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-rw-r--r--Minecraft.Client/SquidRenderer.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/Minecraft.Client/SquidRenderer.cpp b/Minecraft.Client/SquidRenderer.cpp
new file mode 100644
index 00000000..135f6d9b
--- /dev/null
+++ b/Minecraft.Client/SquidRenderer.cpp
@@ -0,0 +1,35 @@
+#include "stdafx.h"
+#include "SquidRenderer.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
+
+SquidRenderer::SquidRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
+{
+}
+
+void SquidRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
+{
+ MobRenderer::render(mob, x, y, z, rot, a);
+}
+
+void SquidRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
+{
+ // 4J - dynamic cast required because we aren't using templates/generics in our version
+ shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
+
+ float bodyXRot = (mob->xBodyRotO + (mob->xBodyRot - mob->xBodyRotO) * a);
+ float bodyZRot = (mob->zBodyRotO + (mob->zBodyRot - mob->zBodyRotO) * a);
+
+ glTranslatef(0, 0.5f, 0);
+ glRotatef(180 - bodyRot, 0, 1, 0);
+ glRotatef(bodyXRot, 1, 0, 0);
+ glRotatef(bodyZRot, 0, 1, 0);
+ glTranslatef(0, -1.2f, 0);
+}
+
+float SquidRenderer::getBob(shared_ptr<Mob> _mob, float a)
+{
+ // 4J - dynamic cast required because we aren't using templates/generics in our version
+ shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
+
+ return mob->oldTentacleAngle + (mob->tentacleAngle - mob->oldTentacleAngle) * a;
+} \ No newline at end of file