diff options
Diffstat (limited to 'Minecraft.Client/Tesselator.cpp')
| -rw-r--r-- | Minecraft.Client/Tesselator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Tesselator.cpp b/Minecraft.Client/Tesselator.cpp index 366b09e3..7bae7aca 100644 --- a/Minecraft.Client/Tesselator.cpp +++ b/Minecraft.Client/Tesselator.cpp @@ -832,7 +832,7 @@ void Tesselator::vertex(float x, float y, float z) pShortData[5] = (((int)(v * 8192.0f))&0xffff); int16_t u2 = ((int16_t*)&_tex2)[0]; int16_t v2 = ((int16_t*)&_tex2)[1]; -#if defined _XBOX_ONE || defined __ORBIS__ +#if defined _XBOX_ONE || defined __ORBIS__ // Optimisation - pack the second UVs into a single short (they could actually go in a byte), which frees up a short to store the x offset for this chunk in the vertex itself. // This means that when rendering chunks, we don't need to update the vertex constants that specify the location for a chunk, when only the x offset has changed. pShortData[6] = ( u2 << 8 ) | v2; |
