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-rw-r--r--Minecraft.Client/ServerPlayer.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Minecraft.Client/ServerPlayer.cpp b/Minecraft.Client/ServerPlayer.cpp
index 789b3176..29847a93 100644
--- a/Minecraft.Client/ServerPlayer.cpp
+++ b/Minecraft.Client/ServerPlayer.cpp
@@ -426,7 +426,6 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
// unloaded on the client and so just gradually build up more and more of the finite set of chunks as the player moves
if( !g_NetworkManager.SystemFlagGet(connection->getNetworkPlayer(),flagIndex) )
{
- // app.DebugPrintf("Creating BRUP for %d %d\n",nearest.x, nearest.z);
PIXBeginNamedEvent(0,"Creation BRUP for sending\n");
int64_t before = System::currentTimeMillis();
shared_ptr<BlockRegionUpdatePacket> packet = shared_ptr<BlockRegionUpdatePacket>( new BlockRegionUpdatePacket(nearest.x * 16, 0, nearest.z * 16, 16, Level::maxBuildHeight, 16, level) );