diff options
Diffstat (limited to 'Minecraft.Client/TileEntityRenderDispatcher.cpp')
| -rw-r--r-- | Minecraft.Client/TileEntityRenderDispatcher.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/TileEntityRenderDispatcher.cpp b/Minecraft.Client/TileEntityRenderDispatcher.cpp index 1708d215..43111e6e 100644 --- a/Minecraft.Client/TileEntityRenderDispatcher.cpp +++ b/Minecraft.Client/TileEntityRenderDispatcher.cpp @@ -80,18 +80,18 @@ TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(eINSTANCEOF e) return it->second; } -bool TileEntityRenderDispatcher::hasRenderer(shared_ptr<TileEntity> e) +bool TileEntityRenderDispatcher::hasRenderer(std::shared_ptr<TileEntity> e) { return getRenderer(e) != NULL; } -TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(shared_ptr<TileEntity> e) +TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(std::shared_ptr<TileEntity> e) { if (e == NULL) return NULL; return getRenderer(e->GetType()); } -void TileEntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *font, shared_ptr<Mob> player, float a) +void TileEntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *font, std::shared_ptr<Mob> player, float a) { if( this->level != level ) { @@ -109,7 +109,7 @@ void TileEntityRenderDispatcher::prepare(Level *level, Textures *textures, Font zPlayer = player->zOld + (player->z - player->zOld) * a; } -void TileEntityRenderDispatcher::render(shared_ptr<TileEntity> e, float a, bool setColor/*=true*/) +void TileEntityRenderDispatcher::render(std::shared_ptr<TileEntity> e, float a, bool setColor/*=true*/) { if (e->distanceToSqr(xPlayer, yPlayer, zPlayer) < 64 * 64) { @@ -131,7 +131,7 @@ void TileEntityRenderDispatcher::render(shared_ptr<TileEntity> e, float a, bool } } -void TileEntityRenderDispatcher::render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor/*=true*/, float alpha, bool useCompiled) +void TileEntityRenderDispatcher::render(std::shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor/*=true*/, float alpha, bool useCompiled) { TileEntityRenderer *renderer = getRenderer(entity); if (renderer != NULL) |
