diff options
Diffstat (limited to 'Minecraft.Client/VillagerGolemRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/VillagerGolemRenderer.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/VillagerGolemRenderer.cpp b/Minecraft.Client/VillagerGolemRenderer.cpp index f03cea4c..dd7396e6 100644 --- a/Minecraft.Client/VillagerGolemRenderer.cpp +++ b/Minecraft.Client/VillagerGolemRenderer.cpp @@ -15,16 +15,16 @@ int VillagerGolemRenderer::prepareArmor(VillagerGolemModel *villagerGolem, int l return -1; } -void VillagerGolemRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a) +void VillagerGolemRenderer::render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a) { MobRenderer::render(mob, x, y, z, rot, a); } -void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a) +void VillagerGolemRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a) { - // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - + // 4J - original version used generics and thus had an input parameter of type Blaze rather than std::shared_ptr<Entity> we have here - // do some casting around instead - shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); + std::shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); MobRenderer::setupRotations(mob, bob, bodyRot, a); if (mob->walkAnimSpeed < 0.01) return; @@ -34,11 +34,11 @@ void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, floa glRotatef(6.5f * triangleWave, 0, 0, 1); } -void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) +void VillagerGolemRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a) { - // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - + // 4J - original version used generics and thus had an input parameter of type Blaze rather than std::shared_ptr<Entity> we have here - // do some casting around instead - shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); + std::shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); MobRenderer::additionalRendering(mob, a); if (mob->getOfferFlowerTick() == 0) return; |
