diff options
Diffstat (limited to 'Minecraft.Client/TntRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/TntRenderer.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/Minecraft.Client/TntRenderer.cpp b/Minecraft.Client/TntRenderer.cpp index 3bb7484f..52e2877d 100644 --- a/Minecraft.Client/TntRenderer.cpp +++ b/Minecraft.Client/TntRenderer.cpp @@ -1,12 +1,13 @@ #include "stdafx.h" #include "TntRenderer.h" +#include "TextureAtlas.h" #include "TileRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.item.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" TntRenderer::TntRenderer() { - tileRenderer = new TileRenderer(); + renderer = new TileRenderer(); this->shadowRadius = 0.5f; } @@ -29,10 +30,10 @@ void TntRenderer::render(shared_ptr<Entity> _tnt, double x, double y, double z, } float br = (1 - ((tnt->life - a + 1) / 100.0f)) * 0.8f; - bindTexture(TN_TERRAIN); // 4J was L"/terrain.png" + bindTexture(tnt); // 4J - change brought forward from 1.8.2 float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : tnt->getBrightness(a); - tileRenderer->renderTile(Tile::tnt, 0, brightness); + renderer->renderTile(Tile::tnt, 0, brightness); if (tnt->life / 5 % 2 == 0) { glDisable(GL_TEXTURE_2D); @@ -40,13 +41,18 @@ void TntRenderer::render(shared_ptr<Entity> _tnt, double x, double y, double z, glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); glColor4f(1, 1, 1, br); - tileRenderer->setColor = false; // 4J added so that renderTile doesn't set its own colour here - tileRenderer->renderTile(Tile::tnt, 0, 1); - tileRenderer->setColor = true; // 4J added so that renderTile doesn't set its own colour here + renderer->setColor = false; // 4J added so that renderTile doesn't set its own colour here + renderer->renderTile(Tile::tnt, 0, 1); + renderer->setColor = true; // 4J added so that renderTile doesn't set its own colour here glColor4f(1, 1, 1, 1); glDisable(GL_BLEND); glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); } glPopMatrix(); +} + +ResourceLocation *TntRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + return &TextureAtlas::LOCATION_BLOCKS; }
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