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-rw-r--r--Minecraft.Client/SheepRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/SheepRenderer.cpp b/Minecraft.Client/SheepRenderer.cpp
index 0aab6c7c..dde9ccf3 100644
--- a/Minecraft.Client/SheepRenderer.cpp
+++ b/Minecraft.Client/SheepRenderer.cpp
@@ -11,7 +11,7 @@ SheepRenderer::SheepRenderer(Model *model, Model *armor, float shadow) : MobRend
int SheepRenderer::prepareArmor(std::shared_ptr<Mob> _sheep, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
- std::shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(_sheep);
+ std::shared_ptr<Sheep> sheep = std::dynamic_pointer_cast<Sheep>(_sheep);
if (layer == 0 && !sheep->isSheared() &&
!sheep->isInvisibleTo(Minecraft::GetInstance()->player)) // 4J-JEV: Todo, merge with java fix (for invisible sheep armour) in '1.7.5'.