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-rw-r--r--Minecraft.Client/TextureMap.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/Minecraft.Client/TextureMap.h b/Minecraft.Client/TextureMap.h
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+++ b/Minecraft.Client/TextureMap.h
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+#pragma once
+using namespace std;
+
+#include "..\Minecraft.World\IconRegister.h"
+
+class StitchedTexture;
+class Texture;
+class BufferedImage;
+
+class TextureMap : public IconRegister
+{
+public:
+ static const wstring NAME_MISSING_TEXTURE;
+
+private:
+ const int iconType;
+
+ const wstring name;
+ const wstring path;
+ const wstring extension;
+
+ bool m_mipMap;
+
+ typedef unordered_map<wstring, StitchedTexture *> stringStitchedTextureMap;
+ stringStitchedTextureMap texturesByName; // = new HashMap<String, StitchedTexture>();
+ BufferedImage *missingTexture; // = new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB);
+ StitchedTexture *missingPosition;
+ Texture *stitchResult;
+ vector<StitchedTexture *> animatedTextures; // = new ArrayList<StitchedTexture>();
+
+ stringStitchedTextureMap texturesToRegister; // = new HashMap<String, StitchedTexture>();
+
+public:
+ TextureMap(int type, const wstring &name, const wstring &path, BufferedImage *missingTexture, bool mipMap = false);
+
+ void stitch();
+ StitchedTexture *getTexture(const wstring &name);
+ void cycleAnimationFrames();
+ Texture *getStitchedTexture();
+
+ // 4J Stu - register is a reserved keyword in C++
+ Icon *registerIcon(const wstring &name);
+
+ int getIconType();
+ Icon *getMissingIcon();
+}; \ No newline at end of file