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-rw-r--r--Minecraft.Client/SkeletonHeadModel.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/Minecraft.Client/SkeletonHeadModel.cpp b/Minecraft.Client/SkeletonHeadModel.cpp
new file mode 100644
index 00000000..340047fe
--- /dev/null
+++ b/Minecraft.Client/SkeletonHeadModel.cpp
@@ -0,0 +1,43 @@
+#include "stdafx.h"
+#include "ModelPart.h"
+#include "SkeletonHeadModel.h"
+
+void SkeletonHeadModel::_init(int u, int v, int tw, int th)
+{
+ texWidth = tw;
+ texHeight = th;
+ head = new ModelPart(this, u, v);
+
+ // 4J Stu - Set "g" param to 0.1 to fix z-fighting issues (hair has this set to 0.5, so need to be less that that)
+ // Fix for #101501 - TU12: Content: Art: Z-Fighting occurs on the bottom side of a character's head when a Mob Head is equipped.
+ head->addBox(-4, -8, -4, 8, 8, 8, 0.1); // Head
+ head->setPos(0, 0, 0);
+
+ // 4J added - compile now to avoid random performance hit first time cubes are rendered
+ head->compile(1.0f/16.0f);
+}
+
+SkeletonHeadModel::SkeletonHeadModel()
+{
+ _init(0, 35, 64, 64);
+}
+
+SkeletonHeadModel::SkeletonHeadModel(int u, int v, int tw, int th)
+{
+ _init(u,v,tw,th);
+}
+
+void SkeletonHeadModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
+{
+ setupAnim(time, r, bob, yRot, xRot, scale);
+
+ head->render(scale,usecompiled);
+}
+
+void SkeletonHeadModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
+{
+ Model::setupAnim(time, r, bob, yRot, xRot, scale, uiBitmaskOverrideAnim);
+
+ head->yRot = yRot / (180 / PI);
+ head->xRot = xRot / (180 / PI);
+} \ No newline at end of file