diff options
Diffstat (limited to 'Minecraft.Client/VillagerRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/VillagerRenderer.cpp | 32 |
1 files changed, 28 insertions, 4 deletions
diff --git a/Minecraft.Client/VillagerRenderer.cpp b/Minecraft.Client/VillagerRenderer.cpp index b4c88173..ac885747 100644 --- a/Minecraft.Client/VillagerRenderer.cpp +++ b/Minecraft.Client/VillagerRenderer.cpp @@ -3,12 +3,19 @@ #include "VillagerModel.h" #include "VillagerRenderer.h" +ResourceLocation VillagerRenderer::VILLAGER_LOCATION = ResourceLocation(TN_MOB_VILLAGER_VILLAGER); +ResourceLocation VillagerRenderer::VILLAGER_FARMER_LOCATION = ResourceLocation(TN_MOB_VILLAGER_FARMER); +ResourceLocation VillagerRenderer::VILLAGER_LIBRARIAN_LOCATION = ResourceLocation(TN_MOB_VILLAGER_LIBRARIAN); +ResourceLocation VillagerRenderer::VILLAGER_PRIEST_LOCATION = ResourceLocation(TN_MOB_VILLAGER_PRIEST); +ResourceLocation VillagerRenderer::VILLAGER_SMITH_LOCATION = ResourceLocation(TN_MOB_VILLAGER_SMITH); +ResourceLocation VillagerRenderer::VILLAGER_BUTCHER_LOCATION = ResourceLocation(TN_MOB_VILLAGER_BUTCHER); + VillagerRenderer::VillagerRenderer() : MobRenderer(new VillagerModel(0), 0.5f) { villagerModel = (VillagerModel *) model; } -int VillagerRenderer::prepareArmor(shared_ptr<Mob> villager, int layer, float a) +int VillagerRenderer::prepareArmor(shared_ptr<LivingEntity> villager, int layer, float a) { return -1; } @@ -18,16 +25,33 @@ void VillagerRenderer::render(shared_ptr<Entity> mob, double x, double y, double MobRenderer::render(mob, x, y, z, rot, a); } -void VillagerRenderer::renderName(shared_ptr<Mob> mob, double x, double y, double z) +ResourceLocation *VillagerRenderer::getTextureLocation(shared_ptr<Entity> _mob) { + shared_ptr<Villager> mob = dynamic_pointer_cast<Villager>(_mob); + + switch (mob->getProfession()) + { + case Villager::PROFESSION_FARMER: + return &VILLAGER_FARMER_LOCATION; + case Villager::PROFESSION_LIBRARIAN: + return &VILLAGER_LIBRARIAN_LOCATION; + case Villager::PROFESSION_PRIEST: + return &VILLAGER_PRIEST_LOCATION; + case Villager::PROFESSION_SMITH: + return &VILLAGER_SMITH_LOCATION; + case Villager::PROFESSION_BUTCHER: + return &VILLAGER_BUTCHER_LOCATION; + default: + return &VILLAGER_LOCATION; + } } -void VillagerRenderer::additionalRendering(shared_ptr<Mob> mob, float a) +void VillagerRenderer::additionalRendering(shared_ptr<LivingEntity> mob, float a) { MobRenderer::additionalRendering(mob, a); } -void VillagerRenderer::scale(shared_ptr<Mob> _mob, float a) +void VillagerRenderer::scale(shared_ptr<LivingEntity> _mob, float a) { // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - // do some casting around instead |
