_RECORD_07 827 -#define IDS_ITEM_RECORD_08 828 -#define IDS_ITEM_RECORD_09 829 -#define IDS_ITEM_RECORD_10 830 -#define IDS_ITEM_RECORD_11 831 -#define IDS_ITEM_RECORD_12 832 -#define IDS_ITEM_REDSTONE 833 -#define IDS_ITEM_REEDS 834 -#define IDS_ITEM_ROTTEN_FLESH 835 -#define IDS_ITEM_SADDLE 836 -#define IDS_ITEM_SHEARS 837 -#define IDS_ITEM_SHOVEL_DIAMOND 838 -#define IDS_ITEM_SHOVEL_GOLD 839 -#define IDS_ITEM_SHOVEL_IRON 840 -#define IDS_ITEM_SHOVEL_STONE 841 -#define IDS_ITEM_SHOVEL_WOOD 842 -#define IDS_ITEM_SIGN 843 -#define IDS_ITEM_SKULL 844 -#define IDS_ITEM_SKULL_CHARACTER 845 -#define IDS_ITEM_SKULL_CREEPER 846 -#define IDS_ITEM_SKULL_PLAYER 847 -#define IDS_ITEM_SKULL_SKELETON 848 -#define IDS_ITEM_SKULL_WITHER 849 -#define IDS_ITEM_SKULL_ZOMBIE 850 -#define IDS_ITEM_SLIMEBALL 851 -#define IDS_ITEM_SNOWBALL 852 -#define IDS_ITEM_SPECKLED_MELON 853 -#define IDS_ITEM_SPIDER_EYE 854 -#define IDS_ITEM_STICK 855 -#define IDS_ITEM_STRING 856 -#define IDS_ITEM_SUGAR 857 -#define IDS_ITEM_SULPHUR 858 -#define IDS_ITEM_SWORD_DIAMOND 859 -#define IDS_ITEM_SWORD_GOLD 860 -#define IDS_ITEM_SWORD_IRON 861 -#define IDS_ITEM_SWORD_STONE 862 -#define IDS_ITEM_SWORD_WOOD 863 -#define IDS_ITEM_WATER_BOTTLE 864 -#define IDS_ITEM_WHEAT 865 -#define IDS_ITEM_WHEAT_SEEDS 866 -#define IDS_ITEM_YELLOW_DUST 867 -#define IDS_JOIN_GAME 868 -#define IDS_KEYBOARDUI_SAVEGAME_TEXT 869 -#define IDS_KEYBOARDUI_SAVEGAME_TITLE 870 -#define IDS_KICK_PLAYER 871 -#define IDS_KICK_PLAYER_DESCRIPTION 872 -#define IDS_LABEL_DIFFICULTY 873 -#define IDS_LABEL_FIRE_SPREADS 874 -#define IDS_LABEL_GAME_TYPE 875 -#define IDS_LABEL_GAMERTAGS 876 -#define IDS_LABEL_LEVEL_TYPE 877 -#define IDS_LABEL_PvP 878 -#define IDS_LABEL_STRUCTURES 879 -#define IDS_LABEL_TNT 880 -#define IDS_LABEL_TRUST 881 -#define IDS_LAVA_SLIME 882 -#define IDS_LEADERBOARD_ENTRIES 883 -#define IDS_LEADERBOARD_FARMING_EASY 884 -#define IDS_LEADERBOARD_FARMING_HARD 885 -#define IDS_LEADERBOARD_FARMING_NORMAL 886 -#define IDS_LEADERBOARD_FARMING_PEACEFUL 887 -#define IDS_LEADERBOARD_FILTER 888 -#define IDS_LEADERBOARD_FILTER_FRIENDS 889 -#define IDS_LEADERBOARD_FILTER_MYSCORE 890 -#define IDS_LEADERBOARD_FILTER_OVERALL 891 -#define IDS_LEADERBOARD_GAMERTAG 892 -#define IDS_LEADERBOARD_KILLS_EASY 893 -#define IDS_LEADERBOARD_KILLS_HARD 894 -#define IDS_LEADERBOARD_KILLS_NORMAL 895 -#define IDS_LEADERBOARD_LOADING 896 -#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 897 -#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 898 -#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 899 -#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 900 -#define IDS_LEADERBOARD_NORESULTS 901 -#define IDS_LEADERBOARD_RANK 902 -#define IDS_LEADERBOARD_TRAVELLING_EASY 903 -#define IDS_LEADERBOARD_TRAVELLING_HARD 904 -#define IDS_LEADERBOARD_TRAVELLING_NORMAL 905 -#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 906 -#define IDS_LEADERBOARDS 907 -#define IDS_LEVELTYPE_NORMAL 908 -#define IDS_LEVELTYPE_SUPERFLAT 909 -#define IDS_LOAD 910 -#define IDS_LOAD_SAVED_WORLD 911 -#define IDS_MAX_BOATS 912 -#define IDS_MAX_CHICKENS_BRED 913 -#define IDS_MAX_CHICKENS_SPAWNED 914 -#define IDS_MAX_ENEMIES_SPAWNED 915 -#define IDS_MAX_HANGINGENTITIES 916 -#define IDS_MAX_MOOSHROOMS_SPAWNED 917 -#define IDS_MAX_MUSHROOMCOWS_BRED 918 -#define IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED 919 -#define IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED 920 -#define IDS_MAX_SKULL_TILES 921 -#define IDS_MAX_SQUID_SPAWNED 922 -#define IDS_MAX_VILLAGERS_SPAWNED 923 -#define IDS_MAX_WOLVES_BRED 924 -#define IDS_MAX_WOLVES_SPAWNED 925 -#define IDS_MINUTES 926 -#define IDS_MODERATOR 927 -#define IDS_MORE_OPTIONS 928 -#define IDS_MULTIPLAYER_FULL_TEXT 929 -#define IDS_MULTIPLAYER_FULL_TITLE 930 -#define IDS_MUSHROOM_COW 931 -#define IDS_MUST_SIGN_IN_TEXT 932 -#define IDS_MUST_SIGN_IN_TITLE 933 -#define IDS_NAME_CAPTION 934 -#define IDS_NAME_CAPTION_TEXT 935 -#define IDS_NAME_DESC 936 -#define IDS_NAME_DESC_TEXT 937 -#define IDS_NAME_TITLE 938 -#define IDS_NAME_TITLE_TEXT 939 -#define IDS_NAME_WORLD 940 -#define IDS_NAME_WORLD_TEXT 941 -#define IDS_NO 942 -#define IDS_NO_DLCOFFERS 943 -#define IDS_NO_GAMES_FOUND 944 -#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 945 -#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 946 -#define IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE 947 -#define IDS_NO_SKIN_PACK 948 -#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 949 -#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 950 -#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE 951 -#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 952 -#define IDS_NODEVICE_ACCEPT 953 -#define IDS_NODEVICE_DECLINE 954 -#define IDS_NODEVICE_TEXT 955 -#define IDS_NODEVICE_TITLE 956 -#define IDS_NOFREESPACE_TEXT 957 -#define IDS_NOFREESPACE_TITLE 958 -#define IDS_NOTALLOWED_FRIENDSOFFRIENDS 959 -#define IDS_NOWPLAYING 960 -#define IDS_NULL 961 -#define IDS_OFF 962 -#define IDS_OK 963 -#define IDS_ON 964 -#define IDS_ONLINE_GAME 965 -#define IDS_OPTIONS 966 -#define IDS_OVERWRITESAVE_NO 967 -#define IDS_OVERWRITESAVE_TEXT 968 -#define IDS_OVERWRITESAVE_TITLE 969 -#define IDS_OVERWRITESAVE_YES 970 -#define IDS_OZELOT 971 -#define IDS_PIG 972 -#define IDS_PIGZOMBIE 973 -#define IDS_PLATFORM_NAME 974 -#define IDS_PLAY_GAME 975 -#define IDS_PLAY_TUTORIAL 976 -#define IDS_PLAYER_BANNED_LEVEL 977 -#define IDS_PLAYER_ENTERED_END 978 -#define IDS_PLAYER_JOINED 979 -#define IDS_PLAYER_KICKED 980 -#define IDS_PLAYER_LEFT 981 -#define IDS_PLAYER_LEFT_END 982 -#define IDS_PLAYER_VS_PLAYER 983 -#define IDS_PLAYERS 984 -#define IDS_PLAYERS_INVITE 985 -#define IDS_PLAYWITHOUTSAVING 986 -#define IDS_POTATO 987 -#define IDS_POTION_BLINDNESS 988 -#define IDS_POTION_BLINDNESS_POSTFIX 989 -#define IDS_POTION_CONFUSION 990 -#define IDS_POTION_CONFUSION_POSTFIX 991 -#define IDS_POTION_DAMAGEBOOST 992 -#define IDS_POTION_DAMAGEBOOST_POSTFIX 993 -#define IDS_POTION_DESC_DAMAGEBOOST 994 -#define IDS_POTION_DESC_EMPTY 995 -#define IDS_POTION_DESC_FIRERESISTANCE 996 -#define IDS_POTION_DESC_HARM 997 -#define IDS_POTION_DESC_HEAL 998 -#define IDS_POTION_DESC_INVISIBILITY 999 -#define IDS_POTION_DESC_MOVESLOWDOWN 1000 -#define IDS_POTION_DESC_MOVESPEED 1001 -#define IDS_POTION_DESC_NIGHTVISION 1002 -#define IDS_POTION_DESC_POISON 1003 -#define IDS_POTION_DESC_REGENERATION 1004 -#define IDS_POTION_DESC_WATER_BOTTLE 1005 -#define IDS_POTION_DESC_WEAKNESS 1006 -#define IDS_POTION_DIGSLOWDOWN 1007 -#define IDS_POTION_DIGSLOWDOWN_POSTFIX 1008 -#define IDS_POTION_DIGSPEED 1009 -#define IDS_POTION_DIGSPEED_POSTFIX 1010 -#define IDS_POTION_EMPTY 1011 -#define IDS_POTION_FIRERESISTANCE 1012 -#define IDS_POTION_FIRERESISTANCE_POSTFIX 1013 -#define IDS_POTION_HARM 1014 -#define IDS_POTION_HARM_POSTFIX 1015 -#define IDS_POTION_HEAL 1016 -#define IDS_POTION_HEAL_POSTFIX 1017 -#define IDS_POTION_HUNGER 1018 -#define IDS_POTION_HUNGER_POSTFIX 1019 -#define IDS_POTION_INVISIBILITY 1020 -#define IDS_POTION_INVISIBILITY_POSTFIX 1021 -#define IDS_POTION_JUMP 1022 -#define IDS_POTION_JUMP_POSTFIX 1023 -#define IDS_POTION_MOVESLOWDOWN 1024 -#define IDS_POTION_MOVESLOWDOWN_POSTFIX 1025 -#define IDS_POTION_MOVESPEED 1026 -#define IDS_POTION_MOVESPEED_POSTFIX 1027 -#define IDS_POTION_NIGHTVISION 1028 -#define IDS_POTION_NIGHTVISION_POSTFIX 1029 -#define IDS_POTION_POISON 1030 -#define IDS_POTION_POISON_POSTFIX 1031 -#define IDS_POTION_POTENCY_0 1032 -#define IDS_POTION_POTENCY_1 1033 -#define IDS_POTION_POTENCY_2 1034 -#define IDS_POTION_POTENCY_3 1035 -#define IDS_POTION_PREFIX_ACRID 1036 -#define IDS_POTION_PREFIX_ARTLESS 1037 -#define IDS_POTION_PREFIX_AWKWARD 1038 -#define IDS_POTION_PREFIX_BLAND 1039 -#define IDS_POTION_PREFIX_BULKY 1040 -#define IDS_POTION_PREFIX_BUNGLING 1041 -#define IDS_POTION_PREFIX_BUTTERED 1042 -#define IDS_POTION_PREFIX_CHARMING 1043 -#define IDS_POTION_PREFIX_CLEAR 1044 -#define IDS_POTION_PREFIX_CORDIAL 1045 -#define IDS_POTION_PREFIX_DASHING 1046 -#define IDS_POTION_PREFIX_DEBONAIR 1047 -#define IDS_POTION_PREFIX_DIFFUSE 1048 -#define IDS_POTION_PREFIX_ELEGANT 1049 -#define IDS_POTION_PREFIX_FANCY 1050 -#define IDS_POTION_PREFIX_FLAT 1051 -#define IDS_POTION_PREFIX_FOUL 1052 -#define IDS_POTION_PREFIX_GRENADE 1053 -#define IDS_POTION_PREFIX_GROSS 1054 -#define IDS_POTION_PREFIX_HARSH 1055 -#define IDS_POTION_PREFIX_MILKY 1056 -#define IDS_POTION_PREFIX_MUNDANE 1057 -#define IDS_POTION_PREFIX_ODORLESS 1058 -#define IDS_POTION_PREFIX_POTENT 1059 -#define IDS_POTION_PREFIX_RANK 1060 -#define IDS_POTION_PREFIX_REFINED 1061 -#define IDS_POTION_PREFIX_SMOOTH 1062 -#define IDS_POTION_PREFIX_SPARKLING 1063 -#define IDS_POTION_PREFIX_STINKY 1064 -#define IDS_POTION_PREFIX_SUAVE 1065 -#define IDS_POTION_PREFIX_THICK 1066 -#define IDS_POTION_PREFIX_THIN 1067 -#define IDS_POTION_PREFIX_UNINTERESTING 1068 -#define IDS_POTION_REGENERATION 1069 -#define IDS_POTION_REGENERATION_POSTFIX 1070 -#define IDS_POTION_RESISTANCE 1071 -#define IDS_POTION_RESISTANCE_POSTFIX 1072 -#define IDS_POTION_WATERBREATHING 1073 -#define IDS_POTION_WATERBREATHING_POSTFIX 1074 -#define IDS_POTION_WEAKNESS 1075 -#define IDS_POTION_WEAKNESS_POSTFIX 1076 -#define IDS_PRESS_START_TO_JOIN 1077 -#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF 1078 -#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON 1079 -#define IDS_PRIV_ATTACK_MOB_TOGGLE_OFF 1080 -#define IDS_PRIV_ATTACK_MOB_TOGGLE_ON 1081 -#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF 1082 -#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON 1083 -#define IDS_PRIV_BUILD_TOGGLE_OFF 1084 -#define IDS_PRIV_BUILD_TOGGLE_ON 1085 -#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF 1086 -#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON 1087 -#define IDS_PRIV_CAN_FLY_TOGGLE_OFF 1088 -#define IDS_PRIV_CAN_FLY_TOGGLE_ON 1089 -#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF 1090 -#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON 1091 -#define IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF 1092 -#define IDS_PRIV_CAN_TELEPORT_TOGGLE_ON 1093 -#define IDS_PRIV_EXHAUSTION_TOGGLE_OFF 1094 -#define IDS_PRIV_EXHAUSTION_TOGGLE_ON 1095 -#define IDS_PRIV_FLY_TOGGLE_OFF 1096 -#define IDS_PRIV_FLY_TOGGLE_ON 1097 -#define IDS_PRIV_INVISIBLE_TOGGLE_OFF 1098 -#define IDS_PRIV_INVISIBLE_TOGGLE_ON 1099 -#define IDS_PRIV_INVULNERABLE_TOGGLE_OFF 1100 -#define IDS_PRIV_INVULNERABLE_TOGGLE_ON 1101 -#define IDS_PRIV_MINE_TOGGLE_OFF 1102 -#define IDS_PRIV_MINE_TOGGLE_ON 1103 -#define IDS_PRIV_MODERATOR_TOGGLE_OFF 1104 -#define IDS_PRIV_MODERATOR_TOGGLE_ON 1105 -#define IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF 1106 -#define IDS_PRIV_USE_CONTAINERS_TOGGLE_ON 1107 -#define IDS_PRIV_USE_DOORS_TOGGLE_OFF 1108 -#define IDS_PRIV_USE_DOORS_TOGGLE_ON 1109 -#define IDS_PRO_ACHIEVEMENTPROBLEM_TEXT 1110 -#define IDS_PRO_ACHIEVEMENTPROBLEM_TITLE 1111 -#define IDS_PRO_GUESTPROFILE_TEXT 1112 -#define IDS_PRO_GUESTPROFILE_TITLE 1113 -#define IDS_PRO_NOPROFILE_TITLE 1114 -#define IDS_PRO_NOPROFILEOPTIONS_TEXT 1115 -#define IDS_PRO_NOTONLINE_ACCEPT 1116 -#define IDS_PRO_NOTONLINE_DECLINE 1117 -#define IDS_PRO_NOTONLINE_TEXT 1118 -#define IDS_PRO_NOTONLINE_TITLE 1119 -#define IDS_PRO_PROFILEPROBLEM_TEXT 1120 -#define IDS_PRO_RETURNEDTOMENU_ACCEPT 1121 -#define IDS_PRO_RETURNEDTOMENU_TEXT 1122 -#define IDS_PRO_RETURNEDTOMENU_TITLE 1123 -#define IDS_PRO_RETURNEDTOTITLESCREEN_TEXT 1124 -#define IDS_PRO_UNLOCKGAME_TEXT 1125 -#define IDS_PRO_UNLOCKGAME_TITLE 1126 -#define IDS_PRO_XBOXLIVE_NOTIFICATION 1127 -#define IDS_PROGRESS_AUTOSAVING_LEVEL 1128 -#define IDS_PROGRESS_BUILDING_TERRAIN 1129 -#define IDS_PROGRESS_CONNECTING 1130 -#define IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME 1131 -#define IDS_PROGRESS_DOWNLOADING_TERRAIN 1132 -#define IDS_PROGRESS_ENTERING_END 1133 -#define IDS_PROGRESS_ENTERING_NETHER 1134 -#define IDS_PROGRESS_GENERATING_LEVEL 1135 -#define IDS_PROGRESS_GENERATING_SPAWN_AREA 1136 -#define IDS_PROGRESS_HOST_SAVING 1137 -#define IDS_PROGRESS_INITIALISING_SERVER 1138 -#define IDS_PROGRESS_LEAVING_END 1139 -#define IDS_PROGRESS_LEAVING_NETHER 1140 -#define IDS_PROGRESS_LOADING_LEVEL 1141 -#define IDS_PROGRESS_LOADING_SPAWN_AREA 1142 -#define IDS_PROGRESS_NEW_WORLD_SEED 1143 -#define IDS_PROGRESS_RESPAWNING 1144 -#define IDS_PROGRESS_SAVING_CHUNKS 1145 -#define IDS_PROGRESS_SAVING_LEVEL 1146 -#define IDS_PROGRESS_SAVING_PLAYERS 1147 -#define IDS_PROGRESS_SAVING_TO_DISC 1148 -#define IDS_PROGRESS_SIMULATING_WORLD 1149 -#define IDS_REINSTALL_AVATAR_ITEM_1 1150 -#define IDS_REINSTALL_AVATAR_ITEM_2 1151 -#define IDS_REINSTALL_AVATAR_ITEM_3 1152 -#define IDS_REINSTALL_CONTENT 1153 -#define IDS_REINSTALL_GAMERPIC_1 1154 -#define IDS_REINSTALL_GAMERPIC_2 1155 -#define IDS_REINSTALL_THEME 1156 -#define IDS_RENAME_WORLD_TEXT 1157 -#define IDS_RENAME_WORLD_TITLE 1158 -#define IDS_REPAIR_AND_NAME 1159 -#define IDS_REPAIR_COST 1160 -#define IDS_REPAIR_EXPENSIVE 1161 -#define IDS_REQUIRED_ITEMS_FOR_TRADE 1162 -#define IDS_RESET_NETHER 1163 -#define IDS_RESET_TO_DEFAULTS 1164 -#define IDS_RESETNETHER_TEXT 1165 -#define IDS_RESETNETHER_TITLE 1166 -#define IDS_RESPAWN 1167 -#define IDS_RESUME_GAME 1168 -#define IDS_RETURNEDTOMENU_TITLE 1169 -#define IDS_RETURNEDTOTITLESCREEN_TEXT 1170 -#define IDS_SAVE_GAME 1171 -#define IDS_SAVE_ICON_MESSAGE 1172 -#define IDS_SEED 1173 -#define IDS_SELECTAGAIN 1174 -#define IDS_SELECTANEWDEVICE 1175 -#define IDS_SELECTED 1176 -#define IDS_SELECTED_SKIN 1177 -#define IDS_SETTINGS 1178 -#define IDS_SHEEP 1179 -#define IDS_SIGN_TITLE 1180 -#define IDS_SIGN_TITLE_TEXT 1181 -#define IDS_SILVERFISH 1182 -#define IDS_SKELETON 1183 -#define IDS_SKINS 1184 -#define IDS_SLIDER_AUTOSAVE 1185 -#define IDS_SLIDER_AUTOSAVE_OFF 1186 -#define IDS_SLIDER_DIFFICULTY 1187 -#define IDS_SLIDER_GAMMA 1188 -#define IDS_SLIDER_INTERFACEOPACITY 1189 -#define IDS_SLIDER_MUSIC 1190 -#define IDS_SLIDER_SENSITIVITY_INGAME 1191 -#define IDS_SLIDER_SENSITIVITY_INMENU 1192 -#define IDS_SLIDER_SOUND 1193 -#define IDS_SLIDER_UISIZE 1194 -#define IDS_SLIDER_UISIZESPLITSCREEN 1195 -#define IDS_SLIME 1196 -#define IDS_SNOWMAN 1197 -#define IDS_SOCIAL_DEFAULT_CAPTION 1198 -#define IDS_SOCIAL_DEFAULT_DESCRIPTION 1199 -#define IDS_SOCIAL_LABEL_CAPTION 1200 -#define IDS_SOCIAL_LABEL_DESCRIPTION 1201 -#define IDS_SOCIAL_TEXT 1202 -#define IDS_SOUTHPAW 1203 -#define IDS_SPIDER 1204 -#define IDS_SQUID 1205 -#define IDS_START_GAME 1206 -#define IDS_STO_SAVING_LONG 1207 -#define IDS_STO_SAVING_SHORT 1208 -#define IDS_STORAGEDEVICEPROBLEM_TITLE 1209 -#define IDS_STRINGVERIFY_AWAITING_APPROVAL 1210 -#define IDS_STRINGVERIFY_CENSORED 1211 -#define IDS_SUPERFLAT_WORLD 1212 -#define IDS_SURVIVAL 1213 -#define IDS_TELEPORT 1214 -#define IDS_TELEPORT_TO_ME 1215 -#define IDS_TELEPORT_TO_PLAYER 1216 -#define IDS_TEXT_DELETE_SAVE 1217 -#define IDS_TEXT_SAVEOPTIONS 1218 -#define IDS_TEXTURE_PACK_TRIALVERSION 1219 -#define IDS_TEXTUREPACK_FULLVERSION 1220 -#define IDS_THEMES 1221 -#define IDS_TILE_ANVIL 1222 -#define IDS_TILE_ANVIL_INTACT 1223 -#define IDS_TILE_ANVIL_SLIGHTLYDAMAGED 1224 -#define IDS_TILE_ANVIL_VERYDAMAGED 1225 -#define IDS_TILE_BED 1226 -#define IDS_TILE_BED_MESLEEP 1227 -#define IDS_TILE_BED_NO_SLEEP 1228 -#define IDS_TILE_BED_NOT_VALID 1229 -#define IDS_TILE_BED_NOTSAFE 1230 -#define IDS_TILE_BED_OCCUPIED 1231 -#define IDS_TILE_BED_PLAYERSLEEP 1232 -#define IDS_TILE_BEDROCK 1233 -#define IDS_TILE_BIRCH 1234 -#define IDS_TILE_BIRCHWOOD_PLANKS 1235 -#define IDS_TILE_BLOCK_DIAMOND 1236 -#define IDS_TILE_BLOCK_GOLD 1237 -#define IDS_TILE_BLOCK_IRON 1238 -#define IDS_TILE_BLOCK_LAPIS 1239 -#define IDS_TILE_BOOKSHELF 1240 -#define IDS_TILE_BREWINGSTAND 1241 -#define IDS_TILE_BRICK 1242 -#define IDS_TILE_BUTTON 1243 -#define IDS_TILE_CACTUS 1244 -#define IDS_TILE_CAKE 1245 -#define IDS_TILE_CARPET 1246 -#define IDS_TILE_CARPET_BLACK 1247 -#define IDS_TILE_CARPET_BLUE 1248 -#define IDS_TILE_CARPET_BROWN 1249 -#define IDS_TILE_CARPET_CYAN 1250 -#define IDS_TILE_CARPET_GRAY 1251 -#define IDS_TILE_CARPET_GREEN 1252 -#define IDS_TILE_CARPET_LIGHT_BLUE 1253 -#define IDS_TILE_CARPET_LIME 1254 -#define IDS_TILE_CARPET_MAGENTA 1255 -#define IDS_TILE_CARPET_ORANGE 1256 -#define IDS_TILE_CARPET_PINK 1257 -#define IDS_TILE_CARPET_PURPLE 1258 -#define IDS_TILE_CARPET_RED 1259 -#define IDS_TILE_CARPET_SILVER 1260 -#define IDS_TILE_CARPET_WHITE 1261 -#define IDS_TILE_CARPET_YELLOW 1262 -#define IDS_TILE_CARROTS 1263 -#define IDS_TILE_CAULDRON 1264 -#define IDS_TILE_CHEST 1265 -#define IDS_TILE_CLAY 1266 -#define IDS_TILE_CLOTH 1267 -#define IDS_TILE_CLOTH_BLACK 1268 -#define IDS_TILE_CLOTH_BLUE 1269 -#define IDS_TILE_CLOTH_BROWN 1270 -#define IDS_TILE_CLOTH_CYAN 1271 -#define IDS_TILE_CLOTH_GRAY 1272 -#define IDS_TILE_CLOTH_GREEN 1273 -#define IDS_TILE_CLOTH_LIGHT_BLUE 1274 -#define IDS_TILE_CLOTH_LIME 1275 -#define IDS_TILE_CLOTH_MAGENTA 1276 -#define IDS_TILE_CLOTH_ORANGE 1277 -#define IDS_TILE_CLOTH_PINK 1278 -#define IDS_TILE_CLOTH_PURPLE 1279 -#define IDS_TILE_CLOTH_RED 1280 -#define IDS_TILE_CLOTH_SILVER 1281 -#define IDS_TILE_CLOTH_WHITE 1282 -#define IDS_TILE_CLOTH_YELLOW 1283 -#define IDS_TILE_COBBLESTONE_WALL 1284 -#define IDS_TILE_COBBLESTONE_WALL_MOSSY 1285 -#define IDS_TILE_COCOA 1286 -#define IDS_TILE_CROPS 1287 -#define IDS_TILE_DEAD_BUSH 1288 -#define IDS_TILE_DETECTOR_RAIL 1289 -#define IDS_TILE_DIODE 1290 -#define IDS_TILE_DIRT 1291 -#define IDS_TILE_DISPENSER 1292 -#define IDS_TILE_DOOR_IRON 1293 -#define IDS_TILE_DOOR_WOOD 1294 -#define IDS_TILE_DRAGONEGG 1295 -#define IDS_TILE_EMERALDBLOCK 1296 -#define IDS_TILE_EMERALDORE 1297 -#define IDS_TILE_ENCHANTMENTTABLE 1298 -#define IDS_TILE_END_PORTAL 1299 -#define IDS_TILE_ENDERCHEST 1300 -#define IDS_TILE_ENDPORTALFRAME 1301 -#define IDS_TILE_FARMLAND 1302 -#define IDS_TILE_FENCE 1303 -#define IDS_TILE_FENCE_GATE 1304 -#define IDS_TILE_FERN 1305 -#define IDS_TILE_FIRE 1306 -#define IDS_TILE_FLOWER 1307 -#define IDS_TILE_FLOWERPOT 1308 -#define IDS_TILE_FURNACE 1309 -#define IDS_TILE_GLASS 1310 -#define IDS_TILE_GOLDEN_RAIL 1311 -#define IDS_TILE_GRASS 1312 -#define IDS_TILE_GRAVEL 1313 -#define IDS_TILE_HELL_ROCK 1314 -#define IDS_TILE_HELL_SAND 1315 -#define IDS_TILE_HUGE_MUSHROOM_1 1316 -#define IDS_TILE_HUGE_MUSHROOM_2 1317 -#define IDS_TILE_ICE 1318 -#define IDS_TILE_IRON_FENCE 1319 -#define IDS_TILE_JUKEBOX 1320 -#define IDS_TILE_JUNGLE_PLANKS 1321 -#define IDS_TILE_LADDER 1322 -#define IDS_TILE_LAVA 1323 -#define IDS_TILE_LEAVES 1324 -#define IDS_TILE_LEAVES_BIRCH 1325 -#define IDS_TILE_LEAVES_JUNGLE 1326 -#define IDS_TILE_LEAVES_OAK 1327 -#define IDS_TILE_LEAVES_SPRUCE 1328 -#define IDS_TILE_LEVER 1329 -#define IDS_TILE_LIGHT_GEM 1330 -#define IDS_TILE_LIT_PUMPKIN 1331 -#define IDS_TILE_LOCKED_CHEST 1332 -#define IDS_TILE_LOG 1333 -#define IDS_TILE_LOG_BIRCH 1334 -#define IDS_TILE_LOG_JUNGLE 1335 -#define IDS_TILE_LOG_OAK 1336 -#define IDS_TILE_LOG_SPRUCE 1337 -#define IDS_TILE_MELON 1338 -#define IDS_TILE_MELON_STEM 1339 -#define IDS_TILE_MOB_SPAWNER 1340 -#define IDS_TILE_MONSTER_STONE_EGG 1341 -#define IDS_TILE_MUSHROOM 1342 -#define IDS_TILE_MUSIC_BLOCK 1343 -#define IDS_TILE_MYCEL 1344 -#define IDS_TILE_NETHER_QUARTZ 1345 -#define IDS_TILE_NETHERBRICK 1346 -#define IDS_TILE_NETHERFENCE 1347 -#define IDS_TILE_NETHERSTALK 1348 -#define IDS_TILE_NOT_GATE 1349 -#define IDS_TILE_OAK 1350 -#define IDS_TILE_OAKWOOD_PLANKS 1351 -#define IDS_TILE_OBSIDIAN 1352 -#define IDS_TILE_ORE_COAL 1353 -#define IDS_TILE_ORE_DIAMOND 1354 -#define IDS_TILE_ORE_GOLD 1355 -#define IDS_TILE_ORE_IRON 1356 -#define IDS_TILE_ORE_LAPIS 1357 -#define IDS_TILE_ORE_REDSTONE 1358 -#define IDS_TILE_PISTON_BASE 1359 -#define IDS_TILE_PISTON_STICK_BASE 1360 -#define IDS_TILE_PORTAL 1361 -#define IDS_TILE_POTATOES 1362 -#define IDS_TILE_PRESSURE_PLATE 1363 -#define IDS_TILE_PUMPKIN 1364 -#define IDS_TILE_PUMPKIN_STEM 1365 -#define IDS_TILE_QUARTZ_BLOCK 1366 -#define IDS_TILE_QUARTZ_BLOCK_CHISELED 1367 -#define IDS_TILE_QUARTZ_BLOCK_LINES 1368 -#define IDS_TILE_RAIL 1369 -#define IDS_TILE_REDSTONE_DUST 1370 -#define IDS_TILE_REDSTONE_LIGHT 1371 -#define IDS_TILE_REEDS 1372 -#define IDS_TILE_ROSE 1373 -#define IDS_TILE_SAND 1374 -#define IDS_TILE_SANDSTONE 1375 -#define IDS_TILE_SANDSTONE_CHISELED 1376 -#define IDS_TILE_SANDSTONE_SMOOTH 1377 -#define IDS_TILE_SAPLING 1378 -#define IDS_TILE_SAPLING_BIRCH 1379 -#define IDS_TILE_SAPLING_JUNGLE 1380 -#define IDS_TILE_SAPLING_OAK 1381 -#define IDS_TILE_SAPLING_SPRUCE 1382 -#define IDS_TILE_SHRUB 1383 -#define IDS_TILE_SIGN 1384 -#define IDS_TILE_SKULL 1385 -#define IDS_TILE_SNOW 1386 -#define IDS_TILE_SPONGE 1387 -#define IDS_TILE_SPRUCE 1388 -#define IDS_TILE_SPRUCEWOOD_PLANKS 1389 -#define IDS_TILE_STAIRS_BIRCHWOOD 1390 -#define IDS_TILE_STAIRS_BRICKS 1391 -#define IDS_TILE_STAIRS_JUNGLEWOOD 1392 -#define IDS_TILE_STAIRS_NETHERBRICK 1393 -#define IDS_TILE_STAIRS_QUARTZ 1394 -#define IDS_TILE_STAIRS_SANDSTONE 1395 -#define IDS_TILE_STAIRS_SPRUCEWOOD 1396 -#define IDS_TILE_STAIRS_STONE 1397 -#define IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH 1398 -#define IDS_TILE_STAIRS_WOOD 1399 -#define IDS_TILE_STONE 1400 -#define IDS_TILE_STONE_BRICK 1401 -#define IDS_TILE_STONE_BRICK_SMOOTH 1402 -#define IDS_TILE_STONE_BRICK_SMOOTH_CHISELED 1403 -#define IDS_TILE_STONE_BRICK_SMOOTH_CRACKED 1404 -#define IDS_TILE_STONE_BRICK_SMOOTH_MOSSY 1405 -#define IDS_TILE_STONE_MOSS 1406 -#define IDS_TILE_STONE_SILVERFISH 1407 -#define IDS_TILE_STONE_SILVERFISH_COBBLESTONE 1408 -#define IDS_TILE_STONE_SILVERFISH_STONE_BRICK 1409 -#define IDS_TILE_STONESLAB 1410 -#define IDS_TILE_STONESLAB_BIRCH 1411 -#define IDS_TILE_STONESLAB_BRICK 1412 -#define IDS_TILE_STONESLAB_COBBLE 1413 -#define IDS_TILE_STONESLAB_JUNGLE 1414 -#define IDS_TILE_STONESLAB_NETHERBRICK 1415 -#define IDS_TILE_STONESLAB_OAK 1416 -#define IDS_TILE_STONESLAB_QUARTZ 1417 -#define IDS_TILE_STONESLAB_SAND 1418 -#define IDS_TILE_STONESLAB_SMOOTHBRICK 1419 -#define IDS_TILE_STONESLAB_SPRUCE 1420 -#define IDS_TILE_STONESLAB_STONE 1421 -#define IDS_TILE_STONESLAB_WOOD 1422 -#define IDS_TILE_TALL_GRASS 1423 -#define IDS_TILE_THIN_GLASS 1424 -#define IDS_TILE_TNT 1425 -#define IDS_TILE_TORCH 1426 -#define IDS_TILE_TORCHCHARCOAL 1427 -#define IDS_TILE_TORCHCOAL 1428 -#define IDS_TILE_TRAPDOOR 1429 -#define IDS_TILE_TRIPWIRE 1430 -#define IDS_TILE_TRIPWIRE_SOURCE 1431 -#define IDS_TILE_VINE 1432 -#define IDS_TILE_WATER 1433 -#define IDS_TILE_WATERLILY 1434 -#define IDS_TILE_WEB 1435 -#define IDS_TILE_WHITESTONE 1436 -#define IDS_TILE_WORKBENCH 1437 -#define IDS_TIPS_GAMETIP_0 1438 -#define IDS_TIPS_GAMETIP_1 1439 -#define IDS_TIPS_GAMETIP_10 1440 -#define IDS_TIPS_GAMETIP_11 1441 -#define IDS_TIPS_GAMETIP_12 1442 -#define IDS_TIPS_GAMETIP_13 1443 -#define IDS_TIPS_GAMETIP_14 1444 -#define IDS_TIPS_GAMETIP_15 1445 -#define IDS_TIPS_GAMETIP_16 1446 -#define IDS_TIPS_GAMETIP_17 1447 -#define IDS_TIPS_GAMETIP_18 1448 -#define IDS_TIPS_GAMETIP_19 1449 -#define IDS_TIPS_GAMETIP_2 1450 -#define IDS_TIPS_GAMETIP_20 1451 -#define IDS_TIPS_GAMETIP_21 1452 -#define IDS_TIPS_GAMETIP_22 1453 -#define IDS_TIPS_GAMETIP_23 1454 -#define IDS_TIPS_GAMETIP_24 1455 -#define IDS_TIPS_GAMETIP_25 1456 -#define IDS_TIPS_GAMETIP_26 1457 -#define IDS_TIPS_GAMETIP_27 1458 -#define IDS_TIPS_GAMETIP_28 1459 -#define IDS_TIPS_GAMETIP_29 1460 -#define IDS_TIPS_GAMETIP_3 1461 -#define IDS_TIPS_GAMETIP_30 1462 -#define IDS_TIPS_GAMETIP_31 1463 -#define IDS_TIPS_GAMETIP_32 1464 -#define IDS_TIPS_GAMETIP_33 1465 -#define IDS_TIPS_GAMETIP_34 1466 -#define IDS_TIPS_GAMETIP_35 1467 -#define IDS_TIPS_GAMETIP_36 1468 -#define IDS_TIPS_GAMETIP_37 1469 -#define IDS_TIPS_GAMETIP_38 1470 -#define IDS_TIPS_GAMETIP_39 1471 -#define IDS_TIPS_GAMETIP_4 1472 -#define IDS_TIPS_GAMETIP_40 1473 -#define IDS_TIPS_GAMETIP_41 1474 -#define IDS_TIPS_GAMETIP_42 1475 -#define IDS_TIPS_GAMETIP_43 1476 -#define IDS_TIPS_GAMETIP_44 1477 -#define IDS_TIPS_GAMETIP_45 1478 -#define IDS_TIPS_GAMETIP_46 1479 -#define IDS_TIPS_GAMETIP_47 1480 -#define IDS_TIPS_GAMETIP_48 1481 -#define IDS_TIPS_GAMETIP_49 1482 -#define IDS_TIPS_GAMETIP_5 1483 -#define IDS_TIPS_GAMETIP_50 1484 -#define IDS_TIPS_GAMETIP_6 1485 -#define IDS_TIPS_GAMETIP_7 1486 -#define IDS_TIPS_GAMETIP_8 1487 -#define IDS_TIPS_GAMETIP_9 1488 -#define IDS_TIPS_GAMETIP_NEWDLC 1489 -#define IDS_TIPS_GAMETIP_SKINPACKS 1490 -#define IDS_TIPS_TRIVIA_1 1491 -#define IDS_TIPS_TRIVIA_10 1492 -#define IDS_TIPS_TRIVIA_11 1493 -#define IDS_TIPS_TRIVIA_12 1494 -#define IDS_TIPS_TRIVIA_13 1495 -#define IDS_TIPS_TRIVIA_14 1496 -#define IDS_TIPS_TRIVIA_15 1497 -#define IDS_TIPS_TRIVIA_16 1498 -#define IDS_TIPS_TRIVIA_17 1499 -#define IDS_TIPS_TRIVIA_18 1500 -#define IDS_TIPS_TRIVIA_19 1501 -#define IDS_TIPS_TRIVIA_2 1502 -#define IDS_TIPS_TRIVIA_20 1503 -#define IDS_TIPS_TRIVIA_3 1504 -#define IDS_TIPS_TRIVIA_4 1505 -#define IDS_TIPS_TRIVIA_5 1506 -#define IDS_TIPS_TRIVIA_6 1507 -#define IDS_TIPS_TRIVIA_7 1508 -#define IDS_TIPS_TRIVIA_8 1509 -#define IDS_TIPS_TRIVIA_9 1510 -#define IDS_TITLE_DECLINE_SAVE_GAME 1511 -#define IDS_TITLE_RENAME 1512 -#define IDS_TITLE_RENAMESAVE 1513 -#define IDS_TITLE_SAVE_GAME 1514 -#define IDS_TITLE_START_GAME 1515 -#define IDS_TITLE_UPDATE_NAME 1516 -#define IDS_TITLEUPDATE 1517 -#define IDS_TNT_EXPLODES 1518 -#define IDS_TOOLTIPS_ACCEPT 1519 -#define IDS_TOOLTIPS_ALL_GAMES 1520 -#define IDS_TOOLTIPS_BACK 1521 -#define IDS_TOOLTIPS_BANLEVEL 1522 -#define IDS_TOOLTIPS_BLOCK 1523 -#define IDS_TOOLTIPS_CANCEL 1524 -#define IDS_TOOLTIPS_CANCEL_JOIN 1525 -#define IDS_TOOLTIPS_CHANGE_FILTER 1526 -#define IDS_TOOLTIPS_CHANGE_GROUP 1527 -#define IDS_TOOLTIPS_CHANGEDEVICE 1528 -#define IDS_TOOLTIPS_CHANGEPITCH 1529 -#define IDS_TOOLTIPS_CLEAR_QUICK_SELECT 1530 -#define IDS_TOOLTIPS_CLEARSLOTS 1531 -#define IDS_TOOLTIPS_COLLECT 1532 -#define IDS_TOOLTIPS_CONTINUE 1533 -#define IDS_TOOLTIPS_CRAFTING 1534 -#define IDS_TOOLTIPS_CREATE 1535 -#define IDS_TOOLTIPS_CREATIVE 1536 -#define IDS_TOOLTIPS_CURE 1537 -#define IDS_TOOLTIPS_DELETE 1538 -#define IDS_TOOLTIPS_DELETESAVE 1539 -#define IDS_TOOLTIPS_DETONATE 1540 -#define IDS_TOOLTIPS_DRAW_BOW 1541 -#define IDS_TOOLTIPS_DRINK 1542 -#define IDS_TOOLTIPS_DROP_ALL 1543 -#define IDS_TOOLTIPS_DROP_GENERIC 1544 -#define IDS_TOOLTIPS_DROP_ONE 1545 -#define IDS_TOOLTIPS_DYE 1546 -#define IDS_TOOLTIPS_DYECOLLAR 1547 -#define IDS_TOOLTIPS_EAT 1548 -#define IDS_TOOLTIPS_EJECT 1549 -#define IDS_TOOLTIPS_EMPTY 1550 -#define IDS_TOOLTIPS_EQUIP 1551 -#define IDS_TOOLTIPS_EXECUTE_COMMAND 1552 -#define IDS_TOOLTIPS_EXIT 1553 -#define IDS_TOOLTIPS_FEED 1554 -#define IDS_TOOLTIPS_FOLLOWME 1555 -#define IDS_TOOLTIPS_GROW 1556 -#define IDS_TOOLTIPS_HANG 1557 -#define IDS_TOOLTIPS_HARVEST 1558 -#define IDS_TOOLTIPS_HEAL 1559 -#define IDS_TOOLTIPS_HIDE 1560 -#define IDS_TOOLTIPS_HIT 1561 -#define IDS_TOOLTIPS_IGNITE 1562 -#define IDS_TOOLTIPS_INSTALL 1563 -#define IDS_TOOLTIPS_INSTALL_FULL 1564 -#define IDS_TOOLTIPS_INSTALL_TRIAL 1565 -#define IDS_TOOLTIPS_INVITE_FRIENDS 1566 -#define IDS_TOOLTIPS_INVITE_PARTY 1567 -#define IDS_TOOLTIPS_KICK 1568 -#define IDS_TOOLTIPS_LOVEMODE 1569 -#define IDS_TOOLTIPS_MILK 1570 -#define IDS_TOOLTIPS_MINE 1571 -#define IDS_TOOLTIPS_NAVIGATE 1572 -#define IDS_TOOLTIPS_NEXT 1573 -#define IDS_TOOLTIPS_OPEN 1574 -#define IDS_TOOLTIPS_OPTIONS 1575 -#define IDS_TOOLTIPS_PAGE_DOWN 1576 -#define IDS_TOOLTIPS_PAGE_UP 1577 -#define IDS_TOOLTIPS_PAGEDOWN 1578 -#define IDS_TOOLTIPS_PAGEUP 1579 -#define IDS_TOOLTIPS_PARTY_GAMES 1580 -#define IDS_TOOLTIPS_PICKUP_ALL 1581 -#define IDS_TOOLTIPS_PICKUP_GENERIC 1582 -#define IDS_TOOLTIPS_PICKUP_HALF 1583 -#define IDS_TOOLTIPS_PICKUPPLACE 1584 -#define IDS_TOOLTIPS_PLACE 1585 -#define IDS_TOOLTIPS_PLACE_ALL 1586 -#define IDS_TOOLTIPS_PLACE_GENERIC 1587 -#define IDS_TOOLTIPS_PLACE_ONE 1588 -#define IDS_TOOLTIPS_PLANT 1589 -#define IDS_TOOLTIPS_PLAY 1590 -#define IDS_TOOLTIPS_PREVIOUS 1591 -#define IDS_TOOLTIPS_PRIVILEGES 1592 -#define IDS_TOOLTIPS_QUICK_MOVE 1593 -#define IDS_TOOLTIPS_QUICK_MOVE_ARMOR 1594 -#define IDS_TOOLTIPS_QUICK_MOVE_FUEL 1595 -#define IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT 1596 -#define IDS_TOOLTIPS_QUICK_MOVE_TOOL 1597 -#define IDS_TOOLTIPS_QUICK_MOVE_WEAPON 1598 -#define IDS_TOOLTIPS_READ 1599 -#define IDS_TOOLTIPS_REFRESH 1600 -#define IDS_TOOLTIPS_REINSTALL 1601 -#define IDS_TOOLTIPS_RELEASE_BOW 1602 -#define IDS_TOOLTIPS_REPAIR 1603 -#define IDS_TOOLTIPS_RIDE 1604 -#define IDS_TOOLTIPS_ROTATE 1605 -#define IDS_TOOLTIPS_SADDLE 1606 -#define IDS_TOOLTIPS_SAIL 1607 -#define IDS_TOOLTIPS_SAVEOPTIONS 1608 -#define IDS_TOOLTIPS_SELECT 1609 -#define IDS_TOOLTIPS_SELECT_SKIN 1610 -#define IDS_TOOLTIPS_SELECTDEVICE 1611 -#define IDS_TOOLTIPS_SEND_FRIEND_REQUEST 1612 -#define IDS_TOOLTIPS_SHARE 1613 -#define IDS_TOOLTIPS_SHEAR 1614 -#define IDS_TOOLTIPS_SHOW_DESCRIPTION 1615 -#define IDS_TOOLTIPS_SHOW_INGREDIENTS 1616 -#define IDS_TOOLTIPS_SHOW_INVENTORY 1617 -#define IDS_TOOLTIPS_SIT 1618 -#define IDS_TOOLTIPS_SLEEP 1619 -#define IDS_TOOLTIPS_SWAP 1620 -#define IDS_TOOLTIPS_SWIMUP 1621 -#define IDS_TOOLTIPS_TAME 1622 -#define IDS_TOOLTIPS_THROW 1623 -#define IDS_TOOLTIPS_TILL 1624 -#define IDS_TOOLTIPS_TRADE 1625 -#define IDS_TOOLTIPS_UNLOCKFULLVERSION 1626 -#define IDS_TOOLTIPS_USE 1627 -#define IDS_TOOLTIPS_VIEW_GAMERCARD 1628 -#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 1629 -#define IDS_TOOLTIPS_WAKEUP 1630 -#define IDS_TOOLTIPS_WHAT_IS_THIS 1631 -#define IDS_TRIALOVER_TEXT 1632 -#define IDS_TRIALOVER_TITLE 1633 -#define IDS_TRUST_PLAYERS 1634 -#define IDS_TUTORIAL_BREEDING_OVERVIEW 1635 -#define IDS_TUTORIAL_COMPLETED 1636 -#define IDS_TUTORIAL_COMPLETED_EXPLORE 1637 -#define IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA 1638 -#define IDS_TUTORIAL_CREATIVE_OVERVIEW 1639 -#define IDS_TUTORIAL_FARMING_OVERVIEW 1640 -#define IDS_TUTORIAL_FEATURES_IN_THIS_AREA 1641 -#define IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA 1642 -#define IDS_TUTORIAL_GOLEM_OVERVIEW 1643 -#define IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL 1644 -#define IDS_TUTORIAL_HINT_BOAT 1645 -#define IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS 1646 -#define IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET 1647 -#define IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE 1648 -#define IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL 1649 -#define IDS_TUTORIAL_HINT_FISHING 1650 -#define IDS_TUTORIAL_HINT_HOLD_TO_MINE 1651 -#define IDS_TUTORIAL_HINT_INV_DROP 1652 -#define IDS_TUTORIAL_HINT_MINECART 1653 -#define IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE 1654 -#define IDS_TUTORIAL_HINT_SWIM_UP 1655 -#define IDS_TUTORIAL_HINT_TOOL_DAMAGED 1656 -#define IDS_TUTORIAL_HTML_EXIT_PICTURE 1657 -#define IDS_TUTORIAL_NEW_FEATURES_CHOICE 1658 -#define IDS_TUTORIAL_PORTAL_OVERVIEW 1659 -#define IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW 1660 -#define IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW 1661 -#define IDS_TUTORIAL_PROMPT_BASIC_COMPLETE 1662 -#define IDS_TUTORIAL_PROMPT_BED_OVERVIEW 1663 -#define IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW 1664 -#define IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW 1665 -#define IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW 1666 -#define IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW 1667 -#define IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW 1668 -#define IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW 1669 -#define IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW 1670 -#define IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW 1671 -#define IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW 1672 -#define IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW 1673 -#define IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW 1674 -#define IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW 1675 -#define IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW 1676 -#define IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW 1677 -#define IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW 1678 -#define IDS_TUTORIAL_PROMPT_INV_OVERVIEW 1679 -#define IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW 1680 -#define IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE 1681 -#define IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW 1682 -#define IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE 1683 -#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION 1684 -#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS 1685 -#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY 1686 -#define IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW 1687 -#define IDS_TUTORIAL_PROMPT_START_TUTORIAL 1688 -#define IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW 1689 -#define IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW 1690 -#define IDS_TUTORIAL_REDSTONE_OVERVIEW 1691 -#define IDS_TUTORIAL_REMINDER 1692 -#define IDS_TUTORIAL_TASK_ACTIVATE_PORTAL 1693 -#define IDS_TUTORIAL_TASK_ANVIL_COST 1694 -#define IDS_TUTORIAL_TASK_ANVIL_COST2 1695 -#define IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS 1696 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_COST 1697 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT 1698 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW 1699 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING 1700 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR 1701 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE 1702 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH 1703 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_START 1704 -#define IDS_TUTORIAL_TASK_ANVIL_OVERVIEW 1705 -#define IDS_TUTORIAL_TASK_ANVIL_RENAMING 1706 -#define IDS_TUTORIAL_TASK_ANVIL_SUMMARY 1707 -#define IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS 1708 -#define IDS_TUTORIAL_TASK_BASIC_COMPLETE 1709 -#define IDS_TUTORIAL_TASK_BED_MULTIPLAYER 1710 -#define IDS_TUTORIAL_TASK_BED_OVERVIEW 1711 -#define IDS_TUTORIAL_TASK_BED_PLACEMENT 1712 -#define IDS_TUTORIAL_TASK_BOAT_OVERVIEW 1713 -#define IDS_TUTORIAL_TASK_BOAT_STEER 1714 -#define IDS_TUTORIAL_TASK_BREEDING_BABY 1715 -#define IDS_TUTORIAL_TASK_BREEDING_COMPLETE 1716 -#define IDS_TUTORIAL_TASK_BREEDING_DELAY 1717 -#define IDS_TUTORIAL_TASK_BREEDING_FEED 1718 -#define IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD 1719 -#define IDS_TUTORIAL_TASK_BREEDING_FOLLOW 1720 -#define IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS 1721 -#define IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR 1722 -#define IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING 1723 -#define IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION 1724 -#define IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION 1725 -#define IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON 1726 -#define IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE 1727 -#define IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE 1728 -#define IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS 1729 -#define IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION 1730 -#define IDS_TUTORIAL_TASK_BREWING_MENU_EXIT 1731 -#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS 1732 -#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2 1733 -#define IDS_TUTORIAL_TASK_BREWING_MENU_METHOD 1734 -#define IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW 1735 -#define IDS_TUTORIAL_TASK_BREWING_OVERVIEW 1736 -#define IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS 1737 -#define IDS_TUTORIAL_TASK_BREWING_USE_POTION 1738 -#define IDS_TUTORIAL_TASK_BUILD_PORTAL 1739 -#define IDS_TUTORIAL_TASK_CHOP_WOOD 1740 -#define IDS_TUTORIAL_TASK_COLLECT_RESOURCES 1741 -#define IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE 1742 -#define IDS_TUTORIAL_TASK_CRAFT_CREATE 1743 -#define IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE 1744 -#define IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS 1745 -#define IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION 1746 -#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE 1747 -#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE 1748 -#define IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS 1749 -#define IDS_TUTORIAL_TASK_CRAFT_INVENTORY 1750 -#define IDS_TUTORIAL_TASK_CRAFT_NAV 1751 -#define IDS_TUTORIAL_TASK_CRAFT_OVERVIEW 1752 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE 1753 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES 1754 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS 1755 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL 1756 -#define IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT 1757 -#define IDS_TUTORIAL_TASK_CRAFTING 1758 -#define IDS_TUTORIAL_TASK_CREATE_CHARCOAL 1759 -#define IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE 1760 -#define IDS_TUTORIAL_TASK_CREATE_FURNACE 1761 -#define IDS_TUTORIAL_TASK_CREATE_GLASS 1762 -#define IDS_TUTORIAL_TASK_CREATE_PLANKS 1763 -#define IDS_TUTORIAL_TASK_CREATE_STICKS 1764 -#define IDS_TUTORIAL_TASK_CREATE_TORCH 1765 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR 1766 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET 1767 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE 1768 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL 1769 -#define IDS_TUTORIAL_TASK_CREATIVE_COMPLETE 1770 -#define IDS_TUTORIAL_TASK_CREATIVE_EXIT 1771 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_DROP 1772 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT 1773 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_INFO 1774 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE 1775 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_NAV 1776 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW 1777 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP 1778 -#define IDS_TUTORIAL_TASK_CREATIVE_MODE 1779 -#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES 1780 -#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKS 1781 -#define IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING 1782 -#define IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE 1783 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS 1784 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST 1785 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT 1786 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS 1787 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW 1788 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_START 1789 -#define IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW 1790 -#define IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY 1791 -#define IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS 1792 -#define IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION 1793 -#define IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW 1794 -#define IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS 1795 -#define IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY 1796 -#define IDS_TUTORIAL_TASK_FARMING_BONEMEAL 1797 -#define IDS_TUTORIAL_TASK_FARMING_CACTUS 1798 -#define IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES 1799 -#define IDS_TUTORIAL_TASK_FARMING_COMPLETE 1800 -#define IDS_TUTORIAL_TASK_FARMING_FARMLAND 1801 -#define IDS_TUTORIAL_TASK_FARMING_MUSHROOM 1802 -#define IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON 1803 -#define IDS_TUTORIAL_TASK_FARMING_SEEDS 1804 -#define IDS_TUTORIAL_TASK_FARMING_SUGARCANE 1805 -#define IDS_TUTORIAL_TASK_FARMING_WHEAT 1806 -#define IDS_TUTORIAL_TASK_FISHING_CAST 1807 -#define IDS_TUTORIAL_TASK_FISHING_FISH 1808 -#define IDS_TUTORIAL_TASK_FISHING_OVERVIEW 1809 -#define IDS_TUTORIAL_TASK_FISHING_USES 1810 -#define IDS_TUTORIAL_TASK_FLY 1811 -#define IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE 1812 -#define IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK 1813 -#define IDS_TUTORIAL_TASK_FOOD_BAR_FEED 1814 -#define IDS_TUTORIAL_TASK_FOOD_BAR_HEAL 1815 -#define IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW 1816 -#define IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES 1817 -#define IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL 1818 -#define IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS 1819 -#define IDS_TUTORIAL_TASK_FURNACE_FUELS 1820 -#define IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS 1821 -#define IDS_TUTORIAL_TASK_FURNACE_METHOD 1822 -#define IDS_TUTORIAL_TASK_FURNACE_OVERVIEW 1823 -#define IDS_TUTORIAL_TASK_GOLEM_IRON 1824 -#define IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE 1825 -#define IDS_TUTORIAL_TASK_GOLEM_PUMPKIN 1826 -#define IDS_TUTORIAL_TASK_GOLEM_SNOW 1827 -#define IDS_TUTORIAL_TASK_INV_DROP 1828 -#define IDS_TUTORIAL_TASK_INV_EXIT 1829 -#define IDS_TUTORIAL_TASK_INV_INFO 1830 -#define IDS_TUTORIAL_TASK_INV_MOVE 1831 -#define IDS_TUTORIAL_TASK_INV_OVERVIEW 1832 -#define IDS_TUTORIAL_TASK_INV_PICK_UP 1833 -#define IDS_TUTORIAL_TASK_INVENTORY 1834 -#define IDS_TUTORIAL_TASK_JUMP 1835 -#define IDS_TUTORIAL_TASK_LOOK 1836 -#define IDS_TUTORIAL_TASK_MINE 1837 -#define IDS_TUTORIAL_TASK_MINE_STONE 1838 -#define IDS_TUTORIAL_TASK_MINECART_OVERVIEW 1839 -#define IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS 1840 -#define IDS_TUTORIAL_TASK_MINECART_PUSHING 1841 -#define IDS_TUTORIAL_TASK_MINECART_RAILS 1842 -#define IDS_TUTORIAL_TASK_MOVE 1843 -#define IDS_TUTORIAL_TASK_NEARBY_SHELTER 1844 -#define IDS_TUTORIAL_TASK_NETHER 1845 -#define IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL 1846 -#define IDS_TUTORIAL_TASK_NIGHT_DANGER 1847 -#define IDS_TUTORIAL_TASK_OPEN_CONTAINER 1848 -#define IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY 1849 -#define IDS_TUTORIAL_TASK_OPEN_WORKBENCH 1850 -#define IDS_TUTORIAL_TASK_OVERVIEW 1851 -#define IDS_TUTORIAL_TASK_PISTONS 1852 -#define IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE 1853 -#define IDS_TUTORIAL_TASK_PLACE_DOOR 1854 -#define IDS_TUTORIAL_TASK_PLACE_WORKBENCH 1855 -#define IDS_TUTORIAL_TASK_REDSTONE_DUST 1856 -#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES 1857 -#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION 1858 -#define IDS_TUTORIAL_TASK_REDSTONE_REPEATER 1859 -#define IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE 1860 -#define IDS_TUTORIAL_TASK_SCROLL 1861 -#define IDS_TUTORIAL_TASK_SPRINT 1862 -#define IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES 1863 -#define IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES 1864 -#define IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS 1865 -#define IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY 1866 -#define IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW 1867 -#define IDS_TUTORIAL_TASK_TRADING_MENU_START 1868 -#define IDS_TUTORIAL_TASK_TRADING_MENU_TRADE 1869 -#define IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE 1870 -#define IDS_TUTORIAL_TASK_TRADING_OVERVIEW 1871 -#define IDS_TUTORIAL_TASK_TRADING_SUMMARY 1872 -#define IDS_TUTORIAL_TASK_TRADING_TRADES 1873 -#define IDS_TUTORIAL_TASK_TRADING_USE_CHESTS 1874 -#define IDS_TUTORIAL_TASK_TRY_IT 1875 -#define IDS_TUTORIAL_TASK_USE 1876 -#define IDS_TUTORIAL_TASK_USE_PORTAL 1877 -#define IDS_TUTORIALSAVENAME 1878 -#define IDS_UNHIDE_MASHUP_WORLDS 1879 -#define IDS_UNLOCK_ACCEPT_INVITE 1880 -#define IDS_UNLOCK_ACHIEVEMENT_TEXT 1881 -#define IDS_UNLOCK_AVATAR_TEXT 1882 -#define IDS_UNLOCK_DLC_SKIN 1883 -#define IDS_UNLOCK_DLC_TEXTUREPACK_TEXT 1884 -#define IDS_UNLOCK_DLC_TEXTUREPACK_TITLE 1885 -#define IDS_UNLOCK_DLC_TITLE 1886 -#define IDS_UNLOCK_FULL_GAME 1887 -#define IDS_UNLOCK_GAMERPIC_TEXT 1888 -#define IDS_UNLOCK_GUEST_TEXT 1889 -#define IDS_UNLOCK_KICK_PLAYER 1890 -#define IDS_UNLOCK_KICK_PLAYER_TITLE 1891 -#define IDS_UNLOCK_THEME_TEXT 1892 -#define IDS_UNLOCK_TITLE 1893 -#define IDS_UNLOCK_TOSAVE_TEXT 1894 -#define IDS_USER_INTERFACE 1895 -#define IDS_USING_TRIAL_TEXUREPACK_WARNING 1896 -#define IDS_VIEW_BOBBING 1897 -#define IDS_VILLAGER 1898 -#define IDS_VILLAGER_BUTCHER 1899 -#define IDS_VILLAGER_FARMER 1900 -#define IDS_VILLAGER_LIBRARIAN 1901 -#define IDS_VILLAGER_OFFERS_ITEM 1902 -#define IDS_VILLAGER_PRIEST 1903 -#define IDS_VILLAGER_SMITH 1904 -#define IDS_WARNING_ARCADE_TEXT 1905 -#define IDS_WARNING_ARCADE_TITLE 1906 -#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT 1907 -#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE 1908 -#define IDS_WIN_TEXT 1909 -#define IDS_WIN_TEXT_PART_2 1910 -#define IDS_WIN_TEXT_PART_3 1911 -#define IDS_WOLF 1912 -#define IDS_WORLD_NAME 1913 -#define IDS_WORLD_OPTIONS 1914 -#define IDS_WORLD_SIZE 1915 -#define IDS_WORLD_SIZE_TITLE_CLASSIC 1916 -#define IDS_WORLD_SIZE_TITLE_LARGE 1917 -#define IDS_WORLD_SIZE_TITLE_MEDIUM 1918 -#define IDS_WORLD_SIZE_TITLE_SMALL 1919 -#define IDS_YES 1920 -#define IDS_YOU_DIED 1921 -#define IDS_YOU_HAVE 1922 -#define IDS_ZOMBIE 1923 +// Auto-generated by StringTable builder — do not edit manually. +// Source language: en-US +// Total strings: 2286 + +#define IDS_NULL 0 +#define IDS_OK 1 +#define IDS_BACK 2 +#define IDS_CANCEL 3 +#define IDS_YES 4 +#define IDS_NO 5 +#define IDS_CORRUPTSAVE_TITLE 6 +#define IDS_CORRUPTSAVE_TEXT 7 +#define IDS_NOFREESPACE_TITLE 8 +#define IDS_NOFREESPACE_TEXT 9 +#define IDS_SELECTAGAIN 10 +#define IDS_PLAYWITHOUTSAVING 11 +#define IDS_CREATEANEWSAVE 12 +#define IDS_OVERWRITESAVE_TITLE 13 +#define IDS_OVERWRITESAVE_TEXT 14 +#define IDS_OVERWRITESAVE_NO 15 +#define IDS_OVERWRITESAVE_YES 16 +#define IDS_FAILED_TO_SAVE_TITLE 17 +#define IDS_STORAGEDEVICEPROBLEM_TITLE 18 +#define IDS_FAILED_TO_SAVE_TEXT 19 +#define IDS_FAILED_TO_LOADSAVE_TEXT 20 +#define IDS_SELECTANEWDEVICE 21 +#define IDS_NODEVICE_TITLE 22 +#define IDS_NODEVICE_TEXT 23 +#define IDS_NODEVICE_ACCEPT 24 +#define IDS_NODEVICE_DECLINE 25 +#define IDS_DEVICEGONE_TEXT 26 +#define IDS_DEVICEGONE_TITLE 27 +#define IDS_KEYBOARDUI_SAVEGAME_TITLE 28 +#define IDS_KEYBOARDUI_SAVEGAME_TEXT 29 +#define IDS_WARNING_ARCADE_TITLE 30 +#define IDS_WARNING_ARCADE_TEXT 31 +#define IDS_PRO_RETURNEDTOMENU_TITLE 32 +#define IDS_PRO_RETURNEDTOTITLESCREEN_TEXT 33 +#define IDS_PRO_RETURNEDTOMENU_TEXT 34 +#define IDS_PRO_RETURNEDTOMENU_ACCEPT 35 +#define IDS_PRO_NOTONLINE_TITLE 36 +#define IDS_PRO_NOTONLINE_TEXT 37 +#define IDS_PRO_XBOXLIVE_NOTIFICATION 38 +#define IDS_PRO_NOTONLINE_ACCEPT 39 +#define IDS_PRO_NOTONLINE_DECLINE 40 +#define IDS_PRO_ACHIEVEMENTPROBLEM_TITLE 41 +#define IDS_PRO_ACHIEVEMENTPROBLEM_TEXT 42 +#define IDS_PRO_NOPROFILE_TITLE 43 +#define IDS_PRO_NOPROFILEOPTIONS_TEXT 44 +#define IDS_PRO_GUESTPROFILE_TITLE 45 +#define IDS_PRO_GUESTPROFILE_TEXT 46 +#define IDS_STO_SAVING_SHORT 47 +#define IDS_STO_SAVING_LONG 48 +#define IDS_PRO_UNLOCKGAME_TITLE 49 +#define IDS_PRO_UNLOCKGAME_TEXT 50 +#define IDS_PRO_PROFILEPROBLEM_TEXT 51 +#define IDS_SAVE_TRANSFER_WRONG_VERSION 52 +#define IDS_UNHIDE_MASHUP_WORLDS 53 +#define IDS_TOOLTIPS_HIDE 54 +#define IDS_GAMENAME 55 +#define IDS_OPTIONSFILE 56 +#define IDS_SAVECACHEFILE 57 +#define IDS_ERROR_NETWORK 58 +#define IDS_ERROR_NETWORK_TITLE 59 +#define IDS_ERROR_NETWORK_EXIT 60 +#define IDS_CHAT_RESTRICTION_UGC 61 +#define IDS_CONTENT_RESTRICTION 62 +#define IDS_ONLINE_SERVICE_TITLE 63 +#define IDS_ERROR_PSN_SIGN_OUT 64 +#define IDS_ERROR_PSN_SIGN_OUT_EXIT 65 +#define IDS_PLAYER_LIST_TITLE 66 +#define IDS_DLC_PRICE_FREE 67 +#define IDS_CORRUPT_OPTIONS 68 +#define IDS_CORRUPT_OPTIONS_DELETE 69 +#define IDS_CORRUPT_OPTIONS_RETRY 70 +#define IDS_CORRUPT_SAVECACHE 71 +#define IDS_SAVEDATA_COPIED_TITLE 72 +#define IDS_SAVEDATA_COPIED_TEXT 73 +#define IDS_FATAL_TROPHY_ERROR 74 +#define IDS_TOOLTIPS_GAME_INVITES 75 +#define IDS_CORRUPT_FILE 76 +#define IDS_CONTROLER_DISCONNECT_TITLE 77 +#define IDS_CONTROLER_DISCONNECT_TEXT 78 +#define IDS_CONTENT_RESTRICTION_MULTIPLAYER 79 +#define IDS_CONTENT_RESTRICTION_PATCH_AVAILABLE 80 +#define IDS_NO_DLCCATEGORIES 81 +#define IDS_INVITATION_SUBJECT_MAX_18_CHARS 82 +#define IDS_INVITATION_BODY 83 +#define IDS_EULA 84 +#define IDS_EULA_SCEE 85 +#define IDS_EULA_SCEA 86 +#define IDS_EULA_SCEE_BD 87 +#define IDS_INCREASE_WORLD_SIZE 88 +#define IDS_INCREASE_WORLD_SIZE_OVERWRITE_EDGES 89 +#define IDS_GAMEOPTION_INCREASE_WORLD_SIZE 90 +#define IDS_GAMEOPTION_INCREASE_WORLD_SIZE_OVERWRITE_EDGES 91 +#define IDS_DYNAFONT 92 +#define IDS_TIPS_GAMETIP_NEWDLC 93 +#define IDS_TIPS_GAMETIP_SKINPACKS 94 +#define IDS_TIPS_GAMETIP_2 95 +#define IDS_TIPS_GAMETIP_3 96 +#define IDS_TIPS_GAMETIP_4 97 +#define IDS_TIPS_GAMETIP_5 98 +#define IDS_TIPS_GAMETIP_6 99 +#define IDS_TIPS_GAMETIP_7 100 +#define IDS_TIPS_GAMETIP_8 101 +#define IDS_TIPS_GAMETIP_9 102 +#define IDS_TIPS_GAMETIP_10 103 +#define IDS_TIPS_GAMETIP_11 104 +#define IDS_TIPS_GAMETIP_12 105 +#define IDS_TIPS_GAMETIP_13 106 +#define IDS_TIPS_GAMETIP_14 107 +#define IDS_TIPS_GAMETIP_15 108 +#define IDS_TIPS_GAMETIP_16 109 +#define IDS_TIPS_GAMETIP_17 110 +#define IDS_TIPS_GAMETIP_18 111 +#define IDS_TIPS_GAMETIP_19 112 +#define IDS_TIPS_GAMETIP_20 113 +#define IDS_TIPS_GAMETIP_21 114 +#define IDS_TIPS_GAMETIP_22 115 +#define IDS_TIPS_GAMETIP_23 116 +#define IDS_TIPS_GAMETIP_24 117 +#define IDS_TIPS_GAMETIP_25 118 +#define IDS_TIPS_GAMETIP_26 119 +#define IDS_TIPS_GAMETIP_27 120 +#define IDS_TIPS_GAMETIP_28 121 +#define IDS_TIPS_GAMETIP_29 122 +#define IDS_TIPS_GAMETIP_30 123 +#define IDS_TIPS_GAMETIP_31 124 +#define IDS_TIPS_GAMETIP_32 125 +#define IDS_TIPS_GAMETIP_33 126 +#define IDS_TIPS_GAMETIP_34 127 +#define IDS_TIPS_GAMETIP_35 128 +#define IDS_TIPS_GAMETIP_36 129 +#define IDS_TIPS_GAMETIP_37 130 +#define IDS_TIPS_GAMETIP_38 131 +#define IDS_TIPS_GAMETIP_39 132 +#define IDS_TIPS_GAMETIP_40 133 +#define IDS_TIPS_GAMETIP_41 134 +#define IDS_TIPS_GAMETIP_42 135 +#define IDS_TIPS_GAMETIP_43 136 +#define IDS_TIPS_GAMETIP_46 137 +#define IDS_TIPS_GAMETIP_47 138 +#define IDS_TIPS_GAMETIP_49 139 +#define IDS_TIPS_GAMETIP_50 140 +#define IDS_TIPS_TRIVIA_1 141 +#define IDS_TIPS_TRIVIA_2 142 +#define IDS_TIPS_TRIVIA_3 143 +#define IDS_TIPS_TRIVIA_5 144 +#define IDS_TIPS_TRIVIA_6 145 +#define IDS_TIPS_TRIVIA_7 146 +#define IDS_TIPS_TRIVIA_8 147 +#define IDS_TIPS_TRIVIA_9 148 +#define IDS_TIPS_TRIVIA_10 149 +#define IDS_TIPS_TRIVIA_11 150 +#define IDS_TIPS_TRIVIA_12 151 +#define IDS_TIPS_TRIVIA_13 152 +#define IDS_TIPS_TRIVIA_14 153 +#define IDS_TIPS_TRIVIA_15 154 +#define IDS_TIPS_TRIVIA_16 155 +#define IDS_TIPS_TRIVIA_18 156 +#define IDS_TIPS_TRIVIA_19 157 +#define IDS_TIPS_TRIVIA_20 158 +#define IDS_HOW_TO_PLAY_BASICS 159 +#define IDS_HOW_TO_PLAY_HUD 160 +#define IDS_HOW_TO_PLAY_INVENTORY 161 +#define IDS_HOW_TO_PLAY_CHEST 162 +#define IDS_HOW_TO_PLAY_LARGECHEST 163 +#define IDS_HOW_TO_PLAY_CRAFTING 164 +#define IDS_HOW_TO_PLAY_CRAFT_TABLE 165 +#define IDS_HOW_TO_PLAY_FURNACE 166 +#define IDS_HOW_TO_PLAY_DISPENSER 167 +#define IDS_HOW_TO_PLAY_BREWING 168 +#define IDS_HOW_TO_PLAY_ENCHANTMENT 169 +#define IDS_HOW_TO_PLAY_FARMANIMALS 170 +#define IDS_HOW_TO_PLAY_BREEDANIMALS 171 +#define IDS_HOW_TO_PLAY_NETHERPORTAL 172 +#define IDS_HOW_TO_PLAY_BANLIST 173 +#define IDS_HOW_TO_PLAY_HOSTOPTIONS 174 +#define IDS_HOW_TO_PLAY_NEXT 175 +#define IDS_HOW_TO_PLAY_PREV 176 +#define IDS_HOW_TO_PLAY_MENU_BASICS 177 +#define IDS_HOW_TO_PLAY_MENU_HUD 178 +#define IDS_HOW_TO_PLAY_MENU_INVENTORY 179 +#define IDS_HOW_TO_PLAY_MENU_CHESTS 180 +#define IDS_HOW_TO_PLAY_MENU_CRAFTING 181 +#define IDS_HOW_TO_PLAY_MENU_FURNACE 182 +#define IDS_HOW_TO_PLAY_MENU_DISPENSER 183 +#define IDS_HOW_TO_PLAY_MENU_FARMANIMALS 184 +#define IDS_HOW_TO_PLAY_MENU_BREEDANIMALS 185 +#define IDS_HOW_TO_PLAY_MENU_BREWING 186 +#define IDS_HOW_TO_PLAY_MENU_ENCHANTMENT 187 +#define IDS_HOW_TO_PLAY_MENU_NETHERPORTAL 188 +#define IDS_HOW_TO_PLAY_MENU_MULTIPLAYER 189 +#define IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA 190 +#define IDS_HOW_TO_PLAY_MENU_BANLIST 191 +#define IDS_HOW_TO_PLAY_MENU_CREATIVE 192 +#define IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS 193 +#define IDS_HOW_TO_PLAY_MENU_TRADING 194 +#define IDS_HOW_TO_PLAY_MENU_ANVIL 195 +#define IDS_HOW_TO_PLAY_MENU_THEEND 196 +#define IDS_HOW_TO_PLAY_THEEND 197 +#define IDS_HOW_TO_PLAY_MENU_SPRINT 198 +#define IDS_HOW_TO_PLAY_MENU_WHATSNEW 199 +#define IDS_HOW_TO_PLAY_WHATSNEW 200 +#define IDS_TITLEUPDATE 201 +#define IDS_HOW_TO_PLAY_MENU_HORSES 202 +#define IDS_HOW_TO_PLAY_HORSES 203 +#define IDS_HOW_TO_PLAY_MENU_BEACONS 204 +#define IDS_HOW_TO_PLAY_BEACONS 205 +#define IDS_HOW_TO_PLAY_MENU_FIREWORKS 206 +#define IDS_HOW_TO_PLAY_FIREWORKS 207 +#define IDS_HOW_TO_PLAY_MENU_HOPPERS 208 +#define IDS_HOW_TO_PLAY_HOPPERS 209 +#define IDS_HOW_TO_PLAY_MENU_DROPPERS 210 +#define IDS_HOW_TO_PLAY_DROPPERS 211 +#define IDS_DESC_SWORD 212 +#define IDS_DESC_SHOVEL 213 +#define IDS_DESC_PICKAXE 214 +#define IDS_DESC_HATCHET 215 +#define IDS_DESC_HOE 216 +#define IDS_DESC_DOOR_WOOD 217 +#define IDS_DESC_DOOR_IRON 218 +#define IDS_DESC_HELMET 219 +#define IDS_DESC_CHESTPLATE 220 +#define IDS_DESC_LEGGINGS 221 +#define IDS_DESC_BOOTS 222 +#define IDS_DESC_HELMET_LEATHER 223 +#define IDS_DESC_CHESTPLATE_LEATHER 224 +#define IDS_DESC_LEGGINGS_LEATHER 225 +#define IDS_DESC_BOOTS_LEATHER 226 +#define IDS_DESC_HELMET_CHAIN 227 +#define IDS_DESC_CHESTPLATE_CHAIN 228 +#define IDS_DESC_LEGGINGS_CHAIN 229 +#define IDS_DESC_BOOTS_CHAIN 230 +#define IDS_DESC_HELMET_IRON 231 +#define IDS_DESC_CHESTPLATE_IRON 232 +#define IDS_DESC_LEGGINGS_IRON 233 +#define IDS_DESC_BOOTS_IRON 234 +#define IDS_DESC_HELMET_GOLD 235 +#define IDS_DESC_CHESTPLATE_GOLD 236 +#define IDS_DESC_LEGGINGS_GOLD 237 +#define IDS_DESC_BOOTS_GOLD 238 +#define IDS_DESC_HELMET_DIAMOND 239 +#define IDS_DESC_CHESTPLATE_DIAMOND 240 +#define IDS_DESC_LEGGINGS_DIAMOND 241 +#define IDS_DESC_BOOTS_DIAMOND 242 +#define IDS_DESC_INGOT 243 +#define IDS_DESC_BLOCK 244 +#define IDS_DESC_PRESSUREPLATE 245 +#define IDS_DESC_STAIRS 246 +#define IDS_DESC_SLAB 247 +#define IDS_DESC_HALFSLAB 248 +#define IDS_DESC_TORCH 249 +#define IDS_DESC_WOODENPLANKS 250 +#define IDS_DESC_SANDSTONE 251 +#define IDS_DESC_STRUCTBLOCK 252 +#define IDS_DESC_STICK 253 +#define IDS_DESC_BED 254 +#define IDS_DESC_CRAFTINGTABLE 255 +#define IDS_DESC_FURNACE 256 +#define IDS_DESC_CHEST 257 +#define IDS_DESC_FENCE 258 +#define IDS_DESC_LADDER 259 +#define IDS_DESC_TRAPDOOR 260 +#define IDS_DESC_SIGN 261 +#define IDS_DESC_GLOWSTONE 262 +#define IDS_DESC_TNT 263 +#define IDS_DESC_BOWL 264 +#define IDS_DESC_BUCKET 265 +#define IDS_DESC_BUCKET_WATER 266 +#define IDS_DESC_BUCKET_LAVA 267 +#define IDS_DESC_BUCKET_MILK 268 +#define IDS_DESC_FLINTANDSTEEL 269 +#define IDS_DESC_FISHINGROD 270 +#define IDS_DESC_CLOCK 271 +#define IDS_DESC_COMPASS 272 +#define IDS_DESC_MAP 273 +#define IDS_DESC_MAP_EMPTY 274 +#define IDS_DESC_BOW 275 +#define IDS_DESC_ARROW 276 +#define IDS_DESC_NETHER_STAR 277 +#define IDS_DESC_FIREWORKS 278 +#define IDS_DESC_FIREWORKS_CHARGE 279 +#define IDS_DESC_COMPARATOR 280 +#define IDS_DESC_MINECART_TNT 281 +#define IDS_DESC_DAYLIGHT_DETECTOR 282 +#define IDS_DESC_MINECART_HOPPER 283 +#define IDS_DESC_IRON_HORSE_ARMOR 284 +#define IDS_DESC_GOLD_HORSE_ARMOR 285 +#define IDS_DESC_DIAMOND_HORSE_ARMOR 286 +#define IDS_DESC_LEAD 287 +#define IDS_DESC_NAME_TAG 288 +#define IDS_DESC_BREAD 289 +#define IDS_DESC_CAKE 290 +#define IDS_DESC_COOKIE 291 +#define IDS_DESC_MELON_SLICE 292 +#define IDS_DESC_MUSHROOMSTEW 293 +#define IDS_DESC_CHICKEN_RAW 294 +#define IDS_DESC_CHICKEN_COOKED 295 +#define IDS_DESC_BEEF_RAW 296 +#define IDS_DESC_BEEF_COOKED 297 +#define IDS_DESC_PORKCHOP_RAW 298 +#define IDS_DESC_PORKCHOP_COOKED 299 +#define IDS_DESC_FISH_RAW 300 +#define IDS_DESC_FISH_COOKED 301 +#define IDS_DESC_APPLE 302 +#define IDS_DESC_GOLDENAPPLE 303 +#define IDS_DESC_ROTTEN_FLESH 304 +#define IDS_DESC_SUGAR 305 +#define IDS_DESC_LEVER 306 +#define IDS_DESC_REDSTONETORCH 307 +#define IDS_DESC_REDSTONEREPEATER 308 +#define IDS_DESC_BUTTON 309 +#define IDS_DESC_DISPENSER 310 +#define IDS_DESC_NOTEBLOCK 311 +#define IDS_DESC_RAIL 312 +#define IDS_DESC_POWEREDRAIL 313 +#define IDS_DESC_DETECTORRAIL 314 +#define IDS_DESC_MINECART 315 +#define IDS_DESC_MINECARTWITHCHEST 316 +#define IDS_DESC_MINECARTWITHFURNACE 317 +#define IDS_DESC_BOAT 318 +#define IDS_DESC_WOOL 319 +#define IDS_DESC_WOOLSTRING 320 +#define IDS_DESC_DYE_BLACK 321 +#define IDS_DESC_DYE_GREEN 322 +#define IDS_DESC_DYE_BROWN 323 +#define IDS_DESC_DYE_SILVER 324 +#define IDS_DESC_DYE_YELLOW 325 +#define IDS_DESC_DYE_RED 326 +#define IDS_DESC_DYE_WHITE 327 +#define IDS_DESC_DYE_PINK 328 +#define IDS_DESC_DYE_ORANGE 329 +#define IDS_DESC_DYE_LIME 330 +#define IDS_DESC_DYE_GRAY 331 +#define IDS_DESC_DYE_LIGHTGRAY 332 +#define IDS_DESC_DYE_LIGHTBLUE 333 +#define IDS_DESC_DYE_CYAN 334 +#define IDS_DESC_DYE_PURPLE 335 +#define IDS_DESC_DYE_MAGENTA 336 +#define IDS_DESC_DYE_BLUE 337 +#define IDS_DESC_JUKEBOX 338 +#define IDS_DESC_DIAMONDS 339 +#define IDS_DESC_JACKOLANTERN 340 +#define IDS_DESC_PAPER 341 +#define IDS_DESC_BOOK 342 +#define IDS_DESC_BOOKSHELF 343 +#define IDS_DESC_PICTURE 344 +#define IDS_DESC_ORE_GOLD 345 +#define IDS_DESC_ORE_IRON 346 +#define IDS_DESC_ORE_COAL 347 +#define IDS_DESC_ORE_LAPIS 348 +#define IDS_DESC_ORE_DIAMOND 349 +#define IDS_DESC_ORE_REDSTONE 350 +#define IDS_DESC_STONE 351 +#define IDS_DESC_DIRT 352 +#define IDS_DESC_SAPLING 353 +#define IDS_DESC_BEDROCK 354 +#define IDS_DESC_LAVA 355 +#define IDS_DESC_SAND 356 +#define IDS_DESC_GRAVEL 357 +#define IDS_DESC_LOG 358 +#define IDS_DESC_GLASS 359 +#define IDS_DESC_STONE_BRICK 360 +#define IDS_DESC_BRICK 361 +#define IDS_DESC_CLAY 362 +#define IDS_DESC_CLAY_TILE 363 +#define IDS_DESC_SNOW 364 +#define IDS_DESC_TOP_SNOW 365 +#define IDS_DESC_TALL_GRASS 366 +#define IDS_DESC_FLOWER 367 +#define IDS_DESC_MUSHROOM 368 +#define IDS_DESC_OBSIDIAN 369 +#define IDS_DESC_MOB_SPAWNER 370 +#define IDS_DESC_REDSTONE_DUST 371 +#define IDS_DESC_CROPS 372 +#define IDS_DESC_FARMLAND 373 +#define IDS_DESC_CACTUS 374 +#define IDS_DESC_REEDS 375 +#define IDS_DESC_PUMPKIN 376 +#define IDS_DESC_HELL_ROCK 377 +#define IDS_DESC_HELL_SAND 378 +#define IDS_DESC_PORTAL 379 +#define IDS_DESC_COAL 380 +#define IDS_DESC_STRING 381 +#define IDS_DESC_FEATHER 382 +#define IDS_DESC_SULPHUR 383 +#define IDS_DESC_WHEAT_SEEDS 384 +#define IDS_DESC_WHEAT 385 +#define IDS_DESC_FLINT 386 +#define IDS_DESC_SADDLE 387 +#define IDS_DESC_SNOWBALL 388 +#define IDS_DESC_LEATHER 389 +#define IDS_DESC_SLIMEBALL 390 +#define IDS_DESC_EGG 391 +#define IDS_DESC_YELLOW_DUST 392 +#define IDS_DESC_BONE 393 +#define IDS_DESC_RECORD 394 +#define IDS_DESC_WATER 395 +#define IDS_DESC_LEAVES 396 +#define IDS_DESC_MOSS_STONE 397 +#define IDS_DESC_SHEARS 398 +#define IDS_DESC_PISTON 399 +#define IDS_DESC_STICKY_PISTON 400 +#define IDS_DESC_STONE_BRICK_SMOOTH 401 +#define IDS_DESC_IRON_FENCE 402 +#define IDS_DESC_FENCE_GATE 403 +#define IDS_DESC_MELON_BLOCK 404 +#define IDS_DESC_THIN_GLASS 405 +#define IDS_DESC_PUMPKIN_SEEDS 406 +#define IDS_DESC_MELON_SEEDS 407 +#define IDS_DESC_ENDER_PEARL 408 +#define IDS_DESC_GRASS 409 +#define IDS_DESC_SPONGE 410 +#define IDS_DESC_WEB 411 +#define IDS_DESC_STONE_SILVERFISH 412 +#define IDS_DESC_VINE 413 +#define IDS_DESC_ICE 414 +#define IDS_DESC_DEAD_BUSH 415 +#define IDS_DESC_BLAZE_ROD 416 +#define IDS_DESC_GHAST_TEAR 417 +#define IDS_DESC_GOLD_NUGGET 418 +#define IDS_DESC_NETHER_STALK_SEEDS 419 +#define IDS_DESC_POTION 420 +#define IDS_DESC_GLASS_BOTTLE 421 +#define IDS_DESC_SPIDER_EYE 422 +#define IDS_DESC_FERMENTED_SPIDER_EYE 423 +#define IDS_DESC_BLAZE_POWDER 424 +#define IDS_DESC_MAGMA_CREAM 425 +#define IDS_DESC_BREWING_STAND 426 +#define IDS_DESC_CAULDRON 427 +#define IDS_DESC_EYE_OF_ENDER 428 +#define IDS_DESC_SPECKLED_MELON 429 +#define IDS_DESC_MYCEL 430 +#define IDS_DESC_WATERLILY 431 +#define IDS_DESC_NETHERBRICK 432 +#define IDS_DESC_NETHERFENCE 433 +#define IDS_DESC_NETHERSTALK 434 +#define IDS_DESC_ENCHANTMENTTABLE 435 +#define IDS_DESC_END_PORTAL 436 +#define IDS_DESC_ENDPORTALFRAME 437 +#define IDS_DESC_WHITESTONE 438 +#define IDS_DESC_DRAGONEGG 439 +#define IDS_DESC_EXP_BOTTLE 440 +#define IDS_DESC_FIREBALL 441 +#define IDS_DESC_ITEMFRAME 442 +#define IDS_DESC_MONSTER_SPAWNER 443 +#define IDS_DESC_WOODSLAB 444 +#define IDS_DESC_STONESLAB 445 +#define IDS_DESC_ITEM_NETHERBRICK 446 +#define IDS_DESC_REDSTONE_LIGHT 447 +#define IDS_DESC_COCOA 448 +#define IDS_DESC_SKULL 449 +#define IDS_DESC_COMMAND_BLOCK 450 +#define IDS_DESC_BEACON 451 +#define IDS_DESC_CHEST_TRAP 452 +#define IDS_DESC_WEIGHTED_PLATE_LIGHT 453 +#define IDS_DESC_WEIGHTED_PLATE_HEAVY 454 +#define IDS_DESC_REDSTONE_BLOCK 455 +#define IDS_DESC_HOPPER 456 +#define IDS_DESC_ACTIVATOR_RAIL 457 +#define IDS_DESC_DROPPER 458 +#define IDS_DESC_STAINED_CLAY 459 +#define IDS_DESC_HAY 460 +#define IDS_DESC_HARDENED_CLAY 461 +#define IDS_DESC_STAINED_GLASS 462 +#define IDS_DESC_STAINED_GLASS_PANE 463 +#define IDS_DESC_COAL_BLOCK 464 +#define IDS_SQUID 465 +#define IDS_DESC_SQUID 466 +#define IDS_COW 467 +#define IDS_DESC_COW 468 +#define IDS_SHEEP 469 +#define IDS_DESC_SHEEP 470 +#define IDS_CHICKEN 471 +#define IDS_DESC_CHICKEN 472 +#define IDS_PIG 473 +#define IDS_DESC_PIG 474 +#define IDS_WOLF 475 +#define IDS_DESC_WOLF 476 +#define IDS_CREEPER 477 +#define IDS_DESC_CREEPER 478 +#define IDS_SKELETON 479 +#define IDS_DESC_SKELETON 480 +#define IDS_SPIDER 481 +#define IDS_DESC_SPIDER 482 +#define IDS_ZOMBIE 483 +#define IDS_DESC_ZOMBIE 484 +#define IDS_PIGZOMBIE 485 +#define IDS_DESC_PIGZOMBIE 486 +#define IDS_GHAST 487 +#define IDS_DESC_GHAST 488 +#define IDS_SLIME 489 +#define IDS_DESC_SLIME 490 +#define IDS_ENDERMAN 491 +#define IDS_DESC_ENDERMAN 492 +#define IDS_SILVERFISH 493 +#define IDS_DESC_SILVERFISH 494 +#define IDS_CAVE_SPIDER 495 +#define IDS_DESC_CAVE_SPIDER 496 +#define IDS_MUSHROOM_COW 497 +#define IDS_DESC_MUSHROOM_COW 498 +#define IDS_SNOWMAN 499 +#define IDS_DESC_SNOWMAN 500 +#define IDS_ENDERDRAGON 501 +#define IDS_DESC_ENDERDRAGON 502 +#define IDS_BLAZE 503 +#define IDS_DESC_BLAZE 504 +#define IDS_LAVA_SLIME 505 +#define IDS_DESC_LAVA_SLIME 506 +#define IDS_VILLAGER 507 +#define IDS_OZELOT 508 +#define IDS_DESC_OZELOT 509 +#define IDS_IRONGOLEM 510 +#define IDS_DESC_IRONGOLEM 511 +#define IDS_BAT 512 +#define IDS_DESC_BAT 513 +#define IDS_WITCH 514 +#define IDS_DESC_WITCH 515 +#define IDS_HORSE 516 +#define IDS_DESC_HORSE 517 +#define IDS_DONKEY 518 +#define IDS_DESC_DONKEY 519 +#define IDS_MULE 520 +#define IDS_DESC_MULE 521 +#define IDS_ZOMBIE_HORSE 522 +#define IDS_SKELETON_HORSE 523 +#define IDS_WITHER 524 +#define IDS_DESC_WITHER 525 +#define IDS_CREDITS_EXPLODANIM 526 +#define IDS_CREDITS_CONCEPTART 527 +#define IDS_CREDITS_CRUNCHER 528 +#define IDS_CREDITS_BULLYCOORD 529 +#define IDS_CREDITS_ORIGINALDESIGN 530 +#define IDS_CREDITS_PMPROD 531 +#define IDS_CREDITS_RESTOFMOJANG 532 +#define IDS_CREDITS_LEADPC 533 +#define IDS_CREDITS_CODENINJA 534 +#define IDS_CREDITS_CEO 535 +#define IDS_CREDITS_WCW 536 +#define IDS_CREDITS_CUSTOMERSUPPORT 537 +#define IDS_CREDITS_OFFICEDJ 538 +#define IDS_CREDITS_DESPROG 539 +#define IDS_CREDITS_DEVELOPER 540 +#define IDS_CREDITS_CHIEFARCHITECT 541 +#define IDS_CREDITS_ARTDEVELOPER 542 +#define IDS_CREDITS_GAMECRAFTER 543 +#define IDS_CREDITS_DOF 544 +#define IDS_CREDITS_MUSICANDSOUNDS 545 +#define IDS_CREDITS_PROGRAMMING 546 +#define IDS_CREDITS_ART 547 +#define IDS_CREDITS_QA 548 +#define IDS_CREDITS_EXECPRODUCER 549 +#define IDS_CREDITS_LEADPRODUCER 550 +#define IDS_CREDITS_PRODUCER 551 +#define IDS_CREDITS_TESTLEAD 552 +#define IDS_CREDITS_LEADTESTER 553 +#define IDS_CREDITS_DESIGNTEAM 554 +#define IDS_CREDITS_DEVELOPMENTTEAM 555 +#define IDS_CREDITS_RELEASEMANAGEMENT 556 +#define IDS_CREDITS_XBLADIRECTOR 557 +#define IDS_CREDITS_BIZDEV 558 +#define IDS_CREDITS_PORTFOLIODIRECTOR 559 +#define IDS_CREDITS_PRODUCTMANAGER 560 +#define IDS_CREDITS_MARKETING 561 +#define IDS_CREDITS_COMMUNITYMANAGER 562 +#define IDS_CREDITS_EUROPELOC 563 +#define IDS_CREDITS_REDMONDLOC 564 +#define IDS_CREDITS_ASIALOC 565 +#define IDS_CREDITS_USERRESEARCH 566 +#define IDS_CREDITS_MGSCENTRAL 567 +#define IDS_CREDITS_MILESTONEACCEPT 568 +#define IDS_CREDITS_SPECIALTHANKS 569 +#define IDS_CREDITS_TESTMANAGER 570 +#define IDS_CREDITS_SRTESTLEAD 571 +#define IDS_CREDITS_SDET 572 +#define IDS_CREDITS_PROJECT 573 +#define IDS_CREDITS_ADDITIONALSTE 574 +#define IDS_CREDITS_TESTASSOCIATES 575 +#define IDS_CREDITS_JON_KAGSTROM 576 +#define IDS_CREDITS_TOBIAS_MOLLSTAM 577 +#define IDS_CREDITS_RISE_LUGO 578 +#define IDS_ITEM_SWORD_WOOD 579 +#define IDS_ITEM_SWORD_STONE 580 +#define IDS_ITEM_SWORD_IRON 581 +#define IDS_ITEM_SWORD_DIAMOND 582 +#define IDS_ITEM_SWORD_GOLD 583 +#define IDS_ITEM_SHOVEL_WOOD 584 +#define IDS_ITEM_SHOVEL_STONE 585 +#define IDS_ITEM_SHOVEL_IRON 586 +#define IDS_ITEM_SHOVEL_DIAMOND 587 +#define IDS_ITEM_SHOVEL_GOLD 588 +#define IDS_ITEM_PICKAXE_WOOD 589 +#define IDS_ITEM_PICKAXE_STONE 590 +#define IDS_ITEM_PICKAXE_IRON 591 +#define IDS_ITEM_PICKAXE_DIAMOND 592 +#define IDS_ITEM_PICKAXE_GOLD 593 +#define IDS_ITEM_HATCHET_WOOD 594 +#define IDS_ITEM_HATCHET_STONE 595 +#define IDS_ITEM_HATCHET_IRON 596 +#define IDS_ITEM_HATCHET_DIAMOND 597 +#define IDS_ITEM_HATCHET_GOLD 598 +#define IDS_ITEM_HOE_WOOD 599 +#define IDS_ITEM_HOE_STONE 600 +#define IDS_ITEM_HOE_IRON 601 +#define IDS_ITEM_HOE_DIAMOND 602 +#define IDS_ITEM_HOE_GOLD 603 +#define IDS_ITEM_DOOR_WOOD 604 +#define IDS_ITEM_DOOR_IRON 605 +#define IDS_ITEM_HELMET_CHAIN 606 +#define IDS_ITEM_CHESTPLATE_CHAIN 607 +#define IDS_ITEM_LEGGINGS_CHAIN 608 +#define IDS_ITEM_BOOTS_CHAIN 609 +#define IDS_ITEM_HELMET_CLOTH 610 +#define IDS_ITEM_HELMET_IRON 611 +#define IDS_ITEM_HELMET_DIAMOND 612 +#define IDS_ITEM_HELMET_GOLD 613 +#define IDS_ITEM_CHESTPLATE_CLOTH 614 +#define IDS_ITEM_CHESTPLATE_IRON 615 +#define IDS_ITEM_CHESTPLATE_DIAMOND 616 +#define IDS_ITEM_CHESTPLATE_GOLD 617 +#define IDS_ITEM_LEGGINGS_CLOTH 618 +#define IDS_ITEM_LEGGINGS_IRON 619 +#define IDS_ITEM_LEGGINGS_DIAMOND 620 +#define IDS_ITEM_LEGGINGS_GOLD 621 +#define IDS_ITEM_BOOTS_CLOTH 622 +#define IDS_ITEM_BOOTS_IRON 623 +#define IDS_ITEM_BOOTS_DIAMOND 624 +#define IDS_ITEM_BOOTS_GOLD 625 +#define IDS_ITEM_INGOT_IRON 626 +#define IDS_ITEM_INGOT_GOLD 627 +#define IDS_ITEM_BUCKET 628 +#define IDS_ITEM_BUCKET_WATER 629 +#define IDS_ITEM_BUCKET_LAVA 630 +#define IDS_ITEM_FLINT_AND_STEEL 631 +#define IDS_ITEM_APPLE 632 +#define IDS_ITEM_BOW 633 +#define IDS_ITEM_ARROW 634 +#define IDS_ITEM_COAL 635 +#define IDS_ITEM_CHARCOAL 636 +#define IDS_ITEM_DIAMOND 637 +#define IDS_ITEM_STICK 638 +#define IDS_ITEM_BOWL 639 +#define IDS_ITEM_MUSHROOM_STEW 640 +#define IDS_ITEM_STRING 641 +#define IDS_ITEM_FEATHER 642 +#define IDS_ITEM_SULPHUR 643 +#define IDS_ITEM_WHEAT_SEEDS 644 +#define IDS_ITEM_WHEAT 645 +#define IDS_ITEM_BREAD 646 +#define IDS_ITEM_FLINT 647 +#define IDS_ITEM_PORKCHOP_RAW 648 +#define IDS_ITEM_PORKCHOP_COOKED 649 +#define IDS_ITEM_PAINTING 650 +#define IDS_ITEM_APPLE_GOLD 651 +#define IDS_ITEM_SIGN 652 +#define IDS_ITEM_MINECART 653 +#define IDS_ITEM_SADDLE 654 +#define IDS_ITEM_REDSTONE 655 +#define IDS_ITEM_SNOWBALL 656 +#define IDS_ITEM_BOAT 657 +#define IDS_ITEM_LEATHER 658 +#define IDS_ITEM_BUCKET_MILK 659 +#define IDS_ITEM_BRICK 660 +#define IDS_ITEM_CLAY 661 +#define IDS_ITEM_REEDS 662 +#define IDS_ITEM_PAPER 663 +#define IDS_ITEM_BOOK 664 +#define IDS_ITEM_SLIMEBALL 665 +#define IDS_ITEM_MINECART_CHEST 666 +#define IDS_ITEM_MINECART_FURNACE 667 +#define IDS_ITEM_EGG 668 +#define IDS_ITEM_COMPASS 669 +#define IDS_ITEM_FISHING_ROD 670 +#define IDS_ITEM_CLOCK 671 +#define IDS_ITEM_YELLOW_DUST 672 +#define IDS_ITEM_FISH_RAW 673 +#define IDS_ITEM_FISH_COOKED 674 +#define IDS_ITEM_DYE_POWDER 675 +#define IDS_ITEM_DYE_POWDER_BLACK 676 +#define IDS_ITEM_DYE_POWDER_RED 677 +#define IDS_ITEM_DYE_POWDER_GREEN 678 +#define IDS_ITEM_DYE_POWDER_BROWN 679 +#define IDS_ITEM_DYE_POWDER_BLUE 680 +#define IDS_ITEM_DYE_POWDER_PURPLE 681 +#define IDS_ITEM_DYE_POWDER_CYAN 682 +#define IDS_ITEM_DYE_POWDER_SILVER 683 +#define IDS_ITEM_DYE_POWDER_GRAY 684 +#define IDS_ITEM_DYE_POWDER_PINK 685 +#define IDS_ITEM_DYE_POWDER_LIME 686 +#define IDS_ITEM_DYE_POWDER_YELLOW 687 +#define IDS_ITEM_DYE_POWDER_LIGHT_BLUE 688 +#define IDS_ITEM_DYE_POWDER_MAGENTA 689 +#define IDS_ITEM_DYE_POWDER_ORANGE 690 +#define IDS_ITEM_DYE_POWDER_WHITE 691 +#define IDS_ITEM_BONE 692 +#define IDS_ITEM_SUGAR 693 +#define IDS_ITEM_CAKE 694 +#define IDS_ITEM_BED 695 +#define IDS_ITEM_DIODE 696 +#define IDS_ITEM_COOKIE 697 +#define IDS_ITEM_MAP 698 +#define IDS_ITEM_MAP_EMPTY 699 +#define IDS_ITEM_RECORD_01 700 +#define IDS_ITEM_RECORD_02 701 +#define IDS_ITEM_RECORD_03 702 +#define IDS_ITEM_RECORD_04 703 +#define IDS_ITEM_RECORD_05 704 +#define IDS_ITEM_RECORD_06 705 +#define IDS_ITEM_RECORD_07 706 +#define IDS_ITEM_RECORD_08 707 +#define IDS_ITEM_RECORD_09 708 +#define IDS_ITEM_RECORD_10 709 +#define IDS_ITEM_RECORD_11 710 +#define IDS_ITEM_RECORD_12 711 +#define IDS_ITEM_SHEARS 712 +#define IDS_ITEM_PUMPKIN_SEEDS 713 +#define IDS_ITEM_MELON_SEEDS 714 +#define IDS_ITEM_CHICKEN_RAW 715 +#define IDS_ITEM_CHICKEN_COOKED 716 +#define IDS_ITEM_BEEF_RAW 717 +#define IDS_ITEM_BEEF_COOKED 718 +#define IDS_ITEM_ROTTEN_FLESH 719 +#define IDS_ITEM_ENDER_PEARL 720 +#define IDS_ITEM_MELON_SLICE 721 +#define IDS_ITEM_BLAZE_ROD 722 +#define IDS_ITEM_GHAST_TEAR 723 +#define IDS_ITEM_GOLD_NUGGET 724 +#define IDS_ITEM_NETHER_STALK_SEEDS 725 +#define IDS_ITEM_POTION 726 +#define IDS_ITEM_GLASS_BOTTLE 727 +#define IDS_ITEM_WATER_BOTTLE 728 +#define IDS_ITEM_SPIDER_EYE 729 +#define IDS_ITEM_FERMENTED_SPIDER_EYE 730 +#define IDS_ITEM_BLAZE_POWDER 731 +#define IDS_ITEM_MAGMA_CREAM 732 +#define IDS_ITEM_BREWING_STAND 733 +#define IDS_ITEM_CAULDRON 734 +#define IDS_ITEM_EYE_OF_ENDER 735 +#define IDS_ITEM_SPECKLED_MELON 736 +#define IDS_ITEM_EXP_BOTTLE 737 +#define IDS_ITEM_FIREBALL 738 +#define IDS_ITEM_FIREBALLCHARCOAL 739 +#define IDS_ITEM_FIREBALLCOAL 740 +#define IDS_ITEM_ITEMFRAME 741 +#define IDS_ITEM_MONSTER_SPAWNER 742 +#define IDS_ITEM_NETHERBRICK 743 +#define IDS_ITEM_SKULL 744 +#define IDS_ITEM_SKULL_SKELETON 745 +#define IDS_ITEM_SKULL_WITHER 746 +#define IDS_ITEM_SKULL_ZOMBIE 747 +#define IDS_ITEM_SKULL_CHARACTER 748 +#define IDS_ITEM_SKULL_PLAYER 749 +#define IDS_ITEM_SKULL_CREEPER 750 +#define IDS_NETHER_STAR 751 +#define IDS_FIREWORKS 752 +#define IDS_FIREWORKS_CHARGE 753 +#define IDS_ITEM_COMPARATOR 754 +#define IDS_ITEM_MINECART_TNT 755 +#define IDS_ITEM_MINECART_HOPPER 756 +#define IDS_ITEM_IRON_HORSE_ARMOR 757 +#define IDS_ITEM_GOLD_HORSE_ARMOR 758 +#define IDS_ITEM_DIAMOND_HORSE_ARMOR 759 +#define IDS_ITEM_LEAD 760 +#define IDS_ITEM_NAME_TAG 761 +#define IDS_TILE_STONE 762 +#define IDS_TILE_GRASS 763 +#define IDS_TILE_DIRT 764 +#define IDS_TILE_STONE_BRICK 765 +#define IDS_TILE_OAKWOOD_PLANKS 766 +#define IDS_TILE_SPRUCEWOOD_PLANKS 767 +#define IDS_TILE_BIRCHWOOD_PLANKS 768 +#define IDS_TILE_JUNGLE_PLANKS 769 +#define IDS_TILE_PLANKS 770 +#define IDS_TILE_SAPLING 771 +#define IDS_TILE_SAPLING_OAK 772 +#define IDS_TILE_SAPLING_SPRUCE 773 +#define IDS_TILE_SAPLING_BIRCH 774 +#define IDS_TILE_SAPLING_JUNGLE 775 +#define IDS_TILE_BEDROCK 776 +#define IDS_TILE_WATER 777 +#define IDS_TILE_LAVA 778 +#define IDS_TILE_SAND 779 +#define IDS_TILE_SANDSTONE 780 +#define IDS_TILE_GRAVEL 781 +#define IDS_TILE_ORE_GOLD 782 +#define IDS_TILE_ORE_IRON 783 +#define IDS_TILE_ORE_COAL 784 +#define IDS_TILE_LOG 785 +#define IDS_TILE_LOG_OAK 786 +#define IDS_TILE_LOG_SPRUCE 787 +#define IDS_TILE_LOG_BIRCH 788 +#define IDS_TILE_LOG_JUNGLE 789 +#define IDS_TILE_OAK 790 +#define IDS_TILE_SPRUCE 791 +#define IDS_TILE_BIRCH 792 +#define IDS_TILE_LEAVES 793 +#define IDS_TILE_LEAVES_OAK 794 +#define IDS_TILE_LEAVES_SPRUCE 795 +#define IDS_TILE_LEAVES_BIRCH 796 +#define IDS_TILE_LEAVES_JUNGLE 797 +#define IDS_TILE_SPONGE 798 +#define IDS_TILE_GLASS 799 +#define IDS_TILE_CLOTH 800 +#define IDS_TILE_CLOTH_BLACK 801 +#define IDS_TILE_CLOTH_RED 802 +#define IDS_TILE_CLOTH_GREEN 803 +#define IDS_TILE_CLOTH_BROWN 804 +#define IDS_TILE_CLOTH_BLUE 805 +#define IDS_TILE_CLOTH_PURPLE 806 +#define IDS_TILE_CLOTH_CYAN 807 +#define IDS_TILE_CLOTH_SILVER 808 +#define IDS_TILE_CLOTH_GRAY 809 +#define IDS_TILE_CLOTH_PINK 810 +#define IDS_TILE_CLOTH_LIME 811 +#define IDS_TILE_CLOTH_YELLOW 812 +#define IDS_TILE_CLOTH_LIGHT_BLUE 813 +#define IDS_TILE_CLOTH_MAGENTA 814 +#define IDS_TILE_CLOTH_ORANGE 815 +#define IDS_TILE_CLOTH_WHITE 816 +#define IDS_TILE_FLOWER 817 +#define IDS_TILE_ROSE 818 +#define IDS_TILE_MUSHROOM 819 +#define IDS_TILE_BLOCK_GOLD 820 +#define IDS_DESC_BLOCK_GOLD 821 +#define IDS_DESC_BLOCK_IRON 822 +#define IDS_TILE_BLOCK_IRON 823 +#define IDS_TILE_STONESLAB 824 +#define IDS_TILE_STONESLAB_STONE 825 +#define IDS_TILE_STONESLAB_SAND 826 +#define IDS_TILE_STONESLAB_WOOD 827 +#define IDS_TILE_STONESLAB_COBBLE 828 +#define IDS_TILE_STONESLAB_BRICK 829 +#define IDS_TILE_STONESLAB_SMOOTHBRICK 830 +#define IDS_TILE_STONESLAB_OAK 831 +#define IDS_TILE_STONESLAB_SPRUCE 832 +#define IDS_TILE_STONESLAB_BIRCH 833 +#define IDS_TILE_STONESLAB_JUNGLE 834 +#define IDS_TILE_STONESLAB_NETHERBRICK 835 +#define IDS_TILE_BRICK 836 +#define IDS_TILE_TNT 837 +#define IDS_TILE_BOOKSHELF 838 +#define IDS_TILE_STONE_MOSS 839 +#define IDS_TILE_OBSIDIAN 840 +#define IDS_TILE_TORCH 841 +#define IDS_TILE_TORCHCOAL 842 +#define IDS_TILE_TORCHCHARCOAL 843 +#define IDS_TILE_FIRE 844 +#define IDS_TILE_MOB_SPAWNER 845 +#define IDS_TILE_STAIRS_WOOD 846 +#define IDS_TILE_CHEST 847 +#define IDS_TILE_REDSTONE_DUST 848 +#define IDS_TILE_ORE_DIAMOND 849 +#define IDS_TILE_BLOCK_DIAMOND 850 +#define IDS_DESC_BLOCK_DIAMOND 851 +#define IDS_TILE_WORKBENCH 852 +#define IDS_TILE_CROPS 853 +#define IDS_TILE_FARMLAND 854 +#define IDS_TILE_FURNACE 855 +#define IDS_TILE_SIGN 856 +#define IDS_TILE_DOOR_WOOD 857 +#define IDS_TILE_LADDER 858 +#define IDS_TILE_RAIL 859 +#define IDS_TILE_GOLDEN_RAIL 860 +#define IDS_TILE_DETECTOR_RAIL 861 +#define IDS_TILE_STAIRS_STONE 862 +#define IDS_TILE_LEVER 863 +#define IDS_TILE_PRESSURE_PLATE 864 +#define IDS_TILE_DOOR_IRON 865 +#define IDS_TILE_ORE_REDSTONE 866 +#define IDS_TILE_NOT_GATE 867 +#define IDS_TILE_BUTTON 868 +#define IDS_TILE_SNOW 869 +#define IDS_TILE_ICE 870 +#define IDS_TILE_CACTUS 871 +#define IDS_TILE_CLAY 872 +#define IDS_TILE_REEDS 873 +#define IDS_TILE_JUKEBOX 874 +#define IDS_TILE_FENCE 875 +#define IDS_TILE_PUMPKIN 876 +#define IDS_TILE_LIT_PUMPKIN 877 +#define IDS_TILE_HELL_ROCK 878 +#define IDS_TILE_HELL_SAND 879 +#define IDS_TILE_LIGHT_GEM 880 +#define IDS_TILE_PORTAL 881 +#define IDS_TILE_ORE_LAPIS 882 +#define IDS_TILE_BLOCK_LAPIS 883 +#define IDS_DESC_BLOCK_LAPIS 884 +#define IDS_TILE_DISPENSER 885 +#define IDS_TILE_MUSIC_BLOCK 886 +#define IDS_TILE_CAKE 887 +#define IDS_TILE_BED 888 +#define IDS_TILE_WEB 889 +#define IDS_TILE_TALL_GRASS 890 +#define IDS_TILE_DEAD_BUSH 891 +#define IDS_TILE_DIODE 892 +#define IDS_TILE_LOCKED_CHEST 893 +#define IDS_TILE_TRAPDOOR 894 +#define IDS_ANY_WOOL 895 +#define IDS_TILE_PISTON_BASE 896 +#define IDS_TILE_PISTON_STICK_BASE 897 +#define IDS_TILE_MONSTER_STONE_EGG 898 +#define IDS_TILE_STONE_BRICK_SMOOTH 899 +#define IDS_TILE_STONE_BRICK_SMOOTH_MOSSY 900 +#define IDS_TILE_STONE_BRICK_SMOOTH_CRACKED 901 +#define IDS_TILE_STONE_BRICK_SMOOTH_CHISELED 902 +#define IDS_TILE_HUGE_MUSHROOM_1 903 +#define IDS_TILE_HUGE_MUSHROOM_2 904 +#define IDS_TILE_IRON_FENCE 905 +#define IDS_TILE_THIN_GLASS 906 +#define IDS_TILE_MELON 907 +#define IDS_TILE_PUMPKIN_STEM 908 +#define IDS_TILE_MELON_STEM 909 +#define IDS_TILE_VINE 910 +#define IDS_TILE_FENCE_GATE 911 +#define IDS_TILE_STAIRS_BRICKS 912 +#define IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH 913 +#define IDS_TILE_STONE_SILVERFISH 914 +#define IDS_TILE_STONE_SILVERFISH_COBBLESTONE 915 +#define IDS_TILE_STONE_SILVERFISH_STONE_BRICK 916 +#define IDS_TILE_MYCEL 917 +#define IDS_TILE_WATERLILY 918 +#define IDS_TILE_NETHERBRICK 919 +#define IDS_TILE_NETHERFENCE 920 +#define IDS_TILE_STAIRS_NETHERBRICK 921 +#define IDS_TILE_NETHERSTALK 922 +#define IDS_TILE_ENCHANTMENTTABLE 923 +#define IDS_TILE_BREWINGSTAND 924 +#define IDS_TILE_CAULDRON 925 +#define IDS_TILE_END_PORTAL 926 +#define IDS_TILE_ENDPORTALFRAME 927 +#define IDS_TILE_WHITESTONE 928 +#define IDS_TILE_DRAGONEGG 929 +#define IDS_TILE_SHRUB 930 +#define IDS_TILE_FERN 931 +#define IDS_TILE_STAIRS_SANDSTONE 932 +#define IDS_TILE_STAIRS_SPRUCEWOOD 933 +#define IDS_TILE_STAIRS_BIRCHWOOD 934 +#define IDS_TILE_STAIRS_JUNGLEWOOD 935 +#define IDS_TILE_REDSTONE_LIGHT 936 +#define IDS_TILE_COCOA 937 +#define IDS_TILE_SKULL 938 +#define IDS_TILE_COMMAND_BLOCK 939 +#define IDS_TILE_BEACON 940 +#define IDS_TILE_CHEST_TRAP 941 +#define IDS_TILE_WEIGHTED_PLATE_LIGHT 942 +#define IDS_TILE_WEIGHTED_PLATE_HEAVY 943 +#define IDS_TILE_COMPARATOR 944 +#define IDS_TILE_DAYLIGHT_DETECTOR 945 +#define IDS_TILE_REDSTONE_BLOCK 946 +#define IDS_TILE_HOPPER 947 +#define IDS_TILE_ACTIVATOR_RAIL 948 +#define IDS_TILE_DROPPER 949 +#define IDS_TILE_STAINED_CLAY 950 +#define IDS_TILE_HAY 951 +#define IDS_TILE_HARDENED_CLAY 952 +#define IDS_TILE_COAL 953 +#define IDS_TILE_STAINED_CLAY_BLACK 954 +#define IDS_TILE_STAINED_CLAY_RED 955 +#define IDS_TILE_STAINED_CLAY_GREEN 956 +#define IDS_TILE_STAINED_CLAY_BROWN 957 +#define IDS_TILE_STAINED_CLAY_BLUE 958 +#define IDS_TILE_STAINED_CLAY_PURPLE 959 +#define IDS_TILE_STAINED_CLAY_CYAN 960 +#define IDS_TILE_STAINED_CLAY_SILVER 961 +#define IDS_TILE_STAINED_CLAY_GRAY 962 +#define IDS_TILE_STAINED_CLAY_PINK 963 +#define IDS_TILE_STAINED_CLAY_LIME 964 +#define IDS_TILE_STAINED_CLAY_YELLOW 965 +#define IDS_TILE_STAINED_CLAY_LIGHT_BLUE 966 +#define IDS_TILE_STAINED_CLAY_MAGENTA 967 +#define IDS_TILE_STAINED_CLAY_ORANGE 968 +#define IDS_TILE_STAINED_CLAY_WHITE 969 +#define IDS_TILE_STAINED_GLASS 970 +#define IDS_TILE_STAINED_GLASS_BLACK 971 +#define IDS_TILE_STAINED_GLASS_RED 972 +#define IDS_TILE_STAINED_GLASS_GREEN 973 +#define IDS_TILE_STAINED_GLASS_BROWN 974 +#define IDS_TILE_STAINED_GLASS_BLUE 975 +#define IDS_TILE_STAINED_GLASS_PURPLE 976 +#define IDS_TILE_STAINED_GLASS_CYAN 977 +#define IDS_TILE_STAINED_GLASS_SILVER 978 +#define IDS_TILE_STAINED_GLASS_GRAY 979 +#define IDS_TILE_STAINED_GLASS_PINK 980 +#define IDS_TILE_STAINED_GLASS_LIME 981 +#define IDS_TILE_STAINED_GLASS_YELLOW 982 +#define IDS_TILE_STAINED_GLASS_LIGHT_BLUE 983 +#define IDS_TILE_STAINED_GLASS_MAGENTA 984 +#define IDS_TILE_STAINED_GLASS_ORANGE 985 +#define IDS_TILE_STAINED_GLASS_WHITE 986 +#define IDS_TILE_STAINED_GLASS_PANE 987 +#define IDS_TILE_STAINED_GLASS_PANE_BLACK 988 +#define IDS_TILE_STAINED_GLASS_PANE_RED 989 +#define IDS_TILE_STAINED_GLASS_PANE_GREEN 990 +#define IDS_TILE_STAINED_GLASS_PANE_BROWN 991 +#define IDS_TILE_STAINED_GLASS_PANE_BLUE 992 +#define IDS_TILE_STAINED_GLASS_PANE_PURPLE 993 +#define IDS_TILE_STAINED_GLASS_PANE_CYAN 994 +#define IDS_TILE_STAINED_GLASS_PANE_SILVER 995 +#define IDS_TILE_STAINED_GLASS_PANE_GRAY 996 +#define IDS_TILE_STAINED_GLASS_PANE_PINK 997 +#define IDS_TILE_STAINED_GLASS_PANE_LIME 998 +#define IDS_TILE_STAINED_GLASS_PANE_YELLOW 999 +#define IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE 1000 +#define IDS_TILE_STAINED_GLASS_PANE_MAGENTA 1001 +#define IDS_TILE_STAINED_GLASS_PANE_ORANGE 1002 +#define IDS_TILE_STAINED_GLASS_PANE_WHITE 1003 +#define IDS_FIREWORKS_CHARGE_TYPE_0 1004 +#define IDS_FIREWORKS_CHARGE_TYPE_1 1005 +#define IDS_FIREWORKS_CHARGE_TYPE_2 1006 +#define IDS_FIREWORKS_CHARGE_TYPE_3 1007 +#define IDS_FIREWORKS_CHARGE_TYPE_4 1008 +#define IDS_FIREWORKS_CHARGE_TYPE 1009 +#define IDS_FIREWORKS_CHARGE_BLACK 1010 +#define IDS_FIREWORKS_CHARGE_RED 1011 +#define IDS_FIREWORKS_CHARGE_GREEN 1012 +#define IDS_FIREWORKS_CHARGE_BROWN 1013 +#define IDS_FIREWORKS_CHARGE_BLUE 1014 +#define IDS_FIREWORKS_CHARGE_PURPLE 1015 +#define IDS_FIREWORKS_CHARGE_CYAN 1016 +#define IDS_FIREWORKS_CHARGE_SILVER 1017 +#define IDS_FIREWORKS_CHARGE_GRAY 1018 +#define IDS_FIREWORKS_CHARGE_PINK 1019 +#define IDS_FIREWORKS_CHARGE_LIME 1020 +#define IDS_FIREWORKS_CHARGE_YELLOW 1021 +#define IDS_FIREWORKS_CHARGE_LIGHT_BLUE 1022 +#define IDS_FIREWORKS_CHARGE_MAGENTA 1023 +#define IDS_FIREWORKS_CHARGE_ORANGE 1024 +#define IDS_FIREWORKS_CHARGE_WHITE 1025 +#define IDS_FIREWORKS_CHARGE_CUSTOM 1026 +#define IDS_FIREWORKS_CHARGE_FADE_TO 1027 +#define IDS_FIREWORKS_CHARGE_FLICKER 1028 +#define IDS_FIREWORKS_CHARGE_TRAIL 1029 +#define IDS_ITEM_FIREWORKS_FLIGHT 1030 +#define IDS_CURRENT_LAYOUT 1031 +#define IDS_CONTROLS_LAYOUT 1032 +#define IDS_CONTROLS_MOVE 1033 +#define IDS_CONTROLS_LOOK 1034 +#define IDS_CONTROLS_PAUSE 1035 +#define IDS_CONTROLS_JUMP 1036 +#define IDS_CONTROLS_JUMPFLY 1037 +#define IDS_CONTROLS_INVENTORY 1038 +#define IDS_CONTROLS_HELDITEM 1039 +#define IDS_CONTROLS_ACTION 1040 +#define IDS_CONTROLS_USE 1041 +#define IDS_CONTROLS_CRAFTING 1042 +#define IDS_CONTROLS_DROP 1043 +#define IDS_CONTROLS_SNEAK 1044 +#define IDS_CONTROLS_SNEAKFLY 1045 +#define IDS_CONTROLS_THIRDPERSON 1046 +#define IDS_CONTROLS_PLAYERS 1047 +#define IDS_CONTROLS_DPAD 1048 +#define IDS_CONTROLS_SCHEME0 1049 +#define IDS_CONTROLS_SCHEME1 1050 +#define IDS_CONTROLS_SCHEME2 1051 +#define IDS_CONTROLLER_A 1052 +#define IDS_CONTROLLER_B 1053 +#define IDS_CONTROLLER_X 1054 +#define IDS_CONTROLLER_Y 1055 +#define IDS_CONTROLLER_LEFT_STICK 1056 +#define IDS_CONTROLLER_RIGHT_STICK 1057 +#define IDS_CONTROLLER_LEFT_TRIGGER 1058 +#define IDS_CONTROLLER_RIGHT_TRIGGER 1059 +#define IDS_CONTROLLER_LEFT_BUMPER 1060 +#define IDS_CONTROLLER_RIGHT_BUMPER 1061 +#define IDS_CONTROLLER_BACK 1062 +#define IDS_CONTROLLER_START 1063 +#define IDS_CONTROLLER_RIGHT_THUMBSTICK 1064 +#define IDS_CONTROLLER_LEFT_THUMBSTICK 1065 +#define IDS_CONTROLLER_DPAD_R 1066 +#define IDS_CONTROLLER_DPAD_L 1067 +#define IDS_CONTROLLER_DPAD_U 1068 +#define IDS_CONTROLLER_DPAD_D 1069 +#define IDS_ICON_SHANK_01 1070 +#define IDS_ICON_SHANK_03 1071 +#define IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE 1072 +#define IDS_TUTORIAL_PROMPT_START_TUTORIAL 1073 +#define IDS_TUTORIAL_TASK_OVERVIEW 1074 +#define IDS_TUTORIAL_TASK_LOOK 1075 +#define IDS_TUTORIAL_TASK_MOVE 1076 +#define IDS_TUTORIAL_TASK_SPRINT 1077 +#define IDS_TUTORIAL_TASK_JUMP 1078 +#define IDS_TUTORIAL_TASK_MINE 1079 +#define IDS_TUTORIAL_TASK_CHOP_WOOD 1080 +#define IDS_TUTORIAL_TASK_CRAFTING 1081 +#define IDS_TUTORIAL_TASK_INVENTORY 1082 +#define IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE 1083 +#define IDS_TUTORIAL_TASK_FOOD_BAR_HEAL 1084 +#define IDS_TUTORIAL_TASK_FOOD_BAR_FEED 1085 +#define IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK 1086 +#define IDS_TUTORIAL_TASK_CREATE_PLANKS 1087 +#define IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE 1088 +#define IDS_TUTORIAL_TASK_CREATE_STICKS 1089 +#define IDS_TUTORIAL_TASK_SCROLL 1090 +#define IDS_TUTORIAL_TASK_USE 1091 +#define IDS_TUTORIAL_TASK_PLACE_WORKBENCH 1092 +#define IDS_TUTORIAL_TASK_OPEN_WORKBENCH 1093 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL 1094 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET 1095 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE 1096 +#define IDS_TUTORIAL_TASK_OPEN_CONTAINER 1097 +#define IDS_TUTORIAL_TASK_NIGHT_DANGER 1098 +#define IDS_TUTORIAL_TASK_NEARBY_SHELTER 1099 +#define IDS_TUTORIAL_TASK_COLLECT_RESOURCES 1100 +#define IDS_TUTORIAL_TASK_MINE_STONE 1101 +#define IDS_TUTORIAL_TASK_CREATE_FURNACE 1102 +#define IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE 1103 +#define IDS_TUTORIAL_TASK_CREATE_CHARCOAL 1104 +#define IDS_TUTORIAL_TASK_CREATE_GLASS 1105 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR 1106 +#define IDS_TUTORIAL_TASK_PLACE_DOOR 1107 +#define IDS_TUTORIAL_TASK_CREATE_TORCH 1108 +#define IDS_TUTORIAL_TASK_BASIC_COMPLETE 1109 +#define IDS_TUTORIAL_PROMPT_BASIC_COMPLETE 1110 +#define IDS_TUTORIAL_TASK_INV_OVERVIEW 1111 +#define IDS_TUTORIAL_PROMPT_INV_OVERVIEW 1112 +#define IDS_TUTORIAL_TASK_INV_PICK_UP 1113 +#define IDS_TUTORIAL_TASK_INV_MOVE 1114 +#define IDS_TUTORIAL_TASK_INV_DROP 1115 +#define IDS_TUTORIAL_TASK_INV_INFO 1116 +#define IDS_TUTORIAL_TASK_INV_EXIT 1117 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW 1118 +#define IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW 1119 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP 1120 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE 1121 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_DROP 1122 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_NAV 1123 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_INFO 1124 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT 1125 +#define IDS_TUTORIAL_TASK_CRAFT_OVERVIEW 1126 +#define IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW 1127 +#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION 1128 +#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS 1129 +#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY 1130 +#define IDS_TUTORIAL_TASK_CRAFT_NAV 1131 +#define IDS_TUTORIAL_TASK_CRAFT_CREATE 1132 +#define IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE 1133 +#define IDS_TUTORIAL_TASK_CRAFT_INVENTORY 1134 +#define IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION 1135 +#define IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS 1136 +#define IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS 1137 +#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE 1138 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS 1139 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES 1140 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL 1141 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE 1142 +#define IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT 1143 +#define IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE 1144 +#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE 1145 +#define IDS_TUTORIAL_TASK_FURNACE_OVERVIEW 1146 +#define IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW 1147 +#define IDS_TUTORIAL_TASK_FURNACE_METHOD 1148 +#define IDS_TUTORIAL_TASK_FURNACE_FUELS 1149 +#define IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS 1150 +#define IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL 1151 +#define IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES 1152 +#define IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS 1153 +#define IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW 1154 +#define IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW 1155 +#define IDS_TUTORIAL_TASK_BREWING_MENU_METHOD 1156 +#define IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS 1157 +#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS 1158 +#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2 1159 +#define IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION 1160 +#define IDS_TUTORIAL_TASK_BREWING_MENU_EXIT 1161 +#define IDS_TUTORIAL_TASK_BREWING_OVERVIEW 1162 +#define IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW 1163 +#define IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE 1164 +#define IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE 1165 +#define IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON 1166 +#define IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION 1167 +#define IDS_TUTORIAL_TASK_BREWING_USE_POTION 1168 +#define IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION 1169 +#define IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS 1170 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW 1171 +#define IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW 1172 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_START 1173 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS 1174 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST 1175 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT 1176 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS 1177 +#define IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW 1178 +#define IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW 1179 +#define IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY 1180 +#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES 1181 +#define IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE 1182 +#define IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING 1183 +#define IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS 1184 +#define IDS_TUTORIAL_TASK_MINECART_OVERVIEW 1185 +#define IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW 1186 +#define IDS_TUTORIAL_TASK_MINECART_RAILS 1187 +#define IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS 1188 +#define IDS_TUTORIAL_TASK_BOAT_OVERVIEW 1189 +#define IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW 1190 +#define IDS_TUTORIAL_TASK_BOAT_STEER 1191 +#define IDS_TUTORIAL_TASK_FISHING_OVERVIEW 1192 +#define IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW 1193 +#define IDS_TUTORIAL_TASK_FISHING_CAST 1194 +#define IDS_TUTORIAL_TASK_FISHING_FISH 1195 +#define IDS_TUTORIAL_TASK_FISHING_USES 1196 +#define IDS_TUTORIAL_TASK_BED_OVERVIEW 1197 +#define IDS_TUTORIAL_PROMPT_BED_OVERVIEW 1198 +#define IDS_TUTORIAL_TASK_BED_PLACEMENT 1199 +#define IDS_TUTORIAL_TASK_BED_MULTIPLAYER 1200 +#define IDS_TUTORIAL_REDSTONE_OVERVIEW 1201 +#define IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW 1202 +#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES 1203 +#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION 1204 +#define IDS_TUTORIAL_TASK_REDSTONE_DUST 1205 +#define IDS_TUTORIAL_TASK_REDSTONE_REPEATER 1206 +#define IDS_TUTORIAL_TASK_PISTONS 1207 +#define IDS_TUTORIAL_TASK_TRY_IT 1208 +#define IDS_TUTORIAL_PORTAL_OVERVIEW 1209 +#define IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW 1210 +#define IDS_TUTORIAL_TASK_BUILD_PORTAL 1211 +#define IDS_TUTORIAL_TASK_ACTIVATE_PORTAL 1212 +#define IDS_TUTORIAL_TASK_USE_PORTAL 1213 +#define IDS_TUTORIAL_TASK_NETHER 1214 +#define IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL 1215 +#define IDS_TUTORIAL_CREATIVE_OVERVIEW 1216 +#define IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW 1217 +#define IDS_TUTORIAL_TASK_CREATIVE_MODE 1218 +#define IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY 1219 +#define IDS_TUTORIAL_TASK_CREATIVE_EXIT 1220 +#define IDS_TUTORIAL_TASK_CREATIVE_COMPLETE 1221 +#define IDS_TUTORIAL_FARMING_OVERVIEW 1222 +#define IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW 1223 +#define IDS_TUTORIAL_TASK_FARMING_SEEDS 1224 +#define IDS_TUTORIAL_TASK_FARMING_FARMLAND 1225 +#define IDS_TUTORIAL_TASK_FARMING_WHEAT 1226 +#define IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON 1227 +#define IDS_TUTORIAL_TASK_FARMING_SUGARCANE 1228 +#define IDS_TUTORIAL_TASK_FARMING_CACTUS 1229 +#define IDS_TUTORIAL_TASK_FARMING_MUSHROOM 1230 +#define IDS_TUTORIAL_TASK_FARMING_BONEMEAL 1231 +#define IDS_TUTORIAL_TASK_FARMING_COMPLETE 1232 +#define IDS_TUTORIAL_BREEDING_OVERVIEW 1233 +#define IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW 1234 +#define IDS_TUTORIAL_TASK_BREEDING_FEED 1235 +#define IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD 1236 +#define IDS_TUTORIAL_TASK_BREEDING_BABY 1237 +#define IDS_TUTORIAL_TASK_BREEDING_DELAY 1238 +#define IDS_TUTORIAL_TASK_BREEDING_FOLLOW 1239 +#define IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING 1240 +#define IDS_TUTORIAL_TASK_BREEDING_COMPLETE 1241 +#define IDS_TUTORIAL_GOLEM_OVERVIEW 1242 +#define IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW 1243 +#define IDS_TUTORIAL_TASK_GOLEM_PUMPKIN 1244 +#define IDS_TUTORIAL_TASK_GOLEM_SNOW 1245 +#define IDS_TUTORIAL_TASK_GOLEM_IRON 1246 +#define IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE 1247 +#define IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA 1248 +#define IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL 1249 +#define IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET 1250 +#define IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE 1251 +#define IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL 1252 +#define IDS_TUTORIAL_HINT_HOLD_TO_MINE 1253 +#define IDS_TUTORIAL_HINT_TOOL_DAMAGED 1254 +#define IDS_TUTORIAL_HINT_SWIM_UP 1255 +#define IDS_TUTORIAL_HINT_MINECART 1256 +#define IDS_TUTORIAL_HINT_BOAT 1257 +#define IDS_TUTORIAL_HINT_FISHING 1258 +#define IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE 1259 +#define IDS_TUTORIAL_HINT_INV_DROP 1260 +#define IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS 1261 +#define IDS_TUTORIAL_COMPLETED 1262 +#define IDS_TUTORIAL_COMPLETED_EXPLORE 1263 +#define IDS_TUTORIAL_REMINDER 1264 +#define IDS_TUTORIAL_HTML_EXIT_PICTURE 1265 +#define IDS_TUTORIAL_NEW_FEATURES_CHOICE 1266 +#define IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE 1267 +#define IDS_TUTORIAL_FEATURES_IN_THIS_AREA 1268 +#define IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA 1269 +#define IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW 1270 +#define IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW 1271 +#define IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW 1272 +#define IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW 1273 +#define IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT 1274 +#define IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT 1275 +#define IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS 1276 +#define IDS_TUTORIAL_TASK_HORSE_OVERVIEW 1277 +#define IDS_TUTORIAL_TASK_DONKEY_OVERVIEW 1278 +#define IDS_TUTORIAL_TASK_MULE_OVERVIEW 1279 +#define IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW 1280 +#define IDS_TUTORIAL_TASK_HORSE_INTRO 1281 +#define IDS_TUTORIAL_TASK_HORSE_PURPOSE 1282 +#define IDS_TUTORIAL_TASK_HORSE_TAMING 1283 +#define IDS_TUTORIAL_TASK_HORSE_TAMING2 1284 +#define IDS_TUTORIAL_TASK_HORSE_RIDE 1285 +#define IDS_TUTORIAL_TASK_HORSE_SADDLES 1286 +#define IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS 1287 +#define IDS_TUTORIAL_TASK_HORSE_BREEDING 1288 +#define IDS_TUTORIAL_TASK_HORSE_AREA 1289 +#define IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW 1290 +#define IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW 1291 +#define IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS 1292 +#define IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER 1293 +#define IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION 1294 +#define IDS_TUTORIAL_TASK_BEACON_OVERVIEW 1295 +#define IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW 1296 +#define IDS_TUTORIAL_TASK_BEACON_PURPOSE 1297 +#define IDS_TUTORIAL_TASK_BEACON_DESIGN 1298 +#define IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS 1299 +#define IDS_TUTORIAL_TASK_HOPPER_OVERVIEW 1300 +#define IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW 1301 +#define IDS_TUTORIAL_TASK_HOPPER_PURPOSE 1302 +#define IDS_TUTORIAL_TASK_HOPPER_CONTAINERS 1303 +#define IDS_TUTORIAL_TASK_HOPPER_MECHANICS 1304 +#define IDS_TUTORIAL_TASK_HOPPER_REDSTONE 1305 +#define IDS_TUTORIAL_TASK_HOPPER_OUTPUT 1306 +#define IDS_TUTORIAL_TASK_HOPPER_AREA 1307 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW 1308 +#define IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW 1309 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START 1310 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS 1311 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT 1312 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT 1313 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START 1314 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR 1315 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE 1316 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT 1317 +#define IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE 1318 +#define IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW 1319 +#define IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW 1320 +#define IDS_TUTORIAL_TASK_FIREWORK_PURPOSE 1321 +#define IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE 1322 +#define IDS_TUTORIAL_TASK_FIREWORK_CRAFTING 1323 +#define IDS_TOOLTIPS_SELECT 1324 +#define IDS_TOOLTIPS_USE 1325 +#define IDS_TOOLTIPS_BACK 1326 +#define IDS_TOOLTIPS_EXIT 1327 +#define IDS_TOOLTIPS_CANCEL 1328 +#define IDS_TOOLTIPS_CANCEL_JOIN 1329 +#define IDS_TOOLTIPS_REFRESH 1330 +#define IDS_TOOLTIPS_PARTY_GAMES 1331 +#define IDS_TOOLTIPS_ALL_GAMES 1332 +#define IDS_TOOLTIPS_CHANGE_GROUP 1333 +#define IDS_TOOLTIPS_SHOW_INVENTORY 1334 +#define IDS_TOOLTIPS_SHOW_DESCRIPTION 1335 +#define IDS_TOOLTIPS_SHOW_INGREDIENTS 1336 +#define IDS_TOOLTIPS_CRAFTING 1337 +#define IDS_TOOLTIPS_CREATE 1338 +#define IDS_TOOLTIPS_PICKUPPLACE 1339 +#define IDS_TOOLTIPS_PICKUP_GENERIC 1340 +#define IDS_TOOLTIPS_PICKUP_ALL 1341 +#define IDS_TOOLTIPS_PICKUP_HALF 1342 +#define IDS_TOOLTIPS_PLACE_GENERIC 1343 +#define IDS_TOOLTIPS_PLACE_ALL 1344 +#define IDS_TOOLTIPS_PLACE_ONE 1345 +#define IDS_TOOLTIPS_DROP_GENERIC 1346 +#define IDS_TOOLTIPS_DROP_ALL 1347 +#define IDS_TOOLTIPS_DROP_ONE 1348 +#define IDS_TOOLTIPS_SWAP 1349 +#define IDS_TOOLTIPS_QUICK_MOVE 1350 +#define IDS_TOOLTIPS_CLEAR_QUICK_SELECT 1351 +#define IDS_TOOLTIPS_WHAT_IS_THIS 1352 +#define IDS_TOOLTIPS_SHARE 1353 +#define IDS_TOOLTIPS_CHANGE_FILTER 1354 +#define IDS_TOOLTIPS_SEND_FRIEND_REQUEST 1355 +#define IDS_TOOLTIPS_PAGE_DOWN 1356 +#define IDS_TOOLTIPS_PAGE_UP 1357 +#define IDS_TOOLTIPS_NEXT 1358 +#define IDS_TOOLTIPS_PREVIOUS 1359 +#define IDS_TOOLTIPS_KICK 1360 +#define IDS_TOOLTIPS_DYE 1361 +#define IDS_TOOLTIPS_MINE 1362 +#define IDS_TOOLTIPS_FEED 1363 +#define IDS_TOOLTIPS_TAME 1364 +#define IDS_TOOLTIPS_HEAL 1365 +#define IDS_TOOLTIPS_SIT 1366 +#define IDS_TOOLTIPS_FOLLOWME 1367 +#define IDS_TOOLTIPS_EJECT 1368 +#define IDS_TOOLTIPS_EMPTY 1369 +#define IDS_TOOLTIPS_SADDLE 1370 +#define IDS_TOOLTIPS_PLACE 1371 +#define IDS_TOOLTIPS_HIT 1372 +#define IDS_TOOLTIPS_MILK 1373 +#define IDS_TOOLTIPS_COLLECT 1374 +#define IDS_TOOLTIPS_EAT 1375 +#define IDS_TOOLTIPS_SLEEP 1376 +#define IDS_TOOLTIPS_WAKEUP 1377 +#define IDS_TOOLTIPS_PLAY 1378 +#define IDS_TOOLTIPS_RIDE 1379 +#define IDS_TOOLTIPS_SAIL 1380 +#define IDS_TOOLTIPS_GROW 1381 +#define IDS_TOOLTIPS_SWIMUP 1382 +#define IDS_TOOLTIPS_OPEN 1383 +#define IDS_TOOLTIPS_CHANGEPITCH 1384 +#define IDS_TOOLTIPS_DETONATE 1385 +#define IDS_TOOLTIPS_READ 1386 +#define IDS_TOOLTIPS_HANG 1387 +#define IDS_TOOLTIPS_THROW 1388 +#define IDS_TOOLTIPS_PLANT 1389 +#define IDS_TOOLTIPS_TILL 1390 +#define IDS_TOOLTIPS_HARVEST 1391 +#define IDS_TOOLTIPS_CONTINUE 1392 +#define IDS_TOOLTIPS_UNLOCKFULLVERSION 1393 +#define IDS_TOOLTIPS_DELETESAVE 1394 +#define IDS_TOOLTIPS_DELETE 1395 +#define IDS_TOOLTIPS_OPTIONS 1396 +#define IDS_TOOLTIPS_INVITE_FRIENDS 1397 +#define IDS_TOOLTIPS_ACCEPT 1398 +#define IDS_TOOLTIPS_SHEAR 1399 +#define IDS_TOOLTIPS_BANLEVEL 1400 +#define IDS_TOOLTIPS_SELECT_SKIN 1401 +#define IDS_TOOLTIPS_IGNITE 1402 +#define IDS_TOOLTIPS_NAVIGATE 1403 +#define IDS_TOOLTIPS_INSTALL_FULL 1404 +#define IDS_TOOLTIPS_INSTALL_TRIAL 1405 +#define IDS_TOOLTIPS_INSTALL 1406 +#define IDS_TOOLTIPS_REINSTALL 1407 +#define IDS_TOOLTIPS_SAVEOPTIONS 1408 +#define IDS_TOOLTIPS_EXECUTE_COMMAND 1409 +#define IDS_TOOLTIPS_CREATIVE 1410 +#define IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT 1411 +#define IDS_TOOLTIPS_QUICK_MOVE_FUEL 1412 +#define IDS_TOOLTIPS_QUICK_MOVE_TOOL 1413 +#define IDS_TOOLTIPS_QUICK_MOVE_ARMOR 1414 +#define IDS_TOOLTIPS_QUICK_MOVE_WEAPON 1415 +#define IDS_TOOLTIPS_EQUIP 1416 +#define IDS_TOOLTIPS_DRAW_BOW 1417 +#define IDS_TOOLTIPS_RELEASE_BOW 1418 +#define IDS_TOOLTIPS_PRIVILEGES 1419 +#define IDS_TOOLTIPS_BLOCK 1420 +#define IDS_TOOLTIPS_PAGEUP 1421 +#define IDS_TOOLTIPS_PAGEDOWN 1422 +#define IDS_TOOLTIPS_LOVEMODE 1423 +#define IDS_TOOLTIPS_DRINK 1424 +#define IDS_TOOLTIPS_ROTATE 1425 +#define IDS_TOOLTIPS_CLEARSLOTS 1426 +#define IDS_TOOLTIPS_MOUNT 1427 +#define IDS_TOOLTIPS_DISMOUNT 1428 +#define IDS_TOOLTIPS_SADDLEBAGS 1429 +#define IDS_TOOLTIPS_FIREWORK_LAUNCH 1430 +#define IDS_TOOLTIPS_LEASH 1431 +#define IDS_TOOLTIPS_UNLEASH 1432 +#define IDS_TOOLTIPS_ATTACH 1433 +#define IDS_TOOLTIPS_NAME 1434 +#define IDS_CONFIRM_OK 1435 +#define IDS_CONFIRM_CANCEL 1436 +#define IDS_DOWNLOADABLECONTENT 1437 +#define IDS_CONFIRM_LEAVE_VIA_INVITE 1438 +#define IDS_EXIT_GAME 1439 +#define IDS_TITLE_SAVE_GAME 1440 +#define IDS_TITLE_DECLINE_SAVE_GAME 1441 +#define IDS_CONFIRM_SAVE_GAME 1442 +#define IDS_CONFIRM_DECLINE_SAVE_GAME 1443 +#define IDS_TITLE_START_GAME 1444 +#define IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE 1445 +#define IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT 1446 +#define IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE 1447 +#define IDS_EXIT_GAME_SAVE 1448 +#define IDS_EXIT_GAME_NO_SAVE 1449 +#define IDS_CONFIRM_EXIT_GAME 1450 +#define IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST 1451 +#define IDS_CREATE_NEW_WORLD 1452 +#define IDS_PLAY_TUTORIAL 1453 +#define IDS_TUTORIALSAVENAME 1454 +#define IDS_NAME_WORLD 1455 +#define IDS_NAME_WORLD_TEXT 1456 +#define IDS_CREATE_NEW_WORLD_SEEDTEXT 1457 +#define IDS_LOAD_SAVED_WORLD 1458 +#define IDS_PRESS_START_TO_JOIN 1459 +#define IDS_EXITING_GAME 1460 +#define IDS_GENERIC_ERROR 1461 +#define IDS_CONNECTION_FAILED 1462 +#define IDS_CONNECTION_LOST 1463 +#define IDS_CONNECTION_LOST_SERVER 1464 +#define IDS_DISCONNECTED 1465 +#define IDS_DISCONNECTED_KICKED 1466 +#define IDS_DISCONNECTED_FLYING 1467 +#define IDS_DISCONNECTED_LOGIN_TOO_LONG 1468 +#define IDS_DISCONNECTED_SERVER_FULL 1469 +#define IDS_DISCONNECTED_SERVER_QUIT 1470 +#define IDS_DISCONNECTED_NO_FRIENDS_IN_GAME 1471 +#define IDS_DISCONNECTED_BANNED 1472 +#define IDS_DISCONNECTED_SERVER_OLD 1473 +#define IDS_DISCONNECTED_CLIENT_OLD 1474 +#define IDS_DEFAULT_SAVENAME 1475 +#define IDS_AWARD_TITLE 1476 +#define IDS_AWARD_GAMERPIC1 1477 +#define IDS_AWARD_GAMERPIC2 1478 +#define IDS_UNLOCK_TITLE 1479 +#define IDS_UNLOCK_TOSAVE_TEXT 1480 +#define IDS_LEADERBOARD_LOADING 1481 +#define IDS_LEADERBOARD_NORESULTS 1482 +#define IDS_LEADERBOARD_FILTER 1483 +#define IDS_LEADERBOARD_FILTER_FRIENDS 1484 +#define IDS_LEADERBOARD_FILTER_MYSCORE 1485 +#define IDS_LEADERBOARD_FILTER_OVERALL 1486 +#define IDS_LEADERBOARD_ENTRIES 1487 +#define IDS_LEADERBOARD_RANK 1488 +#define IDS_PROGRESS_SAVING_LEVEL 1489 +#define IDS_PROGRESS_SAVING_CHUNKS 1490 +#define IDS_PROGRESS_SAVING_TO_DISC 1491 +#define IDS_PROGRESS_BUILDING_TERRAIN 1492 +#define IDS_PROGRESS_SIMULATING_WORLD 1493 +#define IDS_PROGRESS_INITIALISING_SERVER 1494 +#define IDS_PROGRESS_GENERATING_SPAWN_AREA 1495 +#define IDS_PROGRESS_LOADING_SPAWN_AREA 1496 +#define IDS_PROGRESS_ENTERING_NETHER 1497 +#define IDS_PROGRESS_LEAVING_NETHER 1498 +#define IDS_PROGRESS_RESPAWNING 1499 +#define IDS_PROGRESS_GENERATING_LEVEL 1500 +#define IDS_PROGRESS_LOADING_LEVEL 1501 +#define IDS_PROGRESS_SAVING_PLAYERS 1502 +#define IDS_PROGRESS_CONNECTING 1503 +#define IDS_PROGRESS_DOWNLOADING_TERRAIN 1504 +#define IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME 1505 +#define IDS_PROGRESS_HOST_SAVING 1506 +#define IDS_PROGRESS_ENTERING_END 1507 +#define IDS_PROGRESS_LEAVING_END 1508 +#define IDS_PROGRESS_NEW_WORLD_SEED 1509 +#define IDS_TILE_BED_OCCUPIED 1510 +#define IDS_TILE_BED_NO_SLEEP 1511 +#define IDS_TILE_BED_PLAYERSLEEP 1512 +#define IDS_TILE_BED_NOT_VALID 1513 +#define IDS_TILE_BED_NOTSAFE 1514 +#define IDS_TILE_BED_MESLEEP 1515 +#define IDS_GROUPNAME_TOOLS 1516 +#define IDS_GROUPNAME_WEAPONS 1517 +#define IDS_GROUPNAME_FOOD 1518 +#define IDS_GROUPNAME_STRUCTURES 1519 +#define IDS_GROUPNAME_ARMOUR 1520 +#define IDS_GROUPNAME_MECHANISMS 1521 +#define IDS_GROUPNAME_TRANSPORT 1522 +#define IDS_GROUPNAME_DECORATIONS 1523 +#define IDS_GROUPNAME_BUILDING_BLOCKS 1524 +#define IDS_GROUPNAME_REDSTONE_AND_TRANSPORT 1525 +#define IDS_GROUPNAME_MISCELLANEOUS 1526 +#define IDS_GROUPNAME_POTIONS 1527 +#define IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR 1528 +#define IDS_GROUPNAME_MATERIALS 1529 +#define IDS_RETURNEDTOMENU_TITLE 1530 +#define IDS_SLIDER_DIFFICULTY 1531 +#define IDS_SLIDER_MUSIC 1532 +#define IDS_SLIDER_SOUND 1533 +#define IDS_SLIDER_GAMMA 1534 +#define IDS_SLIDER_SENSITIVITY_INGAME 1535 +#define IDS_SLIDER_SENSITIVITY_INMENU 1536 +#define IDS_DIFFICULTY_TITLE_PEACEFUL 1537 +#define IDS_DIFFICULTY_TITLE_EASY 1538 +#define IDS_DIFFICULTY_TITLE_NORMAL 1539 +#define IDS_DIFFICULTY_TITLE_HARD 1540 +#define IDS_DIFFICULTY_PEACEFUL 1541 +#define IDS_DIFFICULTY_EASY 1542 +#define IDS_DIFFICULTY_NORMAL 1543 +#define IDS_DIFFICULTY_HARD 1544 +#define IDS_TRIALOVER_TITLE 1545 +#define IDS_MULTIPLAYER_FULL_TITLE 1546 +#define IDS_MULTIPLAYER_FULL_TEXT 1547 +#define IDS_SIGN_TITLE 1548 +#define IDS_SIGN_TITLE_TEXT 1549 +#define IDS_NAME_TITLE 1550 +#define IDS_NAME_TITLE_TEXT 1551 +#define IDS_NAME_CAPTION 1552 +#define IDS_NAME_CAPTION_TEXT 1553 +#define IDS_NAME_DESC 1554 +#define IDS_NAME_DESC_TEXT 1555 +#define IDS_INVENTORY 1556 +#define IDS_INGREDIENTS 1557 +#define IDS_BREWING_STAND 1558 +#define IDS_CHEST 1559 +#define IDS_ENCHANT 1560 +#define IDS_FURNACE 1561 +#define IDS_INGREDIENT 1562 +#define IDS_FUEL 1563 +#define IDS_DISPENSER 1564 +#define IDS_CONTAINER_ANIMAL 1565 +#define IDS_CONTAINER_DROPPER 1566 +#define IDS_CONTAINER_HOPPER 1567 +#define IDS_CONTAINER_BEACON 1568 +#define IDS_CONTAINER_BEACON_PRIMARY_POWER 1569 +#define IDS_CONTAINER_BEACON_SECONDARY_POWER 1570 +#define IDS_CONTAINER_MINECART 1571 +#define IDS_NO_DLCOFFERS 1572 +#define IDS_PLAYER_JOINED 1573 +#define IDS_PLAYER_LEFT 1574 +#define IDS_PLAYER_KICKED 1575 +#define IDS_TEXT_DELETE_SAVE 1576 +#define IDS_STRINGVERIFY_AWAITING_APPROVAL 1577 +#define IDS_STRINGVERIFY_CENSORED 1578 +#define IDS_NOWPLAYING 1579 +#define IDS_DEFAULTS_TITLE 1580 +#define IDS_DEFAULTS_TEXT 1581 +#define IDS_FATAL_ERROR_TITLE 1582 +#define IDS_GAME_HOST_NAME 1583 +#define IDS_GAME_HOST_NAME_UNKNOWN 1584 +#define IDS_GUEST_ORDER_CHANGED_TITLE 1585 +#define IDS_GUEST_ORDER_CHANGED_TEXT 1586 +#define IDS_MUST_SIGN_IN_TITLE 1587 +#define IDS_MUST_SIGN_IN_TEXT 1588 +#define IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE 1589 +#define IDS_FAILED_TO_CREATE_GAME_TITLE 1590 +#define IDS_DEFAULT_SKINS 1591 +#define IDS_NO_SKIN_PACK 1592 +#define IDS_FAVORITES_SKIN_PACK 1593 +#define IDS_BANNED_LEVEL_TITLE 1594 +#define IDS_PLAYER_BANNED_LEVEL 1595 +#define IDS_ACTION_BAN_LEVEL_TITLE 1596 +#define IDS_ACTION_BAN_LEVEL_DESCRIPTION 1597 +#define IDS_BUTTON_REMOVE_FROM_BAN_LIST 1598 +#define IDS_SLIDER_AUTOSAVE 1599 +#define IDS_SLIDER_AUTOSAVE_OFF 1600 +#define IDS_MINUTES 1601 +#define IDS_CANT_PLACE_NEAR_SPAWN_TITLE 1602 +#define IDS_CANT_PLACE_NEAR_SPAWN_TEXT 1603 +#define IDS_SLIDER_INTERFACEOPACITY 1604 +#define IDS_PROGRESS_AUTOSAVING_LEVEL 1605 +#define IDS_SLIDER_UISIZE 1606 +#define IDS_SLIDER_UISIZESPLITSCREEN 1607 +#define IDS_SEED 1608 +#define IDS_UNLOCK_DLC_TITLE 1609 +#define IDS_UNLOCK_DLC_SKIN 1610 +#define IDS_UNLOCK_DLC_TEXTUREPACK_TITLE 1611 +#define IDS_UNLOCK_DLC_TEXTUREPACK_TEXT 1612 +#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE 1613 +#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT 1614 +#define IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE 1615 +#define IDS_DLC_TEXTUREPACK_UNLOCK_TITLE 1616 +#define IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE 1617 +#define IDS_DLC_TEXTUREPACK_GET_FULL_TITLE 1618 +#define IDS_DLC_TEXTUREPACK_NOT_PRESENT 1619 +#define IDS_TEXTURE_PACK_TRIALVERSION 1620 +#define IDS_TEXTUREPACK_FULLVERSION 1621 +#define IDS_UNLOCK_KICK_PLAYER_TITLE 1622 +#define IDS_UNLOCK_KICK_PLAYER 1623 +#define IDS_GAMERPICS 1624 +#define IDS_THEMES 1625 +#define IDS_SKINS 1626 +#define IDS_ALLOWFRIENDSOFFRIENDS 1627 +#define IDS_NOTALLOWED_FRIENDSOFFRIENDS 1628 +#define IDS_CANTJOIN_TITLE 1629 +#define IDS_SELECTED 1630 +#define IDS_SELECTED_SKIN 1631 +#define IDS_CORRUPT_DLC_TITLE 1632 +#define IDS_CORRUPT_DLC 1633 +#define IDS_CORRUPT_DLC_MULTIPLE 1634 +#define IDS_GAME_MODE_CHANGED 1635 +#define IDS_RENAME_WORLD_TITLE 1636 +#define IDS_RENAME_WORLD_TEXT 1637 +#define IDS_GAMEMODE_SURVIVAL 1638 +#define IDS_GAMEMODE_CREATIVE 1639 +#define IDS_GAMEMODE_ADVENTURE 1640 +#define IDS_SURVIVAL 1641 +#define IDS_CREATIVE 1642 +#define IDS_ADVENTURE 1643 +#define IDS_CREATED_IN_SURVIVAL 1644 +#define IDS_CREATED_IN_CREATIVE 1645 +#define IDS_CHECKBOX_RENDER_CLOUDS 1646 +#define IDS_TEXT_SAVEOPTIONS 1647 +#define IDS_TITLE_RENAMESAVE 1648 +#define IDS_AUTOSAVE_COUNTDOWN 1649 +#define IDS_ON 1650 +#define IDS_OFF 1651 +#define IDS_LEVELTYPE_NORMAL 1652 +#define IDS_LEVELTYPE_SUPERFLAT 1653 +#define IDS_GAMEOPTION_SEED 1654 +#define IDS_GAMEOPTION_ONLINE 1655 +#define IDS_GAMEOPTION_INVITEONLY 1656 +#define IDS_GAMEOPTION_ALLOWFOF 1657 +#define IDS_GAMEOPTION_PVP 1658 +#define IDS_GAMEOPTION_TRUST 1659 +#define IDS_GAMEOPTION_FIRE_SPREADS 1660 +#define IDS_GAMEOPTION_TNT_EXPLODES 1661 +#define IDS_GAMEOPTION_RESET_NETHER 1662 +#define IDS_GAMEOPTION_STRUCTURES 1663 +#define IDS_GAMEOPTION_SUPERFLAT 1664 +#define IDS_GAMEOPTION_BONUS_CHEST 1665 +#define IDS_GAMEOPTION_MOB_GRIEFING 1666 +#define IDS_GAMEOPTION_KEEP_INVENTORY 1667 +#define IDS_GAMEOPTION_MOB_SPAWNING 1668 +#define IDS_GAMEOPTION_MOB_LOOT 1669 +#define IDS_GAMEOPTION_TILE_DROPS 1670 +#define IDS_GAMEOPTION_NATURAL_REGEN 1671 +#define IDS_GAMEOPTION_DAYLIGHT_CYCLE 1672 +#define IDS_DLC_MENU_SKINPACKS 1673 +#define IDS_DLC_MENU_THEMES 1674 +#define IDS_DLC_MENU_GAMERPICS 1675 +#define IDS_DLC_MENU_AVATARITEMS 1676 +#define IDS_DLC_MENU_TEXTUREPACKS 1677 +#define IDS_DLC_MENU_MASHUPPACKS 1678 +#define IDS_DEATH_INFIRE 1679 +#define IDS_DEATH_ONFIRE 1680 +#define IDS_DEATH_LAVA 1681 +#define IDS_DEATH_INWALL 1682 +#define IDS_DEATH_DROWN 1683 +#define IDS_DEATH_STARVE 1684 +#define IDS_DEATH_CACTUS 1685 +#define IDS_DEATH_FALL 1686 +#define IDS_DEATH_OUTOFWORLD 1687 +#define IDS_DEATH_GENERIC 1688 +#define IDS_DEATH_EXPLOSION 1689 +#define IDS_DEATH_MAGIC 1690 +#define IDS_DEATH_DRAGON_BREATH 1691 +#define IDS_DEATH_MOB 1692 +#define IDS_DEATH_PLAYER 1693 +#define IDS_DEATH_ARROW 1694 +#define IDS_DEATH_FIREBALL 1695 +#define IDS_DEATH_THROWN 1696 +#define IDS_DEATH_INDIRECT_MAGIC 1697 +#define IDS_DEATH_FELL_ACCIDENT_LADDER 1698 +#define IDS_DEATH_FELL_ACCIDENT_VINES 1699 +#define IDS_DEATH_FELL_ACCIDENT_WATER 1700 +#define IDS_DEATH_FELL_ACCIDENT_GENERIC 1701 +#define IDS_DEATH_FELL_KILLER 1702 +#define IDS_DEATH_FELL_ASSIST 1703 +#define IDS_DEATH_FELL_ASSIST_ITEM 1704 +#define IDS_DEATH_FELL_FINISH 1705 +#define IDS_DEATH_FELL_FINISH_ITEM 1706 +#define IDS_DEATH_INFIRE_PLAYER 1707 +#define IDS_DEATH_ONFIRE_PLAYER 1708 +#define IDS_DEATH_LAVA_PLAYER 1709 +#define IDS_DEATH_DROWN_PLAYER 1710 +#define IDS_DEATH_CACTUS_PLAYER 1711 +#define IDS_DEATH_EXPLOSION_PLAYER 1712 +#define IDS_DEATH_WITHER 1713 +#define IDS_DEATH_PLAYER_ITEM 1714 +#define IDS_DEATH_ARROW_ITEM 1715 +#define IDS_DEATH_FIREBALL_ITEM 1716 +#define IDS_DEATH_THROWN_ITEM 1717 +#define IDS_DEATH_INDIRECT_MAGIC_ITEM 1718 +#define IDS_CHECKBOX_RENDER_BEDROCKFOG 1719 +#define IDS_CHECKBOX_DISPLAY_HUD 1720 +#define IDS_CHECKBOX_DISPLAY_HAND 1721 +#define IDS_CHECKBOX_DEATH_MESSAGES 1722 +#define IDS_CHECKBOX_ANIMATED_CHARACTER 1723 +#define IDS_CHECKBOX_CUSTOM_SKIN_ANIM 1724 +#define IDS_PRIV_MINE_TOGGLE_ON 1725 +#define IDS_PRIV_MINE_TOGGLE_OFF 1726 +#define IDS_PRIV_BUILD_TOGGLE_ON 1727 +#define IDS_PRIV_BUILD_TOGGLE_OFF 1728 +#define IDS_PRIV_USE_DOORS_TOGGLE_ON 1729 +#define IDS_PRIV_USE_DOORS_TOGGLE_OFF 1730 +#define IDS_PRIV_USE_CONTAINERS_TOGGLE_ON 1731 +#define IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF 1732 +#define IDS_PRIV_ATTACK_MOB_TOGGLE_ON 1733 +#define IDS_PRIV_ATTACK_MOB_TOGGLE_OFF 1734 +#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON 1735 +#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF 1736 +#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON 1737 +#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF 1738 +#define IDS_PRIV_MODERATOR_TOGGLE_ON 1739 +#define IDS_PRIV_MODERATOR_TOGGLE_OFF 1740 +#define IDS_PRIV_FLY_TOGGLE_ON 1741 +#define IDS_PRIV_FLY_TOGGLE_OFF 1742 +#define IDS_PRIV_EXHAUSTION_TOGGLE_ON 1743 +#define IDS_PRIV_EXHAUSTION_TOGGLE_OFF 1744 +#define IDS_PRIV_INVISIBLE_TOGGLE_ON 1745 +#define IDS_PRIV_INVISIBLE_TOGGLE_OFF 1746 +#define IDS_PRIV_INVULNERABLE_TOGGLE_ON 1747 +#define IDS_PRIV_INVULNERABLE_TOGGLE_OFF 1748 +#define IDS_DLC_COST 1749 +#define IDS_BOSS_ENDERDRAGON_HEALTH 1750 +#define IDS_PLAYER_ENTERED_END 1751 +#define IDS_PLAYER_LEFT_END 1752 +#define IDS_WIN_TEXT 1753 +#define IDS_WIN_TEXT_PART_2 1754 +#define IDS_WIN_TEXT_PART_3 1755 +#define IDS_RESETNETHER_TITLE 1756 +#define IDS_RESETNETHER_TEXT 1757 +#define IDS_RESET_NETHER 1758 +#define IDS_DONT_RESET_NETHER 1759 +#define IDS_CANT_SHEAR_MOOSHROOM 1760 +#define IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED 1761 +#define IDS_MAX_MOOSHROOMS_SPAWNED 1762 +#define IDS_MAX_WOLVES_SPAWNED 1763 +#define IDS_MAX_CHICKENS_SPAWNED 1764 +#define IDS_MAX_SQUID_SPAWNED 1765 +#define IDS_MAX_BATS_SPAWNED 1766 +#define IDS_MAX_ENEMIES_SPAWNED 1767 +#define IDS_MAX_VILLAGERS_SPAWNED 1768 +#define IDS_MAX_HANGINGENTITIES 1769 +#define IDS_CANT_SPAWN_IN_PEACEFUL 1770 +#define IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED 1771 +#define IDS_MAX_WOLVES_BRED 1772 +#define IDS_MAX_CHICKENS_BRED 1773 +#define IDS_MAX_HORSES_BRED 1774 +#define IDS_MAX_MUSHROOMCOWS_BRED 1775 +#define IDS_MAX_BOATS 1776 +#define IDS_MAX_SKULL_TILES 1777 +#define IDS_INVERT_LOOK 1778 +#define IDS_SOUTHPAW 1779 +#define IDS_YOU_DIED 1780 +#define IDS_RESPAWN 1781 +#define IDS_DOWNLOADABLE_CONTENT_OFFERS 1782 +#define IDS_CHANGE_SKIN 1783 +#define IDS_HOW_TO_PLAY 1784 +#define IDS_CONTROLS 1785 +#define IDS_SETTINGS 1786 +#define IDS_LANGUAGE_SELECTOR 1787 +#define IDS_CREDITS 1788 +#define IDS_REINSTALL_CONTENT 1789 +#define IDS_DEBUG_SETTINGS 1790 +#define IDS_FIRE_SPREADS 1791 +#define IDS_TNT_EXPLODES 1792 +#define IDS_PLAYER_VS_PLAYER 1793 +#define IDS_TRUST_PLAYERS 1794 +#define IDS_HOST_PRIVILEGES 1795 +#define IDS_GENERATE_STRUCTURES 1796 +#define IDS_SUPERFLAT_WORLD 1797 +#define IDS_BONUS_CHEST 1798 +#define IDS_WORLD_OPTIONS 1799 +#define IDS_GAME_OPTIONS 1800 +#define IDS_MOB_GRIEFING 1801 +#define IDS_KEEP_INVENTORY 1802 +#define IDS_MOB_SPAWNING 1803 +#define IDS_MOB_LOOT 1804 +#define IDS_TILE_DROPS 1805 +#define IDS_NATURAL_REGEN 1806 +#define IDS_DAYLIGHT_CYCLE 1807 +#define IDS_CAN_BUILD_AND_MINE 1808 +#define IDS_CAN_USE_DOORS_AND_SWITCHES 1809 +#define IDS_CAN_OPEN_CONTAINERS 1810 +#define IDS_CAN_ATTACK_PLAYERS 1811 +#define IDS_CAN_ATTACK_ANIMALS 1812 +#define IDS_MODERATOR 1813 +#define IDS_KICK_PLAYER 1814 +#define IDS_CAN_FLY 1815 +#define IDS_DISABLE_EXHAUSTION 1816 +#define IDS_INVISIBLE 1817 +#define IDS_HOST_OPTIONS 1818 +#define IDS_PLAYERS_INVITE 1819 +#define IDS_ONLINE_GAME 1820 +#define IDS_INVITE_ONLY 1821 +#define IDS_MORE_OPTIONS 1822 +#define IDS_LOAD 1823 +#define IDS_DEFAULT_WORLD_NAME 1824 +#define IDS_WORLD_NAME 1825 +#define IDS_CREATE_NEW_WORLD_SEED 1826 +#define IDS_CREATE_NEW_WORLD_RANDOM_SEED 1827 +#define IDS_PLAYERS 1828 +#define IDS_JOIN_GAME 1829 +#define IDS_START_GAME 1830 +#define IDS_NO_GAMES_FOUND 1831 +#define IDS_PLAY_GAME 1832 +#define IDS_LEADERBOARDS 1833 +#define IDS_HELP_AND_OPTIONS 1834 +#define IDS_UNLOCK_FULL_GAME 1835 +#define IDS_RESUME_GAME 1836 +#define IDS_SAVE_GAME 1837 +#define IDS_LABEL_DIFFICULTY 1838 +#define IDS_LABEL_GAME_TYPE 1839 +#define IDS_LABEL_STRUCTURES 1840 +#define IDS_LABEL_LEVEL_TYPE 1841 +#define IDS_LABEL_PvP 1842 +#define IDS_LABEL_TRUST 1843 +#define IDS_LABEL_TNT 1844 +#define IDS_LABEL_FIRE_SPREADS 1845 +#define IDS_REINSTALL_THEME 1846 +#define IDS_REINSTALL_GAMERPIC_1 1847 +#define IDS_REINSTALL_GAMERPIC_2 1848 +#define IDS_REINSTALL_AVATAR_ITEM_1 1849 +#define IDS_REINSTALL_AVATAR_ITEM_2 1850 +#define IDS_REINSTALL_AVATAR_ITEM_3 1851 +#define IDS_OPTIONS 1852 +#define IDS_AUDIO 1853 +#define IDS_CONTROL 1854 +#define IDS_GRAPHICS 1855 +#define IDS_USER_INTERFACE 1856 +#define IDS_RESET_TO_DEFAULTS 1857 +#define IDS_VIEW_BOBBING 1858 +#define IDS_HINTS 1859 +#define IDS_IN_GAME_TOOLTIPS 1860 +#define IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN 1861 +#define IDS_DONE 1862 +#define IDS_EDIT_SIGN_MESSAGE 1863 +#define IDS_SOCIAL_TEXT 1864 +#define IDS_SOCIAL_LABEL_CAPTION 1865 +#define IDS_SOCIAL_DEFAULT_CAPTION 1866 +#define IDS_SOCIAL_LABEL_DESCRIPTION 1867 +#define IDS_DEFAULT_TEXTUREPACK 1868 +#define IDS_POTION_EMPTY 1869 +#define IDS_POTION_MOVESPEED 1870 +#define IDS_POTION_MOVESLOWDOWN 1871 +#define IDS_POTION_DIGSPEED 1872 +#define IDS_POTION_DIGSLOWDOWN 1873 +#define IDS_POTION_DAMAGEBOOST 1874 +#define IDS_POTION_WEAKNESS 1875 +#define IDS_POTION_HEAL 1876 +#define IDS_POTION_HARM 1877 +#define IDS_POTION_JUMP 1878 +#define IDS_POTION_CONFUSION 1879 +#define IDS_POTION_REGENERATION 1880 +#define IDS_POTION_RESISTANCE 1881 +#define IDS_POTION_FIRERESISTANCE 1882 +#define IDS_POTION_WATERBREATHING 1883 +#define IDS_POTION_INVISIBILITY 1884 +#define IDS_POTION_BLINDNESS 1885 +#define IDS_POTION_NIGHTVISION 1886 +#define IDS_POTION_HUNGER 1887 +#define IDS_POTION_POISON 1888 +#define IDS_POTION_WITHER 1889 +#define IDS_POTION_HEALTHBOOST 1890 +#define IDS_POTION_ABSORPTION 1891 +#define IDS_POTION_SATURATION 1892 +#define IDS_POTION_MOVESPEED_POSTFIX 1893 +#define IDS_POTION_MOVESLOWDOWN_POSTFIX 1894 +#define IDS_POTION_DIGSPEED_POSTFIX 1895 +#define IDS_POTION_DIGSLOWDOWN_POSTFIX 1896 +#define IDS_POTION_DAMAGEBOOST_POSTFIX 1897 +#define IDS_POTION_WEAKNESS_POSTFIX 1898 +#define IDS_POTION_HEAL_POSTFIX 1899 +#define IDS_POTION_HARM_POSTFIX 1900 +#define IDS_POTION_JUMP_POSTFIX 1901 +#define IDS_POTION_CONFUSION_POSTFIX 1902 +#define IDS_POTION_REGENERATION_POSTFIX 1903 +#define IDS_POTION_RESISTANCE_POSTFIX 1904 +#define IDS_POTION_FIRERESISTANCE_POSTFIX 1905 +#define IDS_POTION_WATERBREATHING_POSTFIX 1906 +#define IDS_POTION_INVISIBILITY_POSTFIX 1907 +#define IDS_POTION_BLINDNESS_POSTFIX 1908 +#define IDS_POTION_NIGHTVISION_POSTFIX 1909 +#define IDS_POTION_HUNGER_POSTFIX 1910 +#define IDS_POTION_POISON_POSTFIX 1911 +#define IDS_POTION_WITHER_POSTFIX 1912 +#define IDS_POTION_HEALTHBOOST_POSTFIX 1913 +#define IDS_POTION_ABSORPTION_POSTFIX 1914 +#define IDS_POTION_SATURATION_POSTFIX 1915 +#define IDS_POTION_POTENCY_0 1916 +#define IDS_POTION_POTENCY_1 1917 +#define IDS_POTION_POTENCY_2 1918 +#define IDS_POTION_POTENCY_3 1919 +#define IDS_POTION_PREFIX_GRENADE 1920 +#define IDS_POTION_PREFIX_MUNDANE 1921 +#define IDS_POTION_PREFIX_UNINTERESTING 1922 +#define IDS_POTION_PREFIX_BLAND 1923 +#define IDS_POTION_PREFIX_CLEAR 1924 +#define IDS_POTION_PREFIX_MILKY 1925 +#define IDS_POTION_PREFIX_DIFFUSE 1926 +#define IDS_POTION_PREFIX_ARTLESS 1927 +#define IDS_POTION_PREFIX_THIN 1928 +#define IDS_POTION_PREFIX_AWKWARD 1929 +#define IDS_POTION_PREFIX_FLAT 1930 +#define IDS_POTION_PREFIX_BULKY 1931 +#define IDS_POTION_PREFIX_BUNGLING 1932 +#define IDS_POTION_PREFIX_BUTTERED 1933 +#define IDS_POTION_PREFIX_SMOOTH 1934 +#define IDS_POTION_PREFIX_SUAVE 1935 +#define IDS_POTION_PREFIX_DEBONAIR 1936 +#define IDS_POTION_PREFIX_THICK 1937 +#define IDS_POTION_PREFIX_ELEGANT 1938 +#define IDS_POTION_PREFIX_FANCY 1939 +#define IDS_POTION_PREFIX_CHARMING 1940 +#define IDS_POTION_PREFIX_DASHING 1941 +#define IDS_POTION_PREFIX_REFINED 1942 +#define IDS_POTION_PREFIX_CORDIAL 1943 +#define IDS_POTION_PREFIX_SPARKLING 1944 +#define IDS_POTION_PREFIX_POTENT 1945 +#define IDS_POTION_PREFIX_FOUL 1946 +#define IDS_POTION_PREFIX_ODORLESS 1947 +#define IDS_POTION_PREFIX_RANK 1948 +#define IDS_POTION_PREFIX_HARSH 1949 +#define IDS_POTION_PREFIX_ACRID 1950 +#define IDS_POTION_PREFIX_GROSS 1951 +#define IDS_POTION_PREFIX_STINKY 1952 +#define IDS_POTION_DESC_WATER_BOTTLE 1953 +#define IDS_POTION_DESC_EMPTY 1954 +#define IDS_POTION_DESC_MOVESPEED 1955 +#define IDS_POTION_DESC_MOVESLOWDOWN 1956 +#define IDS_POTION_DESC_DAMAGEBOOST 1957 +#define IDS_POTION_DESC_WEAKNESS 1958 +#define IDS_POTION_DESC_HEAL 1959 +#define IDS_POTION_DESC_HARM 1960 +#define IDS_POTION_DESC_REGENERATION 1961 +#define IDS_POTION_DESC_FIRERESISTANCE 1962 +#define IDS_POTION_DESC_POISON 1963 +#define IDS_POTION_EFFECTS_WHENDRANK 1964 +#define IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH 1965 +#define IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS 1966 +#define IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH 1967 +#define IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE 1968 +#define IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE 1969 +#define IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED 1970 +#define IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE 1971 +#define IDS_ENCHANTMENT_DAMAGE_ALL 1972 +#define IDS_ENCHANTMENT_DAMAGE_UNDEAD 1973 +#define IDS_ENCHANTMENT_DAMAGE_ARTHROPODS 1974 +#define IDS_ENCHANTMENT_KNOCKBACK 1975 +#define IDS_ENCHANTMENT_FIRE 1976 +#define IDS_ENCHANTMENT_PROTECT_ALL 1977 +#define IDS_ENCHANTMENT_PROTECT_FIRE 1978 +#define IDS_ENCHANTMENT_PROTECT_FALL 1979 +#define IDS_ENCHANTMENT_PROTECT_EXPLOSION 1980 +#define IDS_ENCHANTMENT_PROTECT_PROJECTILE 1981 +#define IDS_ENCHANTMENT_OXYGEN 1982 +#define IDS_ENCHANTMENT_WATER_WORKER 1983 +#define IDS_ENCHANTMENT_DIGGING 1984 +#define IDS_ENCHANTMENT_UNTOUCHING 1985 +#define IDS_ENCHANTMENT_DURABILITY 1986 +#define IDS_ENCHANTMENT_LOOT_BONUS 1987 +#define IDS_ENCHANTMENT_LOOT_BONUS_DIGGER 1988 +#define IDS_ENCHANTMENT_ARROW_DAMAGE 1989 +#define IDS_ENCHANTMENT_ARROW_FIRE 1990 +#define IDS_ENCHANTMENT_ARROW_KNOCKBACK 1991 +#define IDS_ENCHANTMENT_ARROW_INFINITE 1992 +#define IDS_ENCHANTMENT_LEVEL_1 1993 +#define IDS_ENCHANTMENT_LEVEL_2 1994 +#define IDS_ENCHANTMENT_LEVEL_3 1995 +#define IDS_ENCHANTMENT_LEVEL_4 1996 +#define IDS_ENCHANTMENT_LEVEL_5 1997 +#define IDS_ENCHANTMENT_LEVEL_6 1998 +#define IDS_ENCHANTMENT_LEVEL_7 1999 +#define IDS_ENCHANTMENT_LEVEL_8 2000 +#define IDS_ENCHANTMENT_LEVEL_9 2001 +#define IDS_ENCHANTMENT_LEVEL_10 2002 +#define IDS_DESC_EMERALDORE 2003 +#define IDS_DESC_ENDERCHEST 2004 +#define IDS_DESC_TRIPWIRE_SOURCE 2005 +#define IDS_DESC_TRIPWIRE 2006 +#define IDS_DESC_EMERALDBLOCK 2007 +#define IDS_DESC_COBBLESTONE_WALL 2008 +#define IDS_DESC_ANVIL 2009 +#define IDS_DESC_NETHER_QUARTZ_ORE 2010 +#define IDS_DESC_QUARTZ_BLOCK 2011 +#define IDS_DESC_EMERALD 2012 +#define IDS_DESC_FLOWERPOT 2013 +#define IDS_DESC_CARROTS 2014 +#define IDS_DESC_POTATO 2015 +#define IDS_DESC_POTATO_BAKED 2016 +#define IDS_DESC_POTATO_POISONOUS 2017 +#define IDS_DESC_CARROT_GOLDEN 2018 +#define IDS_DESC_CARROT_ON_A_STICK 2019 +#define IDS_DESC_PUMPKIN_PIE 2020 +#define IDS_DESC_ENCHANTED_BOOK 2021 +#define IDS_DESC_NETHER_QUARTZ 2022 +#define IDS_DESC_CARPET 2023 +#define IDS_ITEM_EMERALD 2024 +#define IDS_FLOWERPOT 2025 +#define IDS_CARROTS 2026 +#define IDS_POTATO 2027 +#define IDS_ITEM_POTATO_BAKED 2028 +#define IDS_ITEM_POTATO_POISONOUS 2029 +#define IDS_ITEM_CARROT_GOLDEN 2030 +#define IDS_ITEM_CARROT_ON_A_STICK 2031 +#define IDS_ITEM_PUMPKIN_PIE 2032 +#define IDS_ITEM_ENCHANTED_BOOK 2033 +#define IDS_ITEM_NETHER_QUARTZ 2034 +#define IDS_TILE_EMERALDORE 2035 +#define IDS_TILE_ENDERCHEST 2036 +#define IDS_TILE_TRIPWIRE_SOURCE 2037 +#define IDS_TILE_TRIPWIRE 2038 +#define IDS_TILE_EMERALDBLOCK 2039 +#define IDS_TILE_COBBLESTONE_WALL 2040 +#define IDS_TILE_COBBLESTONE_WALL_MOSSY 2041 +#define IDS_TILE_FLOWERPOT 2042 +#define IDS_TILE_CARROTS 2043 +#define IDS_TILE_POTATOES 2044 +#define IDS_TILE_ANVIL 2045 +#define IDS_TILE_ANVIL_INTACT 2046 +#define IDS_TILE_ANVIL_SLIGHTLYDAMAGED 2047 +#define IDS_TILE_ANVIL_VERYDAMAGED 2048 +#define IDS_TILE_NETHER_QUARTZ 2049 +#define IDS_TILE_QUARTZ_BLOCK 2050 +#define IDS_TILE_QUARTZ_BLOCK_CHISELED 2051 +#define IDS_TILE_QUARTZ_BLOCK_LINES 2052 +#define IDS_TILE_STAIRS_QUARTZ 2053 +#define IDS_TILE_CARPET 2054 +#define IDS_TILE_CARPET_BLACK 2055 +#define IDS_TILE_CARPET_RED 2056 +#define IDS_TILE_CARPET_GREEN 2057 +#define IDS_TILE_CARPET_BROWN 2058 +#define IDS_TILE_CARPET_BLUE 2059 +#define IDS_TILE_CARPET_PURPLE 2060 +#define IDS_TILE_CARPET_CYAN 2061 +#define IDS_TILE_CARPET_SILVER 2062 +#define IDS_TILE_CARPET_GRAY 2063 +#define IDS_TILE_CARPET_PINK 2064 +#define IDS_TILE_CARPET_LIME 2065 +#define IDS_TILE_CARPET_YELLOW 2066 +#define IDS_TILE_CARPET_LIGHT_BLUE 2067 +#define IDS_TILE_CARPET_MAGENTA 2068 +#define IDS_TILE_CARPET_ORANGE 2069 +#define IDS_TILE_CARPET_WHITE 2070 +#define IDS_TILE_SANDSTONE_CHISELED 2071 +#define IDS_TILE_SANDSTONE_SMOOTH 2072 +#define IDS_DEATH_THORNS 2073 +#define IDS_DEATH_FALLING_ANVIL 2074 +#define IDS_DEATH_FALLING_TILE 2075 +#define IDS_COMMAND_TELEPORT_SUCCESS 2076 +#define IDS_COMMAND_TELEPORT_ME 2077 +#define IDS_COMMAND_TELEPORT_TO_ME 2078 +#define IDS_ENCHANTMENT_THORNS 2079 +#define IDS_TILE_STONESLAB_QUARTZ 2080 +#define IDS_POTION_DESC_NIGHTVISION 2081 +#define IDS_POTION_DESC_INVISIBILITY 2082 +#define IDS_REPAIR_AND_NAME 2083 +#define IDS_REPAIR_COST 2084 +#define IDS_REPAIR_EXPENSIVE 2085 +#define IDS_TITLE_RENAME 2086 +#define IDS_YOU_HAVE 2087 +#define IDS_REQUIRED_ITEMS_FOR_TRADE 2088 +#define IDS_VILLAGER_OFFERS_ITEM 2089 +#define IDS_TOOLTIPS_REPAIR 2090 +#define IDS_TOOLTIPS_TRADE 2091 +#define IDS_TOOLTIPS_DYECOLLAR 2092 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW 2093 +#define IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW 2094 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_START 2095 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR 2096 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE 2097 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT 2098 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_COST 2099 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING 2100 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH 2101 +#define IDS_TUTORIAL_TASK_ANVIL_OVERVIEW 2102 +#define IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW 2103 +#define IDS_TUTORIAL_TASK_ANVIL_SUMMARY 2104 +#define IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS 2105 +#define IDS_TUTORIAL_TASK_ANVIL_COST 2106 +#define IDS_TUTORIAL_TASK_ANVIL_COST2 2107 +#define IDS_TUTORIAL_TASK_ANVIL_RENAMING 2108 +#define IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS 2109 +#define IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW 2110 +#define IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW 2111 +#define IDS_TUTORIAL_TASK_TRADING_MENU_START 2112 +#define IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE 2113 +#define IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS 2114 +#define IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY 2115 +#define IDS_TUTORIAL_TASK_TRADING_MENU_TRADE 2116 +#define IDS_TUTORIAL_TASK_TRADING_OVERVIEW 2117 +#define IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW 2118 +#define IDS_TUTORIAL_TASK_TRADING_SUMMARY 2119 +#define IDS_TUTORIAL_TASK_TRADING_TRADES 2120 +#define IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES 2121 +#define IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES 2122 +#define IDS_TUTORIAL_TASK_TRADING_USE_CHESTS 2123 +#define IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW 2124 +#define IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW 2125 +#define IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY 2126 +#define IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS 2127 +#define IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION 2128 +#define IDS_DESC_ENCHANTED_GOLDENAPPLE 2129 +#define IDS_ENABLE_TELEPORT 2130 +#define IDS_TELEPORT 2131 +#define IDS_TELEPORT_TO_PLAYER 2132 +#define IDS_TELEPORT_TO_ME 2133 +#define IDS_CAN_DISABLE_EXHAUSTION 2134 +#define IDS_CAN_INVISIBLE 2135 +#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON 2136 +#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF 2137 +#define IDS_PRIV_CAN_FLY_TOGGLE_ON 2138 +#define IDS_PRIV_CAN_FLY_TOGGLE_OFF 2139 +#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON 2140 +#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF 2141 +#define IDS_PRIV_CAN_TELEPORT_TOGGLE_ON 2142 +#define IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF 2143 +#define IDS_HOW_TO_PLAY_ANVIL 2144 +#define IDS_HOW_TO_PLAY_TRADING 2145 +#define IDS_HOW_TO_PLAY_ENDERCHEST 2146 +#define IDS_VILLAGER_FARMER 2147 +#define IDS_VILLAGER_LIBRARIAN 2148 +#define IDS_VILLAGER_PRIEST 2149 +#define IDS_VILLAGER_SMITH 2150 +#define IDS_VILLAGER_BUTCHER 2151 +#define IDS_DESC_VILLAGER 2152 +#define IDS_CHEST_LARGE 2153 +#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKS 2154 +#define IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE 2155 +#define IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR 2156 +#define IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES 2157 +#define IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS 2158 +#define IDS_TUTORIAL_TASK_MINECART_PUSHING 2159 +#define IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN 2160 +#define IDS_TOOLTIPS_CURE 2161 +#define IDS_LANG_SYSTEM 2162 +#define IDS_LANG_ENGLISH 2163 +#define IDS_LANG_GERMAN 2164 +#define IDS_LANG_SPANISH 2165 +#define IDS_LANG_SPANISH_SPAIN 2166 +#define IDS_LANG_SPANISH_LATIN_AMERICA 2167 +#define IDS_LANG_FRENCH 2168 +#define IDS_LANG_ITALIAN 2169 +#define IDS_LANG_PORTUGUESE 2170 +#define IDS_LANG_PORTUGUESE_PORTUGAL 2171 +#define IDS_LANG_PORTUGUESE_BRAZIL 2172 +#define IDS_LANG_JAPANESE 2173 +#define IDS_LANG_KOREAN 2174 +#define IDS_LANG_CHINESE_TRADITIONAL 2175 +#define IDS_LANG_CHINESE_SIMPLIFIED 2176 +#define IDS_LANG_DANISH 2177 +#define IDS_LANG_FINISH 2178 +#define IDS_LANG_DUTCH 2179 +#define IDS_LANG_POLISH 2180 +#define IDS_LANG_RUSSIAN 2181 +#define IDS_LANG_SWEDISH 2182 +#define IDS_LANG_NORWEGIAN 2183 +#define IDS_LANG_GREEK 2184 +#define IDS_LANG_TURKISH 2185 +#define IDS_LEADERBOARD_KILLS_EASY 2186 +#define IDS_LEADERBOARD_KILLS_NORMAL 2187 +#define IDS_LEADERBOARD_KILLS_HARD 2188 +#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 2189 +#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 2190 +#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 2191 +#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 2192 +#define IDS_LEADERBOARD_FARMING_PEACEFUL 2193 +#define IDS_LEADERBOARD_FARMING_EASY 2194 +#define IDS_LEADERBOARD_FARMING_NORMAL 2195 +#define IDS_LEADERBOARD_FARMING_HARD 2196 +#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 2197 +#define IDS_LEADERBOARD_TRAVELLING_EASY 2198 +#define IDS_LEADERBOARD_TRAVELLING_NORMAL 2199 +#define IDS_LEADERBOARD_TRAVELLING_HARD 2200 +#define IDS_TIPS_GAMETIP_0 2201 +#define IDS_TIPS_GAMETIP_1 2202 +#define IDS_TIPS_GAMETIP_48 2203 +#define IDS_TIPS_GAMETIP_44 2204 +#define IDS_TIPS_GAMETIP_45 2205 +#define IDS_TIPS_TRIVIA_4 2206 +#define IDS_TIPS_TRIVIA_17 2207 +#define IDS_HOW_TO_PLAY_MULTIPLAYER 2208 +#define IDS_HOW_TO_PLAY_SOCIALMEDIA 2209 +#define IDS_HOW_TO_PLAY_CREATIVE 2210 +#define IDS_TUTORIAL_TASK_FLY 2211 +#define IDS_TOOLTIPS_SELECTDEVICE 2212 +#define IDS_TOOLTIPS_CHANGEDEVICE 2213 +#define IDS_TOOLTIPS_VIEW_GAMERCARD 2214 +#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 2215 +#define IDS_TOOLTIPS_INVITE_PARTY 2216 +#define IDS_CONFIRM_START_CREATIVE 2217 +#define IDS_CONFIRM_START_SAVEDINCREATIVE 2218 +#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 2219 +#define IDS_CONFIRM_START_HOST_PRIVILEGES 2220 +#define IDS_CONNECTION_LOST_LIVE 2221 +#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 2222 +#define IDS_AWARD_AVATAR1 2223 +#define IDS_AWARD_AVATAR2 2224 +#define IDS_AWARD_AVATAR3 2225 +#define IDS_AWARD_THEME 2226 +#define IDS_UNLOCK_ACHIEVEMENT_TEXT 2227 +#define IDS_UNLOCK_AVATAR_TEXT 2228 +#define IDS_UNLOCK_GAMERPIC_TEXT 2229 +#define IDS_UNLOCK_THEME_TEXT 2230 +#define IDS_UNLOCK_ACCEPT_INVITE 2231 +#define IDS_UNLOCK_GUEST_TEXT 2232 +#define IDS_LEADERBOARD_GAMERTAG 2233 +#define IDS_GROUPNAME_POTIONS_480 2234 +#define IDS_RETURNEDTOTITLESCREEN_TEXT 2235 +#define IDS_TRIALOVER_TEXT 2236 +#define IDS_FATAL_ERROR_TEXT 2237 +#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 2238 +#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 2239 +#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 2240 +#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 2241 +#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE 2242 +#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 2243 +#define IDS_SAVE_ICON_MESSAGE 2244 +#define IDS_GAMEOPTION_HOST_PRIVILEGES 2245 +#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 2246 +#define IDS_ACHIEVEMENTS 2247 +#define IDS_LABEL_GAMERTAGS 2248 +#define IDS_IN_GAME_GAMERTAGS 2249 +#define IDS_SOCIAL_DEFAULT_DESCRIPTION 2250 +#define IDS_TITLE_UPDATE_NAME 2251 +#define IDS_PLATFORM_NAME 2252 +#define IDS_BACK_BUTTON 2253 +#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 2254 +#define IDS_KICK_PLAYER_DESCRIPTION 2255 +#define IDS_USING_TRIAL_TEXUREPACK_WARNING 2256 +#define IDS_WORLD_SIZE_TITLE_SMALL 2257 +#define IDS_WORLD_SIZE_TITLE_MEDIUM 2258 +#define IDS_WORLD_SIZE_TITLE_LARGE 2259 +#define IDS_WORLD_SIZE_TITLE_CLASSIC 2260 +#define IDS_WORLD_SIZE 2261 +#define IDS_GAMEOPTION_WORLD_SIZE 2262 +#define IDS_DISABLE_SAVING 2263 +#define IDS_GAMEOPTION_DISABLE_SAVING 2264 +#define IDS_RICHPRESENCE_GAMESTATE 2265 +#define IDS_RICHPRESENCE_IDLE 2266 +#define IDS_RICHPRESENCE_MENUS 2267 +#define IDS_RICHPRESENCE_MULTIPLAYER 2268 +#define IDS_RICHPRESENCE_MULTIPLAYEROFFLINE 2269 +#define IDS_RICHPRESENCE_MULTIPLAYER_1P 2270 +#define IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE 2271 +#define IDS_RICHPRESENCESTATE_BLANK 2272 +#define IDS_RICHPRESENCESTATE_RIDING_PIG 2273 +#define IDS_RICHPRESENCESTATE_RIDING_MINECART 2274 +#define IDS_RICHPRESENCESTATE_BOATING 2275 +#define IDS_RICHPRESENCESTATE_FISHING 2276 +#define IDS_RICHPRESENCESTATE_CRAFTING 2277 +#define IDS_RICHPRESENCESTATE_FORGING 2278 +#define IDS_RICHPRESENCESTATE_NETHER 2279 +#define IDS_RICHPRESENCESTATE_CD 2280 +#define IDS_RICHPRESENCESTATE_MAP 2281 +#define IDS_RICHPRESENCESTATE_ENCHANTING 2282 +#define IDS_RICHPRESENCESTATE_BREWING 2283 +#define IDS_RICHPRESENCESTATE_ANVIL 2284 +#define IDS_RICHPRESENCESTATE_TRADING 2285 |
