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-rw-r--r--Minecraft.Client/Tesselator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Tesselator.cpp b/Minecraft.Client/Tesselator.cpp
index 366b09e3..7bae7aca 100644
--- a/Minecraft.Client/Tesselator.cpp
+++ b/Minecraft.Client/Tesselator.cpp
@@ -832,7 +832,7 @@ void Tesselator::vertex(float x, float y, float z)
pShortData[5] = (((int)(v * 8192.0f))&0xffff);
int16_t u2 = ((int16_t*)&_tex2)[0];
int16_t v2 = ((int16_t*)&_tex2)[1];
-#if defined _XBOX_ONE || defined __ORBIS__
+#if defined _XBOX_ONE || defined __ORBIS__
// Optimisation - pack the second UVs into a single short (they could actually go in a byte), which frees up a short to store the x offset for this chunk in the vertex itself.
// This means that when rendering chunks, we don't need to update the vertex constants that specify the location for a chunk, when only the x offset has changed.
pShortData[6] = ( u2 << 8 ) | v2;