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-rw-r--r--Minecraft.Client/TntRenderer.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/Minecraft.Client/TntRenderer.cpp b/Minecraft.Client/TntRenderer.cpp
new file mode 100644
index 00000000..3bb7484f
--- /dev/null
+++ b/Minecraft.Client/TntRenderer.cpp
@@ -0,0 +1,52 @@
+#include "stdafx.h"
+#include "TntRenderer.h"
+#include "TileRenderer.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
+
+TntRenderer::TntRenderer()
+{
+ tileRenderer = new TileRenderer();
+ this->shadowRadius = 0.5f;
+}
+
+void TntRenderer::render(shared_ptr<Entity> _tnt, double x, double y, double z, float rot, float a)
+{
+ // 4J - dynamic cast required because we aren't using templates/generics in our version
+ shared_ptr<PrimedTnt> tnt = dynamic_pointer_cast<PrimedTnt>(_tnt);
+
+ glPushMatrix();
+ glTranslatef((float) x, (float) y, (float) z);
+ if (tnt->life - a + 1 < 10)
+ {
+ float g = 1 - ((tnt->life - a + 1) / 10.0f);
+ if (g < 0) g = 0;
+ if (g > 1) g = 1;
+ g = g * g;
+ g = g * g;
+ float s = 1.0f + g * 0.3f;
+ glScalef(s, s, s);
+ }
+
+ float br = (1 - ((tnt->life - a + 1) / 100.0f)) * 0.8f;
+ bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
+ // 4J - change brought forward from 1.8.2
+ float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : tnt->getBrightness(a);
+ tileRenderer->renderTile(Tile::tnt, 0, brightness);
+ if (tnt->life / 5 % 2 == 0)
+ {
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_LIGHTING);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
+ glColor4f(1, 1, 1, br);
+ tileRenderer->setColor = false; // 4J added so that renderTile doesn't set its own colour here
+ tileRenderer->renderTile(Tile::tnt, 0, 1);
+ tileRenderer->setColor = true; // 4J added so that renderTile doesn't set its own colour here
+ glColor4f(1, 1, 1, 1);
+ glDisable(GL_BLEND);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_2D);
+ }
+ glPopMatrix();
+} \ No newline at end of file