diff options
Diffstat (limited to 'Minecraft.Client/Polygon.cpp')
| -rw-r--r-- | Minecraft.Client/Polygon.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/Minecraft.Client/Polygon.cpp b/Minecraft.Client/Polygon.cpp new file mode 100644 index 00000000..00176511 --- /dev/null +++ b/Minecraft.Client/Polygon.cpp @@ -0,0 +1,80 @@ +#include "stdafx.h" +#include "Polygon.h" + +// 4J added for common init code +void _Polygon::_init(VertexArray vertices) +{ + vertexCount = 0; + _flipNormal = false; + + this->vertices = vertices; + vertexCount = vertices.length; +} + +_Polygon::_Polygon(VertexArray vertices) +{ + _init(vertices); +} + +_Polygon::_Polygon(VertexArray vertices, int u0, int v0, int u1, int v1, float xTexSize, float yTexSize) +{ + _init(vertices); + + // 4J - added - don't assume that u1 > u0, v1 > v0 + float us = ( u1 > u0 ) ? ( 0.1f / xTexSize ) : ( -0.1f / xTexSize ); + float vs = ( v1 > v0 ) ? ( 0.1f / yTexSize ) : ( -0.1f / yTexSize ); + + vertices[0] = vertices[0]->remap(u1 / xTexSize - us, v0 / yTexSize + vs); + vertices[1] = vertices[1]->remap(u0 / xTexSize + us, v0 / yTexSize + vs); + vertices[2] = vertices[2]->remap(u0 / xTexSize + us, v1 / yTexSize - vs); + vertices[3] = vertices[3]->remap(u1 / xTexSize - us, v1 / yTexSize - vs); +} + +_Polygon::_Polygon(VertexArray vertices, float u0, float v0, float u1, float v1) +{ + _init(vertices); + + vertices[0] = vertices[0]->remap(u1, v0); + vertices[1] = vertices[1]->remap(u0, v0); + vertices[2] = vertices[2]->remap(u0, v1); + vertices[3] = vertices[3]->remap(u1, v1); +} + +void _Polygon::mirror() +{ + VertexArray newVertices = VertexArray(vertices.length); + for (unsigned int i = 0; i < vertices.length; i++) + newVertices[i] = vertices[vertices.length - i - 1]; + delete [] vertices.data; + vertices = newVertices; +} + +void _Polygon::render(Tesselator *t, float scale) +{ + Vec3 *v0 = vertices[1]->pos->vectorTo(vertices[0]->pos); + Vec3 *v1 = vertices[1]->pos->vectorTo(vertices[2]->pos); + Vec3 *n = v1->cross(v0)->normalize(); + + t->begin(); + if (_flipNormal) + { + t->normal(-(float)n->x, -(float)n->y, -(float)n->z); + } + else + { + t->normal((float)n->x, (float)n->y, (float)n->z); + } + + for (int i = 0; i < 4; i++) + { + Vertex *v = vertices[i]; + t->vertexUV((float)(v->pos->x * scale), (float)( v->pos->y * scale), (float)( v->pos->z * scale), (float)( v->u), (float)( v->v)); + } + t->end(); +} + +_Polygon *_Polygon::flipNormal() +{ + _flipNormal = true; + return this; +}
\ No newline at end of file |
