diff options
Diffstat (limited to 'Minecraft.Client/TerrainParticle.cpp')
| -rw-r--r-- | Minecraft.Client/TerrainParticle.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/TerrainParticle.cpp b/Minecraft.Client/TerrainParticle.cpp index 811ba840..5d2efbdc 100644 --- a/Minecraft.Client/TerrainParticle.cpp +++ b/Minecraft.Client/TerrainParticle.cpp @@ -14,7 +14,7 @@ TerrainParticle::TerrainParticle(Level *level, double x, double y, double z, dou size /= 2; } -shared_ptr<TerrainParticle> TerrainParticle::init(int x, int y, int z, int data) // 4J - added data parameter +std::shared_ptr<TerrainParticle> TerrainParticle::init(int x, int y, int z, int data) // 4J - added data parameter { if (tile == Tile::grass) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() ); int col = tile->getColor(level, x, y, z, data); // 4J - added data parameter @@ -24,7 +24,7 @@ shared_ptr<TerrainParticle> TerrainParticle::init(int x, int y, int z, int data) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() ); } -shared_ptr<TerrainParticle> TerrainParticle::init(int data) +std::shared_ptr<TerrainParticle> TerrainParticle::init(int data) { if (tile == Tile::grass) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() ); int col = tile->getColor(data); @@ -59,7 +59,7 @@ void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float z float y = (float) (yo + (this->y - yo) * a - yOff); float z = (float) (zo + (this->z - zo) * a - zOff); - // 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with + // 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with // photosensitivity testing float distSq = (x*x + y*y + z*z); if( distSq < 1.0f ) return; |
