diff options
Diffstat (limited to 'Minecraft.Client/PlayerList.cpp')
| -rw-r--r-- | Minecraft.Client/PlayerList.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/Minecraft.Client/PlayerList.cpp b/Minecraft.Client/PlayerList.cpp index 1742756e..80fcb112 100644 --- a/Minecraft.Client/PlayerList.cpp +++ b/Minecraft.Client/PlayerList.cpp @@ -19,6 +19,9 @@ #include "..\Minecraft.World\net.minecraft.network.packet.h" #include "..\Minecraft.World\net.minecraft.network.h" #include "Windows64\Windows64_Xuid.h" +#ifdef _WINDOWS64 +#include "Windows64\Network\WinsockNetLayer.h" +#endif #include "..\Minecraft.World\Pos.h" #include "..\Minecraft.World\ProgressListener.h" #include "..\Minecraft.World\HellRandomLevelSource.h" @@ -237,6 +240,14 @@ bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> addPlayerToReceiving( player ); int maxPlayersForPacket = getMaxPlayers() > 255 ? 255 : getMaxPlayers(); + + BYTE newSmallId = 0; + Socket *sock = connection->getSocket(); + INetworkPlayer *np = sock ? sock->getPlayer() : nullptr; + if (np) newSmallId = np->GetSmallId(); + app.DebugPrintf("RECONNECT: placeNewPlayer smallId=%d entityId=%d dim=%d\n", + newSmallId, player->entityId, level->dimension->id); + playerConnection->send( shared_ptr<LoginPacket>( new LoginPacket(L"", player->entityId, level->getLevelData()->getGenerator(), level->getSeed(), player->gameMode->getGameModeForPlayer()->getId(), (byte) level->dimension->id, (byte) level->getMaxBuildHeight(), (byte) maxPlayersForPacket, level->difficulty, TelemetryManager->GetMultiplayerInstanceID(), (BYTE)playerIndex, level->useNewSeaLevel(), player->getAllPlayerGamePrivileges(), @@ -979,6 +990,14 @@ void PlayerList::tick() { player->connection->disconnect( DisconnectPacket::eDisconnect_Closed ); } + +#ifdef _WINDOWS64 + // The old Connection's read/write threads are now dead (disconnect waits + // for them). Safe to recycle the smallId — no stale write thread can + // resolve getPlayer() to a new connection that reuses this slot. + WinsockNetLayer::PushFreeSmallId(smallId); + WinsockNetLayer::ClearSocketForSmallId(smallId); +#endif } LeaveCriticalSection(&m_closePlayersCS); @@ -1618,6 +1637,13 @@ void PlayerList::closePlayerConnectionBySmallId(BYTE networkSmallId) LeaveCriticalSection(&m_closePlayersCS); } +void PlayerList::queueSmallIdForRecycle(BYTE smallId) +{ + EnterCriticalSection(&m_closePlayersCS); + m_smallIdsToClose.push_back(smallId); + LeaveCriticalSection(&m_closePlayersCS); +} + bool PlayerList::isXuidBanned(PlayerUID xuid) { if( xuid == INVALID_XUID ) return false; |
