diff options
Diffstat (limited to 'Minecraft.Client/PlayerConnection.cpp')
| -rw-r--r-- | Minecraft.Client/PlayerConnection.cpp | 104 |
1 files changed, 79 insertions, 25 deletions
diff --git a/Minecraft.Client/PlayerConnection.cpp b/Minecraft.Client/PlayerConnection.cpp index d9915cf6..6319b660 100644 --- a/Minecraft.Client/PlayerConnection.cpp +++ b/Minecraft.Client/PlayerConnection.cpp @@ -34,9 +34,26 @@ // 4J Added #include "..\Minecraft.World\net.minecraft.world.item.crafting.h" #include "Options.h" +#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD) +#include "..\Minecraft.Server\ServerLogManager.h" +#endif + +namespace +{ + // Anti-cheat thresholds. Keep server-side checks authoritative even in host mode. + // Base max squared displacement allowed per move packet before speed flags trigger. + const double kMoveBaseAllowanceSq = 100.0; + // Extra squared displacement allowance derived from current server-side velocity. + const double kMoveVelocityAllowanceScale = 100.0; + // Max squared distance for interact/attack when the target is visible (normal reach). + const double kInteractReachSq = 6.0 * 6.0; + // Stricter max squared distance used when LOS is blocked to reduce wall-hit abuse. + const double kInteractBlockedReachSq = 3.0 * 3.0; +} Random PlayerConnection::random; + PlayerConnection::PlayerConnection(MinecraftServer *server, Connection *connection, shared_ptr<ServerPlayer> player) { // 4J - added initialisers @@ -66,6 +83,13 @@ PlayerConnection::PlayerConnection(MinecraftServer *server, Connection *connecti m_offlineXUID = INVALID_XUID; m_onlineXUID = INVALID_XUID; m_bHasClientTickedOnce = false; + m_logSmallId = 0; + + // Cache the first valid transport smallId because disconnect teardown can clear it before the server logger runs. + if (this->connection != NULL && this->connection->getSocket() != NULL) + { + m_logSmallId = this->connection->getSocket()->getSmallId(); + } setShowOnMaps(app.GetGameHostOption(eGameHostOption_Gamertags)!=0?true:false); } @@ -76,6 +100,17 @@ PlayerConnection::~PlayerConnection() DeleteCriticalSection(&done_cs); } +unsigned char PlayerConnection::getLogSmallId() +{ + // Fall back to the live socket only while the cached value is still empty. + if (m_logSmallId == 0 && connection != NULL && connection->getSocket() != NULL) + { + m_logSmallId = connection->getSocket()->getSmallId(); + } + + return m_logSmallId; +} + void PlayerConnection::tick() { if( done ) return; @@ -118,6 +153,13 @@ void PlayerConnection::disconnect(DisconnectPacket::eDisconnectReason reason) return; } +#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD) + ServerRuntime::ServerLogManager::OnPlayerDisconnected( + getLogSmallId(), + (player != NULL) ? player->name : std::wstring(), + reason, + true); +#endif app.DebugPrintf("PlayerConnection disconect reason: %d\n", reason ); player->disconnect(); @@ -271,16 +313,19 @@ void PlayerConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet) double dist = xDist * xDist + yDist * yDist + zDist * zDist; - // 4J-PB - removing this one for now - /*if (dist > 100.0f) + // Anti-cheat: reject movement packets that exceed server-authoritative bounds. + double velocitySq = player->xd * player->xd + player->yd * player->yd + player->zd * player->zd; + double maxAllowedSq = kMoveBaseAllowanceSq + (velocitySq * kMoveVelocityAllowanceScale); + if (player->isAllowedToFly() || player->gameMode->isCreative()) { - // logger.warning(player->name + " moved too quickly!"); - disconnect(DisconnectPacket::eDisconnect_MovedTooQuickly); - // System.out.println("Moved too quickly at " + xt + ", " + yt + ", " + zt); - // teleport(player->x, player->y, player->z, player->yRot, player->xRot); - return; + // Creative / flight-allowed players can move farther legitimately per tick. + maxAllowedSq *= 1.5; + } + if (dist > maxAllowedSq) + { + disconnect(DisconnectPacket::eDisconnect_MovedTooQuickly); + return; } - */ float r = 1 / 16.0f; bool oldOk = level->getCubes(player, player->bb->copy()->shrink(r, r, r))->empty(); @@ -308,8 +353,8 @@ void PlayerConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet) xDist = xt - player->x; yDist = yt - player->y; - // 4J-PB - line below will always be true! - if (yDist > -0.5 || yDist < 0.5) + // Clamp tiny Y drift noise to reduce false positives. + if (yDist > -0.5 && yDist < 0.5) { yDist = 0; } @@ -430,7 +475,8 @@ void PlayerConnection::handlePlayerAction(shared_ptr<PlayerActionPacket> packet) if (packet->action == PlayerActionPacket::START_DESTROY_BLOCK) { - if (true) player->gameMode->startDestroyBlock(x, y, z, packet->face); // 4J - condition was !server->isUnderSpawnProtection(level, x, y, z, player) (from Java 1.6.4) but putting back to old behaviour + // Anti-cheat: validate spawn protection on the server for mining start. + if (!server->isUnderSpawnProtection(level, x, y, z, player)) player->gameMode->startDestroyBlock(x, y, z, packet->face); else player->connection->send(std::make_shared<TileUpdatePacket>(x, y, z, level)); } @@ -458,8 +504,6 @@ void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet) int face = packet->getFace(); player->resetLastActionTime(); - // 4J Stu - We don't have ops, so just use the levels setting - bool canEditSpawn = level->canEditSpawn; // = level->dimension->id != 0 || server->players->isOp(player->name); if (packet->getFace() == 255) { if (item == nullptr) return; @@ -469,7 +513,8 @@ void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet) { if (synched && player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) < 8 * 8) { - if (true) // 4J - condition was !server->isUnderSpawnProtection(level, x, y, z, player) (from java 1.6.4) but putting back to old behaviour + // Anti-cheat: block placement/use must pass server-side spawn protection. + if (!server->isUnderSpawnProtection(level, x, y, z, player)) { player->gameMode->useItemOn(player, level, item, x, y, z, face, packet->getClickX(), packet->getClickY(), packet->getClickZ()); } @@ -538,7 +583,18 @@ void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet) void PlayerConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects) { EnterCriticalSection(&done_cs); - if( done ) return; + if( done ) + { + LeaveCriticalSection(&done_cs); + return; + } +#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD) + ServerRuntime::ServerLogManager::OnPlayerDisconnected( + getLogSmallId(), + (player != NULL) ? player->name : std::wstring(), + reason, + false); +#endif // logger.info(player.name + " lost connection: " + reason); // 4J-PB - removed, since it needs to be localised in the language the client is in //server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"�e" + player->name + L" left the game.") ) ); @@ -742,17 +798,16 @@ void PlayerConnection::handleInteract(shared_ptr<InteractPacket> packet) // 4J Stu - If the client says that we hit something, then agree with it. The canSee can fail here as it checks // a ray from head->head, but we may actually be looking at a different part of the entity that can be seen // even though the ray is blocked. - if (target != nullptr) // && player->canSee(target) && player->distanceToSqr(target) < 6 * 6) + if (target != nullptr) { - //boole canSee = player->canSee(target); - //double maxDist = 6 * 6; - //if (!canSee) - //{ - // maxDist = 3 * 3; - //} + // Anti-cheat: enforce reach and LOS on the server to reject forged hits. + bool canSeeTarget = player->canSee(target); + double maxDistSq = canSeeTarget ? kInteractReachSq : kInteractBlockedReachSq; + if (player->distanceToSqr(target) > maxDistSq) + { + return; + } - //if (player->distanceToSqr(target) < maxDist) - //{ if (packet->action == InteractPacket::INTERACT) { player->interact(target); @@ -767,7 +822,6 @@ void PlayerConnection::handleInteract(shared_ptr<InteractPacket> packet) } player->attack(target); } - //} } } |
