diff options
Diffstat (limited to 'Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp')
| -rw-r--r-- | Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp index b9fb627b..9ebf6c5d 100644 --- a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp +++ b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp @@ -64,7 +64,7 @@ static void *map_buffer(ID3D1XContext *ctx, ID3D11Buffer *buf, bool discard) HRESULT hr = ctx->Map(buf, 0, discard ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE, 0, &msr); if (FAILED(hr)) { report_d3d_error(hr, "Map", "of buffer"); - return nullptr; + return NULL; } else return msr.pData; } @@ -76,12 +76,12 @@ static void unmap_buffer(ID3D1XContext *ctx, ID3D11Buffer *buf) static RADINLINE void set_pixel_shader(ID3D11DeviceContext *ctx, ID3D11PixelShader *shader) { - ctx->PSSetShader(shader, nullptr, 0); + ctx->PSSetShader(shader, NULL, 0); } static RADINLINE void set_vertex_shader(ID3D11DeviceContext *ctx, ID3D11VertexShader *shader) { - ctx->VSSetShader(shader, nullptr, 0); + ctx->VSSetShader(shader, NULL, 0); } static ID3D11BlendState *create_blend_state(ID3D11Device *dev, BOOL blend, D3D11_BLEND src, D3D11_BLEND dst) @@ -100,7 +100,7 @@ static ID3D11BlendState *create_blend_state(ID3D11Device *dev, BOOL blend, D3D11 HRESULT hr = dev->CreateBlendState(&desc, &res); if (FAILED(hr)) { report_d3d_error(hr, "CreateBlendState", ""); - res = nullptr; + res = NULL; } return res; @@ -113,10 +113,10 @@ static void create_pixel_shader(ProgramWithCachedVariableLocations *p, ProgramWi { *p = *src; if(p->bytecode) { - HRESULT hr = gdraw->d3d_device->CreatePixelShader(p->bytecode, p->size, nullptr, &p->pshader); + HRESULT hr = gdraw->d3d_device->CreatePixelShader(p->bytecode, p->size, NULL, &p->pshader); if (FAILED(hr)) { report_d3d_error(hr, "CreatePixelShader", ""); - p->pshader = nullptr; + p->pshader = NULL; return; } } @@ -126,10 +126,10 @@ static void create_vertex_shader(ProgramWithCachedVariableLocations *p, ProgramW { *p = *src; if(p->bytecode) { - HRESULT hr = gdraw->d3d_device->CreateVertexShader(p->bytecode, p->size, nullptr, &p->vshader); + HRESULT hr = gdraw->d3d_device->CreateVertexShader(p->bytecode, p->size, NULL, &p->vshader); if (FAILED(hr)) { report_d3d_error(hr, "CreateVertexShader", ""); - p->vshader = nullptr; + p->vshader = NULL; return; } } |
