diff options
Diffstat (limited to 'Minecraft.Client/ServerConnection.h')
| -rw-r--r-- | Minecraft.Client/ServerConnection.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/ServerConnection.h b/Minecraft.Client/ServerConnection.h index 56c5d39e..e4105675 100644 --- a/Minecraft.Client/ServerConnection.h +++ b/Minecraft.Client/ServerConnection.h @@ -20,8 +20,8 @@ private: int connectionCounter; private: CRITICAL_SECTION pending_cs; // 4J added - vector< shared_ptr<PendingConnection> > pending; - vector< shared_ptr<PlayerConnection> > players; + vector< std::shared_ptr<PendingConnection> > pending; + vector< std::shared_ptr<PlayerConnection> > players; // 4J - When the server requests a texture, it should add it to here while we are waiting for it vector<wstring> m_pendingTextureRequests; @@ -34,9 +34,9 @@ public: void NewIncomingSocket(Socket *socket); // 4J - added void removeSpamProtection(Socket *socket) { }// 4J Stu - Not implemented as not required - void addPlayerConnection(shared_ptr<PlayerConnection> uc); + void addPlayerConnection(std::shared_ptr<PlayerConnection> uc); private: - void handleConnection(shared_ptr<PendingConnection> uc); + void handleConnection(std::shared_ptr<PendingConnection> uc); public: void stop(); void tick(); @@ -45,5 +45,5 @@ public: bool addPendingTextureRequest(const wstring &textureName); void handleTextureReceived(const wstring &textureName); void handleTextureAndGeometryReceived(const wstring &textureName); - void handleServerSettingsChanged(shared_ptr<ServerSettingsChangedPacket> packet); + void handleServerSettingsChanged(std::shared_ptr<ServerSettingsChangedPacket> packet); }; |
