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-rw-r--r--Minecraft.Client/SheepRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/SheepRenderer.cpp b/Minecraft.Client/SheepRenderer.cpp
index 43450578..5a3580bc 100644
--- a/Minecraft.Client/SheepRenderer.cpp
+++ b/Minecraft.Client/SheepRenderer.cpp
@@ -30,7 +30,7 @@ int SheepRenderer::prepareArmor(shared_ptr<LivingEntity> _sheep, int layer, floa
int value = (sheep->tickCount / colorDuration) + sheep->entityId;
int c1 = value % Sheep::COLOR_LENGTH;
int c2 = (value + 1) % Sheep::COLOR_LENGTH;
- float subStep = ((sheep->tickCount % colorDuration) + a) / static_cast<float>(colorDuration);
+ float subStep = ((sheep->tickCount % colorDuration) + a) / (float) colorDuration;
glColor3f(Sheep::COLOR[c1][0] * (1.0f - subStep) + Sheep::COLOR[c2][0] * subStep, Sheep::COLOR[c1][1] * (1.0f - subStep) + Sheep::COLOR[c2][1] * subStep, Sheep::COLOR[c1][2]
* (1.0f - subStep) + Sheep::COLOR[c2][2] * subStep);