diff options
Diffstat (limited to 'Minecraft.Client/ServerLevel.cpp')
| -rw-r--r-- | Minecraft.Client/ServerLevel.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/ServerLevel.cpp b/Minecraft.Client/ServerLevel.cpp index 1e00b591..242a0df9 100644 --- a/Minecraft.Client/ServerLevel.cpp +++ b/Minecraft.Client/ServerLevel.cpp @@ -207,7 +207,7 @@ void ServerLevel::tick() if (getGameRules()->getBoolean(GameRules::RULE_DAYLIGHT)) { // skip time until new day - __int64 newTime = levelData->getDayTime() + TICKS_PER_DAY; + int64_t newTime = levelData->getDayTime() + TICKS_PER_DAY; // 4J : WESTY : Changed so that time update goes through stats tracking update code. //levelData->setTime(newTime - (newTime % TICKS_PER_DAY)); @@ -248,7 +248,7 @@ void ServerLevel::tick() //4J - temporarily disabling saves as they are causing gameplay to generally stutter quite a lot - __int64 time = levelData->getGameTime() + 1; + int64_t time = levelData->getGameTime() + 1; // 4J Stu - Putting this back in, but I have reduced the number of chunks that save when not forced #ifdef _LARGE_WORLDS if (time % (saveInterval) == (dimension->id + 1)) @@ -1232,9 +1232,9 @@ EntityTracker *ServerLevel::getTracker() return tracker; } -void ServerLevel::setTimeAndAdjustTileTicks(__int64 newTime) +void ServerLevel::setTimeAndAdjustTileTicks(int64_t newTime) { - __int64 delta = newTime - levelData->getGameTime(); + int64_t delta = newTime - levelData->getGameTime(); // 4J - can't directly adjust m_delay in a set as it has a const interator, since changing values in here might change the ordering of the elements in the set. // Instead move to a vector, do the adjustment, put back in the set. vector<TickNextTickData> temp; |
