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-rw-r--r--Minecraft.Client/PistonPieceRenderer.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/Minecraft.Client/PistonPieceRenderer.cpp b/Minecraft.Client/PistonPieceRenderer.cpp
index 1ce084cf..c51d2e0f 100644
--- a/Minecraft.Client/PistonPieceRenderer.cpp
+++ b/Minecraft.Client/PistonPieceRenderer.cpp
@@ -1,12 +1,15 @@
#include "stdafx.h"
#include "PistonPieceRenderer.h"
-#include "Tesselator.h"
#include "Lighting.h"
+#include "Tesselator.h"
+#include "TextureAtlas.h"
#include "TileRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\PistonPieceEntity.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
+ResourceLocation PistonPieceRenderer::SIGN_LOCATION = ResourceLocation(TN_ITEM_SIGN);
+
PistonPieceRenderer::PistonPieceRenderer()
{
tileRenderer = NULL;
@@ -21,7 +24,7 @@ void PistonPieceRenderer::render(shared_ptr<TileEntity> _entity, double x, doubl
if (tile != NULL && entity->getProgress(a) <= 1) // 4J - changed condition from < to <= as our chunk update is async to main thread and so we can have to render these with progress of 1
{
Tesselator *t = Tesselator::getInstance();
- bindTexture(TN_TERRAIN);
+ bindTexture(&TextureAtlas::LOCATION_BLOCKS);
Lighting::turnOff();
glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this